An SFML / C++ 2D Sidescroller Engine
C++
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AnimatedObject.cpp
AnimatedObject.h
Animation.cpp
Animation.h
Camera.cpp
Camera.h
ClickEvent.h
CollidableTerrain.h
CollisionDirection.h
EnemyBehavior.cpp
EnemyBehavior.h
EnemyObject.cpp
EnemyObject.h
EventDispatcher.cpp
EventDispatcher.h
EventListener.cpp
EventListener.h
EventObjectsColliding.h
GameEvent.cpp
GameEvent.h
GameLevel.cpp
GameLevel.h
GameObject.cpp
GameObject.h
GameObjectTerrainCollision.h
GameState.cpp
GameState.h
GameStateManager.cpp
GameStateManager.h
InWorldState.cpp
InWorldState.h
LightManager.cpp
LightManager.h
LightSource.cpp
LightSource.h
LitGameObject.h
LitGameobject.cpp
MiscUtils.cpp
MiscUtils.h
PlayerObject.cpp
PlayerObject.h
ProjectileFiredEvent.h
ProjectileObject.cpp
ProjectileObject.h
RenderTickEvent.h
ResourceLocator.cpp
ResourceLocator.h
SFEvent.h
SpatialHash.h
SpecialTerrainObject.cpp
SpecialTerrainObject.h
UpdateTickEvent.h
main.cpp