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Animations now use a single interval timer, global for all animations…
…. This severely improves the performance and responsiveness of the animations in most browsers.
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jeresig committed Mar 17, 2007
1 parent 83b43a1 commit 1d0dec5
Showing 1 changed file with 20 additions and 7 deletions.
@@ -400,6 +400,8 @@ jQuery.extend({
}
},

timers: [],

/*
* I originally wrote fx() as a clone of moo.fx and in the process
* of making it small in size the code became illegible to sane
@@ -452,9 +454,20 @@ jQuery.extend({
z.now = from;
z.a();

z.timer = setInterval(function(){
z.step(from, to);
}, 13);
jQuery.timers.push(function(){
return z.step(from, to);
});

if ( jQuery.timers.length == 1 ) {
var timer = setInterval(function(){
jQuery.timers = jQuery.grep( jQuery.timers, function(fn){
return fn();
});

if ( !jQuery.timers.length )
clearInterval( timer );
}, 13);
}
};

// Simple 'show' function
@@ -516,10 +529,6 @@ jQuery.extend({
var t = (new Date()).getTime();

if (t > options.duration + z.startTime) {
// Stop the timer
clearInterval(z.timer);
z.timer = null;

z.now = lastNum;
z.a();

@@ -555,6 +564,8 @@ jQuery.extend({
if ( done && jQuery.isFunction( options.complete ) )
// Execute the complete function
options.complete.apply( elem );

return false;
} else {
var n = t - this.startTime;
// Figure out where in the animation we are and set the number
@@ -569,6 +580,8 @@ jQuery.extend({
// Perform the next step of the animation
z.a();
}

return true;
};

}

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