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/* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef UV_WIN_HANDLE_INL_H_
#define UV_WIN_HANDLE_INL_H_
#include <assert.h>
#include "uv.h"
#include "internal.h"
#define DECREASE_ACTIVE_COUNT(loop, handle) \
do { \
if (--(handle)->activecnt == 0 && \
!((handle)->flags & UV_HANDLE_CLOSING)) { \
uv__handle_stop((handle)); \
} \
assert((handle)->activecnt >= 0); \
} while (0)
#define INCREASE_ACTIVE_COUNT(loop, handle) \
do { \
if ((handle)->activecnt++ == 0) { \
uv__handle_start((handle)); \
} \
assert((handle)->activecnt > 0); \
} while (0)
#define DECREASE_PENDING_REQ_COUNT(handle) \
do { \
assert(handle->reqs_pending > 0); \
handle->reqs_pending--; \
\
if (handle->flags & UV_HANDLE_CLOSING && \
handle->reqs_pending == 0) { \
uv_want_endgame(loop, (uv_handle_t*)handle); \
} \
} while (0)
#define uv__handle_closing(handle) \
do { \
assert(!((handle)->flags & UV__HANDLE_CLOSING)); \
(handle)->flags |= UV__HANDLE_CLOSING; \
if ((handle)->flags & UV__HANDLE_ACTIVE) { \
(handle)->flags &= ~UV__HANDLE_ACTIVE; \
} else if ((handle)->flags & UV__HANDLE_REF) { \
uv__active_handle_add((uv_handle_t*) (handle)); \
} \
} while (0)
#define uv__handle_close(handle) \
do { \
ngx_queue_remove(&(handle)->handle_queue); \
(handle)->flags |= UV_HANDLE_CLOSED; \
if (handle->flags & UV__HANDLE_REF) { \
uv__active_handle_rm((uv_handle_t*) (handle)); \
} \
if ((handle)->close_cb) { \
(handle)->close_cb((uv_handle_t*) (handle)); \
} \
} while (0)
INLINE static void uv_want_endgame(uv_loop_t* loop, uv_handle_t* handle) {
if (!(handle->flags & UV_HANDLE_ENDGAME_QUEUED)) {
handle->flags |= UV_HANDLE_ENDGAME_QUEUED;
handle->endgame_next = loop->endgame_handles;
loop->endgame_handles = handle;
}
}
INLINE static void uv_process_endgames(uv_loop_t* loop) {
uv_handle_t* handle;
while (loop->endgame_handles) {
handle = loop->endgame_handles;
loop->endgame_handles = handle->endgame_next;
handle->flags &= ~UV_HANDLE_ENDGAME_QUEUED;
switch (handle->type) {
case UV_TCP:
uv_tcp_endgame(loop, (uv_tcp_t*) handle);
break;
case UV_NAMED_PIPE:
uv_pipe_endgame(loop, (uv_pipe_t*) handle);
break;
case UV_TTY:
uv_tty_endgame(loop, (uv_tty_t*) handle);
break;
case UV_UDP:
uv_udp_endgame(loop, (uv_udp_t*) handle);
break;
case UV_POLL:
uv_poll_endgame(loop, (uv_poll_t*) handle);
break;
case UV_TIMER:
uv_timer_endgame(loop, (uv_timer_t*) handle);
break;
case UV_PREPARE:
case UV_CHECK:
case UV_IDLE:
uv_loop_watcher_endgame(loop, handle);
break;
case UV_ASYNC:
uv_async_endgame(loop, (uv_async_t*) handle);
break;
case UV_SIGNAL:
uv_signal_endgame(loop, (uv_signal_t*) handle);
break;
case UV_PROCESS:
uv_process_endgame(loop, (uv_process_t*) handle);
break;
case UV_FS_EVENT:
uv_fs_event_endgame(loop, (uv_fs_event_t*) handle);
break;
case UV_FS_POLL:
uv__fs_poll_endgame(loop, (uv_fs_poll_t*) handle);
break;
default:
assert(0);
break;
}
}
}
#endif /* UV_WIN_HANDLE_INL_H_ */
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