Permalink
Browse files

adding builds

  • Loading branch information...
jonburesh committed Sep 6, 2013
1 parent 0585235 commit 5c1ea00f324b78bb99e0d65d5e06d3340eb9a4a9
Showing with 265 additions and 0 deletions.
  1. +41 −0 sintel_linux/run_exe.py
  2. +47 −0 sintel_linux/set_resolution.py
  3. BIN sintel_linux/sintel_linux
  4. BIN sintel_linux/sintel_linux.blend
  5. BIN sintel_linux/sintel_the_game
  6. BIN sintel_linux/sintel_the_game.blend
  7. BIN sintel_win/BlendThumb.dll
  8. BIN sintel_win/BlendThumb64.dll
  9. BIN sintel_win/OpenAL32.dll
  10. BIN sintel_win/OpenColorIO.dll
  11. BIN sintel_win/SDL.dll
  12. BIN sintel_win/avcodec-53.dll
  13. BIN sintel_win/avdevice-53.dll
  14. BIN sintel_win/avformat-53.dll
  15. BIN sintel_win/avutil-51.dll
  16. BIN sintel_win/iconv.dll
  17. BIN sintel_win/libsndfile-1.dll
  18. BIN sintel_win/msvcm90.dll
  19. BIN sintel_win/msvcp90.dll
  20. BIN sintel_win/msvcr90.dll
  21. BIN sintel_win/pthreadVC2.dll
  22. BIN sintel_win/python33.dll
  23. +40 −0 sintel_win/run_exe.py
  24. +47 −0 sintel_win/set_resolution.py
  25. +3 −0 sintel_win/sintel_config.ini
  26. BIN sintel_win/sintel_the_game.blend
  27. BIN sintel_win/sintel_the_game.exe
  28. BIN sintel_win/sintel_win.blend
  29. BIN sintel_win/sintel_win.exe
  30. BIN sintel_win/sintel_win.exe.bgeconf
  31. BIN sintel_win/swscale-2.dll
  32. BIN sintel_win/vcomp90.dll
  33. BIN sintel_win/wrap_oal.dll
  34. BIN sintel_win64/BlendThumb.dll
  35. BIN sintel_win64/BlendThumb64.dll
  36. BIN sintel_win64/OpenAL32.dll
  37. BIN sintel_win64/OpenColorIO.dll
  38. BIN sintel_win64/OpenImageIO.dll
  39. BIN sintel_win64/SDL.dll
  40. BIN sintel_win64/avcodec-52.dll
  41. BIN sintel_win64/avcodec-53.dll
  42. BIN sintel_win64/avdevice-52.dll
  43. BIN sintel_win64/avdevice-53.dll
  44. BIN sintel_win64/avformat-52.dll
  45. BIN sintel_win64/avformat-53.dll
  46. BIN sintel_win64/avutil-50.dll
  47. BIN sintel_win64/avutil-51.dll
  48. BIN sintel_win64/gnu_gettext.dll
  49. BIN sintel_win64/iconv.dll
  50. BIN sintel_win64/libsndfile-1.dll
  51. BIN sintel_win64/msvcm90.dll
  52. BIN sintel_win64/msvcp90.dll
  53. BIN sintel_win64/msvcr90.dll
  54. BIN sintel_win64/pthreadVC2.dll
  55. BIN sintel_win64/python32.dll
  56. BIN sintel_win64/python33.dll
  57. +40 −0 sintel_win64/run_exe.py
  58. +47 −0 sintel_win64/set_resolution.py
  59. BIN sintel_win64/sintel_the_game.blend
  60. BIN sintel_win64/sintel_the_game.exe
  61. BIN sintel_win64/sintel_win.blend
  62. BIN sintel_win64/sintel_win.exe
  63. BIN sintel_win64/swscale-0.dll
  64. BIN sintel_win64/swscale-2.dll
  65. BIN sintel_win64/vcomp90.dll
  66. BIN sintel_win64/wrap_oal.dll
  67. BIN sintel_win64/zlib.dll
View
@@ -0,0 +1,41 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic
def main():
#defualt settings
cfg_screen_width = '1024'
cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
print ('loaded properly', cfg_fullscreen)
except:
pass
prog = logic.expandPath("//sintel_linux")
if cfg_fullscreen == 'True':
args = [" -f -c sintel_linux"]
else:
args = [" -w -c sintel_linux"]
print( os.execvp(prog, (prog,) + tuple(args)))
@@ -0,0 +1,47 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic, render
def main():
cont = logic.getCurrentController()
own = cont.owner
#defualt settings
#cfg_screen_width = '1024'
#cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
render.setWindowSize(int(cfg_screen_width), int(cfg_screen_height))
except:
print ('Creating config file')
