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Avisynth(+) plugin for restoring fluid motion from stuttering video
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A filter plugin for AviSynth that finds the biggest frame difference(s) in cycles of frames and inserts new frames right before, frames picked from another clip. The plugin's name hints at the original purpose, removing skips/jumps/"jerkiness" from clips that were badly recorded. See the following for a prime example.

This filter was heavily inspired by Tritical's TDecimate filter which does the complete opposite (cyclically removing similar frames), and as such the user interface has been modeled to be familiar.


The filter signature is as follows

SmoothSkip( altClip, int "cycle", int "create", int "offset", float "scene", bool "debug" )


  • altclip: The clip to pick frames from, to insert before the respective frames in a cycle having the highest frame difference to their respective preceding ones. Mandatory option.

  • cycle: Number of consecutive frames forming a cycle between skips.
    Typically it would be the number of frames between skips. If the distance of the frame skipping varies, a larger cycle can be specified and number of frames to inject (create) in the cycle can also be raised so that an N in M cycle can be established.
    Default: 4

  • create: Number of frames to create in a cycle.
    This together with cycle forms the frequency of frame injection ("create" in "cycle"). For example if there is one skip seen in each cycle and a cycle is 4 frames, then one new frame will be injected every 4 frames. Consequently the resulting clip will have 5/4 as many frames and the frame rate increased by the same factor. If on the other hand, the cycle is less strict, such as 3 frames in every 10-12 frames, then create can be set to 3 with a cycle of the upper observed bound (12 frames), which will result in a 3 in 12 frame insertion ratio.
    Default: 1

  • offset: Frame offset used to pick an insertion frame from the alternate clip (altclip).
    When scripting AviSynth, users are prevented from accessing individual frames, as selecting frames is the purview of the application leveraging AviSynth. Filter plugins however have greater flexibility and can pick and choose which frame to use and this offset option gives you some flexibility in selecting replacement frames that do not necessarily reside at the same frame number as the primary clip's. Of course, you could achieve the effect of fixed offset like this by using Trim and Loop, so this is just a shorthand to save you from having to stitch and slice clips in the script.
    Default: -1 (frame with number before current_frame)

  • scene: Scene detection threshold.
    Any frame difference ("YDifferenceFromPrevious") above this threshold will be regarded as a scene change. When a scene change frame is detected, the frame from the source clip will be used instead of the alt-clip. When a scene change frame is detected in a cycle, the frame with the next largest frame diff will be picked instead. In short, if a scene change is detected in a cycle, then the frame with the largest diff will be removed from skip tagging. There is one exception to this rule, namely that the number of frames to "create" must be less than the "cycle" length. If both are equal, then scene detection is disabled, so as to ensure the specified number of frames to create per cycle is always followed. The exception is there to ensure audio does not get out of sync, as the number of frames inserted would otherwise be totally dependent on how many scene changes were detected in a given clip.
    Default: 32.0

  • debug: Display various internal metrics as an image overlay.
    Default: false


Following are a couple of usage examples, from simple and trivial to more involved and interesting.

Example 1

The following statement writes "bad frame" when the most dissimilar frame in a 5 frame cycle is encountered.

SmoothSkip( subtitle("bad frame"), cycle=5 )

Example 2

A more interesting example is "repairing" bad frames. Since this plugin basically is just the "brains" deciding when to repair, the brawns need to come from somewhere else. Since we're dealing with motion, what better than mvtools. Let's assume we have the same problem as in example 1, with one bad frame every 5 frames

  super = MSuper()
  bv = MAnalyse(super, overlap=4, isb = true, search=3)
  fv = MAnalyse(super, overlap=4, isb = false, search=3)
  inter = MFlowInter(super, bv, fv, time=50, ml=70)
  SmoothSkip(inter, cycle=5)

In this case we let mvtools "invent" (interpolate) a new frame between the "jumpy" ones and their preceding ones. The interpolation fraction was set to 50% (time=50) which means that a frame was created in an envisioned midpoint between the current skippy one and the previous. The smoothskip filter picks those intermediate frames when it sees bad (skippy) ones, resulting in much smoother motion.

Example 3

The following example expands on example 2 by adding the TDecimate filter to the mix, wrapping it all up in an easy to use script function for the specific use case of smoothing out stuttering video. Video that stutters because there are duplicate frames, as well as skippy / jumpy ones.

# cycle is as described above and means the same thing to TDecimate and SmoothSkip.
# dupes means n.o. duplicate frames in cycle and corresponds to *cycleR* in TDecimate.
# skips means skips in cycle and corresponds to *create* above.
# debug has a new meaning, since all the filters have debug options. 
#   1 means show TDecimate debug overlay 
#   2 means the overlay from SmoothSkip
function SmoothMotion(clip last, int "cycle", int "dupes", int "skips", int "debug" ) {
  cycle  = default(cycle,  4)
  dupes  = default(dupes,  1)
  skips  = default(skips,  1)
  debug  = default(debug,  0)
  TDecimate(cycle=cycle, cycleR=dupes, display=(debug == 1))
  super = MSuper()
  bv = MAnalyse(super, overlap=4, isb = true, search=3)
  fv = MAnalyse(super, overlap=4, isb = false, search=3)
  inter = MFlowInter(super, bv, fv, time=50, ml=70)
  SmoothSkip(inter, cycle=(cycle-dupes), create=skips, offset=-1, debug=(debug == 2))
SmoothMotion(cycle=4, debug=2)


Processing illustration

This is a sample clip that accentuates the problem this filter was designed to address.
Upper left is the scene as it would have looked had it been recorded, encoded and/or transcoded correctly. Upper right is the pathetically bad result encoded by some video monkey, a botched job that makes the viewer's eyes bleed. Lower right is the improvement we obtain by using TDecimate filter on bad clip. It's smoother than the original bad clip, but it's still skipping. And we also lost some frames and got a frame rate reduced clip. To the lower left the SmoothSkip filter has heuristically applied interpolated frames created by MVTools, thus restoring the motion close to the original scene (upper left). It has also restored the frame rate to that of the original clip.

There are some artifacts seen on the interpolated clip (lower left), and it's mvtool's doing. SmoothSkip just picks frames from clips generated by other filters, it doesn't create or process any itself. Admittedly, the used test-clip is rather nasty for motion interpolation, with a lot of geometry such algorithms have problems with. However using this trio of filters on real clips tend to yield much better result with less visible artifacts. For better results further processing, masking and tinkering is possible with the alt-clip, but the point of this illustration was to provide a sense of what sort of result can be expected from the filter when used with other good ones.


Since version 2.0.0 multithreading modes 1 & 2 are now supported. However, speedup is only obtained for the alt-clip processing. Processing of the source clip is still single-threaded. For scripts with expensive alt-clip processing, multithreading may yield some speed benefits. For maximum throughput, as with all avisynth plugins, skip multithreading entirely and instead perform split-and-stitch. I.e. encode the clip in segments and then join the resulting segments into the final clip.


Same base license as AviSynth; GNU GPL v2 or later.


Fork it at github, hack away and send a pull request.

Release notes

  • 2.0.0 Adds multithreading support, scene detection. Fixes debug paint overflow. Removes "dm" option.
  • 1.0.2 Fix bounds check on user input
  • 1.0.1 Fix for invalid end-frame calculation
  • 1.0.0 Initial release
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