Patching dxvk to not wait for shader compilation
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Dxvk has now removed the async shader compilation, since using it has reportedly resulted in a ban. This patch restores it again.

Enabled for Path of Exile by default.

Games tested

Note: may result in a ban in some games

  • Path of Exile: seems fine. Atlas may be buggy first, but toggling display mode (e.g. fullscreen to windowed fullscreen and back) or running a map should fix it.


  • Patch dxvk with pipeline.patch
  • If trying it for other games, set dxvk.asyncPipeCompiler = True in config