A side-scroller written in C++
C++ C
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Actor.cpp
Actor.h
ActorCollidedWithActorEvent.cpp
ActorCollidedWithActorEvent.h
Enemy.cpp
Enemy.h
Event.cpp
Event.h
EventHandler.cpp
EventHandler.h
EventListener.cpp
EventListener.h
FallWhileUnderTerrain.cpp
FallWhileUnderTerrain.h
FallingTerrain.cpp
FallingTerrain.h
Game.cpp
Game.h
GameState.cpp
GameState.h
Item.cpp
Item.h
ItemAcquiredEvent.cpp
ItemAcquiredEvent.h
ItemCoin.cpp
ItemCoin.h
ItemPlatformPaddle.cpp
ItemPlatformPaddle.h
ItemReflectPaddle.cpp
ItemReflectPaddle.h
Map.cpp
Map.h
MapChangeEvent.cpp
MapChangeEvent.h
MenuState.cpp
MenuState.h
Paddle.cpp
Paddle.h
ParticleGenerator.cpp
ParticleGenerator.h
PlatformPaddle.cpp
PlatformPaddle.h
Player.cpp
Player.h
PlayerCollidedEvent.cpp
PlayerCollidedEvent.h
PlayerCollidedWithActorEvent.cpp
PlayerCollidedWithActorEvent.h
PlayerDiedEvent.cpp
PlayerDiedEvent.h
PlayerEvent.cpp
PlayerEvent.h
PlayerMovedEvent.cpp
PlayerMovedEvent.h
PlayingState.cpp
PlayingState.h
Projectile.cpp
Projectile.h
ReflectPaddle.cpp
ReflectPaddle.h
RenderEvent.cpp
RenderEvent.h
ResourceManager.h
SDLEvent.cpp
SDLEvent.h
SpecialTerrain.cpp
SpecialTerrain.h
SpikeTerrain.cpp
SpikeTerrain.h
TickEvent.cpp
TickEvent.h
UIElement.cpp
UIElement.h
UIElementPaddleSelector.cpp
UIElementPaddleSelector.h
UIElementTextBox.cpp
UIElementTextBox.h
Vec2d.cpp
Vec2d.h
conf.h
main.cpp
readme

readme

Pong, a True Story is an action side-scroller written in C++.

A recent Windows binary can be found here:

	http://www.josephbleau.com/PATS.exe

You can obtain the required data to run the game here:
(only needed if you're building it yourself, data is packed with the binary listed above) 
	
	http://www.josephbleau.com/pats_data.rar

You will need to build my TMX Loader, found here:

	https://github.com/josephbleau/TMXLoader

Other dependencies include:

	SDL, SDL_image, SDL_mixer, SDL_rotozoom, libxml, and zlib

Doxygen Docs:

	http://www.josephbleau.com/pats_dox/
	
All questions, comments, or suggestions:

	jbleau [at] gmail [dot] com