build. s/pre-build/post-patch/ and suddenly this package no longer installs binaries into games/ but in bin/, as expected by the PLIST. Bump PKGREVISION to 1. PKG_DEVELOPER=yes is your friend.
changes: many fixes (lightly tested with Doom II)
changes: -fix crash when saving the game in levels with lots of monsters (bug introduced in 2.4.4) --nodeh option to disable automatic loading of dehacked-in-wad lump -Unified software and opengl engine into one binary -Added video mode selection to menu -fix demo desyncs on E1M5 on x86_64 systems -Fullscreen setting will only take effect after game restart -reduce red palette translation if the menu is up, so the menu can still be read -screenshots now in PNG format on Linux/Unix in GL mode too -Added experimental -checksum option for demo playback comparison -Merged new internal patch (graphics) format from PrBoom 2.3 -some Mac OS X fixes
changes: - Don't fail when a texture name can't be looked up - Increased several limits - Thanks to entryway and RjY - Increased number of sidedef limit to 65534 - Increased number of vertexes limit to 65535 - Fixed crash when crossing sectors with very big height differences - fix crash on E4M8 - Mac OS X: Launcher has a Console that displays text output from the game - New command-line options for setting a window (-window) or fullscreen (-nowindow) mode temporarily. - The maximal supported resolution is increased from 1600x1200 to 2048x1536 - GLBoom will use the closest supported resolution when running fullscreen - The "RUN" key inverts the autorun state - Live monsters are highlighted in a different colour on the iddt-automap - Fixed OpenGL sky rendering in Requiem and Memento Mori - The "Show coordinates of automap pointer" setting works now - merged many cleanups and fixes from PrBoom 2.3 - fix translucency map file handle leak - fix consistency failures in netgames - prevent crashes at 800x600 caused by rounding errors with naive clipping - fixed slowdown at 1024x768 on some systems - ability to play tasdoom demos directly - -solo-net option is a shortcut for one-player network games - emulate spechit overflows for dosdoom and tasdoom compatibility - made several cleanups and fixes
for SDL shlib changes.
-update to 2.4.1 changes: - PrBoom demos are now recorded with high-precision turning (like the "Doom v1.91" hack that is floating around) - when both -nodraw and -nosound are supplied, then no graphics will be initialized and no windows opened - add ultdoom compatibility level, and bring compatibility levels into line with Prboom+ - screenshots now use correct palette in software mode - screenshots now in PNG format on Linux/Unix where available - suppress use-supershotgun key in compatibility mode - removed obsolete video related code - fix screenshots on 64bit systems - fix comp_666
changes: emulate reject overflows and spechit overflows - from prboom-plus more original doom compatibility options improve stretched graphics drawing for hires fix super-shotgun reload on last shot fix compilation with gcc 4.x fix some more dehacked support problems (e.g. Hacx) fix crash if pwad contains zero-length sound lumps added possibility to use mmap for wad access, this leads to less memory usage simplified the memory handling removed old Doom v1.2 lumps from prboom.wad windows also uses prboom.wad now add Mac OS X bundle build removed lumps and tables which are in prboom.wad from source
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
Changes: - fix Inferno intermission screen crash - fix lockup for other netgame clients when one client quits - fix memory leak in netgame server - fix SDL_LockScreen crashes on Win32 - fix fuzz drawing for hi-res - network games should survive temporary loss of connection - fix dehacked NOSECTOR/NOBLOCKMAP effects - fix player spawn sound
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
Changes: - fix crash caused by long messages in HUD - live monster counter on HUD - notify server if client quits during startup wait - improved response file parser - fast forward to given map # in demo playback - fixes for various sound bugs (no more delay in NetBSD!) - fix doom2 demos at levels with >10 deathmatch starts - and more compatibility and demo fixes - support higher-turning-resolution demos from v1.91 - fix compilation with gcc 3.4.x
"ID Software," and "DOOM" instead of "Doom."
This closes PR pkg/23346 by Soren Jacobsen. Changes since 2.2.3: * Fixed sky-over-sky HOM. * Add sound compatibility option. * Improve sound volume accuracy. * Shared texture palette isn't the default anymore (glboom). * Better invulnerabilty rendering for non paletted OpenGL. * Network game server can now read config files to set game options. * Fix latency problems in LAN games. * Small compilation fixed for OpenGL on some unix platforms. * Fix for dehacked files which change frames. * Fixed name clash when compiling for some unix platforms. * Flag counted items with different colour on the IDDT automap. * Fixed extra shot sound when chaingun runs out of ammo. * Fix some telefragging related desyncs. * Fixed offsets for flipped sprites. * Hopefully fix problems with network games on big-endian platforms.
Changes from v2.2.2 to v2.2.3 - improved mouse handling - intermission demo sync bug fixed - framebuffer update fixes (solves flicker on fbcon) - -forceoldbsp allowed in non-GL version, and saved in demos - fix player colours in multiplayer demos - apply workarounds for buggy pwads even during demo playback - fix numpad 5 key - allow compilation on systems where SDL is built without joystick support - fix comp_skymap - using anisotropic filtering when the OpenGL extension is available - using paletted textures when the OpenGL extension is available - added gl_use_paletted_texture option to glboom configuration file - using shared texture palette when the OpenGL extension is available - added gl_use_shared_texture_palette option to glboom configuration file
Changes from v2.2.1 to v2.2.2 - more demo sync problems for original Doom and Boom fixed - added changeable samplerate for soundmixing - added fullscreen/window toggle in option menu - added double buffering - floor rendering made more accurate - Win32 config file handling fixed - fix endian conversion problem on Linux/PPC