Skip to content
Play sound file in ReactNative
Branch: master
Clone or download
Latest commit e1dda2c May 27, 2019
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
android Add `seek` function May 17, 2019
ios Update README May 17, 2019
.gitignore Removed DS_Store files and updated gitignore Mar 17, 2017
.prettierrc Update doc and add `.prettierrc` Dec 21, 2018
LICENSE Initial commit Mar 3, 2017
README.md Fix typo May 27, 2019
index.js Add `seek` function May 17, 2019
package.json Version bump May 17, 2019

README.md

react-native-sound-player

Play audio files, stream audio from URL, using ReactNative.

Installation

1. yarn or npm

    // yarn
    yarn add react-native-sound-player
    // or npm
    npm install --save react-native-sound-player

2. Link

    react-native link react-native-sound-player

Usage

Play sound with file name and type

  1. Add sound files to iOS/Android.
  • On iOS, drag and drop sound file into project in Xcode. Remember to check "Copy items if needed" option and "Add to targets".
  • On Android, put sound files in {project_root}/android/app/src/main/res/raw/. Just create the folder if it doesn't exist.
  1. Import the library and call the playSoundFile(fileName, fileType) function:
import SoundPlayer from 'react-native-sound-player'

try {
    // play the file tone.mp3
    SoundPlayer.playSoundFile('tone', 'mp3')
    // or play from url
    SoundPlayer.playUrl('https://example.com/music.mp3')
} catch (e) {
    console.log(`cannot play the sound file`, e)
}

Please note that the device can still go to sleep (screen goes off) while audio is playing. When this happens, the audio will stop playing. To prevent this, you can use something like react-native-keep-awake.

Functions

playSoundFile(fileName: string, fileType: string)

Play the sound file named fileName with file type fileType.

loadSoundFile(fileName: string, fileType: string)

Load the sound file named fileName with file type fileType, without playing it. This is useful when you want to play a large file, which can be slow to mount, and have precise control on when the sound is played. This can also be used in combination with getInfo() to get audio file duration without playing it. You should subscribe to the onFinishedLoading event to get notified when the file is loaded.

playUrl(url: string)

Play the audio from url. Supported formats are:

addEventListener(callback: (object: ResultObject) => SubscriptionObject)

Subscribe to any event. Returns a subscription object. Subscriptions created by this function cannot be removed by calling unmount(). You NEED to call yourSubscriptionObject.remove() when you no longer need this event listener or whenever your component unmounts.

Supported events are:

  1. FinishedLoading
  2. FinishedPlaying
  3. FinishedLoadingURL
  4. FinishedLoadingFile
  // Example
  ...
  // Create instance variable(s) to store your subscriptions in your class
  _onFinishedPlayingSubscription = null
  _onFinishedLoadingSubscription = null
  _onFinishedLoadingFileSubscription = null
  _onFinishedLoadingURLSubscription = null

  // Subscribe to event(s) you want when component mounted
  componentDidMount() {
    _onFinishedPlayingSubscription = SoundPlayer.addEventListener('FinishedPlaying', ({ success }) => {
      console.log('finished playing', success)
    })
    _onFinishedLoadingSubscription = SoundPlayer.addEventListener('FinishedLoading', ({ success }) => {
      console.log('finished loading', success)
    })
    _onFinishedLoadingFileSubscription = SoundPlayer.addEventListener('FinishedLoadingFile', ({ success, name, type }) => {
      console.log('finished loading file', success, name, type)
    })
    _onFinishedLoadingURLSubscription = SoundPlayer.addEventListener('FinishedLoadingURL', ({ success, url }) => {
      console.log('finished loading url', success, url)
    })
  }

  // Remove all the subscriptions when component will unmount
  componentWillUnmount() {
    _onFinishedPlayingSubscription.remove()
    _onFinishedLoadingSubscription.remove()
    _onFinishedLoadingURLSubscription.remove()
    _onFinishedLoadingFileSubscription.remove()
  }
  ...

onFinishedPlaying(callback: (success: boolean) => any)

Subscribe to the "finished playing" event. The callback function is called whenever a file is finished playing. This function will be deprecated soon, please use addEventListener above.

onFinishedLoading(callback: (success: boolean) => any)

Subscribe to the "finished loading" event. The callback function is called whenever a file is finished loading, i.e. the file is ready to be play(), resume(), getInfo(), etc. This function will be deprecated soon, please use addEventListener above.

unmount()

Unsubscribe the "finished playing" and "finished loading" event. This function will be deprecated soon, please use addEventListener and remove your own listener by calling yourSubscriptionObject.remove().

play()

Play the loaded sound file. This function is the same as resume().

pause()

Pause the currently playing file.

resume()

Resume from pause and continue playing the same file. This function is the same as play().

stop()

Stop playing, call playSound(fileName: string, fileType: string) to start playing again.

seek(seconds: number)

Seek to seconds of the currently playing file.

setSpeaker(on: boolean)

Only available on iOS. Overwrite default audio output to speaker, which forces playUrl() function to play from speaker.

setVolume(volume: number)

Set the volume of the current player. This does not change the volume of the device.

getInfo() => Promise<{currentTime: number, duration: number}>

Get the currentTime and duration of the currently mounted audio media. This function returns a promise which resolves to an Object containing currentTime and duration properties.

// Example
...
  playSong() {
    try {
      SoundPlayer.playSoundFile('engagementParty', 'm4a')
    } catch (e) {
      alert('Cannot play the file')
      console.log('cannot play the song file', e)
    }
  }

  async getInfo() { // You need the keyword `async`
    try {
      const info = await SoundPlayer.getInfo() // Also, you need to await this because it is async
      console.log('getInfo', info) // {duration: 12.416, currentTime: 7.691}
    } catch (e) {
      console.log('There is no song playing', e)
    }
  }

  onPressPlayButton() {
    this.playSong()
    this.getInfo()
  }

...
You can’t perform that action at this time.