@jschomay jschomay released this Nov 6, 2016

Assets 2

This release uses the Elm Narrative Engine 2.0.0, which includes some bug fixes, some new features, and changes to the api. Read all about it at http://blog.elmnarrativeengine.com/.

Changes

  • The format of story rules has changed significantly. Instead of the infixed rule-building DSL of version 1.0.0 (interactingWith, firstInteractionWith, everyTime, when, changesWorld, narrates, item, location and character), rules now are defined as records:

        scene1 : List (Story.Rule MyItem MyLocation MyCharacter MyKnowledge)
        scene1 =
            [ { interaction = withCharacter Harry
              , conditions = [ inLocation Garden ]
              , changes = [ moveCharacter Harry Marsh, addInventory NoteFromHarry ]
              , narration = [ "He gives you a note, then runs off.", "I wonder what he wants?" ]
              }
            , { interaction = withInventory NoteFromHarry
              , conditions = []
              , changes = [ addLocation Marsh ]
              , narration = [ "It says, \"*Meet me in the marsh.*\"" ]
              }
            ]
    
  • MyScenes type has been removed in favor of linking directly to your list of rules

  • Items and characters can now only be in one place at a time. This means addCharacter and addItem were removed with moveCharacter and placeItem taking their place. Also removeCharacter and removeItem only take a single argument now.

  • Interacting with a location now moves you there by default.

  • withItem now is an InteractionMatcher instead of a ChangeWorldCommand. Use withInventory instead.

  • nearProp and addProp and removeProp are now nearItem, placeItem and removeItem.

  • all and any condition matchers removed.

  • storyWorld is now world and setup is now startingState.

  • Element is now Interactable

New features

  • Progressive narration - the narration field of a rule now takes a list of strings. If a player clicks on the same story element multiple times, the engine will loop through each item in the list, repeating the final item. This allows for a deeper story texture and more variety in narration.
  • Story rollback - the internal state of the story has changed to allow for "rolling back" to an earlier point in the story to try a different direction.
  • New "broad-scope" interaction matchers: withAnyItem, withAnyLocation, withAnyCharacter and withAnything.