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.\" Copyright 2004 Joe Wreschnig <>
.\" This is free documentation; you can redistribute it and/or
.\" modify it under the terms of the GNU General Public License
.\" version 2 as published by the Free Software Foundation.
.\" The GNU General Public License's references to "object code"
.\" and "executables" are to be interpreted as the output of any
.\" document formatting or typesetting system, including
.\" intermediate and printed output.
.\" This manual is distributed in the hope that it will be useful,
.\" but WITHOUT ANY WARRANTY; without even the implied warranty of
.\" GNU General Public License for more details.
.\" You should have received a copy of the GNU General Public
.\" License along with this manual; if not, write to the Free
.\" Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139,
.\" USA.
.\" $Id: angrydd.6 317 2006-01-12 21:19:27Z piman $
.TH angrydd 6 "July 29th, 2004" SCOL "Angry, Drunken Dwarves Manual"
angrydd \- a falling block puzzle game
angrydd [ \fB\-\-debug\fR ]
In Angry, Drunken Dwarves, you are an angry, drunken dwarf. Why are you so
angry? Who knows. But you've decided to take your aggression out on other
dwarves, by dropping gems on their heads. Lots of gems.
You have your own supply of gems, which will slowly fall from
the top of the screen. As gems reach the bottom, they will land and sit in
place. If you put enough gems of the same color in a rectangle shape, they
will merge and form a crystal.
Less common are break gems, which are circular. When you drop a break gem
on a gem or crystal of the same color, it will destroy any gems of that
color adjacent to it. Crystals are worth much more than an equal number of
regular gems.
For more information, see the "How to Play" screen in the game.
.IP \-\-debug
Start the game without Psyco support, for debugging and profiling
.IP \-\-help,\ \-h
Display a brief help message.
.IP \-\-version,\ \-v
Display copyright and version information.
Player 1's controls are w, a, s, d for up, left, down, right, q for rotate
counter-clockwise, e for clockwise, and Enter for start. Player 1 can also
use the arrow keys to move.
Player 2's controls are i, j, k, l for up, left, down, right, u for rotate
counter-clockwise, o for clockwise, and backspace for start.
Pressing 'p' during a game will pause it. Pressing escape will usually
take you back to the menu.
The game is designed to be played with joysticks or gamepads as well;
the directionals will move, the buttons rotate, start is start,
and select is pause.
.IP Dwarf\ versus\ Dwarf
Two players fight against each other. You can select the number of matches
and other options in the Setup menu.
.IP Arcade\ Mode
Go up against each dwarf in game, each one harder than the previous.
.IP Dwarf\ versus\ Robot
To get this mode, you must do well in Arcade Mode. In this mode you can go
up against any dwarf you want played by an AI, and also set the AI
level in the Setup menu. Select the AI's character with j and l, and
confirm it with 2.
.IP Others?
There are other, secret game modes you can unlock. The "How to Play"
screen will give you instructions on these modes when you can play them.
Joe Wreschnig <> is the author of Angry, Drunken Dwarves.