Quake Level Design Starter Kit
This Starter Kit is mainly based on files / directory structure and set of tools recommended by dumptruck_ds.
Note: Only for Microsoft Windows users.
- Quakespasm 0.93.1, Fitzgibbons & Journeymen [Link]
- TrenchBroom 2019.6, Kristian Duske [Link]
- ericw-tools 0.18.1, Eric Wasylishen [Link]
- ne_q1spCompilingGui 1.0.3, C. Jones [Link]
- Quake Tools 1.0.0, Joshua Skelton [Link] [Usage]
- TexMex 3.4, Mike Jackman [Link]
- Map2Curve 0.3, ToTac [Link]
- Original Quake maps, John Romero [Link]
- Original Quake textures [Link]
- Prototype WAD textures 1.1, Aleksander "Khreathor" Marhall [Link]
- Git [Link]
- A legal copy of Quake [Steam] [Good Old Games]
- Microsoft Visual C++ Redistributable for Visual Studio 2017 [x86] [x64]
You have two options:
- Download the latest available ZIP release and extract its content into a folder called
- Open a Terminal session and clone this Git repository.
Locate and open
quake-leveldesign-starterkit folder in Windows Explorer.
Create three new folders:
- The first one called
working, located at the root directory. It'll remain empty until
ne_q1spCompilingGuitool is used.
- The second one called
id1, also located at the root directory.
- And the last one called
id1folder. This is the folder used to save the compiled maps.
Last but not least, copy and paste into
id1 folder the original
pak1.pak files from your Quake game copy location. These are required in order to be able to test your map using
Usage and Quickstart
Image used to create the Starter Kit illustration.