Visual Pinball SVN clone of https://svn.code.sf.net/p/vpinball/code
C++ C Objective-C HTML Visual Basic HLSL CMake
Latest commit 6af18e4 Jul 29, 2016 fuzzelhjb reposition some property GUI elements
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dll readd 2.4.11 dlls Apr 8, 2016
inc update to latest NVAPI Jul 9, 2016
lib update to latest NVAPI Jul 9, 2016
math change IsZero to check for denormalized, too, instead of just 0 Jul 16, 2016
media fix some PVS warnings and increase version to 10.1 Jan 5, 2016
meshes reorder new meshes via forsyth May 4, 2016
pin just some const correctness leftovers Jul 17, 2016
res delete now unused textures Jul 27, 2016
scripts add arngrims changes, so that each toy can now be configured to be 0 … Jul 17, 2016
shader do not set metal flag on balls for now, and tiny opt to ball shader May 3, 2016
txt bumper cap, base, ring, skirt can be set to invisible separately Jul 27, 2016
BlackBox.cpp (hopefully) fix pure virtual function call triggered in nascar Mar 30, 2015
BlackBox.h add crash report and dump handling Mar 28, 2015
CMakeLists.txt and cmake Jul 17, 2016
CrashHandler.cpp fix warnings May 18, 2015
CrashHandler.h add crash report and dump handling Mar 28, 2015
Material.h add physics settings to material manager and extract material manager… Jun 17, 2016
MaterialDialog.cpp add physics settings to material manager and extract material manager… Jun 17, 2016
MemoryStatus.cpp fix win64 build Mar 30, 2015
MemoryStatus.h add crash report and dump handling Mar 28, 2015
RenderDevice.cpp have vertex buffers for standard fullscreen quads and the ball trail,… May 3, 2016
RenderDevice.h have vertex buffers for standard fullscreen quads and the ball trail,… May 3, 2016
StackTrace.cpp fix warnings Jul 30, 2015
StackTrace.h add crash report and dump handling Mar 28, 2015
Texture.cpp fix texture size issue for bmp images in the image manager Apr 27, 2016
Texture.h fix texture size issue for bmp images in the image manager Apr 27, 2016
VisualPinball.net2008.sln fix compiles (x64 target and bass.lib) Aug 7, 2014
VisualPinball.net2008.vcproj update project files Jul 17, 2016
VisualPinball.net2010.sln fix compiles (x64 target and bass.lib) Aug 7, 2014
VisualPinball.net2010.vcxproj update project files Jul 17, 2016
VisualPinball.net2010.vcxproj.filters update project files Jul 17, 2016
VisualPinball.net2012.sln encapsulate all new physics changes since/including 2623 behind NEW_P… May 27, 2016
VisualPinball.net2012.vcxproj update project files Jul 17, 2016
VisualPinball.net2012.vcxproj.filters update project files Jul 17, 2016
VisualPinball.net2013.sln clean up project file and remove old/unused compilation settings Oct 14, 2015
VisualPinball.net2013.vcxproj update project files Jul 17, 2016
VisualPinball.net2013.vcxproj.filters update project files Jul 17, 2016
VisualPinball.net2015.sln clean up project file and remove old/unused compilation settings Oct 15, 2015
VisualPinball.net2015.vcxproj update project files Jul 17, 2016
VisualPinball.net2015.vcxproj.filters update project files Jul 17, 2016
ballex.cpp add visible property to ball Nov 19, 2015
ballex.h add visible property to ball Nov 19, 2015
bumper.cpp narrow bumper base and expose ring rods a bit more. Jul 27, 2016
bumper.h bumper cap, base, ring, skirt can be set to invisible separately Jul 27, 2016
codeview.cpp fix some 64bit warnings Mar 16, 2016
codeview.h fix some 64bit warnings Mar 16, 2016
codeviewedit.cpp fix some PVS warnings and increase version to 10.1 Jan 5, 2016
codeviewedit.h fix some PVS warnings and increase version to 10.1 Jan 5, 2016
color.h start to cleanup shaders, optimize data layout on the way (5-10% spee… Feb 23, 2015
decal.cpp make GetDepth() similar to lights, etc Jun 13, 2016
decal.h just code formating Sep 13, 2015
def.cpp just code formating Sep 13, 2015
def.h fix some more PVS warnings and correct typo Oct 31, 2015
dispatchpatch32.obj use latest intel c++ dispatch patch by agner Aug 12, 2014
