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<?xml version="1.0" standalone="no"?>
<unit>
<parameters>
<size value="1"/>
<height value="2"/>
<max-hp value="600" regeneration="3"/>
<max-ep value="600" regeneration="15"/>
<armor value="30"/>
<armor-type value="leather"/>
<sight value="12"/>
<time value="75"/>
<multi-selection value="true"/>
<cellmap value="false"/>
<levels>
<level name="expert" kills="3"/>
<level name="master" kills="10"/>
</levels>
<fields>
<field value="land"/>
</fields>
<properties/>
<light enabled="false"/>
<unit-requirements/>
<upgrade-requirements/>
<resource-requirements>
<resource name="gold" amount="75"/>
<resource name="energy" amount="1"/>
</resource-requirements>
<resources-stored/>
<image path="images/renewer.bmp"/>
<image-cancel path="../archmage/images/magic_cancel.bmp"/>
<meeting-point value="false"/>
<selection-sounds enabled="false"/>
<!-- <selection-sounds enabled="true">
<sound path="sounds/renewer_select1.wav"/>
<sound path="sounds/renewer_select2.wav"/>
<sound path="sounds/renewer_select3.wav"/>
<sound path="sounds/renewer_select4.wav"/>
<sound path="sounds/renewer_select5.wav"/>
<sound path="sounds/renewer_select6.wav"/>
<sound path="sounds/renewer_select7.wav"/>
<sound path="sounds/renewer_select8.wav"/>
<sound path="sounds/renewer_select9.wav"/>
<sound path="sounds/renewer_select10.wav"/>
<sound path="sounds/renewer_select11.wav"/>
<sound path="sounds/renewer_select12.wav"/>
<sound path="sounds/renewer_select13.wav"/>
<sound path="sounds/renewer_select14.wav"/>
</selection-sounds>-->
<command-sounds enabled="false"/>
<!-- <command-sounds enabled="true">
<sound path="sounds/renewer_ack1.wav"/>
<sound path="sounds/renewer_ack2.wav"/>
<sound path="sounds/renewer_ack3.wav"/>
<sound path="sounds/renewer_ack4.wav"/>
<sound path="sounds/renewer_ack5.wav"/>
<sound path="sounds/renewer_ack6.wav"/>
<sound path="sounds/renewer_ack7.wav"/>
<sound path="sounds/renewer_ack8.wav"/>
<sound path="sounds/renewer_ack9.wav"/>
<sound path="sounds/renewer_ack10.wav"/>
</command-sounds>-->
</parameters>
<skills>
<skill>
<type value="stop"/>
<name value="stop_skill"/>
<ep-cost value="0"/>
<speed value="1000"/>
<anim-speed value="60"/>
<animation path="models/renewer_standing.g3d"/>
<sound enabled="false"/>
</skill>
<skill>
<type value="move"/>
<name value="move_skill"/>
<ep-cost value="0"/>
<speed value="190"/>
<anim-speed value="75"/>
<animation path="models/renewer_walking.g3d"/>
<sound enabled="false"/>
</skill>
<!-- <skill>
<type value="attack"/>
<name value="attack_skill"/>
<ep-cost value="40"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/renewer_attacking.g3d"/>
<sound enabled="false"/> -->
<!-- <sound enabled="true" start-time="0.6">
<sound-file path="sounds/renewer_attack1.wav"/>
<sound-file path="sounds/renewer_attack2.wav"/>
<sound-file path="sounds/renewer_attack3.wav"/>
<sound-file path="sounds/renewer_attack4.wav"/>
<sound-file path="sounds/renewer_attack5.wav"/>
<sound-file path="sounds/renewer_attack6.wav"/>
<sound-file path="sounds/renewer_attack7.wav"/>
<sound-file path="sounds/renewer_attack8.wav"/>
</sound>
<attack-strenght value="140"/>
<attack-var value="40"/>
<attack-range value="7"/>
<attack-type value="energy"/>
<attack-fields>
<field value="land"/>
<field value="air"/>
</attack-fields>
<attack-start-time value="0.6"/>
<projectile value="false"/> -->
<!-- <projectile value="true">
<particle value="true" path="particle_proj.xml"/>
<sound enabled="false"/> -->
<!-- <sound enabled="true">
<sound-file path="sounds/renewer_hit1.wav"/>
<sound-file path="sounds/renewer_hit2.wav"/>
<sound-file path="sounds/renewer_hit3.wav"/>
<sound-file path="sounds/renewer_hit4.wav"/>
</sound>
</projectile>
<splash value="false"/> -->
<!-- <splash value="true">
<radius value="0"/>
<damage-all value="true"/>
<particle value="true" path="particle_splash.xml"/>
</splash>
</skill>-->
<skill>
<type value="die"/>
<name value="die_skill"/>
<ep-cost value="0"/>
<speed value="60"/>
<anim-speed value="60"/>
<animation path="models/renewer_dying.g3d"/>
<sound enabled="false"/>
<!-- <sound enabled="true" start-time="0">
<sound-file path="sounds/renewer_die1.wav"/>
<sound-file path="sounds/renewer_die2.wav"/>
<sound-file path="sounds/renewer_die3.wav"/>
</sound>-->
<fade value="false"/>
</skill>
<skill>
<type value="cast-spell" />
<name value="heal_skill" />
<ep-cost value="100" />
<speed value="75" />
<anim-speed value="75" />
<animation path="models/renewer_casting.g3d" />
<sound enabled="false" />
<start-time value="0.75"/>
<effects>
<effect name="healing_light" bias="beneficial" stacking="extend" duration="5">
<static-modifiers>
<hp-regeneration value="20"/>
</static-modifiers>
<!--<particles value="true">
<particle-file path="healing_light_particles.xml"/>
</particles>-->
</effect>
</effects>
<projectile value="false"/>
<!-- <particle value="true" path="healing_light_particles.xml"/>
<sound enabled="false"/>
</projectile>-->
<splash value="true">
<radius value="3"/>
<particle value="true" path="healing_light_particles.xml"/>
</splash>
</skill>
</skills>
<commands>
<command>
<type value="stop"/>
<name value="stop"/>
<image path="../archmage/images/magic_stop.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
</command>
<command>
<type value="move"/>
<name value="move"/>
<image path="../archmage/images/magic_move.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
</command>
<!-- <command>
<type value="attack"/>
<name value="fire_bolt"/>
<image path="images/renewer_fire_bolt.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
</command>
<command>
<type value="patrol"/>
<name value="patrol"/>
<image path="../archmage/images/magic_patrol.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
<max-distance value="6"/>
</command>
<command>
<type value="guard"/>
<name value="guard"/>
<image path="../archmage/images/magic_guard.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<move-skill value="move_skill"/>
<attack-skill value="attack_skill"/>
<max-distance value="3"/>
</command>
<command>
<type value="attack_stopped"/>
<name value="hold_position"/>
<image path="../archmage/images/magic_hold.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<stop-skill value="stop_skill"/>
<attack-skill value="attack_skill"/>
</command>-->
<command>
<type value="cast-spell"/>
<name value="healing_light"/>
<image path="images/healing_light.bmp"/>
<unit-requirements/>
<upgrade-requirements/>
<cast-spell-skill value="heal_skill"/>
<affect value="target"/>
<cycle value="true"/>
</command>
</commands>
</unit>