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Web version fix
First off, big thanks to zep (@lexaloffle) for helping me get the web version working. The problem is that the `pico8` binary was reporting that the .png export was saving, but not throwing an error that the compression couldn't fit inside the png. This commit does many things, none of which change the gameplay: 1) Rooms are no longer encoded in the source code, but instead encoded into the GFX and MAP banks, thanks to zep's handy dandy decomp function. Just adding this still goes over the PNG export limit. 2) Removed all uppercases - without this, compression has to encode the characters into the header, which in turn, goes over the limit. By removing all the cases from the script, the game now compresses inside the PNG export. Because of this change, the swapcase function no longer does anything, so I removed it (didn't do anything visually, just corrected the text case) A few other changes: * Adding name and company comments * Added credit to zep in readme * Removed room build output from build.sh (use comp from http://www.lexaloffle.com/bbs/?pid=11384#p11384) * Added a then end for indexof to enforce proper syntax highlighting.
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