dispatchpatch64.obj add 64bit intel compiler dispatch patch Aug 5, 2014
dispid.h add dropped/raised event for drop targets Mar 7, 2016
dispreel.cpp have vertex buffers for standard fullscreen quads and the ball trail,… May 3, 2016
dispreel.h Fix missing BeginScene/EndScene in CheckAndUpdateRegions() Oct 13, 2015
disputil.cpp just code formating Sep 13, 2015
disputil.h initial 64bit compatibility patch by mukuste Jan 21, 2014
dragpoint.cpp just code formating Sep 13, 2015
dragpoint.h just code formating Sep 13, 2015
editablereg.h just code formating Sep 13, 2015
eventproxy.cpp fix a whole bunch of memory leaks and unitialized mem Nov 26, 2015
eventproxy.h just code formating Sep 13, 2015
extern.cpp just code formating Sep 13, 2015
extern.h DX9 port merged Mar 17, 2014
flasher.cpp add option for a solid blueprint Jun 13, 2016
flasher.h add option for a solid blueprint Jun 13, 2016
flipper.cpp duplicate code removed (probably copy'n paste error) Jul 20, 2016
flipper.h add EOS Torque Angle to UI and physics im/export and extend from 3 to… Jul 16, 2016
gate.cpp fix export of gates Jul 16, 2016
gate.h delete unused members and functions Jul 16, 2016
hash.cpp just code formating Sep 13, 2015
hash.h just code formating Sep 13, 2015
helpers.h cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
hid.cpp cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
hid.h just code formating Sep 13, 2015
hitrectsur.cpp just code formating Sep 13, 2015
hitrectsur.h just code formating Sep 13, 2015
hitsur.cpp selecting element fixed when in highest zoom stage Mar 13, 2016
hitsur.h just code formating Sep 13, 2015
hittarget.cpp add some comments and replace manual pointer handling with vector Jul 17, 2016
hittarget.h add some comments and replace manual pointer handling with vector Jul 17, 2016
idebug.h just code formating Sep 13, 2015
ieditable.cpp add option for a solid blueprint Jun 13, 2016
ieditable.h add option for a solid blueprint Jun 13, 2016
iselect.cpp add more stats and remove leftover from lightsequence center Nov 20, 2015
iselect.h add more stats and remove leftover from lightsequence center Nov 20, 2015
kdtree.cpp refine debug output Feb 4, 2016
kdtree.h just code formating Sep 13, 2015
kicker.cpp some more physics cleanups, use separate hitflag instead of abusing v… Jun 15, 2016
kicker.h some more physics cleanups, use separate hitflag instead of abusing v… Jun 15, 2016
light.cpp add option for a solid blueprint Jun 13, 2016
light.h add option for a solid blueprint Jun 13, 2016
lightseq.cpp add option for a solid blueprint Jun 13, 2016
lightseq.h add option for a solid blueprint Jun 13, 2016
main.cpp introduce mesh based drop targets, not working yet just UI and code c… Nov 9, 2015
main.h move the few remainders in tableglobal.cpp also to pintable.cpp (and … Jul 17, 2016
memutil.cpp just code formating Sep 13, 2015
memutil.h just code formating Sep 13, 2015
mesh.cpp files forgotten from previous commit Mar 9, 2015
mesh.h cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
mixer.cpp cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
mixer.h just code formating Sep 13, 2015
objloader.cpp fixing some issues found with Coverity May 27, 2016
objloader.h reorder new meshes via forsyth May 4, 2016
paintsur.cpp fix a whole bunch of memory leaks and unitialized mem Nov 26, 2015
paintsur.h just code formating Sep 13, 2015
physconst.h fix some issues with the recent physics changes and make them closer … May 30, 2016
pin3d.cpp add additional hint if AO buffer creation fails Jun 8, 2016
pin3d.h remove explicit/unneeded D3DTextures Jun 4, 2016
pinbinary.cpp add switch to activate "Throw Balls in Player" mode permanently and d… Jan 29, 2016
pinbinary.h add support to overwrite the ball image/decal texture globally under … Jan 28, 2016
pininput.cpp some more physics cleanups, use separate hitflag instead of abusing v… Jun 15, 2016
