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Simple raycasting game engine
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README.md

mc-wolf3d

Little raycasting game engine.

$ cd quicklisp/local-projects/
$ git clone https://github.com/josrr/mc-wolf3d.git
$ sbcl
This is SBCL 1.4.6, an implementation of ANSI Common Lisp.
More information about SBCL is available at <http://www.sbcl.org/>.

SBCL is free software, provided as is, with absolutely no warranty.
It is mostly in the public domain; some portions are provided under
BSD-style licenses.  See the CREDITS and COPYING files in the
distribution for more information.
* (ql:quickload "mc-wolf3d")
To load "mc-wolf3d":
  Load 1 ASDF system:
    mc-wolf3d
; Loading "mc-wolf3d"
..................................................
[package escenario]...............................
[package mc-wolf3d]........
("mc-wolf3d")
* (mc-wolf3d:wolf3d-main escenario:*mapa*)

Screenshot

Press the n key to start the game

Code by José Miguel Ronquillo Rivera jose@rufina.link

Art by Alexis Ruiz Martínez

License

Copyright © 2018 José Miguel Ronquillo Rivera

GNU General Public License version 3.

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