2D isometric terrain generation for iOS with Swift. Uses simplex noise to generate a height map and then marching squares to determine tile borders and assign sprites.
Tile sprites are from http://opengameart.org/content/isometric-64x64-outside-tileset, modified to have grass/water transitions on a single tile.
Unless otherwise stated, code in this repository is available under the MIT License.
- Panning the camera is restricted to positive global co-ordinates.
- The same terrain is generated each time, need to add a seed system to the co-ordinates.