pininput.h add support to assign left/right flipper button to left/right mouse b… May 8, 2016
pinsound.cpp fix some PVS warnings and increase version to 10.1 Jan 5, 2016
pinsound.h just code formating Sep 13, 2015
pintable.cpp fixing some bugs found with Coverity Jul 20, 2016
pintable.h move the few remainders in tableglobal.cpp also to pintable.cpp (and … Jul 17, 2016
pinundo.cpp just code formating Sep 13, 2015
pinundo.h just code formating Sep 13, 2015
plumb.cpp cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
plumb.h just code formating Sep 13, 2015
plunger.cpp change default park position to 0.01 as requested Jul 17, 2016
plunger.h just code formating Sep 13, 2015
primitive.cpp add new physics material to primitives Jun 17, 2016
primitive.h add new physics material to primitives Jun 17, 2016
propbrowser.cpp fix some 64bit warnings Mar 16, 2016
propbrowser.h just code formating Sep 13, 2015
quadtree.cpp combine bbox and sphere test for quadtree, a bit faster on some tables Jan 29, 2016
quadtree.h fix a whole bunch of memory leaks and unitialized mem Nov 26, 2015
ramp.cpp add new physics material to ramps Jun 17, 2016
ramp.h add new physics material to ramps Jun 17, 2016
regutil.cpp just code formating Sep 13, 2015
regutil.h Implemented I/O for new wall transparency and cleaned up some code. May 22, 2014
resource.h bumper cap, base, ring, skirt can be set to invisible separately Jul 27, 2016
rubber.cpp add new physics material to rubbers Jun 17, 2016
rubber.h add new physics material to rubbers Jun 17, 2016
slintf.cpp just code formating Sep 13, 2015
slintf.h just code formating Sep 13, 2015
spinner.cpp cleanup a bit Jun 14, 2016
spinner.h cleanups, fix PVS warnings, avoid some buffer locks, some Vector<->st… Feb 4, 2016
stdafx.cpp Minor ATL cleanup. May 31, 2014
stdafx.h refine debug output Feb 4, 2016
sur.h just code formating Sep 13, 2015
surface.cpp add new physics material to walls Jun 17, 2016
surface.h some minor cleanup Jul 17, 2016
svn_version.h add option for a solid blueprint Jun 13, 2016
svn_version.tmpl show build number in about dialog Mar 21, 2015
textbox.cpp remove explicit/unneeded D3DTextures Jun 4, 2016
textbox.h introduce new checkboxes for textbox and flasher for script DMD image… Feb 7, 2016
timer.cpp add option for a solid blueprint Jun 13, 2016
timer.h add option for a solid blueprint Jun 13, 2016
trace.h just code formating Sep 13, 2015
trigger.cpp add one-way wire trigger mesh shape Jul 20, 2016
trigger.h add option for a solid blueprint Jun 13, 2016
variant.cpp just code formating Sep 13, 2015
variant.h delete some unused stuff Nov 5, 2013
vector.h fix a whole bunch of memory leaks and unitialized mem Nov 26, 2015
vectorsort.h add WIP script editor changes by brandrew Oct 4, 2015
vpinball.cpp button select dropdown list is now filtered based on the active layer… Jul 27, 2016
vpinball.h set file format version to 10.1 May 28, 2016
vpinball.idl bumper cap, base, ring, skirt can be set to invisible separately Jul 27, 2016
vpinball.rc better environmapping for the mesh ball. fixed build errors because o… May 31, 2014
vpinball_eng.rc reposition some property GUI elements Jul 29, 2016
vpinball_fre.rc remove duplicated accelerometer params, fix some more of the 64bit is… Aug 12, 2014
vpinball_ger.rc remove duplicated accelerometer params, fix some more of the 64bit is… Aug 12, 2014
vpinball_spa.rc remove duplicated accelerometer params, fix some more of the 64bit is… Aug 12, 2014
vpinballres.rc Added missing file vpinballres.rc. Apr 19, 2014
vpversion.h get ready for next cycle :) Jun 8, 2016
wintimer.cpp introduce automatic day->night cycle (switchable in video settings) Dec 17, 2015
wintimer.h introduce automatic day->night cycle (switchable in video settings) Dec 17, 2015
worker.cpp just code formating Sep 13, 2015
worker.h just code formating Sep 13, 2015
xaudplayer.cpp just code formating Sep 13, 2015
xaudplayer.h just code formating Sep 13, 2015