C++ Objective-C++ CMake Objective-C
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DromeAudio ABOUT ----- DromeAudio is a small audio manipulation and playback library that's written in C++. It features a simple API for loading, generating, processing, and playing audio. DromeAudio was written by Josh Beam <firstname.lastname@example.org> and is distributed under a BSD-style license. There is NO WARRANTY for this software. See the 'COPYING' file included with DromeAudio for more information. FEATURES -------- Some of DromeAudio's features include: - Loading and saving WAV sounds - Loading Ogg Vorbis sounds - Audio mixing and playback - Dynamic audio processing effects, including pitch shifting, oscillator, and echo effects - Smart pointers with reference counting so that unused sounds are automatically removed from memory PLATFORMS --------- DromeAudio has been successfully tested and used on the following operating systems / hardware architectures: - Arch Linux / x86 - Mac OS X 10.6 / x86-64 REQUIREMENTS ------------ DromeAudio uses the CMake build system, which can be found at: http://www.cmake.org/ DromeAudio can be used with the following optional libraries for certain functionality: - vorbisfile (for Ogg Vorbis sound loading) - http://www.xiph.org/ - SDL (for audio playback) - http://www.libsdl.org/ - alsa-lib (for audio playback) - http://www.alsa-project.org/ INSTALLATION ------------ DromeAudio should be built in a directory separate from its source code. It can be built and installed by running the following commands from the root source directory: mkdir build; cd build cmake .. && make && make install USAGE ----- See the 'examples' directory included with DromeAudio for sample code using the library.