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| /* | |
| Copyright (C) 2003, 2010 - Wolfire Games | |
| This file is part of Lugaru. | |
| Lugaru is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU General Public License | |
| as published by the Free Software Foundation; either version 2 | |
| of the License, or (at your option) any later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | |
| See the GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program; if not, write to the Free Software | |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
| */ | |
| #if PLATFORM_UNIX | |
| #include <sys/stat.h> | |
| #include <sys/types.h> | |
| #include <unistd.h> | |
| #else | |
| #include <direct.h> | |
| #endif | |
| #include <ctime> | |
| #include "Game.h" | |
| #include "openal_wrapper.h" | |
| using namespace std; | |
| extern float multiplier; | |
| extern XYZ viewer; | |
| extern int environment; | |
| extern float texscale; | |
| extern Terrain terrain; | |
| extern OPENAL_SAMPLE *samp[100]; | |
| extern int channels[100]; | |
| extern Sprites sprites; | |
| extern int kTextureSize; | |
| extern float screenwidth,screenheight; | |
| extern float gravity; | |
| extern int detail; | |
| extern float texdetail; | |
| extern Objects objects; | |
| extern int slomo; | |
| extern float slomodelay; | |
| extern bool floatjump; | |
| extern float volume; | |
| extern Animation animation[animation_count]; | |
| extern Light light; | |
| extern float texdetail; | |
| extern GLubyte bloodText[512*512*3]; | |
| extern GLubyte wolfbloodText[512*512*3]; | |
| extern float terraindetail; | |
| extern float camerashake; | |
| extern float woozy; | |
| extern float blackout; | |
| extern bool cellophane; | |
| extern bool musictoggle; | |
| extern int difficulty; | |
| extern Weapons weapons; | |
| extern Person player[maxplayers]; | |
| extern int numplayers; | |
| extern int bloodtoggle; | |
| extern bool invertmouse; | |
| extern float windvar; | |
| extern float precipdelay; | |
| extern XYZ viewerfacing; | |
| extern bool ambientsound; | |
| extern bool mousejump; | |
| extern float viewdistance; | |
| extern bool freeze; | |
| extern bool autoslomo; | |
| extern bool keyboardfrozen; | |
| extern int netdatanew; | |
| extern bool loadingstuff; | |
| extern char mapname[256]; | |
| extern XYZ windvector; | |
| extern bool buttons[3]; | |
| extern bool debugmode; | |
| static int music1; | |
| extern int mainmenu; | |
| extern int oldmainmenu; | |
| extern bool visibleloading; | |
| extern int loadscreencolor; | |
| extern float flashamount,flashr,flashg,flashb; | |
| extern int flashdelay; | |
| extern XYZ envsound[30]; | |
| extern float envsoundvol[30]; | |
| extern int numenvsounds; | |
| extern float envsoundlife[30]; | |
| extern float usermousesensitivity; | |
| extern bool ismotionblur; | |
| extern bool foliage; | |
| extern bool trilinear; | |
| extern bool damageeffects; | |
| extern bool showpoints; | |
| extern bool texttoggle; | |
| extern bool alwaysblur; | |
| extern float gamespeed; | |
| extern bool decals; | |
| extern bool vblsync; | |
| extern bool immediate; | |
| extern bool velocityblur; | |
| extern int bonus; | |
| extern int oldbonus; | |
| extern float bonusvalue; | |
| extern float bonustotal; | |
| extern float bonustime; | |
| extern float startbonustotal; | |
| extern float tintr,tintg,tintb; | |
| extern float bonusnum[100]; | |
| extern bool skyboxtexture; | |
| extern float skyboxr; | |
| extern float skyboxg; | |
| extern float skyboxb; | |
| extern float skyboxlightr; | |
| extern float skyboxlightg; | |
| extern float skyboxlightb; | |
| extern float fadestart; | |
| extern float slomospeed; | |
| extern float slomofreq; | |
| extern int tutoriallevel; | |
| extern float smoketex; | |
| extern float tutorialstagetime; | |
| extern int tutorialstage; | |
| extern float tutorialmaxtime; | |
| extern float tutorialsuccess; | |
| extern bool againbonus; | |
| extern bool reversaltrain; | |
| extern bool canattack; | |
| extern bool cananger; | |
| extern float damagedealt; | |
| extern float damagetaken; | |
| extern int maptype; | |
| extern int editoractive; | |
| extern int editorpathtype; | |
| extern bool oldbuttons[3]; | |
| extern float hostiletime; | |
| extern bool gamestarted; | |
| extern int numhotspots; | |
| extern int winhotspot; | |
| extern int windialogue; | |
| extern int killhotspot; | |
| extern XYZ hotspot[40]; | |
| extern int hotspottype[40]; | |
| extern float hotspotsize[40]; | |
| extern char hotspottext[40][256]; | |
| extern int currenthotspot; | |
| extern int kBitsPerPixel; | |
| extern int hostile; | |
| extern int numaccounts; | |
| extern int accountactive; | |
| extern int accountdifficulty[10]; | |
| extern int accountprogress[10]; | |
| extern float accountpoints[10]; | |
| extern float accounthighscore[10][50]; | |
| extern float accountfasttime[10][50]; | |
| extern bool accountunlocked[10][60]; | |
| extern char accountname[10][256]; | |
| extern bool stillloading; | |
| extern bool winfreeze; | |
| extern int numfalls; | |
| extern int numflipfail; | |
| extern int numseen; | |
| extern int numstaffattack; | |
| extern int numswordattack; | |
| extern int numknifeattack; | |
| extern int numunarmedattack; | |
| extern int numescaped; | |
| extern int numflipped; | |
| extern int numwallflipped; | |
| extern int numthrowkill; | |
| extern int numafterkill; | |
| extern int numreversals; | |
| extern int numattacks; | |
| extern int maxalarmed; | |
| extern int numresponded; | |
| extern int numdialogues; | |
| extern int numdialogueboxes[max_dialogues]; | |
| extern int dialoguetype[max_dialogues]; | |
| extern int dialogueboxlocation[max_dialogues][max_dialoguelength]; | |
| extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; | |
| extern int dialogueboxsound[max_dialogues][max_dialoguelength]; | |
| extern char dialoguetext[max_dialogues][max_dialoguelength][128]; | |
| extern char dialoguename[max_dialogues][max_dialoguelength][64]; | |
| extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; | |
| extern XYZ participantlocation[max_dialogues][10]; | |
| extern int participantfocus[max_dialogues][max_dialoguelength]; | |
| extern int participantaction[max_dialogues][max_dialoguelength]; | |
| extern float participantrotation[max_dialogues][10]; | |
| extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; | |
| extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; | |
| extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; | |
| extern int indialogue; | |
| extern int whichdialogue; | |
| extern int directing; | |
| extern float dialoguetime; | |
| extern int dialoguegonethrough[20]; | |
| extern bool campaign; | |
| extern float oldgamespeed; | |
| extern float accountcampaignhighscore[10]; | |
| extern float accountcampaignfasttime[10]; | |
| extern float accountcampaignscore[10]; | |
| extern float accountcampaigntime[10]; | |
| extern int accountcampaignchoicesmade[10]; | |
| extern int accountcampaignchoices[10][5000]; | |
| static const char *rabbitskin[] = { | |
| ":Data:Textures:Fur3.jpg", | |
| ":Data:Textures:Fur.jpg", | |
| ":Data:Textures:Fur2.jpg", | |
| ":Data:Textures:Lynx.jpg", | |
| ":Data:Textures:Otter.jpg", | |
| ":Data:Textures:Opal.jpg", | |
| ":Data:Textures:Sable.jpg", | |
| ":Data:Textures:Chocolate.jpg", | |
| ":Data:Textures:BW2.jpg", | |
| ":Data:Textures:WB2.jpg" | |
| }; | |
| static const char *wolfskin[] = { | |
| ":Data:Textures:Wolf.jpg", | |
| ":Data:Textures:Darkwolf.jpg", | |
| ":Data:Textures:Snowwolf.jpg" | |
| }; | |
| #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1]; | |
| STATIC_ASSERT (rabbittype == 0 && wolftype == 1) | |
| static const char **creatureskin[] = {rabbitskin, wolfskin}; | |
| /********************> Tick() <*****/ | |
| extern OPENAL_STREAM * strm[20]; | |
| extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); | |
| extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); | |
| extern void ScreenShot(const char * fname); | |
| void Screenshot (void) | |
| { | |
| char temp[1024]; | |
| time_t t = time(NULL); | |
| struct tm *tme = localtime(&t); | |
| sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec); | |
| #if defined(_WIN32) | |
| mkdir("Screenshots"); | |
| #else | |
| mkdir("Screenshots", S_IRWXU); | |
| #endif | |
| ScreenShot(temp/*"Screenshots\\Screenshot.png"*/); | |
| /*FSSpec MAC_file; | |
| GraphicsExportComponent QT_exporter; | |
| OSErr MAC_error_code; | |
| CGrafPtr MAC_currentPort; | |
| GDHandle MAC_currentDevice; | |
| unsigned char* MAC_pixels; | |
| Rect MAC_picture_rectangle; | |
| GWorldPtr MAC_offscreen_graphics_port; | |
| static int numscreenshots=0; | |
| // Make an FSSpec | |
| static char buf[256]; | |
| if(numscreenshots==0){ | |
| buf[0]=26; | |
| buf[1]=':'; | |
| buf[2]='S'; | |
| buf[3]='c'; | |
| buf[4]='r'; | |
| buf[5]='e'; | |
| buf[6]='e'; | |
| buf[7]='n'; | |
| buf[8]='s'; | |
| buf[9]='h'; | |
| buf[10]='o'; | |
| buf[11]='t'; | |
| buf[12]='s'; | |
| buf[13]=':'; | |
| buf[14]='S'; | |
| buf[15]='c'; | |
| buf[16]='r'; | |
| buf[17]='e'; | |
| buf[18]='e'; | |
| buf[19]='n'; | |
| buf[20]='s'; | |
| buf[21]='h'; | |
| buf[22]='o'; | |
| buf[23]='t'; | |
| buf[24]='0'; | |
| buf[25]='0'; | |
| buf[26]='0'; | |
| } | |
| FInfo *fndrInfo; | |
| FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file); | |
| while(!FSpGetFInfo (&MAC_file, fndrInfo)){ | |
| FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file); | |
| if(!FSpGetFInfo (&MAC_file, fndrInfo)){ | |
| numscreenshots++; | |
| buf[26]++; | |
| if(buf[26]==':'){ | |
| buf[26]='0'; | |
| buf[25]++; | |
| if(buf[25]==':'){ | |
| buf[25]='0'; | |
| buf[24]++; | |
| if(buf[24]==':'){ | |
| buf[24]='9'; | |
| buf[25]='9'; | |
| buf[26]='9'; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Get the GWorld | |
| GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow(); | |
| //assert(MAC_gWorld != NULL); | |
| // Allocate memory for loading image | |
| MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)]; | |
| if (MAC_pixels == NULL) { | |
| //UTIL_Error("Could not create Texture data."); | |
| return; | |
| } | |
| // Get GWorld | |
| ::GetGWorld(&MAC_currentPort, &MAC_currentDevice); | |
| // Make a picture Rectangle | |
| MAC_picture_rectangle.left = 0; | |
| MAC_picture_rectangle.right = screenwidth; | |
| MAC_picture_rectangle.top = 0; | |
| MAC_picture_rectangle.bottom = screenheight; | |
| // Create new offscreen GWorld | |
| MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4); | |
| if (MAC_error_code) { | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| delete MAC_pixels; | |
| //UTIL_Error("Could not create offscreen GWorld. "); | |
| return; | |
| } | |
| // Copy OpenGL Context to new GWorld | |
| glReadBuffer(GL_FRONT); | |
| glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels); | |
| // Swizzle texture | |
| for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) { | |
| unsigned char temp = MAC_pixels[byte+0]; | |
| MAC_pixels[byte+0] = MAC_pixels[byte+3]; | |
| MAC_pixels[byte+3] = MAC_pixels[byte+2]; | |
| MAC_pixels[byte+2] = MAC_pixels[byte+1]; | |
| MAC_pixels[byte+1] = temp; | |
| } | |
| // Flip the image :( This could probably be optimized | |
| int vert; | |
| int src_index; | |
| int dst_index; | |
| unsigned char temp; | |
| for (int horz = 0; horz < screenwidth; ++horz) | |
| for (vert = 0; vert < screenheight / 2; ++vert) { | |
| src_index = (screenwidth * vert + horz) * 4; | |
| dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4; | |
| temp=MAC_pixels[src_index+0]; | |
| MAC_pixels[src_index+0]=MAC_pixels[dst_index+0]; | |
| MAC_pixels[dst_index+0]=temp; | |
| temp=MAC_pixels[src_index+1]; | |
| MAC_pixels[src_index+1]=MAC_pixels[dst_index+1]; | |
| MAC_pixels[dst_index+1]=temp; | |
| temp=MAC_pixels[src_index+2]; | |
| MAC_pixels[src_index+2]=MAC_pixels[dst_index+2]; | |
| MAC_pixels[dst_index+2]=temp; | |
| temp=MAC_pixels[src_index+3]; | |
| MAC_pixels[src_index+3]=MAC_pixels[dst_index+3]; | |
| MAC_pixels[dst_index+3]=temp; | |
| } | |
| // Export the Gworld | |
| MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter); | |
| if (MAC_error_code) { | |
| //UTIL_Warning("Unable to export screenshot."); | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| ::DisposeGWorld(MAC_offscreen_graphics_port); | |
| delete MAC_pixels; | |
| return; | |
| } | |
| MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port); | |
| if (MAC_error_code) { | |
| ::CloseComponent(QT_exporter); | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| ::DisposeGWorld(MAC_offscreen_graphics_port); | |
| delete MAC_pixels; | |
| //UTIL_Warning("Unable to export screenshot."); | |
| return; | |
| } | |
| MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file); | |
| if (MAC_error_code) { | |
| ::CloseComponent(QT_exporter); | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| ::DisposeGWorld(MAC_offscreen_graphics_port); | |
| delete MAC_pixels; | |
| //UTIL_Warning("Unable to export screenshot."); | |
| return; | |
| } | |
| MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL); | |
