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markdown refactor #9

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jonatas opened this Issue Jun 10, 2013 · 1 comment

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jonatas commented Jun 10, 2013

I decide to redesign the game using simple markdown syntax.

My idea is just drive content into steps to learning instead of keep all the content into a json document. The idea is just wrap some markdown commons to understand what steps will be challenges and what's not.

Basic components to use:

Using markdown as default, we have all the html components and we can wrap some conventions to allow create a fluid content. Some ideas around these are:

Slide

Use a simple horizontal row

---
or
* * *
or
===

to break the pages into slides.

Markup bliss words

when using ! before the word, it will show the image as default behavior for markdown with images. These way, we need only to markup a dictionary for each bliss word can be used directly easy into the content.

See the example in the question markup example bellow.

Answer

The answer will be marked by starting the line with ?.

? where is the cat?
_ in the house

The _ means the input pointer. Or it can be using symbols as alternatives:

# Question

? !house !and !money !equal !question

## Alternatives

* !bank
* !hospital
* !place

Create tabs

I think to divide tabs with some character. For a while I think to use lines starting with "> ".

Example:

> Learn

Basic ui requirements:

  • autocomplete for bliss symbols linking in the markdown style
  • use a cool editor for markdown
  • autopreview
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matlun Jun 10, 2013

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Looks like a fine plan to me! No further suggestions at this point.Cheers, /Mats

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matlun commented Jun 10, 2013

Looks like a fine plan to me! No further suggestions at this point.Cheers, /Mats

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