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Description: Maya plugin implementing utility nodes to voxelize and sample geometry. Visit http://www.joesfer.com/?p=84 for further information. License: This software is released under the LGPL-3.0 license: http://www.opensource.org/licenses/lgpl-3.0.html Copyright (c) 2012, Jose Esteve. http://www.joesfer.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Compilation: - Clone the git repository into a local folder: mkdir <sampler_folder> cd <sampler_folder> git clone git://github.com/joesfer/Sampler.git - Build the plugin using CMake: cd <sampler_folder> mkdir .build cd .build e.g. To compile for 32-bit maya under Windows using Visual Studio 2008 cmake -G "Visual Studio 9 2008" -DMAYA_ARCH=x86 .. e.g. Compile for 64-bit maya under Windows using Visual Studio 2008 x64 cmake -G "Visual Studio 9 2008 Win64" -DMAYA_ARCH=x64 .. Under windows: cmake will generate a Visual studio solution on .build Under linux: cmake will generate a GCC makefile Build the plugin using visual studio or make. This will find the precompiled renderLib and build the .mll plugin under <sampler_folder>/bin - Load the .mll file in Maya's plugin manager. - Load the provided MEL script for an example on how to use the nodes.