| if (MAC_error_code) { | |
| ::CloseComponent(QT_exporter); | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| ::DisposeGWorld(MAC_offscreen_graphics_port); | |
| delete MAC_pixels; | |
| //UTIL_Warning("Unable to export screenshot."); | |
| return; | |
| } | |
| ::CloseComponent(QT_exporter); | |
| ::SetGWorld(MAC_currentPort, MAC_currentDevice); | |
| ::DisposeGWorld(MAC_offscreen_graphics_port); | |
| delete MAC_pixels;*/ | |
| } | |
| void Game::SetUpLighting(){ | |
| if(environment==snowyenvironment){ | |
| light.color[0]=.65; | |
| light.color[1]=.65; | |
| light.color[2]=.7; | |
| light.ambient[0]=.4; | |
| light.ambient[1]=.4; | |
| light.ambient[2]=.44; | |
| } | |
| if(environment==desertenvironment){ | |
| light.color[0]=.95; | |
| light.color[1]=.95; | |
| light.color[2]=.95; | |
| light.ambient[0]=.4; | |
| light.ambient[1]=.35; | |
| light.ambient[2]=.3; | |
| } | |
| if(environment==grassyenvironment){ | |
| light.color[0]=.95; | |
| light.color[1]=.95; | |
| light.color[2]=1; | |
| light.ambient[0]=.4; | |
| light.ambient[1]=.4; | |
| light.ambient[2]=.44; | |
| } | |
| if(!skyboxtexture){ | |
| light.color[0]=1; | |
| light.color[1]=1; | |
| light.color[2]=1; | |
| light.ambient[0]=.4; | |
| light.ambient[1]=.4; | |
| light.ambient[2]=.4; | |
| } | |
| float average; | |
| average=(skyboxlightr+skyboxlightg+skyboxlightb)/3; | |
| light.color[0]*=(skyboxlightr+average)/2; | |
| light.color[1]*=(skyboxlightg+average)/2; | |
| light.color[2]*=(skyboxlightb+average)/2; | |
| light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1; | |
| light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1; | |
| light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1; | |
| /* | |
| light.ambient[0]=0; | |
| light.ambient[1]=0; | |
| light.ambient[2]=0; */ | |
| } | |
| int Game::findPathDist(int start,int end){ | |
| int i,j,k,smallestcount,count,connected; | |
| int last,last2,last3,last4; | |
| int closest; | |
| smallestcount=1000; | |
| for(i=0;i<50;i++){ | |
| count=0; | |
| last=start; | |
| last2=-1; | |
| last3=-1; | |
| last4=-1; | |
| while(last!=end&&count<30){ | |
| closest=-1; | |
| for(j=0;j<numpathpoints;j++){ | |
| if(j!=last&&j!=last2&&j!=last3&&j!=last4) | |
| { | |
| connected=0; | |
| if(numpathpointconnect[j]) | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| if(pathpointconnect[j][k]==last)connected=1; | |
| } | |
| if(!connected) | |
| if(numpathpointconnect[last]) | |
| for(k=0;k<numpathpointconnect[last];k++){ | |
| if(pathpointconnect[last][k]==j)connected=1; | |
| } | |
| if(connected) | |
| if(closest==-1||Random()%2==0){ | |
| closest=j; | |
| } | |
| } | |
| } | |
| last4=last3; | |
| last3=last2; | |
| last2=last; | |
| last=closest; | |
| count++; | |
| } | |
| if(count<smallestcount)smallestcount=count; | |
| } | |
| return smallestcount; | |
| } | |
| int Game::checkcollide(XYZ startpoint,XYZ endpoint){ | |
| static XYZ colpoint,colviewer,coltarget; | |
| static float minx,minz,maxx,maxz,miny,maxy; | |
| static int i; | |
| //startpoint.y+=.7; | |
| //endpoint.y+=.7; | |
| //startpoint.y-=.1; | |
| //endpoint.y-=.1; | |
| minx=startpoint.x; | |
| if(minx>endpoint.x)minx=endpoint.x; | |
| miny=startpoint.y; | |
| if(miny>endpoint.y)miny=endpoint.y; | |
| minz=startpoint.z; | |
| if(minz>endpoint.z)minz=endpoint.z; | |
| maxx=startpoint.x; | |
| if(maxx<endpoint.x)maxx=endpoint.x; | |
| maxy=startpoint.y; | |
| if(maxy<endpoint.y)maxy=endpoint.y; | |
| maxz=startpoint.z; | |
| if(maxz<endpoint.z)maxz=endpoint.z; | |
| minx-=1; | |
| miny-=1; | |
| minz-=1; | |
| maxx+=1; | |
| maxy+=1; | |
| maxz+=1; | |
| for(i=0;i<objects.numobjects;i++){ | |
| if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){ | |
| if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){ | |
| colviewer=startpoint; | |
| coltarget=endpoint; | |
| if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i; | |
| } | |
| } | |
| } | |
| //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000; | |
| return -1; | |
| } | |
| int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){ | |
| static XYZ colpoint,colviewer,coltarget; | |
| static float minx,minz,maxx,maxz,miny,maxy; | |
| static int i; | |
| //startpoint.y+=.7; | |
| //endpoint.y+=.7; | |
| //startpoint.y-=.1; | |
| //endpoint.y-=.1; | |
| minx=startpoint.x; | |
| if(minx>endpoint.x)minx=endpoint.x; | |
| miny=startpoint.y; | |
| if(miny>endpoint.y)miny=endpoint.y; | |
| minz=startpoint.z; | |
| if(minz>endpoint.z)minz=endpoint.z; | |
| maxx=startpoint.x; | |
| if(maxx<endpoint.x)maxx=endpoint.x; | |
| maxy=startpoint.y; | |
| if(maxy<endpoint.y)maxy=endpoint.y; | |
| maxz=startpoint.z; | |
| if(maxz<endpoint.z)maxz=endpoint.z; | |
| minx-=1; | |
| miny-=1; | |
| minz-=1; | |
| maxx+=1; | |
| maxy+=1; | |
| maxz+=1; | |
| if(what!=1000){ | |
| if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){ | |
| if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){ | |
| colviewer=startpoint; | |
| coltarget=endpoint; | |
| if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i; | |
| } | |
| } | |
| } | |
| if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000; | |
| return -1; | |
| } | |
| void Game::Setenvironment(int which) | |
| { | |
| LOGFUNC; | |
| LOG(" Setting environment..."); | |
| float temptexdetail; | |
| environment=which; | |
| /* | |
| OPENAL_SetPaused(channels[music1snow], true); | |
| OPENAL_SetPaused(channels[music1grass], true); | |
| OPENAL_SetPaused(channels[music1desert], true); | |
| OPENAL_SetPaused(channels[wind], true); | |
| OPENAL_SetPaused(channels[desertambient], true); | |
| */ | |
| OPENAL_SetPaused(channels[stream_music1snow], true); | |
| OPENAL_SetPaused(channels[stream_music1grass], true); | |
| OPENAL_SetPaused(channels[stream_music1desert], true); | |
| OPENAL_SetPaused(channels[stream_wind], true); | |
| OPENAL_SetPaused(channels[stream_desertambient], true); | |
| if(environment==snowyenvironment){ | |
| windvector=0; | |
| windvector.z=3; | |
| if(ambientsound){ | |
| //PlaySoundEx( wind, samp[wind], NULL, true); | |
| PlayStreamEx(stream_wind, strm[stream_wind], 0, true); | |
| OPENAL_SetPaused(channels[stream_wind], false); | |
| OPENAL_SetVolume(channels[stream_wind], 256); | |
| } | |
| LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1); | |
| LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1); | |
| LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0); | |
| LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0); | |
| OPENAL_Sample_Free(samp[footstepsound]); | |
| OPENAL_Sample_Free(samp[footstepsound2]); | |
| OPENAL_Sample_Free(samp[footstepsound3]); | |
| OPENAL_Sample_Free(samp[footstepsound4]); | |
| samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); | |
| LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0); | |
| LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0); | |
| //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1); | |
| temptexdetail=texdetail; | |
| if(texdetail>1)texdetail=4; | |
| skybox.load( ":Data:Textures:Skybox(snow):Front.jpg", | |
| ":Data:Textures:Skybox(snow):Left.jpg", | |
| ":Data:Textures:Skybox(snow):Back.jpg", | |
| ":Data:Textures:Skybox(snow):Right.jpg", | |
| ":Data:Textures:Skybox(snow):Up.jpg", | |
| ":Data:Textures:Skybox(snow):Down.jpg", | |
| ":Data:Textures:Skybox(snow):Cloud.jpg", | |
| ":Data:Textures:Skybox(snow):Reflect.jpg"); | |
| texdetail=temptexdetail; | |
| } | |
| if(environment==desertenvironment){ | |
| windvector=0; | |
| windvector.z=2; | |
| LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1); | |
| LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1); | |
| LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0); | |
| LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0); | |
| if(ambientsound){ | |
| //PlaySoundEx( desertambient, samp[desertambient], NULL, true); | |
| PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true); | |
| OPENAL_SetPaused(channels[stream_desertambient], false); | |
| OPENAL_SetVolume(channels[stream_desertambient], 256); | |
| } | |
| OPENAL_Sample_Free(samp[footstepsound]); | |
| OPENAL_Sample_Free(samp[footstepsound2]); | |
| OPENAL_Sample_Free(samp[footstepsound3]); | |
| OPENAL_Sample_Free(samp[footstepsound4]); | |
| samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); | |
| LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0); | |
| LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0); | |
| //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1); | |
| temptexdetail=texdetail; | |
| if(texdetail>1)texdetail=4; | |
| skybox.load( ":Data:Textures:Skybox(sand):Front.jpg", | |
| ":Data:Textures:Skybox(sand):Left.jpg", | |
| ":Data:Textures:Skybox(sand):Back.jpg", | |
| ":Data:Textures:Skybox(sand):Right.jpg", | |
| ":Data:Textures:Skybox(sand):Up.jpg", | |
| ":Data:Textures:Skybox(sand):Down.jpg", | |
| ":Data:Textures:Skybox(sand):Cloud.jpg", | |
| ":Data:Textures:Skybox(sand):Reflect.jpg"); | |
| texdetail=temptexdetail; | |
| } | |
| if(environment==grassyenvironment){ | |
| windvector=0; | |
| windvector.z=2; | |
| LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1); | |
| LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1); | |
| LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0); | |
| LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0); | |
| if(ambientsound){ | |
| PlayStreamEx( stream_wind, strm[stream_wind], NULL, true); | |
| OPENAL_SetPaused(channels[stream_wind], false); | |
| OPENAL_SetVolume(channels[stream_wind], 100); | |
| } | |
| OPENAL_Sample_Free(samp[footstepsound]); | |
| OPENAL_Sample_Free(samp[footstepsound2]); | |
| OPENAL_Sample_Free(samp[footstepsound3]); | |
| OPENAL_Sample_Free(samp[footstepsound4]); | |
| samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0); | |
| samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f); | |
| OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f); | |
| LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0); | |
| LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0); | |
| //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1); | |
| temptexdetail=texdetail; | |
| if(texdetail>1)texdetail=4; | |
| skybox.load( ":Data:Textures:Skybox(grass):Front.jpg", | |
| ":Data:Textures:Skybox(grass):Left.jpg", | |
| ":Data:Textures:Skybox(grass):Back.jpg", | |
| ":Data:Textures:Skybox(grass):Right.jpg", | |
| ":Data:Textures:Skybox(grass):Up.jpg", | |
| ":Data:Textures:Skybox(grass):Down.jpg", | |
| ":Data:Textures:Skybox(grass):Cloud.jpg", | |
| ":Data:Textures:Skybox(grass):Reflect.jpg"); | |
| texdetail=temptexdetail; | |
| } | |
| temptexdetail=texdetail; | |
| texdetail=1; | |
| terrain.load(":Data:Textures:heightmap.png"); | |
| texdetail=temptexdetail; | |
| } | |
| void Game::Loadlevel(int which){ | |
| stealthloading=0; | |
| if(which==0)Loadlevel((char *)":Data:Maps:map1"); | |
| else if(which==1)Loadlevel((char *)":Data:Maps:map2"); | |
| else if(which==2)Loadlevel((char *)":Data:Maps:map3"); | |
| else if(which==3)Loadlevel((char *)":Data:Maps:map4"); | |
| else if(which==4)Loadlevel((char *)":Data:Maps:map5"); | |
| else if(which==5)Loadlevel((char *)":Data:Maps:map6"); | |
| else if(which==6)Loadlevel((char *)":Data:Maps:map7"); | |
| else if(which==7)Loadlevel((char *)":Data:Maps:map8"); | |
| else if(which==8)Loadlevel((char *)":Data:Maps:map9"); | |
| else if(which==9)Loadlevel((char *)":Data:Maps:map10"); | |
| else if(which==10)Loadlevel((char *)":Data:Maps:map11"); | |
| else if(which==11)Loadlevel((char *)":Data:Maps:map12"); | |
| else if(which==12)Loadlevel((char *)":Data:Maps:map13"); | |
| else if(which==13)Loadlevel((char *)":Data:Maps:map14"); | |
| else if(which==14)Loadlevel((char *)":Data:Maps:map15"); | |
| else if(which==15)Loadlevel((char *)":Data:Maps:map16"); | |
| else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");} | |
| else Loadlevel((char *)":Data:Maps:mapsave"); | |
| whichlevel=which; | |
| } | |
| /*char * Game::MD5_string (unsigned char *string){ | |
| char temp[50]; | |
| char temp2[100]; | |
| strcpy(temp2,(const char *)string); | |
| strcat((char *)temp2,(const char *)"Lugaru"); | |
| sprintf (temp, "%d",strlen((char *)temp2)); | |
| strcat((char *)temp2,temp); | |
| MD5 context; | |
| unsigned int len = strlen ( (char *)temp2); | |
| context.update ((unsigned char *)temp2, len); | |
| context.finalize (); | |
| return context.hex_digest(); | |
| }*/ | |
| void Game::Loadlevel(char *name){ | |
| int i,j,k,l,m; | |
| static int oldlevel; | |
| int templength; | |
| float lamefloat; | |
| int lameint; | |
| float headprop,legprop,armprop,bodyprop; | |
| LOGFUNC; | |
| LOG(std::string("Loading level...") + name); | |
| if(!gameon)visibleloading=1; | |
| if(stealthloading)visibleloading=0; | |
| if(!stillloading)loadtime=0; | |
| gamestarted=1; | |
| numenvsounds=0; | |
| //visibleloading=1; | |
| if(tutoriallevel!=-1)tutoriallevel=0; | |
| else tutoriallevel=1; | |
| if(tutoriallevel==1)tutorialstage=0; | |
| if(tutorialstage==0){ | |
| tutorialstagetime=0; | |
| tutorialmaxtime=1; | |
| } | |
| loadingstuff=1; | |
| if(!firstload){ | |
| oldlevel=50; | |
| } | |
