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Need to bullet-proof virtual mouse event code for multi-touch case ... #1373

jblas opened this Issue · 6 comments

5 participants


I need to make sure the virtual mouse event code does the following before we hit beta:

  • Touch code should only activate if the touches count is 1.
  • Figure out what we will do if the user puts another finger down to bump the touch count greater than one.
  • Experimentation shows that the order of touches in the touches array can change so we should probably lock on to the originating touch and fetch it by its "identifier" property.
  • When touch handlers are enabled, we should ignore touchstart, touchmove, and touchend callbacks that don't affect the touch we are tracking.
@jblas jblas was assigned

Kin, any of this still blocker for beta?


I don't think these are blockers, but I definitely want to resolve some of these before 1.0 final.


@jblas - Just tagged for 1.0 RC so it's on the radar for 1.0


@jblas - moving this bug forward to 1.2


Can we close this three year old high priority issue that was planned to be fixed in version 1.0 RC and 1.2?


yes we will be using the jQuery pointer events polyfill once its complete and vmouse will be deprecated there will be no new work on vmouse except to fix bugs closing this issue.

@arschmitz arschmitz closed this
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