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Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for further information.
Description: Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for further information. License: This software is released under the LGPL-3.0 license: http://www.opensource.org/licenses/lgpl-3.0.html Copyright (c) 2012, Jose Esteve. http://www.joesfer.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Compilation: - Clone the git repository into a local folder: git clone git://github.com/joesfer/Voronoi-Shattering.git <shatter_folder> - The project depends on the CoreLib and RenderLib shared libraries, included as submodules. cd <shatter_folder> git submodule init git submodule update it should create <shatter_folder>/RenderLib and <shatter_folder>/CoreLib otherwise, add them manually: git submodule add git://github.com/joesfer/CoreLib.git CoreLib git submodule add git://github.com/joesfer/RenderLib.git RenderLib - Build the Maya plugin using CMake: cd <shatter_folder> mkdir .build cd .build cmake .. You may need to supply the path to your maya installation folder cmake -DMAYA_ROOT=/path/to/maya .. On Windows: cmake will generate a Visual studio solution on .build On Linux: cmake will generate a GCC makefile Build the plugin using visual studio or make. Note the solution will contain 3 projects: CoreLib, RenderLib and Shatter, which need to be built in that order. If the process succeeds, the resulting .mll plugin file will be located under <shatter_folder>/bin - Load the .mll file in Maya's plugin manager. - Run the provided MEL script for an example on how to use the plugin