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Commits on Oct 11, 2012
  1. games/ivan: Fix redeclared variable error

    marino authored
    gcc 4.7.2 stops build when "int c" is declared twice.
Commits on Oct 8, 2012
  1. Revbump after updating graphics/pango

    adam authored
  2. Update to 2.1.5:

    wiz authored
    Version 2.1.5
    * Updated translations
    * 1 bug fix
Commits on Oct 7, 2012
  1. Update to 0.1.4: bug fixes.

    wiz authored
  2. Update onscripter to 20120926.

    tsutsui authored
    Changes summary:
    
    20120926:
     * fix a bug in textgosub insn used with wait-click '@' and following insns
    
    20120910:
     * improve font rendering used by --render-font-outline option
Commits on Oct 6, 2012
Commits on Oct 3, 2012
  1. Update for python25 removal.

    wiz authored
  2. Bump all packages that use perl, or depend on a p5-* package, or

    wiz authored
    are called p5-*.
    
    I hope that's all of them.
Commits on Oct 2, 2012
  1. Mass recursive bump after the dependence fix of the "cairo" package

    tron authored
    requested by Thomas Klausner.
Commits on Sep 30, 2012
  1. Update to 2.8.0. No separate changelog, see games/flightgear.

    dholland authored
    Caution: distfile has more than doubled in size to nearly 700MB.
  2. Update to 2.8.0. Switches build system to cmake.

    dholland authored
    August 17, 2012 -- FlightGear v2.8.0 is Released
    
    The FlightGear development team is happy to announce the v2.8.0
    release of FlightGear, the free, open-source flight simulator. This
    new version contains many exciting new features, enhancements and
    bugfixes.
    
    V2.8.0 includes improvements making FlightGear world more realistic
    than ever before.  Placement of random buildings and trees match the
    underlying terrain texture, and urban areas now have denser random
    buildings.  Textures can be region specific, and users can select
    between summer and winter textures in-sim.  An improved atmospheric
    scattering and terrain haze model means the lighting of the terrain is
    more realistic.  Finally, a new automated system is now available for
    scenery submissions that automatically get rolled into the scenery
    distribution to be enjoyed by everyone.
    
    [...]
    
    Some of the major changes include:
    
    AI Traffic
    
        Improved aircraft models and textures.
    
    Flight dynamics
    
        FlightGear has been synced with the JSBSim project.
    
    Environment
    
        Region-specific terrain textures are used for Europe and Hawaii.
    Now towns in Europe look different from towns in the USA.
    
        Cities and towns now look more populated due to random 3D
    buildings, complete with lighting at night.
        Scenery looks more realistic due to improved placement of random
    objects, buildings and trees.
        Airport signs are now rendered in 3D, with support for
    double-sided signs. Full apt.dat 850 syntax is supported.
        You can now select between summer and winter scenery in-sim.
    
    Instruments & HUDs
    
        A new flexible, 2D rendering system designed for complex
    instruments such as CDUs, MFDs, EICAS, HUDs and other glass cockpit
    interfaces. Canvas allows aircraft designers to easily build complex
    instruments without needing specialized C++ code.
    
    Interface
    
        Support for translation of the main menu into languages other than
    English.
        A Nasal API is available allowing access to Navigation and
    route-manager data.
    
    Highlighted new and improved aircraft
    
        Airwave Xtreme 150: complete new (JSBSim) flight dynamics, new
    model, advanced pilot animations.
        Cessna 337G Skymaster
    
    Project infrastructure
    
        Various improvements to our scenery database make it easier than
    ever to add, delete or update objects to the FlightGear world.
        The new aircraft download page allows you to easily find quality
    aircraft, by filtering on status indications.
    
    Visual effects
    
        Improved simulation of atmospheric light scattering with terrain
    haze.
        An experimental renderer, named after the famous painter
    Rembrandt, is included for testing purposes. The Rembrandt rendered
    supports multiple light sources (landing lights, instrument lights),
    real-time shadows and ambient occlusion across aircraft and scenery
    for a much more realistic visual experience.
    
    Other
    
        Additional joysticks and rudder pedals are supported out-of-the-box:
            InterLink Elite
            Micorosft Xbox 360 Controller
            Qware USB
            Saitek Cyborg X (F.L.Y. 5)
            Saitek Pro Flight Cessna Yoke
            Saitek Pro Flight Cessna Trim Wheel
            Saitek Pro Flight Cessna Rudder Pedals
            Speedlink Defender
        A French partial translation of The FlightGear Manual is now available.
    
    Bug fixes
    
        See our bugtracker for an extensive list of the bugs fixed in this release.
  3. Mark this BROKEN because it needs to match the version of simgear and

    dholland authored
    there's no point trying to build it until then. I'm going to do this
    but I might not get it done promptly.
  4. Update to 2.8.0; fixes build with current boost.

    dholland authored
    Build system changed to cmake.
    
