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PROJECT(Stage)
SET( V_MAJOR 4 )
SET( V_MINOR 0 )
SET( V_BUGFIX 1 )
SET( VERSION ${V_MAJOR}.${V_MINOR}.${V_BUGFIX} )
SET( APIVERSION ${V_MAJOR}.${V_MINOR} )
# minimum version of Player to build the plugin
SET( MIN_PLAYER 2.1.0 )
OPTION (BUILD_PLAYER_PLUGIN "Build Player plugin" ON)
OPTION (BUILD_LSPTEST "Build Player plugin tests" OFF)
OPTION (CPACK_CFG "[release building] generate CPack configuration files" ON)
# todo - this doesn't work yet. Run Stage headless with -g.
# OPTION (BUILD_GUI "Build FLTK-based GUI. If OFF, build a gui-less Stage useful e.g. for headless compute clusters." ON )
cmake_minimum_required( VERSION 2.4 FATAL_ERROR )
IF (CMAKE_MAJOR_VERSION EQUAL 2 AND NOT CMAKE_MINOR_VERSION LESS 6)
cmake_policy( SET CMP0003 NEW )
cmake_policy( SET CMP0005 OLD )
ENDIF (CMAKE_MAJOR_VERSION EQUAL 2 AND NOT CMAKE_MINOR_VERSION LESS 6)
MESSAGE (STATUS "${PROJECT_NAME} version ${VERSION}")
# Set where to find our internal CMake scripts
SET (PROJECT_CMAKE_DIR ${PROJECT_SOURCE_DIR}/cmake CACHE PATH "Location of CMake scripts")
# Determine the operating system in detail
INCLUDE (${PROJECT_CMAKE_DIR}/internal/FindOS.cmake)
INCLUDE (${PROJECT_CMAKE_DIR}/internal/UninstallTarget.cmake)
# Enable -Wall by default unless on Win or Solaris
IF (NOT PROJECT_OS_WIN AND NOT PROJECT_OS_SOLARIS)
# Using -Wall on Windows causes MSVC to produce thousands of warnings in its
# own standard headers, dramatically slowing down the build.
SET (WALL "-Wall " )
ENDIF (NOT PROJECT_OS_WIN AND NOT PROJECT_OS_SOLARIS)
#####################################
# Build type cflags
SET (CMAKE_CXX_FLAGS_RELEASE " -O2 -DNDEBUG ${WALL} " CACHE INTERNAL "C Flags for release" FORCE)
SET (CMAKE_CXX_FLAGS_DEBUG " -ggdb ${WALL} " CACHE INTERNAL "C Flags for debug" FORCE)
SET (CMAKE_CXX_FLAGS_PROFILE " -O2 -ggdb -pg ${WALL} " CACHE INTERNAL "C Flags for profile" FORCE)
#####################################
# Set the default build type
IF (NOT CMAKE_BUILD_TYPE)
SET (CMAKE_BUILD_TYPE "release" CACHE STRING
"Choose the type of build, options are: release (default) debug profile" FORCE)
ENDIF (NOT CMAKE_BUILD_TYPE)
STRING(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE)
MESSAGE( STATUS "Build type ${CMAKE_BUILD_TYPE}" )
ENABLE_TESTING()
SET(RGBFILE ${CMAKE_INSTALL_PREFIX}/share/stage/rgb.txt )
# Create the config.h file
# config.h belongs with the source (and not in CMAKE_CURRENT_BINARY_DIR as in Brian's original version)
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/config.h.in
${CMAKE_CURRENT_SOURCE_DIR}/config.h @ONLY)
message( STATUS "Checking for libtool" )
find_path( LTDL_INCLUDE_DIR ltdl.h DOC "Libtool include dir" )
find_library( LTDL_LIB ltdl DOC "Libtool lib" )
include_directories(
${OPENGL_INCLUDE_DIR}
${LTDL_INCLUDE_DIR}
)
# find the easy modules
include(FindPkgConfig)
MESSAGE( STATUS "Checking for required libraries..." )
SET( INDENT " * " )
pkg_search_module( LIBPNG REQUIRED libpng )
IF( LIBPNG_FOUND )
# MESSAGE( STATUS ${INDENT} "Libpng version ${LIBPNG_VERSION} detected at ${LIBPNG_PREFIX}" )
# MESSAGE( STATUS " LIBPNG_CFLAGS = ${LIBPNG_CFLAGS}" )
# MESSAGE( STATUS " LIBPNG_LDFLAGS = ${LIBPNG_LDFLAGS}" )
ELSE( LIBPNG_FOUND )
MESSAGE( ${INDENT} "Libpng not detected" )
ENDIF( LIBPNG_FOUND )
#MESSAGE( STATUS "BUILD_GUI is ${BUILD_GUI}" )
#IF( BUILD_GUI )
## the FLTK package script is not useful - it finds an X11-based FLTK on OSX.
## so we can't do this stuff
#find_package( FLTK REQUIRED )
#IF( FLTK_FOUND )
# MESSAGE( STATUS ${INDENT} "FLTK_LIBRARIES=${FLTK_LIBRARIES}" )
# MESSAGE( STATUS ${INDENT} "FLTK_INCLUDE_DIR=${FLTK_INCLUDE_DIR}" )
#ELSE( FLTK_FOUND )
# MESSAGE( FATAL_ERROR "FLTK not found, aborting" )
#ENDIF( FLTK_FOUND )
## and we have to do all this instead
IF ( NOT FLTK_CONFIG )
FIND_PROGRAM ( FLTK_CONFIG NAMES fltk-config PATHS ${FLTK_CONFIG_PATH} )
ENDIF ( NOT FLTK_CONFIG )
IF ( NOT FLTK_CONFIG )
MESSAGE( FATAL_ERROR "Cannot find fltk-config, aborting" )
ENDIF( NOT FLTK_CONFIG)
OPTION (LINK_FLTK_STATICALLY "Link to the FLTK libraries statically" OFF)
IF (LINK_FLTK_STATICALLY)
SET (FLTK_CONFIG_CMD "--ldstaticflags")
MESSAGE (STATUS "Linking to FLTK statically.")
