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Rock-Paper-Scissors style battle simulator

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FightSim

A large-scale cellular-automaton battle simulator. A grid of very small units, each a single "fighter," continuously battles its neighbors using configurable Rock-Paper-Scissors-style rules — from classic 3-type RPS up to higher-order systems with 5, 7, 13, 37+ types. Each fighter's color represents its current move; on screen it renders as a small configurable block of pixels rather than a literal single pixel.

Status

Pre-implementation. Documentation scaffold is in place; language, framework, and game design are undecided.

Documentation

Document Description
AGENTS.md Operating manual for AI agents
plan/README.md Development plan, phases, and decision log
INPUTS.md Append-only log of every user prompt

The plan lives in plan/ as a set of feature files indexed by plan/README.md.

Tech Stack

Area Status Candidates
Language TBD Kotlin, Zig
Graphics / rendering TBD raylib, others
Build tooling TBD —
CI / asset pipeline TBD —

Getting Started

Not yet applicable — no build system or source code exists.

License

TBD

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Rock-Paper-Scissors style battle simulator

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