| OPENAL_SetPaused(channels[whooshsound], true); | |
| OPENAL_SetPaused(channels[stream_firesound], true); | |
| // Change the map filename into something that is os specific | |
| char *FixedFN = ConvertFileName(name); | |
| int mapvers; | |
| FILE *tfile; | |
| tfile=fopen( FixedFN, "rb" ); | |
| if(tfile) | |
| { | |
| OPENAL_SetPaused(channels[stream_firesound], true); | |
| scoreadded=0; | |
| windialogue=0; | |
| hostiletime=0; | |
| won=0; | |
| //campaign=0; | |
| animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral); | |
| numdialogues=0; | |
| for(i=0;i<20;i++) | |
| { | |
| dialoguegonethrough[i]=0; | |
| } | |
| indialogue=-1; | |
| cameramode=0; | |
| damagedealt=0; | |
| damagetaken=0; | |
| if(accountactive!=-1)difficulty=accountdifficulty[accountactive]; | |
| if(difficulty!=2)minimap=1; | |
| else minimap=0; | |
| numhotspots=0; | |
| currenthotspot=-1; | |
| bonustime=1; | |
| skyboxtexture=1; | |
| skyboxr=1; | |
| skyboxg=1; | |
| skyboxb=1; | |
| freeze=0; | |
| winfreeze=0; | |
| for(i=0;i<100;i++) | |
| { | |
| bonusnum[i]=0; | |
| } | |
| numfalls=0; | |
| numflipfail=0; | |
| numseen=0; | |
| numstaffattack=0; | |
| numswordattack=0; | |
| numknifeattack=0; | |
| numunarmedattack=0; | |
| numescaped=0; | |
| numflipped=0; | |
| numwallflipped=0; | |
| numthrowkill=0; | |
| numafterkill=0; | |
| numreversals=0; | |
| numattacks=0; | |
| maxalarmed=0; | |
| numresponded=0; | |
| bonustotal=startbonustotal; | |
| bonus=0; | |
| gameon=1; | |
| changedelay=0; | |
| if(console) | |
| { | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| freeze=0; | |
| console=0; | |
| } | |
| if(!stealthloading) | |
| { | |
| terrain.numdecals=0; | |
| sprites.numsprites=0; | |
| for(i=0;i<objects.numobjects;i++) | |
| { | |
| objects.model[i].numdecals=0; | |
| } | |
| j=objects.numobjects; | |
| for(i=0;i<j;i++) | |
| { | |
| objects.DeleteObject(0); | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| } | |
| for(i=0;i<subdivision;i++) | |
| { | |
| for(j=0;j<subdivision;j++) | |
| { | |
| terrain.patchobjectnum[i][j]=0; | |
| } | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| } | |
| weapons.numweapons=0; | |
| funpackf(tfile, "Bi", &mapvers); | |
| if(mapvers>=15)funpackf(tfile, "Bi", &indemo); | |
| else indemo=0; | |
| if(mapvers>=5)funpackf(tfile, "Bi", &maptype); | |
| else maptype=mapkilleveryone; | |
| if(mapvers>=6)funpackf(tfile, "Bi", &hostile); | |
| else hostile=1; | |
| if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart); | |
| else | |
| { | |
| viewdistance=100; | |
| fadestart=.6; | |
| } | |
| if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb); | |
| else | |
| { | |
| skyboxtexture=1; | |
| skyboxr=1; | |
| skyboxg=1; | |
| skyboxb=1; | |
| } | |
| if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb); | |
| else | |
| { | |
| skyboxlightr=skyboxr; | |
| skyboxlightg=skyboxg; | |
| skyboxlightb=skyboxb; | |
| } | |
| if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons); | |
| if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons); | |
| player[0].originalcoords=player[0].coords; | |
| if(player[0].num_weapons>0&&player[0].num_weapons<5) | |
| { | |
| for(j=0;j<player[0].num_weapons;j++) | |
| { | |
| player[0].weaponids[j]=weapons.numweapons; | |
| funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]); | |
| weapons.owner[weapons.numweapons]=0; | |
| weapons.numweapons++; | |
| } | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow); | |
| funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow); | |
| funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow); | |
| funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult); | |
| funpackf(tfile, "Bi", &player[0].numclothes); | |
| if(mapvers>=9) | |
| { | |
| funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature); | |
| } | |
| else | |
| { | |
| player[0].whichskin=0; | |
| player[0].creature=rabbittype; | |
| } | |
| for(i=0;i<max_dialogues;i++) | |
| { | |
| for(j=0;j<max_dialoguelength;j++) | |
| { | |
| for(k=0;k<128;k++) | |
| { | |
| dialoguetext[i][j][k]='\0'; | |
| } | |
| for(k=0;k<64;k++) | |
| { | |
| dialoguename[i][j][k]='\0'; | |
| } | |
| } | |
| } | |
| player[0].lastattack=-1; | |
| player[0].lastattack2=-1; | |
| player[0].lastattack3=-1; | |
| if(mapvers>=8) | |
| { | |
| funpackf(tfile, "Bi", &numdialogues); | |
| if(numdialogues) | |
| { | |
| for(k=0;k<numdialogues;k++) | |
| { | |
| funpackf(tfile, "Bi", &numdialogueboxes[k]); | |
| funpackf(tfile, "Bi", &dialoguetype[k]); | |
| for(l=0;l<10;l++) | |
| { | |
| funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z); | |
| funpackf(tfile, "Bf", &participantrotation[k][l]); | |
| } | |
| if(numdialogueboxes) | |
| { | |
| for(l=0;l<numdialogueboxes[k];l++) | |
| { | |
| funpackf(tfile, "Bi", &dialogueboxlocation[k][l]); | |
| funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]); | |
| funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]); | |
| funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]); | |
| funpackf(tfile, "Bi", &dialogueboxsound[k][l]); | |
| bool doneread; | |
| funpackf(tfile, "Bi",&templength); | |
| if(templength>128||templength<=0)templength=128; | |
| for(m=0;m<templength;m++){ | |
| funpackf(tfile, "Bb", &dialoguetext[k][l][m]); | |
| if(dialoguetext[k][l][m]=='\0')break; | |
| } | |
| funpackf(tfile, "Bi",&templength); | |
| if(templength>64||templength<=0)templength=64; | |
| for(m=0;m<templength;m++){ | |
| funpackf(tfile, "Bb", &dialoguename[k][l][m]); | |
| if(dialoguename[k][l][m]=='\0'){ | |
| break; | |
| } | |
| } | |
| funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z); | |
| funpackf(tfile, "Bi", &participantfocus[k][l]); | |
| funpackf(tfile, "Bi", &participantaction[k][l]); | |
| for(m=0;m<10;m++) | |
| funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z); | |
| funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| else numdialogues=0; | |
| if(player[0].numclothes) | |
| { | |
| for(k=0;k<player[0].numclothes;k++) | |
| { | |
| funpackf(tfile, "Bi", &templength); | |
| for(l=0;l<templength;l++) | |
| funpackf(tfile, "Bb", &player[0].clothes[k][l]); | |
| player[0].clothes[k][templength]='\0'; | |
| funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]); | |
| } | |
| } | |
| funpackf(tfile, "Bi", &environment); | |
| funpackf(tfile, "Bi", &objects.numobjects); | |
| if(objects.numobjects) | |
| { | |
| for(i=0;i<objects.numobjects;i++) | |
| { | |
| funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]); | |
| if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1]; | |
| } | |
| } | |
| if(mapvers>=7) | |
| { | |
| funpackf(tfile, "Bi", &numhotspots); | |
| if(numhotspots) | |
| { | |
| for(i=0;i<numhotspots;i++) | |
| { | |
| funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z); | |
| funpackf(tfile, "Bi", &templength); | |
| if(templength) | |
| for(l=0;l<templength;l++) | |
| funpackf(tfile, "Bb", &hotspottext[i][l]); | |
| hotspottext[i][templength]='\0'; | |
| if(hotspottype[i]==-111)indemo=1; | |
| } | |
| } | |
| } | |
| else numhotspots=0; | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| if(!stealthloading) | |
| { | |
| objects.center=0; | |
| for(i=0;i<objects.numobjects;i++) | |
| { | |
| objects.center+=objects.position[i]; | |
| } | |
| objects.center/=objects.numobjects; | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| float maxdistance=0; | |
| float tempdist; | |
| int whichclosest; | |
| for(i=0;i<objects.numobjects;i++) | |
| { | |
| tempdist=findDistancefast(&objects.center,&objects.position[i]); | |
| if(tempdist>maxdistance) | |
| { | |
| whichclosest=i; | |
| maxdistance=tempdist; | |
| } | |
| } | |
| objects.radius=fast_sqrt(maxdistance); | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| //mapcenter=objects.center; | |
| //mapradius=objects.radius; | |
| funpackf(tfile, "Bi", &numplayers); | |
| int howmanyremoved=0; | |
| bool removeanother=0; | |
| if(numplayers>1&&numplayers<maxplayers) | |
| { | |
| for(i=1;i<numplayers;i++) | |
| { | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| removeanother=0; | |
| funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons); | |
| if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive); | |
| else player[i-howmanyremoved].howactive=typeactive; | |
| if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale); | |
| else player[i-howmanyremoved].scale=-1; | |
| if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile); | |
| else player[i-howmanyremoved].immobile=0; | |
| if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation); | |
| else player[i-howmanyremoved].rotation=0; | |
| player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation; | |
| if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){ | |
| removeanother=1; | |
| howmanyremoved++; | |
| } | |
| if(!removeanother) | |
| { | |
| if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5) | |
| { | |
| for(j=0;j<player[i-howmanyremoved].num_weapons;j++) | |
| { | |
| player[i-howmanyremoved].weaponids[j]=weapons.numweapons; | |
| funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]); | |
| weapons.owner[player[i-howmanyremoved].weaponids[j]]=i; | |
| weapons.numweapons++; | |
| } | |
| } | |
| funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints); | |
| //player[i-howmanyremoved].numwaypoints=10; | |
| for(j=0;j<player[i-howmanyremoved].numwaypoints;j++) | |
| { | |
| funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x); | |
| funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y); | |
| funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z); | |
| if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]); | |
| else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking; | |
| } | |
| funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint); | |
| if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0; | |
| funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow); | |
| funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow); | |
| funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow); | |
| funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult); | |
| if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop); | |
| else | |
| { | |
| headprop=1; | |
| bodyprop=1; | |
| armprop=1; | |
| legprop=1; | |
| } | |
| if(player[i-howmanyremoved].creature==wolftype) | |
| { | |
| player[i-howmanyremoved].proportionhead=1.1*headprop; | |
| player[i-howmanyremoved].proportionbody=1.1*bodyprop; | |
| player[i-howmanyremoved].proportionarms=1.1*armprop; | |
| player[i-howmanyremoved].proportionlegs=1.1*legprop; | |
| } | |
| if(player[i-howmanyremoved].creature==rabbittype) | |
| { | |
| player[i-howmanyremoved].proportionhead=1.2*headprop; | |
| player[i-howmanyremoved].proportionbody=1.05*bodyprop; | |
| player[i-howmanyremoved].proportionarms=1.00*armprop; | |
| player[i-howmanyremoved].proportionlegs=1.1*legprop; | |
| player[i-howmanyremoved].proportionlegs.y=1.05*legprop; | |
| } | |
| funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes); | |
| if(player[i-howmanyremoved].numclothes) | |
| { | |
| for(k=0;k<player[i-howmanyremoved].numclothes;k++) | |
| { | |
| int templength; | |
| funpackf(tfile, "Bi", &templength); | |
| for(l=0;l<templength;l++) | |
| funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]); | |
| player[i-howmanyremoved].clothes[k][templength]='\0'; | |
| funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| numplayers-=howmanyremoved; | |
| funpackf(tfile, "Bi", &numpathpoints); | |
| if(numpathpoints>30||numpathpoints<0) | |
| numpathpoints=0; | |
| if(numpathpoints) | |
| { | |
| for(j=0;j<numpathpoints;j++) | |
| { | |
| funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]); | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| funpackf(tfile, "Bi", &pathpointconnect[j][k]); | |
| } | |
| } | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius); | |
| SetUpLighting(); | |
| if(environment!=oldenvironment)Setenvironment(environment); | |
| oldenvironment=environment; | |
| if(!stealthloading) | |
| { | |
| j=objects.numobjects; | |
| objects.numobjects=0; | |
| for(i=0;i<j;i++) | |
| { | |
| //if(objects.type[i]!=spiketype) | |
| objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]); | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| } | |
| //if(skyboxtexture){ | |
| terrain.DoShadows(); | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| objects.DoShadows(); | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| /*} | |
| else terrain.DoLighting(); | |
| */ | |
| } | |
| fclose(tfile); | |
| oldlevel=whichlevel; | |
| if(numplayers>maxplayers-1)numplayers=maxplayers-1; | |
| for(i=0;i<numplayers;i++) | |
| { | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| player[i].burnt=0; | |
| player[i].bled=0; | |
| player[i].onfire=0; | |
| if(i==0||player[i].scale<0)player[i].scale=.2; | |
| player[i].skeleton.free=0; | |
| player[i].skeleton.id=i; | |
| //if(Random()%2==0)player[i].creature=wolftype; | |
| //else player[i].creature=rabbittype; | |
| if(i==0&&mapvers<9)player[i].creature=rabbittype; | |
