Releases: jrbudda/Vivecraft_114
Vivecraft 1.14.4 v4 - Disturbing Lack of Progress
--This version uses SteamVR Input--
Update 11/11/2021
- Support Microsoft Store launcher
Update 4/25/2021
- Fix installer on Java 16
Alpha 1(a1) (2/6/2020)
- Fix bug with some shaders in the Nether.
- Fix crosshair drift in seated mode
- Tone the screen warp effect while standing in a portal waaay down.
Alpha release (a0) (12/2/2019)
- Update Optifine from F2 to F4
- Not compatible with Forge (yet)
Vivecraft 1.14.4 v3 - A Touching Moment
--This version uses SteamVR Input--
Initial release (r0) (8/16/2019)
- Enabled 'VR Interact' button to right-click mobs and blocks when touching them with that controller.
- Adjust view when flying or swim-sprinting to match hitbox
- Auto disable roomscale attacking/mining in creative mode. (optional)
- Fix HRTF button missing, autosprint settings not saving.
- New animations for attacking, placing and interacting
- New 'arm highlight' to tell when the vr interact or climbey grab buttons are active.
- Climbey grab and Vr Interact now default to trigger and grip on all controller types. This will only change for you if you have not edited and saved your bindings.
- Climbey jump (jump boots) are now activated via a chord of both grips on all controller types. Again, this change is only if you are using the official unedited bindings.
- Added option to slow down right-click repeat speed.
- Added internal deadzone for Vector1 actions since SteamVR doesnt seem to have or allow any. Fixes several bugs related to roomscale features being disabled due to thinking you're always moving.
- Fix height not being sent to server on disconnect/reconnect, resulting in adorable tiny players.
- Change player position to match torso instead of hmd position. Lets you get a little closer to walls.
- Fix climbey wall-jump not activating.
- Adjust climbey jump to be more sensitive and less suicidal.
Revision 1 (VR) 10/19/2019
- Added default bindings for the Vive Cosmos
Vivecraft 1.14.4 v2 - Sizable Improvements
--This version uses SteamVR Input--
--You may need to reconfigure your controllers--
Initial Release Notes (7/21/2019)
- Update to 1.14.4
- Multiplayer rendering now scales with the player's calibrated height
- Fix haptics not reverseing with reverse hands option.
Updated enderman aggo logic
(this release is based on a preview version of Optifine so expect a revision)
Revision 1 (7/21/2019)
- Fix invisible mobs with shaders
Revision 2 (7/23/2019)
- Fix movement not stopping and auto-sprinting issues on joystick controllers when analog movement is disabled.
- Fix 'backpack' gesture on non-vive controllers.
Vivecraft 1.14.3 v1 - Abstract Thoughts
--This version uses SteamVR Input--
--You will need to reconfigure your controllers--
Beta Notes
Initial (7/4/2019)
- Update to 1.14.3
- Convert all controller handling to SteamVR Input
- New controller defaults for all vr systems
- Controller config is now done thru the SteamVR Dashboard
- Steam itself must be running to save edited controls.
Beta 1 (VR) (7/5/2019)
- Fix debug profiler pie not rendering.
Beta 2 (NONVR) (7/5/2019)
- Fix VR Player rendering
Beta 2 (VR) 3(NONVR) 7/5/219
- Fix dropped items not appearing
- Do better job forcing off CTM til we can fix it.
Beta 3 7/7/2019
- New defaults for Index to avoid stick-clicking.
- Allow loading to continue on VRInput failure. Allows seated play with Vridge or any other emulator that doesn't support SteamVR Input
- Fix SteamVR init errors rendering as [][][][][][][] on startup.
- Add some options for Menu World selection.
- Fix render distance not changing immediately
- Fix tutorial message displaying forever
- Add toggle binding for Player List
- Add binding to switch between free move and teleport
- Experimental switch to permanent SteamVR Application Manifest
Beta 5 7/8/2019
- Fix held arrow angle for non-vive controllers
- Fix teleporter arc not rendering with shaders
- Add 'swipe' hotbar binding.
Beta 6 7/8/2019
- Experiment failed
Beta 8 7/10/2019
- Hopefully fix crash changing shader pack
- Fix some optifine settings not being applied immediately.
Beta 9 7/11/2019
- Fix wrong projection for Pimax.
- Force off some common problematic shader options
- Fix black GUIs in SEUS PTGI. Likely break other shaders.
Beta 10 7/12/2019
- Added back super-low brightness mode
- Improvements to 3rd person archery rendering.
- You can punch flowers again.
- Fix some crashes when disconnecting suddenly.
Beta 4 (NONVR) 7/12/2019
- Improvements to 3rd person archery rendering.
Beta 11 7/12/2019
- Move some keybinds around.
Beta 12 7/13/2019
- Fix non-standard horse mounted offsets.
Beta 5 (NONVR) 7/13/2019
- Fix patreon reward assets not loading.
Release Notes
-
Initial
- Added optional chat sound/haptic notifications settings
- Added additional options for FOV Comfort Reduction
- Added framework for server-enforced teleport and world scale settings
-
Revision 1 (7/14/2019)
- Fix Connected Textures
- Minor bugfix to climbey
- Add framework to play music with controller haptics, because.
-
Revision 2 (VR) (7/15/2019)
- Fix movement bug for vive wands and leaving the ground
- Add 'reversed hands' default bindings to making switching easier. Restart game after turning on Reverse Hands.
-
Revision 3 (VR) (7/15/2019)
- Fix crossbow angle for rift/index style controllers
- Render some more items as held items and allow roomscale combat with them.
-
Revision 4 (VR) 3 (NONVR) (7/17/2019)
- Force ipv4 harder in installer