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Commits on Dec 16, 2013
  1. Last minute tweaks

    Jonathan Xia committed Dec 16, 2013
Commits on Dec 15, 2013
  1. Clear bakcground image when loading new level

    Jonathan Xia committed Dec 15, 2013
  2. World now clears out objects when a new level is loaded

    Jonathan Xia committed Dec 15, 2013
  3. Added tippy block

    Jonathan Xia committed Dec 15, 2013
  4. First pass at sliceable block and pushable block

    Jonathan Xia committed Dec 15, 2013
  5. Tweaked the step -fudging logic so we can now walk from one platform …

    Jonathan Xia committed Dec 15, 2013
    …onto another at the same height
  6. Added default acceleration coefficient for semiplatforms

    Jonathan Xia committed Dec 15, 2013
Commits on Dec 14, 2013
  1. Friction now applies to all mobs, not just player, and it applies at …

    Jonathan Xia committed Dec 14, 2013
    …all times, not just when idling.
  2. Made friction nonlinear

    Jonathan Xia committed Dec 14, 2013
  3. Added force field feature - can define rectangles that exert forces o…

    Jonathan Xia committed Dec 14, 2013
    …n mobs passing through them
  4. Added ladders, which means adding boxes with a 'climbable' property a…

    Jonathan Xia committed Dec 14, 2013
    …nd an alternate 'climbing' interaction mode.
Commits on Jan 23, 2012
  1. Bug 64 - Now using clickable images for editor tools instead of radio…

    Jono Xia committed Jan 23, 2012
    … buttons.
Commits on Jan 22, 2012
  1. Localized platform names

    Jono Xia committed Jan 22, 2012
  2. Hive morning last minute hacks - images for trinkets, platforms are n…

    jonoxia committed Jan 22, 2012
    …ow separate files again instead of a tileset image. Added a hack for animated gifs and svgs to work.
Commits on Jan 21, 2012
  1. Translated 'created by' string

    Jono Xia committed Jan 21, 2012
  2. Translated 'edit this level' to japanese

    Jono Xia committed Jan 21, 2012
  3. Added offline editor page

    Jono Xia committed Jan 21, 2012
  4. Localized text in start and goal boxes; now drawing time and trinkets…

    Jono Xia committed Jan 21, 2012
    … in the status area; moved start/win/die text to banners inside the canvas.
  5. Fixed a bug with the loading order in editor; moved the inputs around…

    Jono Xia committed Jan 21, 2012
    … to make more sense
  6. Corrected latest japanese localizations

    Jono Xia committed Jan 21, 2012
Commits on Jan 20, 2012
  1. Added strings for physics

    Jono Xia committed Jan 20, 2012
  2. Resolved merge conflicts

    jonoxia committed Jan 20, 2012
  3. Merged strings

    Jono Xia committed Jan 20, 2012
  4. Improve UI of editor - provide picture previews for each tool, put to…

    Jono Xia committed Jan 20, 2012
    …ols in collapsbile categories
Commits on Jan 19, 2012
  1. Added custom loading method for loading javascript code from user def…

    jonoxia committed Jan 19, 2012
    …ined code nuggets stored in database
Commits on Jan 18, 2012
  1. Daisuke's corrections to my Japanese translation

    Jono Xia committed Jan 18, 2012
Commits on Jan 17, 2012
  1. Created new database entity, UserCodeNugget, and page for creating/up…

    jonoxia committed Jan 17, 2012
    …dating them. This is prereq for the Monster API etc.