| if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0); | |
| else | |
| { | |
| if(player[i].creature!=wolftype){ | |
| player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); | |
| LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1); | |
| } | |
| if(player[i].creature==wolftype){ | |
| player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); | |
| } | |
| } | |
| int texsize; | |
| texsize=512*512*3/texdetail/texdetail; | |
| //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize]; | |
| //player[i].skeleton.skinText.resize(texsize); | |
| LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); | |
| if(player[i].numclothes) | |
| { | |
| for(j=0;j<player[i].numclothes;j++) | |
| { | |
| tintr=player[i].clothestintr[j]; | |
| tintg=player[i].clothestintg[j]; | |
| tintb=player[i].clothestintb[j]; | |
| AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); | |
| } | |
| player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize); | |
| } | |
| player[i].currentanimation=bounceidleanim; | |
| player[i].targetanimation=bounceidleanim; | |
| player[i].currentframe=0; | |
| player[i].targetframe=1; | |
| player[i].target=0; | |
| player[i].speed=1+(float)(Random()%100)/1000; | |
| if(difficulty==0)player[i].speed-=.2; | |
| if(difficulty==1)player[i].speed-=.1; | |
| player[i].velocity=0; | |
| player[i].oldcoords=player[i].coords; | |
| player[i].realoldcoords=player[i].coords; | |
| player[i].id=i; | |
| player[i].skeleton.id=i; | |
| player[i].updatedelay=0; | |
| player[i].normalsupdatedelay=0; | |
| player[i].aitype=passivetype; | |
| player[i].aitarget=0; | |
| player[i].madskills=0; | |
| if(i==0) | |
| { | |
| player[i].proportionhead=1.2; | |
| player[i].proportionbody=1.05; | |
| player[i].proportionarms=1.00; | |
| player[i].proportionlegs=1.1; | |
| player[i].proportionlegs.y=1.05; | |
| } | |
| player[i].headless=0; | |
| player[i].currentoffset=0; | |
| player[i].targetoffset=0; | |
| /*player[i].armorhead=1; | |
| player[i].armorhigh=1; | |
| player[i].armorlow=1; | |
| player[i].protectionhead=1; | |
| player[i].protectionhigh=1; | |
| player[i].protectionlow=1; | |
| player[i].metalhead=1; | |
| player[i].metalhigh=1; | |
| player[i].metallow=1; | |
| player[i].power=1; | |
| player[i].speedmult=1;*/ | |
| player[i].damagetolerance=200; | |
| if(player[i].creature==wolftype) | |
| { | |
| /*player[i].proportionhead=1.1; | |
| player[i].proportionbody=1.1; | |
| player[i].proportionarms=1.1; | |
| player[i].proportionlegs=1.1; | |
| player[i].proportionlegs.y=1.1;*/ | |
| if(i==0||player[i].scale<0)player[i].scale=.23; | |
| player[i].damagetolerance=300; | |
| } | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| if(cellophane) | |
| { | |
| player[i].proportionhead.z=0; | |
| player[i].proportionbody.z=0; | |
| player[i].proportionarms.z=0; | |
| player[i].proportionlegs.z=0; | |
| } | |
| player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); | |
| player[i].headmorphness=0; | |
| player[i].targetheadmorphness=1; | |
| player[i].headmorphstart=0; | |
| player[i].headmorphend=0; | |
| player[i].pausetime=0; | |
| player[i].dead=0; | |
| player[i].jumppower=5; | |
| player[i].damage=0; | |
| player[i].permanentdamage=0; | |
| player[i].superpermanentdamage=0; | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].throwkeydown=0; | |
| player[i].collided=-10; | |
| player[i].loaded=1; | |
| player[i].bloodloss=0; | |
| player[i].weaponactive=-1; | |
| player[i].weaponstuck=-1; | |
| player[i].bleeding=0; | |
| player[i].deathbleeding=0; | |
| player[i].stunned=0; | |
| player[i].hasvictim=0; | |
| player[i].wentforweapon=0; | |
| } | |
| player[0].aitype=playercontrolled; | |
| player[0].weaponactive=-1; | |
| if(difficulty==1) | |
| { | |
| //player[0].speedmult=1/.9; | |
| player[0].power=1/.9; | |
| } | |
| if(difficulty==0) | |
| { | |
| //player[0].speedmult=1/.8; | |
| player[0].power=1/.8; | |
| } | |
| //player[0].weaponstuck=1; | |
| if(difficulty==1)player[0].damagetolerance=250; | |
| if(difficulty==0)player[0].damagetolerance=300; | |
| if(difficulty==0)player[0].armorhead*=1.5; | |
| if(difficulty==0)player[0].armorhigh*=1.5; | |
| if(difficulty==0)player[0].armorlow*=1.5; | |
| cameraloc=player[0].coords; | |
| cameraloc.y+=5; | |
| rotation=player[0].rotation; | |
| hawkcoords=player[0].coords; | |
| hawkcoords.y+=30; | |
| if(visibleloading){loadscreencolor=4; LoadingScreen();} | |
| //weapons.numweapons=numplayers; | |
| for(i=0;i<weapons.numweapons;i++) | |
| { | |
| weapons.bloody[i]=0; | |
| weapons.blooddrip[i]=0; | |
| weapons.blooddripdelay[i]=0; | |
| weapons.onfire[i]=0; | |
| weapons.flamedelay[i]=0; | |
| weapons.damage[i]=0; | |
| //weapons.type[i]=sword; | |
| if(weapons.type[i]==sword){ | |
| weapons.mass[i]=1.5; | |
| weapons.tipmass[i]=1; | |
| weapons.length[i]=.8; | |
| } | |
| if(weapons.type[i]==staff){ | |
| weapons.mass[i]=2; | |
| weapons.tipmass[i]=1; | |
| weapons.length[i]=1.5; | |
| } | |
| if(weapons.type[i]==knife){ | |
| weapons.mass[i]=1; | |
| weapons.tipmass[i]=1.2; | |
| weapons.length[i]=.25; | |
| } | |
| weapons.position[i]=-1000; | |
| weapons.tippoint[i]=-1000; | |
| } | |
| /* for(i=0;i<32;i++){ | |
| //if(i<16||i>20) | |
| OPENAL_StopSound(i); | |
| } | |
| */ | |
| LOG("Starting background music..."); | |
| OPENAL_StopSound(OPENAL_ALL); | |
| if(environment==snowyenvironment) | |
| { | |
| if(ambientsound) | |
| { | |
| PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); | |
| OPENAL_SetPaused(channels[stream_wind], false); | |
| OPENAL_SetVolume(channels[stream_wind], 256); | |
| } | |
| } | |
| else if(environment==desertenvironment) | |
| { | |
| if(ambientsound) | |
| { | |
| //PlaySoundEx(desertambient, | |
| // samp[desertambient], NULL, true); | |
| PlayStreamEx(stream_desertambient, | |
| strm[stream_desertambient], NULL, true); | |
| OPENAL_SetPaused(channels[stream_desertambient], false); | |
| OPENAL_SetVolume(channels[stream_desertambient], 256); | |
| } | |
| } | |
| else if(environment==grassyenvironment) | |
| { | |
| if(ambientsound) | |
| { | |
| //PlaySoundEx(wind, samp[wind], NULL, true); | |
| PlayStreamEx(stream_wind, strm[stream_wind], NULL, true); | |
| OPENAL_SetPaused(channels[stream_wind], false); | |
| OPENAL_SetVolume(channels[stream_wind], 100); | |
| } | |
| } | |
| oldmusicvolume[0]=0; | |
| oldmusicvolume[1]=0; | |
| oldmusicvolume[2]=0; | |
| oldmusicvolume[3]=0; | |
| /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1); | |
| LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1); | |
| LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1); | |
| LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1); | |
| LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1); | |
| LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1); | |
| LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1); | |
| LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0); | |
| */ | |
| if(!firstload) | |
| { | |
| firstload=1; | |
| } | |
| } | |
| leveltime=0; | |
| loadingstuff=0; | |
| visibleloading=0; | |
| } | |
| void Game::Tick() | |
| { | |
| static int i,k,j,l,m; | |
| static XYZ facing,flatfacing,absflatfacing; | |
| static XYZ rotatetarget; | |
| static bool oldkey; | |
| static float oldtargetrotation; | |
| static int target, numgood; | |
| static XYZ tempcoords1,tempcoords2; | |
| static XYZ test; | |
| static XYZ test2; | |
| static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2; | |
| static int whichhit; | |
| static bool donesomething; | |
| static bool oldjumpkeydown; | |
| int templength; | |
| float headprop,bodyprop,armprop,legprop; | |
| for(i=0;i<15;i++){ | |
| displaytime[i]+=multiplier; | |
| } | |
| static unsigned char theKeyMap[16]; | |
| GetKeys( theKeyMap ); | |
| keyboardfrozen=0; | |
| static bool mainmenutogglekeydown; | |
| if(!console){ | |
| if(mainmenu&&endgame==1)mainmenu=10; | |
| if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){ | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| entername=0; | |
| mainmenutogglekeydown=1; | |
| } | |
| if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){ | |
| selected=-1; | |
| if(mainmenu==1||mainmenu==2||mainmenu==0){ | |
| if(mainmenu==0&&!winfreeze)mainmenu=2; | |
| else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100; | |
| else if(mainmenu==0&&winfreeze){ | |
| /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2) | |
| stealthloading=1; | |
| else stealthloading=0; | |
| if(!stealthloading){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| startbonustotal=0; | |
| for(i=0;i<campaignnumlevels;i++){ | |
| levelvisible[i]=0; | |
| levelhighlight[i]=0; | |
| } | |
| levelorder[0]=0; | |
| levelvisible[0]=1; | |
| if(accountcampaignchoicesmade[accountactive]) | |
| for(i=0;i<accountcampaignchoicesmade[accountactive];i++){ | |
| levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]]; | |
| levelvisible[levelorder[i+1]]=1; | |
| } | |
| int whichlevelstart; | |
| whichlevelstart=accountcampaignchoicesmade[accountactive]-1; | |
| if(whichlevelstart<0){ | |
| campaignchoicenum=1; | |
| campaignchoicewhich[0]=0; | |
| } | |
| else | |
| { | |
| campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; | |
| if(campaignchoicenum) | |
| for(i=0;i<campaignchoicenum;i++){ | |
| campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i]; | |
| levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1; | |
| levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1; | |
| } | |
| } | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=7; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| //else { | |
| for(i=0;i<255;i++){ | |
| mapname[i]='\0'; | |
| } | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice; | |
| //accountcampaignchoicesmade[accountactive]++; | |
| strcat(mapname,campaignmapname[campaignchoicewhich[0]]); | |
| whichchoice=0; | |
| visibleloading=1; | |
| stillloading=1; | |
| Loadlevel(mapname); | |
| campaign=1; | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[music3], true); | |
| stealthloading=0;*/ | |
| } | |
| else if(mainmenu==1||mainmenu==2)mainmenu=0; | |
| if(mainmenu&&musictoggle){ | |
| if(mainmenu==1||mainmenu==2||mainmenu==100){ | |
| OPENAL_SetFrequency(OPENAL_ALL, 0.001); | |
| PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); | |
| OPENAL_SetPaused(channels[stream_music3], false); | |
| OPENAL_SetVolume(channels[stream_music3], 256); | |
| OPENAL_SetPaused(channels[music1], true); | |
| } | |
| } | |
| if(!mainmenu){ | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| OPENAL_SetPaused(channels[music1], false); | |
| } | |
| } | |
| if(mainmenu==3){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| ofstream opstream(ConvertFileName(":Data:config.txt", "w")); | |
| opstream << "Screenwidth:\n"; | |
| opstream << newscreenwidth; | |
| opstream << "\nScreenheight:\n"; | |
| opstream << newscreenheight; | |
| opstream << "\nMouse sensitivity:\n"; | |
| opstream << usermousesensitivity; | |
| opstream << "\nBlur(0,1):\n"; | |
| opstream << ismotionblur; | |
| opstream << "\nOverall Detail(0,1,2) higher=better:\n"; | |
| opstream << newdetail; | |
| opstream << "\nFloating jump:\n"; | |
| opstream << floatjump; | |
| opstream << "\nMouse jump:\n"; | |
| opstream << mousejump; | |
| opstream << "\nAmbient sound:\n"; | |
| opstream << ambientsound; | |
| opstream << "\nBlood (0,1,2):\n"; | |
| opstream << bloodtoggle; | |
| opstream << "\nAuto slomo:\n"; | |
| opstream << autoslomo; | |
| opstream << "\nFoliage:\n"; | |
| opstream << foliage; | |
| opstream << "\nMusic:\n"; | |
| opstream << musictoggle; | |
| opstream << "\nTrilinear:\n"; | |
| opstream << trilinear; | |
| opstream << "\nDecals(shadows,blood puddles,etc):\n"; | |
| opstream << decals; | |
| opstream << "\nInvert mouse:\n"; | |
| opstream << invertmouse; | |
| opstream << "\nGamespeed:\n"; | |
| if(oldgamespeed==0)oldgamespeed=1; | |
| opstream << oldgamespeed; | |
| opstream << "\nDifficulty(0,1,2) higher=harder:\n"; | |
| opstream << difficulty; | |
| opstream << "\nDamage effects(blackout, doublevision):\n"; | |
| opstream << damageeffects; | |
| opstream << "\nText:\n"; | |
| opstream << texttoggle; | |
| opstream << "\nDebug:\n"; | |
| opstream << debugmode; | |
| opstream << "\nVBL Sync:\n"; | |
| opstream << vblsync; | |
| opstream << "\nShow Points:\n"; | |
| opstream << showpoints; | |
| opstream << "\nAlways Blur:\n"; | |
| opstream << alwaysblur; | |
| opstream << "\nImmediate mode (turn on on G5):\n"; | |
| opstream << immediate; | |
| opstream << "\nVelocity blur:\n"; | |
| opstream << velocityblur; | |
| opstream << "\nVolume:\n"; | |
| opstream << volume; | |
| opstream << "\nForward key:\n"; | |
| opstream << KeyToChar(forwardkey); | |
| opstream << "\nBack key:\n"; | |
| opstream << KeyToChar(backkey); | |
| opstream << "\nLeft key:\n"; | |
| opstream << KeyToChar(leftkey); | |
| opstream << "\nRight key:\n"; | |
| opstream << KeyToChar(rightkey); | |
| opstream << "\nJump key:\n"; | |
| opstream << KeyToChar(jumpkey); | |
| opstream << "\nCrouch key:\n"; | |
| opstream << KeyToChar(crouchkey); | |
| opstream << "\nDraw key:\n"; | |
