Agent Generation Nodes
The CrowdMaster team is proud to present v1.1.0!
Featured in this release is the Agent Generation Nodes system:
This new setup brings a unique approach for procedural object placement to Blender. Using nodes, the user can create setups to generate almost any placement of objects that he or she can think of. The node tree is based on a template system. Each template describes the creation of a single agent using the geometry template nodes or describes how to place other templates. Used together, multiple templates can create armies.
As usual:
Thank you to the CrowdMaster team (Peter Noble, John Roper) as well as Patrick Crawford and Mark Olson
Documentation can be found at http://jmroper.com/crowdmaster/
A features video can be found at https://www.youtube.com/watch?v=LSygDUSRpTM
Release Notes
- Agent Generation Nodes (3123128)
- CrowdMaster utilities (f87ef3d)
- More custom icons (87016f8, aad40bf, 0abaeb9, 88b3b33, 32c88ca)
- Icons were converted to 32x32px and compressed (c540803)
- Simulation: Multiple Agent Randomness (bbe1e37)
- Simulation: Flocking (e526bd7)
- Better organisation of agents (26136fb)
- Multiply option for the graph node (1371a38)
- Lots of fixes, tweaks, and cleanup