Nameframe provides utility functions to manage frames by their names.
It’s primary goal is to be used with Projectile and/or perspective.el. When opening a Projectile project, it will either switch to an existing frame of the project, or create a new frame for the project.
Nameframe is now available on MELPA. The Projectile and perspective.el integrations are distributed separately (and thus will need to be installed separately).
nameframe.el into your Emacs load path.
into your load path as well. See Usage section below for details.
|(interactive) function to switch between existing frames by name|
|(interactive) function to create a new frame|
Nameframe provides Projectile integration to open projects in their own frames. To enable Projectile integration, add the following line to your init file:
With Projectile integration enabled, a hook is added to create/switch to a project’s frame when switching projects.
Nameframe also provides
perspective.el integration, so each frame has its own
perspective (and thus have its own list of buffers).
To enable perspective integration, add the following line to your init file:
With perspective integration enabled, calling
nameframe-create-frame will now
create a perspective.
Although the Projectile and
perspective.el integrations are optional, nameframe
really shines when used in conjunction with both packages. Here is a snippet on how to
use nameframe to its full potential:
;; Assuming Projectile and perspective.el are already installed (projectile-global-mode) (persp-mode) (nameframe-projectile-mode t) (nameframe-perspective-mode t) ;; If your OS can't switch between applications windows by default *cough* OS X *cough* ;; you can have a shortcut to switch between existing frames by name (global-set-key (kbd "M-P") 'nameframe-switch-frame)
With this setup, switching to a project will open it in its own dedicated frame with isolated buffers.
- Only (thoroughly) tested on GUI Emacs 24.5 on OS X
- but seems to work fine on terminal Emacs
- Does not work with Helm (I personally don’t use Helm. Pull-requests welcome.)
Demo with Projectile