| opstream << KeyToChar(drawkey); | |
| opstream << "\nThrow key:\n"; | |
| opstream << KeyToChar(throwkey); | |
| opstream << "\nAttack key:\n"; | |
| opstream << KeyToChar(attackkey); | |
| opstream << "\nChat key:\n"; | |
| opstream << KeyToChar(chatkey); | |
| opstream.close(); | |
| } | |
| if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| if(mainmenu==3&&gameon)mainmenu=2; | |
| if(mainmenu==3&&!gameon)mainmenu=1; | |
| if(mainmenu==5&&gameon)mainmenu=2; | |
| if(mainmenu==5&&!gameon)mainmenu=1; | |
| if(mainmenu==4)mainmenu=3; | |
| if(mainmenu==6)mainmenu=5; | |
| if(mainmenu==7)mainmenu=1; | |
| if(mainmenu==9)mainmenu=5; | |
| if(mainmenu==11)mainmenu=5; | |
| if(mainmenu==13)mainmenu=12; | |
| if(mainmenu==10)mainmenu=5; | |
| if(mainmenu==100){ | |
| mainmenu=5; | |
| gameon=0; | |
| winfreeze=0; | |
| } | |
| mainmenutogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){ | |
| mainmenutogglekeydown=0; | |
| } | |
| } | |
| /*static bool minimaptogglekeydown; | |
| if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){ | |
| minimap=1-minimap; | |
| minimaptogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){ | |
| minimaptogglekeydown=0; | |
| } | |
| */ | |
| static bool minimaptogglekeydown; | |
| if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){ | |
| if(tutorialstage!=51) | |
| tutorialstagetime=tutorialmaxtime; | |
| PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true); | |
| OPENAL_SetVolume(channels[consolefailsound], 128); | |
| OPENAL_SetPaused(channels[consolefailsound], false); | |
| minimaptogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){ | |
| minimaptogglekeydown=0; | |
| } | |
| if(mainmenu){ | |
| //menu buttons | |
| if(mainmenu==1||mainmenu==2){ | |
| if(Button()&&!oldbutton&&selected==1){ | |
| if(!gameon){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| //new game | |
| if(accountactive!=-1)mainmenu=5; | |
| else mainmenu=7; | |
| /* | |
| startbonustotal=0; | |
| loading=2; | |
| loadtime=0; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| else { | |
| Loadlevel(0); | |
| } | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[music3], true); */ | |
| } | |
| else | |
| { | |
| //resume | |
| mainmenu=0; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| OPENAL_SetPaused(channels[music1], false); | |
| } | |
| } | |
| if(Button()&&!oldbutton&&selected==2){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| //options | |
| mainmenu=3; | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth>3000)newscreenwidth=screenwidth; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight>3000)newscreenheight=screenheight; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| } | |
| if(Button()&&!oldbutton&&selected==3){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| if(!gameon){ | |
| //quit | |
| tryquit=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| else{ | |
| //end game | |
| gameon=0; | |
| mainmenu=1; | |
| } | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==3){ | |
| if(Button()&&!oldbutton&&selected!=-1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| } | |
| if(Button()&&!oldbutton&&selected==0){ | |
| extern SDL_Rect **resolutions; | |
| bool isCustomResolution = true; | |
| bool found = false; | |
| for (int i = 0; (!found) && (resolutions[i]); i++) | |
| { | |
| if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth)) | |
| isCustomResolution = false; | |
| if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) | |
| { | |
| i++; | |
| if (resolutions[i] != NULL) | |
| { | |
| newscreenwidth = (int) resolutions[i]->w; | |
| newscreenheight = (int) resolutions[i]->h; | |
| } | |
| else if (isCustomResolution) | |
| { | |
| if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) | |
| { | |
| newscreenwidth = (int) resolutions[0]->w; | |
| newscreenheight = (int) resolutions[0]->h; | |
| } | |
| else | |
| { | |
| newscreenwidth = screenwidth; | |
| newscreenheight = screenheight; | |
| } | |
| } | |
| else | |
| { | |
| newscreenwidth = (int) resolutions[0]->w; | |
| newscreenheight = (int) resolutions[0]->h; | |
| } | |
| found = true; | |
| } | |
| } | |
| if (!found) | |
| { | |
| newscreenwidth = (int) resolutions[0]->w; | |
| newscreenheight = (int) resolutions[0]->h; | |
| } | |
| } | |
| if(Button()&&!oldbutton&&selected==1){ | |
| newdetail++; | |
| if(newdetail>2)newdetail=0; | |
| } | |
| if(Button()&&!oldbutton&&selected==2){ | |
| bloodtoggle++; | |
| if(bloodtoggle>2)bloodtoggle=0; | |
| } | |
| if(Button()&&!oldbutton&&selected==3){ | |
| difficulty++; | |
| if(difficulty>2)difficulty=0; | |
| } | |
| if(Button()&&!oldbutton&&selected==4){ | |
| ismotionblur=1-ismotionblur; | |
| } | |
| if(Button()&&!oldbutton&&selected==5){ | |
| decals=1-decals; | |
| } | |
| if(Button()&&!oldbutton&&selected==6){ | |
| musictoggle=1-musictoggle; | |
| if(!musictoggle){ | |
| OPENAL_SetPaused(channels[music1], true); | |
| OPENAL_SetPaused(channels[stream_music2], true); | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| for(i=0;i<4;i++){ | |
| oldmusicvolume[i]=0; | |
| musicvolume[i]=0; | |
| } | |
| } | |
| if(musictoggle){ | |
| PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); | |
| OPENAL_SetPaused(channels[stream_music3], false); | |
| OPENAL_SetVolume(channels[stream_music3], 256); | |
| } | |
| } | |
| if(Button()&&!oldbutton&&selected==9){ | |
| invertmouse=1-invertmouse; | |
| } | |
| if(Button()&&!oldbutton&&selected==10){ | |
| usermousesensitivity+=.2; | |
| if(usermousesensitivity>2)usermousesensitivity=.2; | |
| } | |
| if(Button()&&!oldbutton&&selected==11){ | |
| volume+=.1f; | |
| if(volume>1.0001f)volume=0; | |
| OPENAL_SetSFXMasterVolume((int)(volume*255)); | |
| } | |
| if(Button()&&!oldbutton&&selected==7){ | |
| /*float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| */ | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| //options | |
| mainmenu=4; | |
| keyselect=-1; | |
| } | |
| if(Button()&&!oldbutton&&selected==8){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| ofstream opstream(ConvertFileName(":Data:config.txt", "w")); | |
| opstream << "Screenwidth:\n"; | |
| opstream << newscreenwidth; | |
| opstream << "\nScreenheight:\n"; | |
| opstream << newscreenheight; | |
| opstream << "\nMouse sensitivity:\n"; | |
| opstream << usermousesensitivity; | |
| opstream << "\nBlur(0,1):\n"; | |
| opstream << ismotionblur; | |
| opstream << "\nOverall Detail(0,1,2) higher=better:\n"; | |
| opstream << newdetail; | |
| opstream << "\nFloating jump:\n"; | |
| opstream << floatjump; | |
| opstream << "\nMouse jump:\n"; | |
| opstream << mousejump; | |
| opstream << "\nAmbient sound:\n"; | |
| opstream << ambientsound; | |
| opstream << "\nBlood (0,1,2):\n"; | |
| opstream << bloodtoggle; | |
| opstream << "\nAuto slomo:\n"; | |
| opstream << autoslomo; | |
| opstream << "\nFoliage:\n"; | |
| opstream << foliage; | |
| opstream << "\nMusic:\n"; | |
| opstream << musictoggle; | |
| opstream << "\nTrilinear:\n"; | |
| opstream << trilinear; | |
| opstream << "\nDecals(shadows,blood puddles,etc):\n"; | |
| opstream << decals; | |
| opstream << "\nInvert mouse:\n"; | |
| opstream << invertmouse; | |
| opstream << "\nGamespeed:\n"; | |
| if(oldgamespeed==0)oldgamespeed=1; | |
| opstream << oldgamespeed; | |
| opstream << "\nDifficulty(0,1,2) higher=harder:\n"; | |
| opstream << difficulty; | |
| opstream << "\nDamage effects(blackout, doublevision):\n"; | |
| opstream << damageeffects; | |
| opstream << "\nText:\n"; | |
| opstream << texttoggle; | |
| opstream << "\nDebug:\n"; | |
| opstream << debugmode; | |
| opstream << "\nVBL Sync:\n"; | |
| opstream << vblsync; | |
| opstream << "\nShow Points:\n"; | |
| opstream << showpoints; | |
| opstream << "\nAlways Blur:\n"; | |
| opstream << alwaysblur; | |
| opstream << "\nImmediate mode (turn on on G5):\n"; | |
| opstream << immediate; | |
| opstream << "\nVelocity blur:\n"; | |
| opstream << velocityblur; | |
| opstream << "\nVolume:\n"; | |
| opstream << volume; | |
| opstream << "\nForward key:\n"; | |
| opstream << KeyToChar(forwardkey); | |
| opstream << "\nBack key:\n"; | |
| opstream << KeyToChar(backkey); | |
| opstream << "\nLeft key:\n"; | |
| opstream << KeyToChar(leftkey); | |
| opstream << "\nRight key:\n"; | |
| opstream << KeyToChar(rightkey); | |
| opstream << "\nJump key:\n"; | |
| opstream << KeyToChar(jumpkey); | |
| opstream << "\nCrouch key:\n"; | |
| opstream << KeyToChar(crouchkey); | |
| opstream << "\nDraw key:\n"; | |
| opstream << KeyToChar(drawkey); | |
| opstream << "\nThrow key:\n"; | |
| opstream << KeyToChar(throwkey); | |
| opstream << "\nAttack key:\n"; | |
| opstream << KeyToChar(attackkey); | |
| opstream << "\nChat key:\n"; | |
| opstream << KeyToChar(chatkey); | |
| opstream.close(); | |
| if(mainmenu==3&&gameon)mainmenu=2; | |
| if(mainmenu==3&&!gameon)mainmenu=1; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==4){ | |
| if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| } | |
| if(Button()&&!oldbutton&&selected<9&&keyselect==-1){ | |
| keyselect=selected; | |
| oldbuttons[0]=1; | |
| oldbuttons[1]=1; | |
| oldbuttons[2]=1; | |
| } | |
| if(keyselect!=-1){ | |
| for(i=0;i<3;i++) | |
| if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0; | |
| for(i=0;i<140;i++){ | |
| if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){ | |
| if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| int keynum; | |
| keynum=i; | |
| if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1; | |
| if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2; | |
| if(keyselect==0)forwardkey=keynum; | |
| if(keyselect==1)backkey=keynum; | |
| if(keyselect==2)leftkey=keynum; | |
| if(keyselect==3)rightkey=keynum; | |
| if(keyselect==4)crouchkey=keynum; | |
| if(keyselect==5)jumpkey=keynum; | |
| if(keyselect==6)drawkey=keynum; | |
| if(keyselect==7)throwkey=keynum; | |
| if(keyselect==8)attackkey=keynum; | |
| keyselect=-1; | |
| } | |
| } | |
| }} | |
| if(Button()&&!oldbutton&&selected==9){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=3; | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth>3000)newscreenwidth=screenwidth; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight>3000)newscreenheight=screenheight; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| } | |
| } | |
| if(mainmenu==5){ | |
| if(endgame==2){ | |
| accountcampaignchoicesmade[accountactive]=0; | |
| accountcampaignscore[accountactive]=0; | |
| accountcampaigntime[accountactive]=0; | |
| endgame=0; | |
| } | |
| if(Button()&&!oldbutton&&selected==1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| startbonustotal=0; | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=-1; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| else { | |
| Loadlevel(-1); | |
| } | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| startbonustotal=0; | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=7; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| //else { | |
| for(i=0;i<255;i++){ | |
| mapname[i]='\0'; | |
| } | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]); | |
| whichchoice=selected-7-accountcampaignchoicesmade[accountactive]; | |
| visibleloading=1; | |
| stillloading=1; | |
| Loadlevel(mapname); | |
| //Loadlevel(campaignmapname[levelorder[selected-7]]); | |
| //} | |
| campaign=1; | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| if(Button()&&!oldbutton&&selected==4){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| if(mainmenu==5&&gameon)mainmenu=2; | |
| if(mainmenu==5&&!gameon)mainmenu=1; | |
| } | |
| if(Button()&&!oldbutton&&selected==5){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=7; | |
| } | |
| if(Button()&&!oldbutton&&selected==3){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=6; | |
| } | |
| if(Button()&&!oldbutton&&selected==2){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=9; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==9){ | |
| if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| startbonustotal=0; | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=selected; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| else { | |
| Loadlevel(selected); | |
| } | |
| campaign=0; | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| if(Button()&&!oldbutton&&selected==numchallengelevels){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=5; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==11){ | |
| if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| startbonustotal=0; | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=selected; | |
| if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| else { | |
| Loadlevel(selected); | |
| } | |
| campaign=0; | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| if(Button()&&!oldbutton&&selected==numchallengelevels){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=5; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==10){ | |
| endgame=2; | |
| if(Button()&&!oldbutton&&selected==3){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=5; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==6){ | |
| if(Button()&&!oldbutton&&selected!=-1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| } | |
