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effects.*: Normalizing animation time - 1000 ms effect should only ta…

…ke 1000 ms - Fixes #7067 - Also making sure the queued animations run DIRECTLY after the effect
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gnarf committed Mar 27, 2011
1 parent 6fc98de commit 5c88bb702fcde5294a4ab357d249fe892309b997
Showing with 80 additions and 60 deletions.
  1. +62 −48 ui/jquery.effects.bounce.js
  2. +18 −12 ui/jquery.effects.pulsate.js
@@ -23,78 +23,92 @@ $.effects.effect.bounce = function(o) {
props = [ 'position', 'top', 'bottom', 'left', 'right' ],
// defaults:
mode = $.effects.setMode( el, o.mode || 'effect' ),
showhide = rshowhide.test( mode ),
direction = o.direction || 'up',
distance = o.distance || 20,
times = o.times || 5,
speed = (o.duration || 250),
times = o.times || 5,

// number of internal animations
anims = times * 2 + showhide,
speed = (o.duration || 250) / anims,
easing = o.easing,

// utility:
ref = ( direction == 'up' || direction == 'down' ) ? 'top' : 'left',
motion = ( direction == 'up' || direction == 'left' ), // true is positive
i, animation, animation1, animation2;

i,
upAnim,
downAnim,

// we will need to re-assemble the queue to stack our animations in place
queue = el.queue(),
queuelen = queue.length;

// Avoid touching opacity to prevent clearType and PNG issues in IE
if ( rshowhide.test( mode ) ) {
if ( showhide ) {
props.push( 'opacity' );
}

$.effects.save( el, props );
el.show();
$.effects.createWrapper( el ); // Create Wrapper

// default distance for the BIGGEST bounce is the outer Distance / 3
if ( !distance ) {
distance = el[ ref == 'top' ? 'outerHeight' : 'outerWidth' ]({ margin:true }) / 3;
}
if ( mode == 'show' ) el.css( 'opacity', 0 ).css( ref, motion ? -distance : distance ); // Shift
if ( mode == 'hide' ) distance = distance / (times * 2);
if ( mode != 'hide' ) times--;

// Animate
if ( mode == 'show' ) {
animation = {
opacity: 1
};
animation[ ref ] = ( motion ? '+=' : '-=' ) + distance;
el.animate( animation, speed / 2, o.easing);
distance = distance / 2;
times--;
};

// Bounces
for (i = 0; i < times; i++) {
animation1 = {};
animation2 = {};
animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
el.animate( animation1, speed / 2, o.easing ).animate( animation2, speed / 2, o.easing );
distance = ( mode == 'hide' ) ? distance * 2 : distance / 2;

if ( mode == 'show' ) {
upAnim = { opacity: 1 };
upAnim[ ref ] = 0;

// fade and set the initial position if we are showing
el.css( 'opacity', 0 )
.css( ref, motion ? -distance*2 : distance*2 )
.animate( upAnim, speed, easing );
}

// start at the smallest distance if we are hiding
if ( mode == 'hide' ) {
distance = distance / ( ( times - 1 ) * 2 );
}

// Bounces up then down (or reversed if motion) -- times * 2 animations happen here
for ( i = 0; i < times; i++ ) {
upAnim = {};
downAnim = {};
upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;
downAnim[ ref ] = ( motion ? '+=' : '-=' ) + distance;
el.animate( upAnim, speed, easing )
.animate( downAnim, speed, easing,
( i == times - 1 ) && ( mode != "hide" ) ? finish : undefined );

distance = mode == 'hide' ? distance * 2 : distance / 2;
}

// Last Bounce
if ( mode == 'hide' ) {
animation = {
opacity: 0
};
animation[ ref ] = ( motion ? '-=' : '+=' ) + distance;
el.animate( animation, speed / 2, o.easing, function(){
upAnim = { opacity: 0 };
upAnim[ ref ] = ( motion ? '-=' : '+=' ) + distance;

el.animate( upAnim, speed, easing, function(){
el.hide();
$.effects.restore( el, props );
$.effects.removeWrapper( el );
$.isFunction( o.complete ) && o.complete.apply( this, arguments );
finish();
});
} else {
animation1 = {};
animation2 = {};
animation1[ ref ] = ( motion ? '-=' : '+=' ) + distance;
animation2[ ref ] = ( motion ? '+=' : '-=' ) + distance;
el
.animate( animation1, speed / 2, o.easing )
.animate( animation2, speed / 2, o.easing, function() {
$.effects.restore( el, props );
$.effects.removeWrapper( el );
$.isFunction( o.complete ) && o.complete.apply( this, arguments );
});
}

// inject all the animations we just queued to be first in line (after "inprogress")
if ( queuelen > 1) {
queue.splice.apply( queue,
[ 1, 0 ].concat( queue.splice( queuelen, anims ) ) );
}
el.dequeue();

function finish() {
$.effects.restore( el, props );
$.effects.removeWrapper( el );
$.isFunction( o.complete ) && o.complete.apply( el[ 0 ], arguments );
}
});

};
@@ -16,26 +16,26 @@ $.effects.effect.pulsate = function( o ) {
return this.queue( function() {
var elem = $( this ),
mode = $.effects.setMode( elem, o.mode || 'show' ),
times = ( ( o.times || 5 ) * 2 ) - 1,
duration = o.duration / 2,
isVisible = elem.is( ':visible' ),

// showing or hiding leave of the "last" time
times = ( ( o.times || 5 ) * 2 ) - ( mode == "show" || mode == "hide" ),
duration = o.duration / times,
show = !elem.is( ":visible" ),
animateTo = 0,
i;
i,
queue = elem.queue(),
queuelen = queue.length;

if ( !isVisible ) {
if ( show ) {
elem.css('opacity', 0).show();
animateTo = 1;
}

if ( ( mode == 'hide' && isVisible ) || ( mode == 'show' && !isVisible ) ) {
times--;
}

for ( i = 0; i < times; i++ ) {
for ( i = 0; i < times - 1; i++ ) {
elem.animate({
opacity: animateTo
}, duration, o.easing );
animateTo = ( animateTo + 1 ) % 2;
animateTo = 1 - animateTo;
}

elem.animate({
@@ -45,7 +45,13 @@ $.effects.effect.pulsate = function( o ) {
elem.hide();
}
(o.complete && o.complete.apply(this, arguments));
}).dequeue();
});

if ( queuelen > 1) {
queue.splice.apply( queue,
[ 1, 0 ].concat( queue.splice( queuelen, times ) ) );
}
elem.dequeue();
});
};

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