diff --git a/Economy/Data/Scripts/Economy.scripts/EconomyScript.cs b/Economy/Data/Scripts/Economy.scripts/EconomyScript.cs index 5c309cd..5448c72 100644 --- a/Economy/Data/Scripts/Economy.scripts/EconomyScript.cs +++ b/Economy/Data/Scripts/Economy.scripts/EconomyScript.cs @@ -538,7 +538,7 @@ private bool ProcessMessage(string messageText) return true; } #endregion quick gps commands - + #region mission //placeholder for testing mission success triggers without using a timer yet if (split[0].Equals("/mission", StringComparison.InvariantCultureIgnoreCase) && MyAPIGateway.Session.Player.IsAdmin() && split.Length>=2) @@ -557,7 +557,7 @@ private bool ProcessMessage(string messageText) if (!HudManager.UpdateHud()) { MyAPIGateway.Utilities.ShowMessage("Error", "Hud Failed"); } return true; } - else if (split[0].Equals("/mission", StringComparison.InvariantCultureIgnoreCase) && split.Length==1) + else if (split[0].Equals("/mission", StringComparison.InvariantCultureIgnoreCase) && split.Length==1 || false) //added to disable until ready to release { //we are not an admin how about we start off a demo / tutorial mission chain then //this is only temp; ideally we should have some sort of mission menu system or something more fancy eg a mission LCD menu you navigate with chat commands //at some point we probably need a "new missions available" message somewhere too.