Renamed exports.* to cp.* internally, to fix nodejs suppport
Updated README and bumped version to 0.1.0
Added the rest of the constraints.
Added Damped Spring. Renamed v.length to v.len to avoid conflict.
Fixed bug in cpVect, and added groove joint
Improved rendering of constraints
Added (incomplete) joints demo
Added a slide joint and pin joint
Fixed a couple bugs in the constraint graph
Added cpPivotJoint. Made the mouse in the demos move objects instead …
…of create them.
Merged in latest changes from Chipmunk
Added more debugging info in the demos
Fixed a couple more issues in segmentQueryFirst
Tweaked the API of space.segmentQueryFirst. It now returns null if no…
…thing is detected.
Added a query demo. Fixed lots of bugs related to querying spatial ob…
Merge branch 'master' of github.com:josephg/Chipmunk-js
Added a little ramp to the ball demo
Added an FPS display and time display to the demo
Fix segment-poly query.
Fix obvious inconsistencies in SegmentQuery, but it's still broken.
Add cp.v(x,y) and cp.vzero
Added a ball to knock over the pyramid topple benchmark
Fixed typo & removed debugging statement
Added run times to the benchmarks
Refactored some of the benchmark code
Moved Contact into cpCollision
Inlined poly.vects and tVects. Fixed bug in collision. 14% speed boost.
Inlined vbn in Arbiter.applyImpulse. 1% improvement
Moved each demo into its own .html file
Added pyramid benchmark and inlined body.v
Minor tweaks to bring chipmunkjs in line with slembcke/Chipmunk-Physi…
Inlined all bounding boxes. Improved performance by 8%
Fixed line endings in mersenne.js
Intermediate tweaks to bounding box allocation