Skip to content

Releases: jrbudda/Vivecraft_114

Vivecraft 1.14.4 v4 - Disturbing Lack of Progress

02 Dec 23:37
Compare
Choose a tag to compare

--This version uses SteamVR Input--

Update 11/11/2021

  • Support Microsoft Store launcher

Update 4/25/2021

  • Fix installer on Java 16

Alpha 1(a1) (2/6/2020)

  • Fix bug with some shaders in the Nether.
  • Fix crosshair drift in seated mode
  • Tone the screen warp effect while standing in a portal waaay down.

Alpha release (a0) (12/2/2019)

  • Update Optifine from F2 to F4
  • Not compatible with Forge (yet)

Vivecraft 1.14.4 v3 - A Touching Moment

16 Aug 23:55
Compare
Choose a tag to compare

--This version uses SteamVR Input--

Initial release (r0) (8/16/2019)
  • Enabled 'VR Interact' button to right-click mobs and blocks when touching them with that controller.
  • Adjust view when flying or swim-sprinting to match hitbox
  • Auto disable roomscale attacking/mining in creative mode. (optional)
  • Fix HRTF button missing, autosprint settings not saving.
  • New animations for attacking, placing and interacting
  • New 'arm highlight' to tell when the vr interact or climbey grab buttons are active.
  • Climbey grab and Vr Interact now default to trigger and grip on all controller types. This will only change for you if you have not edited and saved your bindings.
  • Climbey jump (jump boots) are now activated via a chord of both grips on all controller types. Again, this change is only if you are using the official unedited bindings.
  • Added option to slow down right-click repeat speed.
  • Added internal deadzone for Vector1 actions since SteamVR doesnt seem to have or allow any. Fixes several bugs related to roomscale features being disabled due to thinking you're always moving.
  • Fix height not being sent to server on disconnect/reconnect, resulting in adorable tiny players.
  • Change player position to match torso instead of hmd position. Lets you get a little closer to walls.
  • Fix climbey wall-jump not activating.
  • Adjust climbey jump to be more sensitive and less suicidal.

Revision 1 (VR) 10/19/2019

  • Added default bindings for the Vive Cosmos

Vivecraft 1.14.4 v2 - Sizable Improvements

21 Jul 14:38
Compare
Choose a tag to compare

--This version uses SteamVR Input--
--You may need to reconfigure your controllers--

Initial Release Notes (7/21/2019)
  • Update to 1.14.4
  • Multiplayer rendering now scales with the player's calibrated height
  • Fix haptics not reverseing with reverse hands option.
    Updated enderman aggo logic
    (this release is based on a preview version of Optifine so expect a revision)
Revision 1 (7/21/2019)
  • Fix invisible mobs with shaders
Revision 2 (7/23/2019)
  • Fix movement not stopping and auto-sprinting issues on joystick controllers when analog movement is disabled.
  • Fix 'backpack' gesture on non-vive controllers.

Vivecraft 1.14.3 v1 - Abstract Thoughts

04 Jul 22:19
Compare
Choose a tag to compare

--This version uses SteamVR Input--
--You will need to reconfigure your controllers--

Beta Notes

Initial (7/4/2019)
- Update to 1.14.3
- Convert all controller handling to SteamVR Input
- New controller defaults for all vr systems
- Controller config is now done thru the SteamVR Dashboard
- Steam itself must be running to save edited controls.

Beta 1 (VR) (7/5/2019)

  • Fix debug profiler pie not rendering.

Beta 2 (NONVR) (7/5/2019)

  • Fix VR Player rendering

Beta 2 (VR) 3(NONVR) 7/5/219

  • Fix dropped items not appearing
  • Do better job forcing off CTM til we can fix it.

Beta 3 7/7/2019

  • New defaults for Index to avoid stick-clicking.
  • Allow loading to continue on VRInput failure. Allows seated play with Vridge or any other emulator that doesn't support SteamVR Input
  • Fix SteamVR init errors rendering as [][][][][][][] on startup.
  • Add some options for Menu World selection.
  • Fix render distance not changing immediately
  • Fix tutorial message displaying forever
  • Add toggle binding for Player List
  • Add binding to switch between free move and teleport
  • Experimental switch to permanent SteamVR Application Manifest

Beta 5 7/8/2019

  • Fix held arrow angle for non-vive controllers
  • Fix teleporter arc not rendering with shaders
  • Add 'swipe' hotbar binding.

Beta 6 7/8/2019

  • Experiment failed

Beta 8 7/10/2019

  • Hopefully fix crash changing shader pack
  • Fix some optifine settings not being applied immediately.

Beta 9 7/11/2019

  • Fix wrong projection for Pimax.
  • Force off some common problematic shader options
  • Fix black GUIs in SEUS PTGI. Likely break other shaders.

Beta 10 7/12/2019

  • Added back super-low brightness mode
  • Improvements to 3rd person archery rendering.
  • You can punch flowers again.
  • Fix some crashes when disconnecting suddenly.

Beta 4 (NONVR) 7/12/2019

  • Improvements to 3rd person archery rendering.

Beta 11 7/12/2019

  • Move some keybinds around.

Beta 12 7/13/2019

  • Fix non-standard horse mounted offsets.

Beta 5 (NONVR) 7/13/2019

  • Fix patreon reward assets not loading.
Release Notes
  • Initial

    • Added optional chat sound/haptic notifications settings
    • Added additional options for FOV Comfort Reduction
    • Added framework for server-enforced teleport and world scale settings
  • Revision 1 (7/14/2019)

    • Fix Connected Textures
    • Minor bugfix to climbey
    • Add framework to play music with controller haptics, because.
  • Revision 2 (VR) (7/15/2019)

    • Fix movement bug for vive wands and leaving the ground
    • Add 'reversed hands' default bindings to making switching easier. Restart game after turning on Reverse Hands.
  • Revision 3 (VR) (7/15/2019)

    • Fix crossbow angle for rift/index style controllers
    • Render some more items as held items and allow roomscale combat with them.
  • Revision 4 (VR) 3 (NONVR) (7/17/2019)

    • Force ipv4 harder in installer