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@jrodrigv jrodrigv released this Jun 24, 2019 · 1 commit to master since this release

= v1.13.0

  • Fixes to terrain extender to avoid landed vessels to crash.
  • Recompiled for KSP 1.7.2
Assets 3

@jrodrigv jrodrigv released this May 1, 2019 · 4 commits to master since this release

= v1.12.0

  • More improvements for landing of boosters.
Assets 3

@jrodrigv jrodrigv released this Apr 23, 2019 · 7 commits to master since this release

= v1.11.0

  • Full rework of Terrain Extender to enable re-usability of boosters.
Assets 3

@jrodrigv jrodrigv released this Apr 13, 2019 · 17 commits to master since this release

= v1.10.0

  • Recompiled for KSP 1.7.0
  • Fixed critical issue which make landed vessel to crash through the ground when entering into physics range.
Assets 3

@jrodrigv jrodrigv released this Dec 26, 2018 · 23 commits to master since this release

= v1.9.0

  • Recompiled for KSP 1.6.0
  • Added the Cam fix multiplier option so users can tweak the camera distance if they are not happy with the fix.
    (Bear in mind that the camera fix is the only way to prevent the flickering when the active vessel is very far from the floating origin)
Assets 3

@jrodrigv jrodrigv released this Oct 21, 2018 · 26 commits to master since this release

= v1.8.0

  • Recompiled for KSP 1.5.1
  • Default range reduced to 50 km
  • UI simplifed. Removing options that were not used
  • Added button to disable de mod.
  • Added message to warn the user when the flickering fix is activated.
Assets 3

@jrodrigv jrodrigv released this Jun 20, 2018 · 35 commits to master since this release

= v1.7.0

  • Recompiled and upgraded for KSP 1.4.3
  • Adding option to extend terrain loading distance (thanks to Gedas). So there is no need of statics anymore!
  • Flickering fixed at 99% after applying a dynamic update of the near clip plane of the main camera.
  • Landed range removed, only one range is needed now :)
Assets 3

@jrodrigv jrodrigv released this Mar 11, 2018 · 43 commits to master since this release

= v1.6.0

  • Recompiled and upgraded for KSP 1.4
Assets 3

@jrodrigv jrodrigv released this Sep 16, 2017 · 44 commits to master since this release

  • Fixes de-orbit vessels when entering Global Range distance.
  • Unload landed or splashed vessels to prevent its destruction when the active vessel is about to change its reference frame (from rotation to inertial).
  • If the user decide to increase the range while there are orbiting vessels unloaded.
    The new range will not be applied to these vessels to prevent de-orbiting. The game should be saved and loaded again for safety.
  • A new toggle button has been added to the UI allowing to "Force" the ranges, overriding all the safety checks.
    (This may cause undesired effects like orbiting vessels de-orbit or landed vessels destruction)
  • New screen messages have been added to inform the user about events.
  • PRE icon visible in all scenes
Assets 3
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