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public class CameraManager : MonoBehaviour {

Transform cameraPos;
// Use this for initialization
Transform cameraPos; // Use this for initialization
void Start () {
cameraPos = GetComponent<Transform> ();
cameraPos.position = PlayerController.currentPlayer.transform.position;
@@ -29,12 +29,10 @@ public class EnemyFollow : MonoBehaviour {
if (!hasTarget && moveTimer >= 5.0f) {
navigator.destination = NextPosition();
moveTimer = 0;
Debug.Log("Kaching");
}

}
void OnTriggerEnter(Collider col){
Debug.Log ("Entered");
if (col.gameObject.tag == "Player" && hasTarget==false) {
target = col.gameObject.transform;
hasTarget = true;
@@ -10,9 +10,6 @@ public class PlayerController : MonoBehaviour {
Rigidbody playerBody;
// Use this for initialization
void Start () {
for (int i = 0; i<3; i++) {
Debug.Log(characterSet[i].name);
}
AssignPlayer (playerCounter);
}

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playerBody = currentPlayer.GetComponent<Rigidbody> ();

}

void OnCollisionEnter(Collision coll){
Debug.Log (coll.gameObject.name);
}
}