BIBLE GAMES - NOAH'S ARK
This in-development game is based on the Biblical story of Noah's Ark. The goal is to provide a fun way to become more familiar with and learn more about the story of Noah's Ark.
The game will be a native Windows game, running at least on Windows 8 (x64). Currently, the game is still in the early stages of development.
Gameplay details are still being fleshed out, but some preliminary details are provided in a PowerPoint presentation in the documentation/design folder. Overall, the game will feature a 2D overhead view with a tile map and involve collecting things.
The game is being programmed using C++ within a Visual Studio 2019 environment. Doxygen is used to document the code.
The game is designed for command line builds using various .bat files and also opening as a folder in Visual Studio.
Several dependencies are used (see ThirdParty folder):
- SFML 2.5.1 - The main library for windowing, graphics, and input. (zlib/libpng license). ** Note than OpenAL from SFML is also used directly for more control (LGPL license).
- GSL (MIT license)
- Catch - Unit testing (Boost Software license).
The dependencies described above are included in the ThirdParty folder.
** Note that a custom build of the SFML libraries is used for linking. This is because at the current time, no Visual Studio 2019 pre-built libraries exist. And even if they did, the pre-built libraries tend to not support full static linking of the Visual C++ runtime, so a custom build was needed.
The graphics plan to use a "Game Boy Color" style for the overall shape of sprites, but a wider color palette may be used.
Bugs/Want to Help?
If you find any bugs (including build issues), let me know. If you'd like to contribute in some way (programming, art, music, etc.), contact me as well.