ELSE (LINK_FLTK_STATICALLY)
SET (FLTK_CONFIG_CMD "--ldflags")
#MESSAGE (STATUS "Linking to FLTK dynamically.")
ENDIF (LINK_FLTK_STATICALLY)
EXECUTE_PROCESS ( COMMAND ${FLTK_CONFIG} --version
OUTPUT_VARIABLE FLTK_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE )
MESSAGE( STATUS ${INDENT} "FLTK version ${FLTK_VERSION} detected via ${FLTK_CONFIG}")
EXECUTE_PROCESS ( COMMAND ${FLTK_CONFIG} --use-gl --use-images --cxxflags
OUTPUT_VARIABLE FLTK_CFLAGS
OUTPUT_STRIP_TRAILING_WHITESPACE )
EXECUTE_PROCESS ( COMMAND ${FLTK_CONFIG} --use-gl --use-images ${FLTK_CONFIG_CMD}
OUTPUT_VARIABLE FLTK_LDFLAGS
OUTPUT_STRIP_TRAILING_WHITESPACE )
EXECUTE_PROCESS ( COMMAND ${FLTK_CONFIG} --use-gl --use-images --libs
OUTPUT_VARIABLE FLTK_LIBS_NEWLINES
OUTPUT_STRIP_TRAILING_WHITESPACE )
# replace the newlines with semicolons
STRING(REGEX REPLACE "\n" ";" FLTK_LIBS "${FLTK_LIBS_NEWLINES}")
MESSAGE( STATUS " FLTK_CFLAGS = ${FLTK_CFLAGS}")
MESSAGE( STATUS " FLTK_LDFLAGS = ${FLTK_LDFLAGS}")
MESSAGE( STATUS " FLTK_LIBS = ${FLTK_LIBS}")
SET (FLTK_FOUND TRUE)
# ENDIF( BUILD_GUI )
#MESSAGE( ${INDENT} "Checking for OpenGL" )
find_package( OpenGL REQUIRED )
IF( NOT OPENGL_GLU_FOUND )
MESSAGE( FATAL_ERROR "OpenGL GLU not found, aborting" )
ENDIF( NOT OPENGL_GLU_FOUND )
#MESSAGE( STATUS ${INDENT} "OpenGL GLU found at ${OPENGL_INCLUDE_DIR}" )
#MESSAGE( STATUS " OPENGL_INCLUDE_DIR = ${OPENGL_INCLUDE_DIR}")
#MESSAGE( STATUS " OPENGL_glu_LIBRARY = ${OPENGL_glu_LIBRARY}")
MESSAGE( STATUS "Checking for optional libraries..." )
pkg_search_module( PLAYER playercore>=2.1.0 )
IF( PLAYER_FOUND )
MESSAGE( STATUS ${INDENT} "Player version ${PLAYER_VERSION} detected at ${PLAYER_PREFIX}" )
MESSAGE( STATUS " PLAYER_CFLAGS: ${PLAYER_CFLAGS}" )
MESSAGE( STATUS " PLAYER_LDFLAGS: ${PLAYER_LDFLAGS}" )
ELSE( PLAYER_FOUND )
MESSAGE(STATUS ${INDENT} "Player not detected. If Player is installed but not detected, check your PKG_CONFIG_PATH." )
ENDIF( PLAYER_FOUND )
# Create the pkgconfig file
CONFIGURE_FILE (${CMAKE_CURRENT_SOURCE_DIR}/stage.pc.in ${CMAKE_CURRENT_BINARY_DIR}/stage.pc @ONLY)
INSTALL (FILES ${CMAKE_CURRENT_BINARY_DIR}/stage.pc DESTINATION ${PROJECT_LIB_DIR}/pkgconfig/)
MESSAGE( STATUS "Installation path CMAKE_INSTALL_PREFIX=${CMAKE_INSTALL_PREFIX}" )
# all targets need these include directories
include_directories( .
libstage
replace
${LIBPNG_INCLUDE_DIRS}
${CMAKE_INCLUDE_PATH}
)
# all targets need these library directories
link_directories(
${LIBPNG_LIBRARY_DIRS}
)
# work through these subdirs
ADD_SUBDIRECTORY(libstage)
ADD_SUBDIRECTORY(examples)
ADD_SUBDIRECTORY(assets)
ADD_SUBDIRECTORY(worlds)
ADD_SUBDIRECTORY(avonstage)
IF ( BUILD_PLAYER_PLUGIN AND PLAYER_FOUND )
ADD_SUBDIRECTORY(libstageplugin)
ENDIF ( BUILD_PLAYER_PLUGIN AND PLAYER_FOUND )
# generate a cpack config file used to create packaged tarballs
IF ( CPACK_CFG )
INCLUDE(InstallRequiredSystemLibraries)
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_NAME}: A Multiple Robot Simulator")
SET(CPACK_PACKAGE_VENDOR "The Player Project")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.txt")
SET(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/README.txt")
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/COPYING.txt")
SET(CPACK_PACKAGE_VERSION_MAJOR "${V_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${V_MINOR}")
SET(CPACK_PACKAGE_VERSION_PATCH "${V_BUGFIX}")
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME}-${V_MAJOR}.${V_MINOR}")
INCLUDE(CPack)
ENDIF ( CPACK_CFG )
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