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Port of the 3D Realms game "Shadow Warrior"
C C++ Objective-C HTML Makefile NSIS
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installer a little housekeeping and normalisation Apr 19, 2013
jfaudiolib @ 8e3d1f3 update audiolib Jan 5, 2019
jfbuild @ cb06f1e update jfbuild submodule, add events poll during end credits loop Aug 22, 2019
jfmact @ dbbf346 msvc-related updates, SCM-based version ident Nov 24, 2018
rsrc engine, start window, network game setup parity with JFDuke3D Nov 21, 2018
src update jfbuild submodule, add events poll during end credits loop Aug 22, 2019
tools msvc-related updates, SCM-based version ident Nov 24, 2018
xcode update makefiles for new engine feature macros Dec 3, 2018
.gitignore msvc-related updates, SCM-based version ident Nov 24, 2018
.gitmodules bring the subprojects in Apr 27, 2013
GPL.TXT engine, start window, network game setup parity with JFDuke3D Nov 21, 2018
MakeDistributions a little housekeeping and normalisation Apr 19, 2013
Makefile update git version stamping Aug 19, 2019
Makefile.deps msvc-related updates, SCM-based version ident Nov 24, 2018
Makefile.msvc update makefiles for new engine feature macros Dec 3, 2018
Makefile.watcom remove redundancies, deal with compiler warnings Feb 2, 2017
build-setup.bat Added data installer as an external ref. Other adds. May 9, 2009
makemsc.bat panel.c: The code to prevent the first-person weapon from drawing was… Apr 7, 2005
makew.bat First import. Apr 2, 2005
readme.txt update to dx81, user profiles now default behaviour, update docs Mar 10, 2013
releasenotes.html update to dx81, user profiles now default behaviour, update docs Mar 10, 2013
setup.bat Added data installer as an external ref. Other adds. May 9, 2009

readme.txt

JonoF's Shadow Warrior Port
===========================
with contributions by Ken Silverman and others

 * This Release: 10 March 2013
 * Email: jf@jonof.id.au
 * Website: http://www.jonof.id.au/jfsw


This is a work-in-progress release of my port of Shadow Warrior using my
ported Build engine codebase. There are bugs which I'm tracking down and
fixing as an ongoing process.

Warnings
--------
 1. Since this is work-in-progress I cannot and will not attest to the safety
    of using this executable. You use it at your own risk!
 2. 3D Realms and Apogee do not support this port. Contact me at
    jf@jonof.id.au if you find problems.

***
READ  releasenotes.html  FOR MORE DETAILED INFORMATION ABOUT THE NEW
THINGS IN THIS VERSION.
***

Enjoy!

Jonathon Fowler
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