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fadeout inside vagina

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1 parent 2f3b23e commit 5422d471c980f5c1bdd78a7544923bacad3cd914 @josephquested committed Feb 17, 2017
Showing with 116 additions and 4 deletions.
  1. BIN .DS_Store
  2. BIN 10-10-1990.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll
  3. BIN 10-10-1990.app/Contents/Resources/Data/globalgamemanagers
  4. BIN 10-10-1990.app/Contents/Resources/Data/globalgamemanagers.assets
  5. BIN 10-10-1990.app/Contents/Resources/Data/level0
  6. BIN 10-10-1990.app/Contents/Resources/Data/sharedassets0.assets
  7. BIN 10-10-1990.app/Contents/Resources/Data/sharedassets0.assets.resS
  8. BIN 10-10-1990.app/Contents/Resources/Data/sharedassets0.resource
  9. +1 −0 Assembly-CSharp.csproj
  10. BIN Assets/Audio/Vagina Static.wav
  11. +22 −0 Assets/Audio/Vagina Static.wav.meta
  12. BIN Assets/Audio/final-cum.aiff
  13. +22 −0 Assets/Audio/final-cum.aiff.meta
  14. BIN Assets/Materials/Materials/black.mat
  15. BIN Assets/Materials/Materials/vagina darkness.mat
  16. +8 −0 Assets/Materials/Materials/vagina darkness.mat.meta
  17. +9 −2 Assets/Materials/Meshes/vagina-model.dae.meta
  18. BIN Assets/Scenes/c-section.unity
  19. +32 −0 Assets/Scripts/CSection/FadeOut.cs
  20. +12 −0 Assets/Scripts/CSection/FadeOut.cs.meta
  21. +10 −2 Assets/Scripts/CSection/VaginaTrigger.cs
  22. BIN Library/CurrentMaximizeLayout.dwlt
  23. BIN Library/InspectorExpandedItems.asset
  24. BIN Library/ScriptAssemblies/Assembly-CSharp.dll
  25. BIN Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
  26. BIN Library/assetDatabase3
  27. BIN Library/metadata/00/00000000000000004000000000000000
  28. BIN Library/metadata/89/89f5eecd4647349d9bcfb471b0c96bfb
  29. BIN Library/metadata/c9/c9659632205f24f6689b9ac6c297169e
  30. BIN Library/metadata/c9/c9659632205f24f6689b9ac6c297169e.info
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@@ -48,6 +48,7 @@
<ItemGroup>
<Compile Include="Assets\Scripts\CSection\Cock.cs" />
<Compile Include="Assets\Scripts\CSection\DecentTrigger.cs" />
+ <Compile Include="Assets\Scripts\CSection\FadeOut.cs" />
<Compile Include="Assets\Scripts\CSection\GroundSpotlight.cs" />
<Compile Include="Assets\Scripts\CSection\GroundTrigger.cs" />
<Compile Include="Assets\Scripts\CSection\SpermHead.cs" />
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@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 18c77141ee0f14027a4d02c9b21637dd
+timeCreated: 1487326579
+licenseType: Free
+AudioImporter:
+ serializedVersion: 6
+ defaultSettings:
+ loadType: 0
+ sampleRateSetting: 0
+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
+ conversionMode: 0
+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
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@@ -0,0 +1,22 @@
+fileFormatVersion: 2
+guid: 5991bde758b554599915cd4b49603de9
+timeCreated: 1487326579
+licenseType: Free
+AudioImporter:
+ serializedVersion: 6
+ defaultSettings:
+ loadType: 0
+ sampleRateSetting: 0
+ sampleRateOverride: 44100
+ compressionFormat: 1
+ quality: 1
+ conversionMode: 0
+ platformSettingOverrides: {}
+ forceToMono: 0
+ normalize: 1
+ preloadAudioData: 1
+ loadInBackground: 0
+ 3D: 1
+ userData:
+ assetBundleName:
+ assetBundleVariant:
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@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a11c5c548b9024663970ccc6b72720b6
+timeCreated: 1465078791
+licenseType: Free
+NativeFormatImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
@@ -26,6 +26,9 @@ ModelImporter:
4300000: SketchUp
4300002: ID15
4300004: ID21
+ 6400000: ID15
+ 6400002: ID21
+ 6400004: //RootNode
9500000: //RootNode
materials:
importMaterials: 1
@@ -34,7 +37,7 @@ ModelImporter:
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
- resampleRotations: 1
+ resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
animationImportErrors:
@@ -53,7 +56,7 @@ ModelImporter:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
- addColliders: 0
+ addColliders: 1
importBlendShapes: 1
swapUVChannels: 0
generateSecondaryUV: 0
@@ -73,6 +76,7 @@ ModelImporter:
importAnimation: 1
copyAvatar: 0
humanDescription:
+ serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
@@ -83,7 +87,10 @@ ModelImporter:
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
+ rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
hasTranslationDoF: 0
+ hasExtraRoot: 0
+ skeletonHasParents: 0
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2
humanoidOversampling: 1
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@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class FadeOut : MonoBehaviour {
+
+ public bool shouldFade;
+
+ public Texture2D fadeTexture;
+ public float fadeSpeed = 0.2f;
+ public int drawDepth = -1000;
+
+ private float alpha = 0.0f;
+ private int fadeDir = -1;
+
+ void OnGUI()
+ {
+ if (shouldFade)
+ {
+ alpha -= fadeDir * fadeSpeed * Time.deltaTime;
+ alpha = Mathf.Clamp01(alpha);
+
+ Color thisAlpha = GUI.color;
+ thisAlpha.a = alpha;
+ GUI.color = thisAlpha;
+
+ GUI.depth = drawDepth;
+
+ GUI.DrawTexture(new Rect(0f, 0f, Screen.width, Screen.height), fadeTexture);
+ }
+ }
+}
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1ffd0cfd1d0174492abfb43c21704eb6
+timeCreated: 1487324482
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
@@ -1,12 +1,20 @@
using UnityEngine;
using System.Collections;
+using UnityEngine.SceneManagement;
public class VaginaTrigger : MonoBehaviour {
-
void OnTriggerEnter (Collider collider) {
if (collider.tag == ("Player"))
{
- print("Entered the vagina!");
+ GetComponent<AudioSource>().Play();
+ GetComponent<FadeOut>().shouldFade = true;
+ StartCoroutine(ChangeScene());
}
}
+
+ IEnumerator ChangeScene ()
+ {
+ yield return new WaitForSeconds(2f);
+ SceneManager.LoadScene("meadow");
+ }
}
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