| if(Button()&&!oldbutton&&selected==1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| for(i=accountactive;i<numaccounts-1;i++){ | |
| accountdifficulty[i]=accountdifficulty[i+1]; | |
| accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1]; | |
| for(j=0;j<accountcampaignchoicesmade[i+1];j++){ | |
| accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j]; | |
| } | |
| accountpoints[i]=accountpoints[i+1]; | |
| for(j=0;j<50;j++){ | |
| accounthighscore[i][j]=accounthighscore[i+1][j]; | |
| accountfasttime[i][j]=accountfasttime[i+1][j]; | |
| } | |
| for(j=0;j<60;j++){ | |
| accountunlocked[i][j]=accountunlocked[i+1][j]; | |
| } | |
| for(j=0;j<256;j++){ | |
| accountname[i][j]=accountname[i+1][j]; | |
| } | |
| accountcampaignhighscore[i]=accountcampaignhighscore[i+1]; | |
| accountprogress[i]=accountprogress[i+1]; | |
| accountcampaignfasttime[i]=accountcampaignfasttime[i+1]; | |
| accountcampaignscore[i]=accountcampaignscore[i+1]; | |
| accountcampaigntime[i]=accountcampaigntime[i+1]; | |
| } | |
| numaccounts--; | |
| accountactive=-1; | |
| mainmenu=7; | |
| } | |
| if(Button()&&!oldbutton&&selected==2){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=5; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==7){ | |
| if(Button()&&!oldbutton&&selected!=-1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| } | |
| if(Button()&&!oldbutton&&selected==0&&numaccounts<8){ | |
| entername=1; | |
| } | |
| if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){ | |
| accountactive=selected-1; | |
| mainmenu=5; | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| if(Button()&&!oldbutton&&selected==numaccounts+1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| mainmenu=1; | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| entername=0; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(mainmenu==8){ | |
| if(Button()&&!oldbutton&&selected!=-1){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| if(selected==0)accountdifficulty[accountactive]=0; | |
| if(selected==1)accountdifficulty[accountactive]=1; | |
| if(selected==2)accountdifficulty[accountactive]=2; | |
| mainmenu=5; | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| } | |
| if(Button())oldbutton=1; | |
| else oldbutton=0; | |
| if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){ | |
| tryquit=1; | |
| if(mainmenu==3){ | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| ofstream opstream(ConvertFileName(":Data:config.txt", "w")); | |
| opstream << "Screenwidth:\n"; | |
| opstream << newscreenwidth; | |
| opstream << "\nScreenheight:\n"; | |
| opstream << newscreenheight; | |
| opstream << "\nMouse sensitivity:\n"; | |
| opstream << usermousesensitivity; | |
| opstream << "\nBlur(0,1):\n"; | |
| opstream << ismotionblur; | |
| opstream << "\nOverall Detail(0,1,2) higher=better:\n"; | |
| opstream << newdetail; | |
| opstream << "\nFloating jump:\n"; | |
| opstream << floatjump; | |
| opstream << "\nMouse jump:\n"; | |
| opstream << mousejump; | |
| opstream << "\nAmbient sound:\n"; | |
| opstream << ambientsound; | |
| opstream << "\nBlood (0,1,2):\n"; | |
| opstream << bloodtoggle; | |
| opstream << "\nAuto slomo:\n"; | |
| opstream << autoslomo; | |
| opstream << "\nFoliage:\n"; | |
| opstream << foliage; | |
| opstream << "\nMusic:\n"; | |
| opstream << musictoggle; | |
| opstream << "\nTrilinear:\n"; | |
| opstream << trilinear; | |
| opstream << "\nDecals(shadows,blood puddles,etc):\n"; | |
| opstream << decals; | |
| opstream << "\nInvert mouse:\n"; | |
| opstream << invertmouse; | |
| opstream << "\nGamespeed:\n"; | |
| if(oldgamespeed==0)oldgamespeed=1; | |
| opstream << oldgamespeed; | |
| opstream << "\nDifficulty(0,1,2) higher=harder:\n"; | |
| opstream << difficulty; | |
| opstream << "\nDamage effects(blackout, doublevision):\n"; | |
| opstream << damageeffects; | |
| opstream << "\nText:\n"; | |
| opstream << texttoggle; | |
| opstream << "\nDebug:\n"; | |
| opstream << debugmode; | |
| opstream << "\nVBL Sync:\n"; | |
| opstream << vblsync; | |
| opstream << "\nShow Points:\n"; | |
| opstream << showpoints; | |
| opstream << "\nAlways Blur:\n"; | |
| opstream << alwaysblur; | |
| opstream << "\nImmediate mode (turn on on G5):\n"; | |
| opstream << immediate; | |
| opstream << "\nVelocity blur:\n"; | |
| opstream << velocityblur; | |
| opstream << "\nVolume:\n"; | |
| opstream << volume; | |
| opstream << "\nForward key:\n"; | |
| opstream << KeyToChar(forwardkey); | |
| opstream << "\nBack key:\n"; | |
| opstream << KeyToChar(backkey); | |
| opstream << "\nLeft key:\n"; | |
| opstream << KeyToChar(leftkey); | |
| opstream << "\nRight key:\n"; | |
| opstream << KeyToChar(rightkey); | |
| opstream << "\nJump key:\n"; | |
| opstream << KeyToChar(jumpkey); | |
| opstream << "\nCrouch key:\n"; | |
| opstream << KeyToChar(crouchkey); | |
| opstream << "\nDraw key:\n"; | |
| opstream << KeyToChar(drawkey); | |
| opstream << "\nThrow key:\n"; | |
| opstream << KeyToChar(throwkey); | |
| opstream << "\nAttack key:\n"; | |
| opstream << KeyToChar(attackkey); | |
| opstream << "\nChat key:\n"; | |
| opstream << KeyToChar(chatkey); | |
| opstream.close(); | |
| } | |
| } | |
| if(mainmenu==1||mainmenu==2){ | |
| if(loaddistrib>4)transition+=multiplier/8; | |
| if(transition>1){ | |
| transition=0; | |
| anim++; | |
| if(anim>4)anim=0; | |
| loaddistrib=0; | |
| } | |
| } | |
| OPENAL_SetFrequency(channels[stream_music3], 22050); | |
| if(entername){ | |
| for(i=0;i<140;i++){ | |
| if(IsKeyDown(theKeyMap, i)){ | |
| togglekeydelay[i]+=multiplier; | |
| if(togglekeydelay[i]>.4){ | |
| togglekey[i]=0; | |
| togglekeydelay[i]=.36; | |
| } | |
| if(!togglekey[i]){ | |
| if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){ | |
| for(j=255;j>=displayselected+1;j--){ | |
| displaytext[0][j]=displaytext[0][j-1]; | |
| } | |
| displaytext[0][displayselected]=KeyToSingleChar(i); | |
| if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]); | |
| displayselected++; | |
| displaychars[0]++; | |
| } | |
| if(i==MAC_DELETE_KEY&&displayselected!=0){ | |
| for(j=displayselected-1;j<255;j++){ | |
| displaytext[0][j]=displaytext[0][j+1]; | |
| } | |
| displaytext[0][255]=' '; | |
| displayselected--; | |
| displaychars[0]--; | |
| } | |
| if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){ | |
| displayselected--; | |
| } | |
| if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){ | |
| displayselected++; | |
| } | |
| if(i==MAC_RETURN_KEY&&entername){ | |
| if(displaychars[0]){ | |
| numaccounts++; | |
| strcpy(accountname[numaccounts-1],displaytext[0]); | |
| accountactive=numaccounts-1; | |
| accountdifficulty[accountactive]=1; | |
| accountprogress[accountactive]=0; | |
| accountpoints[accountactive]=0; | |
| accountcampaigntime[accountactive]=0; | |
| accountcampaignscore[accountactive]=0; | |
| accountcampaignfasttime[accountactive]=0; | |
| accountcampaignhighscore[accountactive]=0; | |
| for(j=0;j<50;j++){ | |
| accounthighscore[accountactive][j]=0; | |
| accountfasttime[accountactive][j]=0; | |
| } | |
| for(j=0;j<60;j++){ | |
| accountunlocked[accountactive][j]=0; | |
| } | |
| accountcampaignchoicesmade[accountactive]=0; | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| entername=0; | |
| mainmenu=8; | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| }} | |
| if(i==MAC_RETURN_KEY&&mainmenu==13){ | |
| if(displaychars[0]){ | |
| sprintf (registrationname, "%s", displaytext[0]); | |
| if(displaychars[0]<254)registrationname[displaychars[0]]='\0'; | |
| mainmenu=5; | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| }} | |
| } | |
| togglekey[i]=1; | |
| } | |
| else { | |
| togglekey[i]=0; | |
| togglekeydelay[i]=0; | |
| } | |
| } | |
| displayblinkdelay-=multiplier; | |
| if(displayblinkdelay<=0){ | |
| displayblinkdelay=.3; | |
| displayblink=1-displayblink; | |
| } | |
| } | |
| } | |
| if(!mainmenu){ | |
| if(hostile==1)hostiletime+=multiplier; | |
| else hostiletime=0; | |
| if(!winfreeze)leveltime+=multiplier; | |
| if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){ | |
| chatting=0; | |
| console=0; | |
| freeze=0; | |
| displaychars[0]=0; | |
| } | |
| if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){ | |
| chatting=1; | |
| chattogglekeydown=1; | |
| togglekey[chatkey]=1; | |
| togglekeydelay[chatkey]=-20; | |
| } | |
| if(!IsKeyDown(theKeyMap, chatkey)){ | |
| chattogglekeydown=0; | |
| } | |
| if(chatting){ | |
| for(i=0;i<140;i++){ | |
| if(IsKeyDown(theKeyMap, i)){ | |
| togglekeydelay[i]+=multiplier; | |
| if(togglekeydelay[i]>.4){ | |
| togglekey[i]=0; | |
| togglekeydelay[i]=.36; | |
| } | |
| if(!togglekey[i]){ | |
| if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){ | |
| for(j=255;j>=displayselected+1;j--){ | |
| displaytext[0][j]=displaytext[0][j-1]; | |
| } | |
| displaytext[0][displayselected]=KeyToSingleChar(i); | |
| if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]); | |
| displayselected++; | |
| displaychars[0]++; | |
| } | |
| if(i==MAC_DELETE_KEY&&displayselected!=0){ | |
| for(j=displayselected-1;j<255;j++){ | |
| displaytext[0][j]=displaytext[0][j+1]; | |
| } | |
| displaytext[0][255]=' '; | |
| displayselected--; | |
| displaychars[0]--; | |
| } | |
| if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){ | |
| displayselected--; | |
| } | |
| if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){ | |
| displayselected++; | |
| } | |
| if(i==MAC_RETURN_KEY){ | |
| if(displaychars[0]){ | |
| /*for(j=0;j<displaychars[0];j++){ | |
| talkname[j]=displaytext[0][j]; | |
| } | |
| talkname[displaychars[0]]='\0'; | |
| sprintf (chatname, "%s: %s",playerName,talkname); | |
| //NetworkSendInformation(chatname); | |
| */ | |
| for(j=0;j<255;j++){ | |
| displaytext[0][j]=' '; | |
| } | |
| displaychars[0]=0; | |
| displayselected=0; | |
| chatting=0; | |
| } | |
| } | |
| } | |
| togglekey[i]=1; | |
| } | |
| else { | |
| togglekey[i]=0; | |
| togglekeydelay[i]=0; | |
| } | |
| } | |
| displayblinkdelay-=multiplier; | |
| if(displayblinkdelay<=0){ | |
| displayblinkdelay=.3; | |
| displayblink=1-displayblink; | |
| } | |
| } | |
| if(chatting)keyboardfrozen=1; | |
| if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){ | |
| freeze=1-freeze; | |
| if(freeze){ | |
| OPENAL_SetFrequency(OPENAL_ALL, 0.001); | |
| } | |
| freezetogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){ | |
| freezetogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){ | |
| console=1-console; | |
| if(!console)freeze=0; | |
| if(console){ | |
| OPENAL_SetFrequency(OPENAL_ALL, 0.001); | |
| } | |
| consoletogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){ | |
| consoletogglekeydown=0; | |
| } | |
| if(console)freeze=1; | |
| if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){ | |
| for(i=0;i<140;i++){ | |
| if(IsKeyDown(theKeyMap, i)){ | |
| togglekeydelay[i]+=multiplier; | |
| if(togglekeydelay[i]>.4){ | |
| togglekey[i]=0; | |
| togglekeydelay[i]=.36; | |
| } | |
| if(!togglekey[i]){ | |
| if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){ | |
| for(j=255;j>=consoleselected+1;j--){ | |
| consoletext[0][j]=consoletext[0][j-1]; | |
| } | |
| consoletext[0][consoleselected]=KeyToSingleChar(i); | |
| if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]); | |
| consoleselected++; | |
| consolechars[0]++; | |
| } | |
| else if(i==MAC_ENTER_KEY){ | |
| for(j=255;j>=consoleselected+1;j--){ | |
| consoletext[0][j]=consoletext[0][j-1]; | |
| } | |
| consoletext[0][consoleselected]='\n'; | |
| consoleselected++; | |
| consolechars[0]++; | |
| } | |
| if(i==MAC_DELETE_KEY&&consoleselected!=0){ | |
| for(j=consoleselected-1;j<255;j++){ | |
| consoletext[0][j]=consoletext[0][j+1]; | |
| } | |
| consoletext[0][255]=' '; | |
| consoleselected--; | |
| consolechars[0]--; | |
| } | |
| if(i==MAC_ARROW_UP_KEY){ | |
| if(archiveselected<14)archiveselected++; | |
| for(j=0;j<255;j++){ | |
| consolechars[0]=consolechars[archiveselected]; | |
| consoletext[0][j]=consoletext[archiveselected][j]; | |
| consoleselected=consolechars[0]; | |
| } | |
| } | |
| if(i==MAC_ARROW_DOWN_KEY){ | |
| if(archiveselected>0)archiveselected--; | |
| for(j=0;j<255;j++){ | |
| consolechars[0]=consolechars[archiveselected]; | |
| consoletext[0][j]=consoletext[archiveselected][j]; | |
| consoleselected=consolechars[0]; | |
| } | |
| } | |
| if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){ | |
| consoleselected--; | |
| } | |
| if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){ | |
| consoleselected++; | |
| } | |
| if(i==MAC_RETURN_KEY){ | |
| archiveselected=0; | |
| donesomething=0; | |
| if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){ | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| donesomething=1; | |
| tryquit=1; | |
| } | |
| /*if(Compare(consoletext[0],"send ",0,4)){ | |
| for(j=5;j<consolechars[0];j++){ | |
| talkname[j-5]=consoletext[0][j]; | |
| } | |
| talkname[consolechars[0]-5]='\0'; | |
| sprintf (chatname, "%s: %s",playerName,talkname); | |
| //NetworkSendInformation(chatname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"name ",0,4)){ | |
| int numchars; | |
