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1 parent f4a5c51 commit 3c5bd5133fd8d8a324ee9303dfbeb83ec7f7ab75 @playerx playerx committed Feb 24, 2014
Showing with 385 additions and 196 deletions.
  1. +140 −140 Jok.Pitching/Jok.Pitching/Resources/Play.ka-GE.resx
  2. +59 −0 ...forms/ios/CordovaLib/CordovaLib.xcodeproj/xcuserdata/ez.xcuserdatad/xcschemes/CordovaLib.xcscheme
  3. +22 −0 .../ios/CordovaLib/CordovaLib.xcodeproj/xcuserdata/ez.xcuserdatad/xcschemes/xcschememanagement.plist
  4. +15 −3 Mobile/platforms/ios/Jok Music.xcodeproj/project.pbxproj
  5. +10 −22 Mobile/platforms/ios/Jok Music.xcodeproj/project.xcworkspace/xcshareddata/Jok Music.xccheckout
  6. BIN .../Jok Music.xcodeproj/project.xcworkspace/xcuserdata/ez.xcuserdatad/UserInterfaceState.xcuserstate
  7. +86 −0 Mobile/platforms/ios/Jok Music.xcodeproj/xcuserdata/ez.xcuserdatad/xcschemes/Jok Music.xcscheme
  8. +22 −0 ...le/platforms/ios/Jok Music.xcodeproj/xcuserdata/ez.xcuserdatad/xcschemes/xcschememanagement.plist
  9. +31 −31 Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Contents.json
  10. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-1.png
  11. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-40.png
  12. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-40@2x.png
  13. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-60.png
  14. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-60@2x.png
  15. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-72.png
  16. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-72@2x.png
  17. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-76.png
  18. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-76@2x.png
  19. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-Small-50.png
  20. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-Small-50@2x.png
  21. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon-Small.png
  22. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon2x-1.png
  23. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon2x.png
  24. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/Icon@2x.png
  25. BIN Mobile/platforms/ios/Jok Music/Images-2.xcassets/AppIcon.appiconset/icon.png
@@ -1,141 +1,141 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
- <!--
- Microsoft ResX Schema
-
- Version 2.0
-
- The primary goals of this format is to allow a simple XML format
- that is mostly human readable. The generation and parsing of the
- various data types are done through the TypeConverter classes
- associated with the data types.
-
- Example:
-
- ... ado.net/XML headers & schema ...
- <resheader name="resmimetype">text/microsoft-resx</resheader>
- <resheader name="version">2.0</resheader>
- <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
- <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
- <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
- <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
- <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
- <value>[base64 mime encoded serialized .NET Framework object]</value>
- </data>
- <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
- <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
- <comment>This is a comment</comment>
- </data>
-
- There are any number of "resheader" rows that contain simple
- name/value pairs.
-
- Each data row contains a name, and value. The row also contains a
- type or mimetype. Type corresponds to a .NET class that support
- text/value conversion through the TypeConverter architecture.
- Classes that don't support this are serialized and stored with the
- mimetype set.
-
- The mimetype is used for serialized objects, and tells the
- ResXResourceReader how to depersist the object. This is currently not
- extensible. For a given mimetype the value must be set accordingly:
-
- Note - application/x-microsoft.net.object.binary.base64 is the format
- that the ResXResourceWriter will generate, however the reader can
- read any of the formats listed below.
-
- mimetype: application/x-microsoft.net.object.binary.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.soap.base64
- value : The object must be serialized with
- : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
- : and then encoded with base64 encoding.
-
- mimetype: application/x-microsoft.net.object.bytearray.base64
- value : The object must be serialized into a byte array
- : using a System.ComponentModel.TypeConverter
- : and then encoded with base64 encoding.
