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  • 2 commits
  • 2 files changed
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  • 2 contributors
Showing with 5 additions and 4 deletions.
  1. +1 −1  contact.html
  2. +4 −3 index.html
2  contact.html
@@ -40,7 +40,7 @@
<div class="contact-box">
<h1>Contact Us</h1>
- <p>JS.LA is javascript meetup by and for professionals developers in the field.</p>
+ <p>JS.LA is a JavaScript meetup by and for professional developers in the field.</p>
<p>We are always looking for interesting topics, great sponsors, and community suggestions.</p>
7 index.html
@@ -60,7 +60,7 @@
<div class="keynote clearfix">
- <img src="./images/speakers/johnbender.jpg" alt="keynote speaker" class="keynote-image" height="110" width="110">
+ <img src="./images/speakers/johnbender.jpg" alt="keynote speaker" class="keynote-image" height="130" width="130">
<div class="keynote-detail">
<h1>Faster JavaScript Through Category Theory</h1>
<h2>John Bender <a href="!/johnbender" target="_blank">@johnbender</a></h2>
@@ -72,9 +72,10 @@
<div class="keynote clearfix">
<img src="./images/speakers/bartekd.jpg" alt="keynote speaker" class="keynote-image" height="130" width="130">
<div class="keynote-detail">
- <h1>Pending...</h1>
+ <h1>J3D: Adventures with WebGL</h1>
<h2>Bartek Drozdz <a href="" target="_blank">@bartekd</a> </h2>
- <p>Talk summary coming soon...</p>
+ <p>I usually find technologies that interest me, experiment with them, publish demos I do and eventually use them in a commercial project. With WebGL it was different - my first contact with this technology was through a client project. I had to learn WebGL on the go. It took me a few months to actually start apperciating it, but once the project was over and I thought I know everything about it, I decided to write my own engine that I baptized simply J3D. After a good start, I realized I didn't know that much about WebGL after all... Since then I spent many day & nights (mostly nights) learning and creating what I believe is a good tool for other developers to start creating 3D applications in the browser.</p>
+ <p>In my presentation I talk about specific challenges when working WebGL projects and how J3D addresses them. I will also take you on a short walk-through of it's features and present some demos.</p>

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