Skip to content
This repository contains the assignment solutions for the modules Java1, Java2 and Java3 from Stenden Univercity of applied science.
Java HTML CSS
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.idea
Java1
Java2
Java3
.gitignore
LICENCE
StendenJava.iml
bonding.png
readme.md

readme.md

Programming Assignments of modules Java1, Java2 and Java3

This repository contains the source code of my assignment solutions for the modules Java1, Java2 and Java3 from Stenden University of applied science.

Only for students: Because I heared that work has been copied in the past:

‼️ Your free to use this as an example, but committing plagiarism is a waste of your school fees and a violation of the GPLv3 Licence!

Module Java1

This module is given at Stenden University of applied science in the third block of the first year. This module is an introduction into object oriented programming in the Java language. The goal of this module is to get an general idea about object oriented design like using inheritance, encapsulation and The single responsibility principle.
Go to the Java1 index page to view the assignments and solutions for this module.

Module Java2

This module is given at Stenden University of applied science in the first block of the second year. This module is an extension of Java1 and expands on more advanced object oriented concepts in the Java language. The goal of this module is to dive deeper in object oriented design patterns and the Java language like access modifiers, constants, using and writing documentation, lose coupling, responsibility driven design, Unit testing, debugging, autoboxing and polymorphism.
Go to the Java2 index page to view the assignments and solutions for this module.

Module Java3

This module is given at Stenden University of applied science in the second block of the second year. This is the last Java module of the study. The goal of this module is to learn more object oriented design patterns and the Java language like polymorphism, abstract classes and interfaces, graphical user interfaces, event handling, file processing, overriding, static and dynamic types, drawing UML diagrams and the implementation of diagrams in java code.
Go to the Java3 index page to view the assignments and solutions for this module.

Author

Licencing

Most of the assignments are part of the book: Objects First With Java 5th edition which also includes java source code for the projects. All credit of the parts from the book goes to the authors if you would like to buy an copy then visit There Website.
Java assignment solutions Copyright (C) 2017 Joris Rietveld This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

You can’t perform that action at this time.