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README.md

Quake Level Design Starter Kit

This Starter Kit is mainly based on files / directory structure and set of tools recommended by dumptruck_ds.

Note: Only for Microsoft Windows users.

Features

It includes:

  • Quakespasm 0.93.1, Fitzgibbons & Journeymen [Link]
  • TrenchBroom 2019.6, Kristian Duske [Link]
  • ericw-tools 0.18.1, Eric Wasylishen [Link]
  • ne_q1spCompilingGui 1.0.3, C. Jones [Link]

Extras:

  • Quake Tools 1.0.0, Joshua Skelton [Link] [Usage]
  • TexMex 3.4, Mike Jackman [Link]
  • Map2Curve 0.3, ToTac [Link]
  • Original Quake maps, John Romero [Link]
  • Original Quake textures [Link]
  • Prototype WAD textures 1.1, Aleksander "Khreathor" Marhall [Link]

Prerequisites

You need:

Installation

Download

You have two options:

  • Download the latest available ZIP release and extract its content into a folder called quake-leveldesign-starterkit.
  • Open a Terminal session and clone this Git repository.

Configuration

Locate and open quake-leveldesign-starterkit folder in Windows Explorer.

Create three new folders:

  • The first one called working, located at the root directory. It'll remain empty until ne_q1spCompilingGui tool is used.
  • The second one called id1, also located at the root directory.
  • And the last one called maps into the id1 folder. This is the folder used to save the compiled maps.

Last but not least, copy and paste into id1 folder the original pak0.pak and pak1.pak files from your Quake game copy location. These are required in order to be able to test your map using Quakespasm.

Usage and Quickstart

Video

This video tutorial is part of an awesome series created by dumptruck_ds. Please, check it out!

Credits

Image used to create the Starter Kit illustration.

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