diff --git a/README.md b/README.md index a5d3c5d42..e38e0b9d0 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,8 @@ For more demos and [videos](https://www.youtube.com/watch?v=pwyCW0yNKMA&list=PLY To get started, look at the [HelloWorld](HelloWorld/HelloWorld.cpp) example. +If you're interested in how Jolt scales with multiple CPUs and compares to other physics engines, take a look at [this document](https://jrouwe.nl/jolt/JoltPhysicsMulticoreScaling.pdf). + ## Design Considerations So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines: