Official source-code repository for our 2018 entry to GamesForGood
Unity C# procedural terrain using noise and marching cubes
Camo surface shader made in unity with support for camo map. Inspired in WoT
Procedural lowpoly planet experiment
A barebones 3D engine made with Direct3D and C++
Lightweight C++/DX11 pixel shader renderer.
An example bot written in C#
WinForms app to encrypt and decrypt plaintext using a caesar cipher.
Tiny program to download images and gifs from subreddits.
Bunch of raymarching techniques.
Mandelbulb, Juliabulb, Julia, Mandelbox, Sierpinski Piramid
A Road Generation Tool for Unity using Catmull Rom Splines
Editor tool for exporting renders of procedural pixels shaders using ShaderGUI in Unity.
Complex number implementation in C#.
Solid cel shader based on ShaderX3.
Common sorting algorithms in C#.
Catmull-Rom spline implementation in Unity.
Simple Quadratic/Cubic curve implementations in Unity.
A custom array-like data structure that loops back to the beggining once filled.
A vertex shader rounding 'voxelizer'
A surface shader based on ShaderX1
A vertex shader for background terrain based on noise.
A simple 8Bit Postprocess filter made with round()
Wholesome collection of fractal types and coloring methods all in pixel shaders.
A noise-based displacement shader that gives you some funky effects.
Texture extrusion shader made using polar coordinates.
Procedural skybox shader with horizon line. Best for stylized games.
A simple dissolve shader with edge colors using noise textures.
Procedural toon shader using animation curves.
Triplanar and Hexaplanar mapping in Unity.