brew install glm lua
build for macOS
build for emulator/console
install wine from https://wiki.winehq.org/Download
it needs to be in your Applications folder, eg.
install the n64 sdk into the root of the wine C: drive so you have eg.
then build the rom with
which produces the rom file nu1.n64
generate n64 header files from the OBJ models
./rebuild_models.sh # edit to reference models to rebuild
export map object data
- open blender (or use
./blender.shto see console output)
- in the blender text editor editor, open export_positions.py
- run script
- see header file is created