Frank the Tank
A wave based 2D zombie shooter with portals, written in Java
Frank the Tank is an eight week project where we're building a 2D game from the ground up. That is: no graphics libraries or frameworks – we're writing all the rendering code ourselves.
The goal is to create a simple game yet with stunning gameplay and beautiful retro pixel graphics. Know Mojang's Catacomb Snatch? If you are – well, there you go.
Building and running
First clone the project:
git clone git://github.com/johanbrook/medioqre.git && cd medioqre
The Eclipse IDE has been used for development, so we've bundled
.classpath files, which makes it easy to import the whole project into Eclipse as a new project. Use the
File -> Import -> Existing projects into workspace guide.
The project should be compilable and runnable out of the box from a fresh clone.
Things to note
Main.javais containing the
main()method. Run this.
- Resources are located in the
- Libraries used are located in the
- When making changes to non-source code files, i.e. external JSON data for instance: remember to clean the project before building and running (
Project -> Cleanin Eclipse).
- Native OpenGL bindings are located in the
libs/jogamp-all-platformsdirectory (structured in directories for each platform).
Running on Windows
The application needs the following VM arguments passed when running on Windows:
The application may be slow to start on Windows - just hang in there.
For the graders
- The bit tag functionality present in the model (see the ITaggable interface) is not used in the 1.0 release. We have delayed a view refactor until 1.1, where the bit tagging functionality will be used along with restructured rendering techniques.
Made on a Mac.