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compare: 15b35461b0
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15 README
@@ -0,0 +1,15 @@
+SpritePlayground is a simple bit of Cocos2d-iPhone 1.0.1 exmaple code that shows you how to do
+the following:
+1. Create a "composite sprite" (a sprite made of multiple CCSprites with a parent CCNode)
+2. Respond to touches
+3. Rotate a sprite to face an arbitrary point on the screen
+4. Instansiate a custom partical system (created via Particle Designer)
+5. Use CCSequence and CCEase actions to move a sprite around the screen
+
+This code is provided free and open source.
+The sprite's graphic image is copyright John Pavley. All rights reserved.
+(So just replace it with your own.)
+
+Have fun
+
+
View
242 SpritePlayground.xcodeproj/project.pbxproj
@@ -122,6 +122,7 @@
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+ B8245D521489CDDB0045FF31 /* HelloWorldLayer.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = HelloWorldLayer.h; sourceTree = "<group>"; };
B8245D531489CDDB0045FF31 /* HelloWorldLayer.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = HelloWorldLayer.m; sourceTree = "<group>"; };
- B8245D551489CDDB0045FF31 /* GameConfig.h */ = {isa = PBXFileReference; path = GameConfig.h; sourceTree = "<group>"; };
+ B8245D551489CDDB0045FF31 /* GameConfig.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = GameConfig.h; sourceTree = "<group>"; };
+ B8245D5B1489D1DF0045FF31 /* README */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = README; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -384,6 +386,7 @@
B8245BDB1489CDD70045FF31 = {
isa = PBXGroup;
children = (
+ B8245D5B1489D1DF0045FF31 /* README */,
B8245BFA1489CDD70045FF31 /* SpritePlayground */,
B8245BE91489CDD70045FF31 /* Frameworks */,
B8245BE71489CDD70045FF31 /* Products */,
@@ -818,6 +821,7 @@
B8245C091489CDD70045FF31 /* Icon.png in Resources */,
B8245C0B1489CDD70045FF31 /* Icon@2x.png in Resources */,
B8245C0E1489CDD70045FF31 /* iTunesArtwork in Resources */,
+ B8245D5C1489D1DF0045FF31 /* README in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
View
7 SpritePlayground.xcodeproj/project.xcworkspace/contents.xcworkspacedata
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Workspace
+ version = "1.0">
+ <FileRef
+ location = "self:SpritePlayground.xcodeproj">
+ </FileRef>
+</Workspace>
View
BIN  ...layground.xcodeproj/project.xcworkspace/xcuserdata/johnpavley.xcuserdatad/UserInterfaceState.xcuserstate
Binary file not shown
View
84 SpritePlayground.xcodeproj/xcuserdata/johnpavley.xcuserdatad/xcschemes/SpritePlayground.xcscheme
@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+ version = "1.3">
+ <BuildAction
+ parallelizeBuildables = "YES"
+ buildImplicitDependencies = "YES">
+ <BuildActionEntries>
+ <BuildActionEntry
+ buildForTesting = "YES"
+ buildForRunning = "YES"
+ buildForProfiling = "YES"
+ buildForArchiving = "YES"
+ buildForAnalyzing = "YES">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "B8245BE51489CDD70045FF31"
+ BuildableName = "SpritePlayground.app"
+ BlueprintName = "SpritePlayground"
+ ReferencedContainer = "container:SpritePlayground.xcodeproj">
+ </BuildableReference>
+ </BuildActionEntry>
+ </BuildActionEntries>
+ </BuildAction>
+ <TestAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ buildConfiguration = "Debug">
+ <Testables>
+ </Testables>
+ <MacroExpansion>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "B8245BE51489CDD70045FF31"
+ BuildableName = "SpritePlayground.app"
+ BlueprintName = "SpritePlayground"
+ ReferencedContainer = "container:SpritePlayground.xcodeproj">
+ </BuildableReference>
+ </MacroExpansion>
+ </TestAction>
+ <LaunchAction
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.GDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.GDB"
+ launchStyle = "0"
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Debug"
+ debugDocumentVersioning = "YES"
+ allowLocationSimulation = "YES">
+ <BuildableProductRunnable>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "B8245BE51489CDD70045FF31"
+ BuildableName = "SpritePlayground.app"
+ BlueprintName = "SpritePlayground"
+ ReferencedContainer = "container:SpritePlayground.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </LaunchAction>
+ <ProfileAction
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ savedToolIdentifier = ""
+ useCustomWorkingDirectory = "NO"
+ buildConfiguration = "Release"
+ debugDocumentVersioning = "YES">
+ <BuildableProductRunnable>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "B8245BE51489CDD70045FF31"
+ BuildableName = "SpritePlayground.app"
+ BlueprintName = "SpritePlayground"
+ ReferencedContainer = "container:SpritePlayground.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ </ProfileAction>
+ <AnalyzeAction
+ buildConfiguration = "Debug">
+ </AnalyzeAction>
+ <ArchiveAction
+ buildConfiguration = "Release"
+ revealArchiveInOrganizer = "YES">
+ </ArchiveAction>
+</Scheme>
View
22 SpritePlayground.xcodeproj/xcuserdata/johnpavley.xcuserdatad/xcschemes/xcschememanagement.plist
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>SchemeUserState</key>
+ <dict>
+ <key>SpritePlayground.xcscheme</key>
+ <dict>
+ <key>orderHint</key>
+ <integer>0</integer>
+ </dict>
+ </dict>
+ <key>SuppressBuildableAutocreation</key>
+ <dict>
+ <key>B8245BE51489CDD70045FF31</key>
+ <dict>
+ <key>primary</key>
+ <true/>
+ </dict>
+ </dict>
+</dict>
+</plist>

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