    Rename patch-ab; the other pre-existing patches do not appear to be
    needed any further.
    
    No recent upstream news or changelog appears to exist. The project
    home page doesn't admit the existence of versions newer than 2.0.0,
    but there are several, corresponding to the recent versions of
    FlightGear.
Commits on Sep 28, 2012
  1. Add libiconv buildlink.

    jperkin authored
Commits on Sep 23, 2012
Commits on Sep 22, 2012
Commits on Sep 15, 2012
  1. Fix some pkglint

    dholland authored
  2. recursive bump from libffi shlib major bump

    obache authored
    (additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
Commits on Sep 8, 2012
  1. Add missing CONFLICTS between exchess-book-small exchess-book-medium;…

    cheusov authored
    … ++pkgrevision
Commits on Sep 7, 2012
  1. Revbump after updating graphics/cairo

    adam authored
  2. Update onscripter to 20120901.

    tsutsui authored
    Change logs:
    
    20120901:
     * add --render-font-outline option that enables outline fonts
       added in SDL_ttf 2.0.10
    
    20120831:
     * fix resampling bug in resizeImage function enabled by
       -PDA_WIDTH or -DPDA_AUTOSIZE options
    
    20120826:
     * fix a bug in getcursorpos2 insn after strsp insn
     * fix autosave bug if pretextgosub is not set
Commits on Sep 1, 2012
  1. update of pysolfc to version 2.0

    spz authored
    upstream change announcement:
        December 04, 2009: PySolFC v.2.0 (1061 games) and PySolFC-Cardsets v.2.0 (153 cardsets)
            the license was changed to the GPLv3 or newer
            13 new games
            migration to new python-ttk module
            improved look of the deck (required python-imaging v.1.1.7)
            fixed Hanafuda games (ticket)
            new config-file option: sound_sample_buffer_size (ticket)
            portable version for windows (ticket)
            many other bugfixes
Commits on Aug 31, 2012
Commits on Aug 30, 2012
  1. Changes 1.10.4:

    adam authored
    This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.
    
    Since the release of 1.10.3 several smaller issues were reported. Most of those were fixed in this release. The fixes center around terrain transitions, campaign problems and some smaller user interface tweaks. Of course many translations received updates and should be more polished now.
Commits on Aug 29, 2012
  1. Direct inclusion of librsvg/rsvg-cairo.h is deprecated and leads to b…

    wiz authored
    …uild
    
    errors. "Don't do it, then!"
  2. Recursive bump from boost-libs update.

    obache authored
Commits on Aug 24, 2012
  1. Update onscripter to 20120712.

    tsutsui authored
    Changes of 20120712:
     - implement getmouseover instruction
Commits on Aug 21, 2012
Commits on Aug 20, 2012
  1. Fix name of the hack for Mac OS X Lion.

    tron authored
Commits on Aug 18, 2012
  1. games/scummvm-tools: Fix DragonFly regression

    marino authored
    Add DragonFly to the list of POSIX systems to fix build.
Commits on Aug 17, 2012
Commits on Aug 16, 2012
  1. Regen

    joerg authored
Commits on Aug 13, 2012
Commits on Aug 12, 2012
  1. Update to 1.4.0:

    wiz authored
    1.4.0 (????-??-??)
     - Updated the compress_sci tool to add support for compressing the AUDIO001.002
       audio files of the CD versions of King's Quest 5 and Jones in the Fast Lane.
    
    1.3.0 (2011-05-28)
     - Fix bug #3092367: "TOOLS: Improve GUI for Ogg encoding options".
    
    1.2.0 (2010-10-15)
     - Add extract_fascination_cd tool for extracting STK archives from a mode1/2048
       Fascination CD image.
     - Fix bug #2984225: "Tools: configure should check if libwxgtk2.8-dev is installed".
     - Add version information to tools.
     - Respect $BINDIR when installing (similar to ScummVM).
     - Fix bug #2983010: GUI Tools builds even if optioned out.
     - Change the behavior of the CLI flags for MP3 encoding.
     - Add option to process other files at the end of a process.
     - Improve visual feedback after a process has finished. It should now be clear that
       it has finished and whether it was a success or not.
    
    1.1.1 (2010-05-02)
     First tools version to contain a NEWS file.
    
     - Improve the way the images are loaded for the tools GUI. It increases the chances of success.
     - Fix bug #2984217: "Tools: The media directory is not intalled".
     - Fix bug #2905473: "GUI Tools: cannot use lame with compress_scumm_sou".
     - Patch #2982306: "set MP3 ABR bit rate in GUI Tools".
     - Patch #2982090: "Tools: include unistd.h for unlink".
     - Patch #2982091: "Tools: use $(INSTALL) instead of install".
     - Fix endian problem in create_sjisfnt.
  2. Add upstream bug report URL.

    wiz authored
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