- -->
- <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
- <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
- <xsd:element name="root" msdata:IsDataSet="true">
- <xsd:complexType>
- <xsd:choice maxOccurs="unbounded">
- <xsd:element name="metadata">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" />
- </xsd:sequence>
- <xsd:attribute name="name" use="required" type="xsd:string" />
- <xsd:attribute name="type" type="xsd:string" />
- <xsd:attribute name="mimetype" type="xsd:string" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="assembly">
- <xsd:complexType>
- <xsd:attribute name="alias" type="xsd:string" />
- <xsd:attribute name="name" type="xsd:string" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="data">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
- <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
- <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
- <xsd:attribute ref="xml:space" />
- </xsd:complexType>
- </xsd:element>
- <xsd:element name="resheader">
- <xsd:complexType>
- <xsd:sequence>
- <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
- </xsd:sequence>
- <xsd:attribute name="name" type="xsd:string" use="required" />
- </xsd:complexType>
- </xsd:element>
- </xsd:choice>
- </xsd:complexType>
- </xsd:element>
- </xsd:schema>
- <resheader name="resmimetype">
- <value>text/microsoft-resx</value>
- </resheader>
- <resheader name="version">
- <value>2.0</value>
- </resheader>
- <resheader name="reader">
- <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <resheader name="writer">
- <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
- </resheader>
- <data name="A001" xml:space="preserve">
- <value>მოხსენების დაწყება</value>
- </data>
- <data name="A002" xml:space="preserve">
- <value>გილოცავთ, თქვენ გაიმარჯვეთ!</value>
- </data>
- <data name="A003" xml:space="preserve">
- <value>თქვენ წააგეთ!</value>
- </data>
- <data name="A004" xml:space="preserve">
- <value>კიდევ თამაში</value>
- </data>
- <data name="A005" xml:space="preserve">
- <value />
- </data>
- <data name="A006" xml:space="preserve">
- <value />
- </data>
- <data name="A007" xml:space="preserve">
- <value />
- </data>
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <data name="A001" xml:space="preserve">
+ <value>მოხსენების დაწყება</value>
+ </data>
+ <data name="A002" xml:space="preserve">
+ <value>გილოცავთ, თქვენ გაიმარჯვეთ!</value>
+ </data>
+ <data name="A003" xml:space="preserve">
+ <value>თქვენ წააგეთ!</value>
+ </data>
+ <data name="A004" xml:space="preserve">
+ <value>კიდევ თამაში</value>
+ </data>
+ <data name="A005" xml:space="preserve">
+ <value />
+ </data>
+ <data name="A006" xml:space="preserve">
+ <value />
+ </data>
+ <data name="A007" xml:space="preserve">
+ <value />
+ </data>
</root>
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+ LastUpgradeVersion = "0500"
+ version = "1.3">
+ <BuildAction
+ parallelizeBuildables = "YES"
+ buildImplicitDependencies = "YES">
+ <BuildActionEntries>
+ <BuildActionEntry
+ buildForTesting = "YES"
+ buildForRunning = "YES"
+ buildForProfiling = "YES"
+ buildForArchiving = "YES"
+ buildForAnalyzing = "YES">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "D2AAC07D0554694100DB518D"
+ BuildableName = "libCordova.a"
+ BlueprintName = "CordovaLib"
+ ReferencedContainer = "container:CordovaLib.xcodeproj">
+ </BuildableReference>
+ </BuildActionEntry>
+ </BuildActionEntries>
+ </BuildAction>
+ <TestAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ buildConfiguration = "Debug">
+ <Testables>
+ </Testables>
+ </TestAction>
+ <LaunchAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ launchStyle = "0"
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Debug"
+ ignoresPersistentStateOnLaunch = "NO"
+ debugDocumentVersioning = "YES"
+ allowLocationSimulation = "YES">
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </LaunchAction>
+ <ProfileAction
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ savedToolIdentifier = ""
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ debugDocumentVersioning = "YES">
+ </ProfileAction>
+ <AnalyzeAction
+ buildConfiguration = "Debug">
+ </AnalyzeAction>
+ <ArchiveAction
+ buildConfiguration = "Release"
+ revealArchiveInOrganizer = "YES">
+ </ArchiveAction>
+</Scheme>
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>SchemeUserState</key>
+ <dict>
+ <key>CordovaLib.xcscheme</key>
+ <dict>
+ <key>orderHint</key>
+ <integer>1</integer>
+ </dict>
+ </dict>
+ <key>SuppressBuildableAutocreation</key>
+ <dict>
+ <key>D2AAC07D0554694100DB518D</key>
+ <dict>
+ <key>primary</key>
+ <true/>
+ </dict>
+ </dict>
+</dict>
+</plist>
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