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spline/bezier rendering still not correct #356

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GoogleCodeExporter opened this issue Mar 22, 2015 · 3 comments
Closed

spline/bezier rendering still not correct #356

GoogleCodeExporter opened this issue Mar 22, 2015 · 3 comments

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@GoogleCodeExporter
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The rendering of the video commands spline & bezier is not correct.
Examples are:
- LocoRoco 1 & 2:
http://www.emunewz.net/forum/showthread.php?tid=148561
- some games are using incorrect bezier/spline parameters. How does the PSP 
handle these?

Original issue reported on code.google.com by gi...@web.de on 29 Jun 2013 at 8:14

@GoogleCodeExporter
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[deleted comment]

@GoogleCodeExporter
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maybe check out these site
http://www.goop.org/psp/gl/#bezier-patch
https://github.com/pspdev/pspsdk/blob/master/src/samples/gu/splinesurface/spline
surface.c
https://github.com/pspdev/pspsdk/blob/master/src/samples/gu/timing/timing.c
http://lukasz.dk/mirror/forums.ps2dev.org/viewtopicd6d2.html?t=12257

Original comment by scraggle...@hotmail.com on 29 Jun 2013 at 12:35

@gid15
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gid15 commented Oct 25, 2022

Fixed and also implemented as a tessellation shader

@gid15 gid15 closed this as completed Oct 25, 2022
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