cfg_screen_width = render.getWindowWidth()
cfg_screen_height = render.getWindowHeight()
set_settings = open('sintel_config.ini', 'w')
set_settings.write(str(cfg_screen_width)+"\n")
set_settings.write(str(cfg_screen_height)+"\n")
set_settings.write(cfg_fullscreen)
set_settings.close()
cont.activate('start_game')
#print (cfg_fullscreen)
View
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
@@ -0,0 +1,40 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic
def main():
#defualt settings
cfg_screen_width = '1024'
cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
except:
pass
prog = logic.expandPath("//sintel_win.exe")
if cfg_fullscreen == 'True':
args = [" -f -c sintel_win.exe"]
else:
args = [" -w -c sintel_win.exe"]
print( os.execvp(prog, (prog,) + tuple(args)))
@@ -0,0 +1,47 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic, render
def main():
cont = logic.getCurrentController()
own = cont.owner
#defualt settings
#cfg_screen_width = '1024'
#cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
render.setWindowSize(int(cfg_screen_width), int(cfg_screen_height))
except:
print ('Creating config file')
cfg_screen_width = render.getWindowWidth()
cfg_screen_height = render.getWindowHeight()
set_settings = open('sintel_config.ini', 'w')
set_settings.write(str(cfg_screen_width)+"\n")
set_settings.write(str(cfg_screen_height)+"\n")
set_settings.write(cfg_fullscreen)
set_settings.close()
cont.activate('start_game')
#print (cfg_fullscreen)
@@ -0,0 +1,3 @@
1920
1080
True
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
@@ -0,0 +1,40 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic
def main():
#defualt settings
cfg_screen_width = '1024'
cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
except:
pass
prog = logic.expandPath("//sintel_win.exe")
if cfg_fullscreen == 'True':
args = [" -f -c sintel_win.exe"]
else:
args = [" -w -c sintel_win.exe"]
print( os.execvp(prog, (prog,) + tuple(args)))
@@ -0,0 +1,47 @@
'''
--------------------------------------------------------------------------------------------------------
run the game, load screen settings and such
uses an .ini file for screen settings will use globalDict for all other data
--------------------------------------------------------------------------------------------------------
'''
import os, string
from bge import logic, render
def main():
cont = logic.getCurrentController()
own = cont.owner
#defualt settings
#cfg_screen_width = '1024'
#cfg_screen_height = '768'
cfg_fullscreen = 'True'
try:
load_settings = open('sintel_config.ini', 'r')
#load screen width
cfg_screen_width = load_settings.readline()
cfg_screen_width = cfg_screen_width[0:-1]
#screen height
cfg_screen_height = load_settings.readline()
cfg_screen_height = cfg_screen_height[0:-1]
#fullscreen option
cfg_fullscreen = load_settings.readline()
cfg_fullscreen = cfg_fullscreen
load_settings.close()
render.setWindowSize(int(cfg_screen_width), int(cfg_screen_height))
except:
print ('Creating config file')
cfg_screen_width = render.getWindowWidth()
cfg_screen_height = render.getWindowHeight()
set_settings = open('sintel_config.ini', 'w')
set_settings.write(str(cfg_screen_width)+"\n")
set_settings.write(str(cfg_screen_height)+"\n")
set_settings.write(cfg_fullscreen)
set_settings.close()
cont.activate('start_game')
#print (cfg_fullscreen)
Binary file not shown.
Binary file not shown.
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.
View
Binary file not shown.

0 comments on commit 5c1ea00

Please sign in to comment.