| numchars=consolechars[0]-5; | |
| if(numchars>32)numchars=32; | |
| for(j=5;j<numchars+5;j++){ | |
| talkname[j-5]=consoletext[0][j]; | |
| } | |
| talkname[numchars]='\0'; | |
| sprintf (chatname, "Player %s is now known as %s.",playerName,talkname); | |
| //NetworkSendInformation(chatname); | |
| sprintf (playerName, "%s",talkname); | |
| //NetworkSendName(playerName); | |
| donesomething=1; | |
| }*/ | |
| if(Compare(consoletext[0],"map ",0,3)){ | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| for(j=4;j<consolechars[0];j++){ | |
| mapname[j-4+11]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-4+11]='\0'; | |
| Loadlevel(mapname); | |
| whichlevel=-2; | |
| campaign=0; | |
| donesomething=1; | |
| } | |
| /*if(Compare(consoletext[0],"connect ",0,7)&&!ishost){ | |
| int v; | |
| unsigned char playerNameStr[32]; | |
| char theIPAddress[256]; | |
| char thePort[32]; | |
| NMUInt32 port = 25710; | |
| strcpy(playerName, "Client"); | |
| GameC2PStr( playerName, playerNameStr ); | |
| for(j=0;j<consolechars[0]-8;j++){ | |
| theIPAddress[j]=consoletext[0][j+8]; | |
| } | |
| theIPAddress[consolechars[0]-8]='\0'; | |
| sprintf( thePort, "%li", port ); | |
| v=NetworkStartClient( theIPAddress, thePort, playerNameStr ); | |
| if(v) | |
| { | |
| if(consolechars[0]>0){ | |
| for(k=14;k>=1;k--){ | |
| for(j=0;j<255;j++){ | |
| consoletext[k][j]=consoletext[k-1][j]; | |
| } | |
| consolechars[k]=consolechars[k-1]; | |
| } | |
| for(j=0;j<255;j++){ | |
| consoletext[0][j]=' '; | |
| } | |
| if(v!=-4994)sprintf (consoletext[0], "Error #%d!!!",v); | |
| else sprintf (consoletext[0], "Could not open connection"); | |
| consolechars[0]=255; | |
| consoleselected=0; | |
| } | |
| } | |
| else | |
| { | |
| donesomething=1; | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| if(consolechars[0]>0){ | |
| for(k=14;k>=1;k--){ | |
| for(j=0;j<255;j++){ | |
| consoletext[k][j]=consoletext[k-1][j]; | |
| } | |
| consolechars[k]=consolechars[k-1]; | |
| } | |
| for(j=0;j<255;j++){ | |
| consoletext[0][j]=' '; | |
| } | |
| sprintf (consoletext[0], "Connected to %s",theIPAddress); | |
| consolechars[0]=255; | |
| consoleselected=0; | |
| } | |
| } | |
| } | |
| if(Compare(consoletext[0],"host ",0,4)){ | |
| unsigned char gameNameStr[32], playerNameStr[32]; | |
| char gameName[32];//, playerName[32]; | |
| NMUInt32 port; | |
| int players; | |
| int v; | |
| port = 25710; | |
| players =4; | |
| strcpy(gameName, "Host's game"); | |
| strcpy(playerName, "Host"); | |
| GameC2PStr( gameName, gameNameStr ); | |
| GameC2PStr( playerName, playerNameStr ); | |
| v=NetworkStartServer( (NMUInt16)port, players, gameNameStr, playerNameStr ); | |
| if(v) | |
| { | |
| if(consolechars[0]>0){ | |
| for(k=14;k>=1;k--){ | |
| for(j=0;j<255;j++){ | |
| consoletext[k][j]=consoletext[k-1][j]; | |
| } | |
| consolechars[k]=consolechars[k-1]; | |
| } | |
| for(j=0;j<255;j++){ | |
| consoletext[0][j]=' '; | |
| } | |
| sprintf (consoletext[0], "Error #%d!!!",v); | |
| consolechars[0]=255; | |
| consoleselected=0; | |
| } | |
| } | |
| else | |
| { | |
| donesomething=1; | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| if(consolechars[0]>0){ | |
| for(k=14;k>=1;k--){ | |
| for(j=0;j<255;j++){ | |
| consoletext[k][j]=consoletext[k-1][j]; | |
| } | |
| consolechars[k]=consolechars[k-1]; | |
| } | |
| for(j=0;j<255;j++){ | |
| consoletext[0][j]=' '; | |
| } | |
| sprintf (consoletext[0], "Game hosted"); | |
| consolechars[0]=255; | |
| consoleselected=0; | |
| } | |
| } | |
| } | |
| */ | |
| if(Compare(consoletext[0],"save ",0,4)){ | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| for(j=5;j<consolechars[0];j++){ | |
| mapname[j-5+11]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-5+11]='\0'; | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| int mapvers; | |
| mapvers=12; | |
| FILE *tfile; | |
| tfile=fopen( ConvertFileName(mapname), "wb" ); | |
| fpackf(tfile, "Bi", mapvers); | |
| //fpackf(tfile, "Bi", indemo); | |
| fpackf(tfile, "Bi", maptype); | |
| fpackf(tfile, "Bi", hostile); | |
| fpackf(tfile, "Bf Bf", viewdistance, fadestart); | |
| fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb); | |
| fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb); | |
| fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons); | |
| if(player[0].num_weapons>0&&player[0].num_weapons<5) | |
| for(j=0;j<player[0].num_weapons;j++){ | |
| fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]); | |
| } | |
| fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow); | |
| fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow); | |
| fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow); | |
| fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult); | |
| fpackf(tfile, "Bi", player[0].numclothes); | |
| fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature); | |
| fpackf(tfile, "Bi", numdialogues); | |
| if(numdialogues) | |
| for(k=0;k<numdialogues;k++){ | |
| fpackf(tfile, "Bi", numdialogueboxes[k]); | |
| fpackf(tfile, "Bi", dialoguetype[k]); | |
| for(l=0;l<10;l++){ | |
| fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z); | |
| fpackf(tfile, "Bf", participantrotation[k][l]); | |
| } | |
| if(numdialogueboxes) | |
| for(l=0;l<numdialogueboxes[k];l++){ | |
| fpackf(tfile, "Bi", dialogueboxlocation[k][l]); | |
| fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]); | |
| fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]); | |
| fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]); | |
| fpackf(tfile, "Bi", dialogueboxsound[k][l]); | |
| templength=strlen(dialoguetext[k][l]); | |
| fpackf(tfile, "Bi",(templength)); | |
| for(m=0;m<templength;m++){ | |
| fpackf(tfile, "Bb", dialoguetext[k][l][m]); | |
| if(dialoguetext[k][l][m]=='\0')break; | |
| } | |
| templength=strlen(dialoguename[k][l]); | |
| fpackf(tfile, "Bi",templength); | |
| for(m=0;m<templength;m++){ | |
| fpackf(tfile, "Bb", dialoguename[k][l][m]); | |
| if(dialoguename[k][l][m]=='\0')break; | |
| } | |
| fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z); | |
| fpackf(tfile, "Bi", participantfocus[k][l]); | |
| fpackf(tfile, "Bi", participantaction[k][l]); | |
| for(m=0;m<10;m++) | |
| fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z); | |
| fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]); | |
| } | |
| } | |
| if(player[0].numclothes) | |
| for(k=0;k<player[0].numclothes;k++){ | |
| templength=strlen(player[0].clothes[k]); | |
| fpackf(tfile, "Bi", templength); | |
| for(l=0;l<templength;l++) | |
| fpackf(tfile, "Bb", player[0].clothes[k][l]); | |
| fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]); | |
| } | |
| fpackf(tfile, "Bi", environment); | |
| fpackf(tfile, "Bi", objects.numobjects); | |
| if(objects.numobjects) | |
| for(k=0;k<objects.numobjects;k++){ | |
| fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]); | |
| } | |
| fpackf(tfile, "Bi", numhotspots); | |
| if(numhotspots) | |
| for(i=0;i<numhotspots;i++){ | |
| fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z); | |
| templength=strlen(hotspottext[i]); | |
| fpackf(tfile, "Bi",templength); | |
| for(l=0;l<templength;l++) | |
| fpackf(tfile, "Bb", hotspottext[i][l]); | |
| } | |
| fpackf(tfile, "Bi", numplayers); | |
| if(numplayers>1&&numplayers<maxplayers) | |
| for(j=1;j<numplayers;j++){ | |
| fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation); | |
| if(player[j].num_weapons>0&&player[j].num_weapons<5) | |
| for(k=0;k<player[j].num_weapons;k++){ | |
| fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]); | |
| } | |
| if(player[j].numwaypoints<30){ | |
| fpackf(tfile, "Bi", player[j].numwaypoints); | |
| for(k=0;k<player[j].numwaypoints;k++){ | |
| fpackf(tfile, "Bf", player[j].waypoints[k].x); | |
| fpackf(tfile, "Bf", player[j].waypoints[k].y); | |
| fpackf(tfile, "Bf", player[j].waypoints[k].z); | |
| fpackf(tfile, "Bi", player[j].waypointtype[k]); | |
| } | |
| fpackf(tfile, "Bi", player[j].waypoint); | |
| } | |
| else{ | |
| player[j].numwaypoints=0; | |
| player[j].waypoint=0; | |
| fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint); | |
| } | |
| fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow); | |
| fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow); | |
| fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow); | |
| fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult); | |
| if(player[j].creature==wolftype){ | |
| headprop=player[j].proportionhead.x/1.1; | |
| bodyprop=player[j].proportionbody.x/1.1; | |
| armprop=player[j].proportionarms.x/1.1; | |
| legprop=player[j].proportionlegs.x/1.1; | |
| } | |
| if(player[j].creature==rabbittype){ | |
| headprop=player[j].proportionhead.x/1.2; | |
| bodyprop=player[j].proportionbody.x/1.05; | |
| armprop=player[j].proportionarms.x/1.00; | |
| legprop=player[j].proportionlegs.x/1.1; | |
| } | |
| fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop); | |
| fpackf(tfile, "Bi", player[j].numclothes); | |
| if(player[j].numclothes) | |
| for(k=0;k<player[j].numclothes;k++){ | |
| int templength; | |
| templength=strlen(player[j].clothes[k]); | |
| fpackf(tfile, "Bi", templength); | |
| for(l=0;l<templength;l++) | |
| fpackf(tfile, "Bb", player[j].clothes[k][l]); | |
| fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]); | |
| } | |
| } | |
| fpackf(tfile, "Bi", numpathpoints); | |
| if(numpathpoints) | |
| for(j=0;j<numpathpoints;j++){ | |
| fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]); | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| fpackf(tfile, "Bi", pathpointconnect[j][k]); | |
| } | |
| } | |
| fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius); | |
| fclose(tfile); | |
| donesomething=1; | |
| /* | |
| FILE *tfile; | |
| tfile=fopen( mapname, "wb" ); | |
| fwrite( &mapvers, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].coords.x, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].coords.y, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].coords.z, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].rotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].targetrotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].num_weapons, 1, sizeof(int), tfile ); | |
| if(player[0].num_weapons>0&&player[0].num_weapons<5) | |
| for(j=0;j<player[0].num_weapons;j++){ | |
| fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile ); | |
| } | |
| fwrite( &player[0].armorhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].armorhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].armorlow, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].protectionhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].protectionhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].protectionlow, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].metalhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].metalhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].metallow, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].power, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].speedmult, 1, sizeof(int), tfile ); | |
| fwrite( &player[0].numclothes, 1, sizeof(int), tfile ); | |
| if(player[0].numclothes) | |
| for(k=0;k<player[0].numclothes;k++){ | |
| int templength; | |
| templength=strlen(player[0].clothes[k]); | |
| fwrite( &templength,1,sizeof(int),tfile); | |
| for(l=0;l<templength;l++) | |
| fwrite( &player[0].clothes[k][l],1,sizeof(char),tfile); | |
| fwrite( &player[0].clothestintr[k],1,sizeof(float),tfile); | |
| fwrite( &player[0].clothestintg[k],1,sizeof(float),tfile); | |
| fwrite( &player[0].clothestintb[k],1,sizeof(float),tfile); | |
| } | |
| fwrite( &environment, 1, sizeof(int), tfile ); | |
| fwrite( &objects.numobjects, 1, sizeof(int), tfile ); | |
| for(k=0;k<objects.numobjects;k++){ | |
| fwrite( &objects.type[k], 1, sizeof(int), tfile ); | |
| fwrite( &objects.rotation[k], 1, sizeof(float), tfile ); | |
| fwrite( &objects.rotation2[k], 1, sizeof(float), tfile ); | |
| fwrite( &objects.position[k].x, 1, sizeof(float), tfile ); | |
| fwrite( &objects.position[k].y, 1, sizeof(float), tfile ); | |
| fwrite( &objects.position[k].z, 1, sizeof(float), tfile ); | |
| fwrite( &objects.scale[k], 1, sizeof(float), tfile ); | |
| } | |
| fwrite( &numplayers, 1, sizeof(int), tfile ); | |
| if(numplayers>1&&numplayers<maxplayers) | |
| for(j=1;j<numplayers;j++){ | |
| fwrite( &player[j].whichskin, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].creature, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].coords.x, 1, sizeof(float), tfile ); | |
| fwrite( &player[j].coords.y, 1, sizeof(float), tfile ); | |
| fwrite( &player[j].coords.z, 1, sizeof(float), tfile ); | |
| fwrite( &player[j].num_weapons, 1, sizeof(int), tfile ); | |
| if(player[j].num_weapons>0&&player[j].num_weapons<5) | |
| for(k=0;k<player[j].num_weapons;k++){ | |
| fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile ); | |
| } | |
| if(player[j].numwaypoints<30){ | |
| fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile ); | |
| for(k=0;k<player[j].numwaypoints;k++){ | |
| fwrite( &player[j].waypoints[k].x, 1, sizeof(float), tfile ); | |
| fwrite( &player[j].waypoints[k].y, 1, sizeof(float), tfile ); | |
