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UniRx Observable Reference

Inspectable serializable references to UniRx IObservable properties.

Introductory blog post

Note: It works but it's still a bit rough around the edges.

Adds types that can hold references to monobehavior properties implementing UniRX.IObservable.

Let's say you have the following class:

class HudViewModel : MonoBehaviour
{
    public IObservable<int> Score => score;
    [SerializedProperty] IntReactiveProperty score = new IntReactiveProperty(0);
}

with the IntObservableReference, in this package, you can now write the following:

class HudViewModel : MonoBehaviour
{
    [SerializedProperty] IntObservableReference scoreReference;
    private void Start()
    {
        scoreReference.Value.Subscribe(newScore => updateGui()).AddTo(this);
    }

    // ...
}

The scoreReference field can be edited in the inspector by picking a gameobject and a property through a menu.

I.e. the view doesn't have to know anything about the model, except that it has an int observable;

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Inspectable and serializable references to UniRx IObservable properties

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