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PHP 8.x bindings for RayLib, a simple and easy-to-use library to learn video games programming (

This is currently a work-in-progress and bindings are not complete and are likely to change. Progress of binding can be tracked via

  • raylib.h - 210 of 422 functions ~ %50 complete (49 Functions are not going to be implemented)
  • raymath.h - TODO Extra mathy stuff
  • raygui.h - TODO API for drawing GUI
  • physac.h - TODO More complex collision detection, more than built-in collision detection

Other PHP RayLib Bindings

While mine may have been the first, its certainly taken a long time as all of code I've written is by hand. If you want to try another binding, then you can try these others.

  • PHP Raylib FFI - Uses PHP's built-in FFI (Foreign Function Interface) to connect directly to the shared RayLib.dll/.so file. This will be slower than a native binding.
  • PHP Raylib CPP - Uses PHP CPP to create bindings and uses automation to map functions. This extension has quirks with handling sub-objects. It is will always be up to date soon than anything I can do.

Isn't PHP A Terrible Choice For Games?

Here are some common misconceptions:

  • PHP has no multi-threading. There are native PHP extensions to enable this, pThreads and now a easier way to tackle this issue Parallel -
  • PHP is too slow. Since PHP 7 a lot of things have gotten faster, so it can out perform Python and NodeJS in some area. PHP 8 is to include a JIT which should provide even more performance, ETA of PHP is around December of 2020.
  • Object Oriented Programming in PHP is horrible. Since PHP 5.4+ you get a lot of feature parity and since PHP 7 you now get type checking.
  • Garbage Collection IS ... GARBAGE - Until PHP 7.3 this was true. Running PHP in a tight loop for hours/days on end would hit a point where PHP could spend more time doing GC than anything else. This has been greatly improved.
  • PHP Has No Code Reload - Well not built-in. But, any language with eval can have code reloading. With that said I have code reloading using SoftMocks, but there is also a native PHP extension Runkit7. Code Reload


Texture Image Loading


use raylib\Color;
use raylib\Draw;
use raylib\Text;
use raylib\Timming;
use raylib\Window;

// Initialization
$screenWidth  = 800;
$screenHeight = 450;
$lightGray    = new Color(245, 245, 245, 255);
$gray         = new Color(200, 200, 200, 255);

Window::init($screenWidth, $screenHeight, "raylib [core] example - basic window");


// Main game loop
while (!Window::shouldClose())    // Detect window close button or ESC key
    // Update
    // TODO: Update your variables here

    // Draw


    Text::draw("Congrats! You created your first window!", 190, 200, 20, $gray);


// De-Initialization
Window::close();        // Close window and OpenGL context


Classes and method calls are available via a stub repository. Its contains all the classes and methods so you get information on everything and anything implemented.

IDE Autocomplete

Install via composer:

composer require --dev joseph-montanez/raylib-php-stub

More information on the stubs can be found here at the repository RayLib-PHP-Stubs


raylib-php is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.

Copyright (c) 2017 Joseph Montanez (@joseph-montanez)

Binary Releases

Windows PHP Extension DLL

API Differences

RayLib is a library designed for procedural code. All functions live in a global scope. While I could and still can do this, I'd prefer to organize and namespace the API.

For example instead of calling CheckCollisionPointTriangle(), in PHP you'd call raylib\Collision::checkPointTriangle(). That static class method could technically live as a scoped function instead for example raylib\Collision\checkPointTriangle however this could become make importing far more tedious.

If this becomes a bigger problem, I can create a procedural API compatibility later to better align to RayLib's C-API.

API Limitation

The PHP RayLib implementation has two glaring limitations.

  • Not all object properties are read and write, for example /raylib/Image::width is a read-only property but /raylib/Vector2::x is a read/write property. When you want to alter a property that is read-only there should be method calls such as /raylib/Image::resize() that will adjust the properties for you.
  • All RayLib object assignment i.e $player->position = $position will not copy the variable but instead link the property. So if you want to copy the data instead, you need to use PHP's clone feature clone i.e $player->position = clone $position.

How To Build PHP Extension

Windows is by far the hardest platform to support and build for. Please use the binaries for Windows instead unless you want to commit fixes to this repo.

MacOS & Linux

Ubuntu 19.10

sudo apt-get install -y libx11-dev xorg-dev




Windows requires compiling with PHP sources (Currently Visual Studio 2017 needed), you will still get a .dll in the end.

You will need to also compile RayLib as well. At the time writing I am using Visual Studio 2019 compiler, since PHP 8 requires this. Once compiled paste the following files:

(Please note your Raylib and PHP paths may be different)

Static Libs

C:\src\raylib-2.6.0\cmake-build-debug\src\external\glfw\src\glfw3.lib -> C:\php-sdk\phpmaster\vc15\x64\deps\lib\raylib\glfw3.lib
C:\src\raylib-2.6.0\cmake-build-debug\src\raylib_static.lib -> C:\php-sdk\phpmaster\vc15\x64\deps\lib\raylib\raylib_static.lib

GLFW Includes

C:\src\raylib-2.6.0\cmake-build-debug\src\external\glfw\src\glfw_config.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\GLFW\glfw_config.h
C:\src\raylib-2.6.0\src\external\glfw\include\GLFW\glfw3.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\GLFW\glfw3.h
C:\src\raylib-2.6.0\src\external\glfw\include\GLFW\glfw3native.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\GLFW\glfw3native.h

RayLib Includes

C:\src\raylib-2.6.0\cmake-build-debug\src\raudio.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\raudio.h
C:\src\raylib-2.6.0\cmake-build-debug\src\raylib.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\raylib.h
C:\src\raylib-2.6.0\cmake-build-debug\src\raymath.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\raymath.h
C:\src\raylib-2.6.0\cmake-build-debug\src\rlgl.h -> C:\php-sdk\phpmaster\vc15\x64\deps\include\rlgl.h

Once you have PHP & Raylib setup you can then compile the extension

%comspec% /k "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
cd C:/php-sdk
cd phpmaster\vc15\x64\php-src
cls && buildconf --force && configure --disable-all --enable-cli --with-raylib && nmake

How To Run raylib PHP Extension

MacOS & Linux

php -dextension=modules/ examples/textures/textures_image_loading.php


php.exe -dextension=modules/php7raylib-2.0.0-dev.dll examples/textures/textures_image_loading.php