| fwrite( &player[j].waypoints[k].z, 1, sizeof(float), tfile ); | |
| } | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile ); | |
| } | |
| else{ | |
| player[j].numwaypoints=0; | |
| player[j].waypoint=0; | |
| fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| } | |
| fwrite( &player[j].armorhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].armorhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].armorlow, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].protectionhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].protectionhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].protectionlow, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].metalhead, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].metalhigh, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].metallow, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].power, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].speedmult, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].numclothes, 1, sizeof(int), tfile ); | |
| if(player[j].numclothes) | |
| for(k=0;k<player[j].numclothes;k++){ | |
| int templength; | |
| templength=strlen(player[j].clothes[k]); | |
| fwrite( &templength,1,sizeof(int),tfile); | |
| for(l=0;l<templength;l++) | |
| fwrite( &player[j].clothes[k][l],1,sizeof(char),tfile); | |
| fwrite( &player[j].clothestintr[k],1,sizeof(float),tfile); | |
| fwrite( &player[j].clothestintg[k],1,sizeof(float),tfile); | |
| fwrite( &player[j].clothestintb[k],1,sizeof(float),tfile); | |
| } | |
| } | |
| fwrite( &numpathpoints, 1, sizeof(int), tfile ); | |
| if(numpathpoints) | |
| for(j=0;j<numpathpoints;j++){ | |
| fwrite( &pathpoint[j].x, 1, sizeof(float), tfile ); | |
| fwrite( &pathpoint[j].y, 1, sizeof(float), tfile ); | |
| fwrite( &pathpoint[j].z, 1, sizeof(float), tfile ); | |
| fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile ); | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile ); | |
| } | |
| } | |
| fwrite( &mapcenter.x, 1, sizeof(float), tfile ); | |
| fwrite( &mapcenter.y, 1, sizeof(float), tfile ); | |
| fwrite( &mapcenter.z, 1, sizeof(float), tfile ); | |
| fwrite( &mapradius, 1, sizeof(float), tfile ); | |
| fclose(tfile); | |
| donesomething=1;*/ | |
| } | |
| /* | |
| if(Compare(consoletext[0],"save ",0,4)){ | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| for(j=5;j<consolechars[0];j++){ | |
| mapname[j-5+11]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-5+11]='\0'; | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| FILE *tfile; | |
| tfile=fopen( mapname, "wb" ); | |
| fwrite( &player[0].coords, 1, sizeof(XYZ), tfile ); | |
| fwrite( &player[0].rotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].targetrotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].num_weapons, 1, sizeof(int), tfile ); | |
| if(player[0].num_weapons>0&&player[0].num_weapons<5) | |
| for(j=0;j<player[0].num_weapons;j++){ | |
| fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile ); | |
| } | |
| fwrite( &environment, 1, sizeof(int), tfile ); | |
| fwrite( &objects.numobjects, 1, sizeof(int), tfile ); | |
| fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile ); | |
| fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile ); | |
| fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile ); | |
| fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile ); | |
| fwrite( &numplayers, 1, sizeof(int), tfile ); | |
| if(numplayers>1&&numplayers<maxplayers) | |
| for(j=1;j<numplayers;j++){ | |
| fwrite( &player[j].coords, 1, sizeof(XYZ), tfile ); | |
| fwrite( &player[j].num_weapons, 1, sizeof(int), tfile ); | |
| if(player[j].num_weapons>0&&player[j].num_weapons<5) | |
| for(k=0;k<player[j].num_weapons;k++){ | |
| fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile ); | |
| } | |
| if(player[j].numwaypoints<30){ | |
| fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].waypoints, 1, sizeof(XYZ)*player[j].numwaypoints, tfile ); | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile ); | |
| } | |
| else{ | |
| player[j].numwaypoints=0; | |
| player[j].waypoint=0; | |
| fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| fwrite( &player[j].waypoint, 1, sizeof(int), tfile ); | |
| } | |
| } | |
| fwrite( &numpathpoints, 1, sizeof(int), tfile ); | |
| if(numpathpoints) | |
| for(j=0;j<numpathpoints;j++){ | |
| fwrite( &pathpoint[j], 1, sizeof(XYZ), tfile ); | |
| fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile ); | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile ); | |
| } | |
| } | |
| fclose(tfile); | |
| donesomething=1; | |
| }*/ | |
| if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){ | |
| LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| /*if(Compare(consoletext[0],"Pants ",0,5)){ | |
| AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize); | |
| player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize); | |
| donesomething=1; | |
| }*/ | |
| if(Compare(consoletext[0],"tintr ",0,5)||Compare(consoletext[0],"Tintr ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| tintr=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"speed ",0,5)||Compare(consoletext[0],"Speed ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| player[0].speedmult=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"strength ",0,8)||Compare(consoletext[0],"Strength ",0,8)){ | |
| for(j=9;j<consolechars[0];j++){ | |
| mapname[j-9]=consoletext[0][j]; | |
| } | |
| player[0].power=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"viewdistance ",0,12)||Compare(consoletext[0],"Viewdistance ",0,12)){ | |
| for(j=13;j<consolechars[0];j++){ | |
| mapname[j-13]=consoletext[0][j]; | |
| } | |
| viewdistance=atof(mapname)*100; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"fadestart ",0,9)||Compare(consoletext[0],"Fadestart ",0,9)){ | |
| for(j=10;j<consolechars[0];j++){ | |
| mapname[j-10]=consoletext[0][j]; | |
| } | |
| fadestart=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"power ",0,5)||Compare(consoletext[0],"Power ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| player[0].power=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"slomo ",0,5)||Compare(consoletext[0],"Slomo ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| slomospeed=atof(mapname); | |
| slomo=1-slomo; | |
| slomodelay=1000; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"slofreq ",0,7)||Compare(consoletext[0],"Slofreq ",0,7)){ | |
| for(j=8;j<consolechars[0];j++){ | |
| mapname[j-8]=consoletext[0][j]; | |
| } | |
| slomofreq=atoi(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"size ",0,4)||Compare(consoletext[0],"Size ",0,4)){ | |
| for(j=5;j<consolechars[0];j++){ | |
| mapname[j-5]=consoletext[0][j]; | |
| } | |
| player[0].scale=atof(mapname)*.2; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"sizenear ",0,8)||Compare(consoletext[0],"Sizenear ",0,8)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| for(j=9;j<consolechars[0];j++){ | |
| mapname[j-9]=consoletext[0][j]; | |
| } | |
| player[closest].scale=atof(mapname)*.2; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"proportionnear ",0,14)||Compare(consoletext[0],"Proportionnear ",0,14)){ | |
| int startpoint; | |
| int alldone; | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| alldone=0; | |
| startpoint=15; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| headprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| bodyprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| armprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| legprop=atof(mapname); | |
| if(player[closest].creature==wolftype){ | |
| player[closest].proportionhead=1.1*headprop; | |
| player[closest].proportionbody=1.1*bodyprop; | |
| player[closest].proportionarms=1.1*armprop; | |
| player[closest].proportionlegs=1.1*legprop; | |
| } | |
| if(player[closest].creature==rabbittype){ | |
| player[closest].proportionhead=1.2*headprop; | |
| player[closest].proportionbody=1.05*bodyprop; | |
| player[closest].proportionarms=1.00*armprop; | |
| player[closest].proportionlegs=1.1*legprop; | |
| player[closest].proportionlegs.y=1.05*legprop; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"sizemin ",0,7)||Compare(consoletext[0],"Sizemin ",0,7)){ | |
| for(i=1;i<numplayers;i++){ | |
| if(player[i].scale<0.8*0.2)player[i].scale=0.8*0.2; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"tutorial ",0,8)||Compare(consoletext[0],"Tutorial ",0,8)){ | |
| for(j=9;j<consolechars[0];j++){ | |
| mapname[j-9]=consoletext[0][j]; | |
| } | |
| tutoriallevel=atoi(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"tintg ",0,5)||Compare(consoletext[0],"Tintg ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| tintg=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"tintb ",0,5)||Compare(consoletext[0],"Tintb ",0,5)){ | |
| for(j=6;j<consolechars[0];j++){ | |
| mapname[j-6]=consoletext[0][j]; | |
| } | |
| tintb=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"hostile ",0,7)){ | |
| for(j=8;j<consolechars[0];j++){ | |
| mapname[j-8]=consoletext[0][j]; | |
| } | |
| hostile=atoi(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type active ",0,11)){ | |
| editoractive=typeactive; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"indemo ",0,6)){ | |
| indemo=1; | |
| hotspot[numhotspots]=player[0].coords; | |
| hotspotsize[numhotspots]=0; | |
| hotspottype[numhotspots]=-111; | |
| mapname[0]='\0'; | |
| strcpy(hotspottext[numhotspots],"mapname"); | |
| numhotspots++; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"notindemo ",0,9)){ | |
| indemo=0; | |
| numhotspots--; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type sitting ",0,12)){ | |
| editoractive=typesitting; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type sitting wall ",0,17)){ | |
| editoractive=typesittingwall; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type sleeping ",0,13)){ | |
| editoractive=typesleeping; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type dead1 ",0,10)){ | |
| editoractive=typedead1; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type dead2 ",0,10)){ | |
| editoractive=typedead2; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type dead3 ",0,10)){ | |
| editoractive=typedead3; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"type dead4 ",0,10)){ | |
| editoractive=typedead4; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"path keepwalking ",0,16)){ | |
| editorpathtype=wpkeepwalking; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"path pause ",0,10)){ | |
| editorpathtype=wppause; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"mapkilleveryone ",0,15)){ | |
| maptype=mapkilleveryone; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"mapgosomewhere ",0,14)){ | |
| maptype=mapgosomewhere; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"mapkillsomeone ",0,14)){ | |
| maptype=mapkillsomeone; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"mapkillmost ",0,11)){ | |
| maptype=mapkillmost; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"hs ",0,2)){ | |
| int startpoint; | |
| int alldone; | |
| hotspot[numhotspots]=player[0].coords; | |
| alldone=0; | |
| startpoint=3; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| hotspotsize[numhotspots]=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| hotspottype[numhotspots]=atoi(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\n'; | |
| mapname[j-startpoint+1]='\0'; | |
| strcpy(hotspottext[numhotspots],mapname); | |
| numhotspots++; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"dialogue ",0,8)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=9; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| startpoint=j+1; | |
| dialoguetype[numdialogues]=atoi(mapname); | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='D'; | |
| mapname[7]='i'; | |
| mapname[8]='a'; | |
| mapname[9]='l'; | |
| mapname[10]='o'; | |
| mapname[11]='g'; | |
| mapname[12]='u'; | |
| mapname[13]='e'; | |
| mapname[14]='s'; | |
| mapname[15]=':'; | |
| for(j=startpoint;j<consolechars[0];j++){ | |
| mapname[j-startpoint+16]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-startpoint+16]='.'; | |
| mapname[consolechars[0]-startpoint+17]='t'; | |
| mapname[consolechars[0]-startpoint+18]='x'; | |
| mapname[consolechars[0]-startpoint+19]='t'; | |
| mapname[consolechars[0]-startpoint+20]='\0'; | |
| for(j=0;j<max_dialoguelength;j++){ | |
| for(k=0;k<128;k++){ | |
| dialoguetext[numdialogues][j][k]='\0'; | |
| } | |
| for(k=0;k<64;k++){ | |
| dialoguename[numdialogues][j][k]='\0'; | |
| } | |
| } | |
| ifstream ipstream(ConvertFileName(mapname)); | |
| ipstream.ignore(256,':'); | |
| ipstream >> numdialogueboxes[numdialogues]; | |
| for(i=0;i<numdialogueboxes[numdialogues];i++){ | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,' '); | |
| ipstream >> dialogueboxlocation[numdialogues][i]; | |
| ipstream.ignore(256,':'); | |
| ipstream >> dialogueboxcolor[numdialogues][i][0]; | |
| ipstream >> dialogueboxcolor[numdialogues][i][1]; | |
| ipstream >> dialogueboxcolor[numdialogues][i][2]; | |
| ipstream.ignore(256,':'); | |
| ipstream.getline(dialoguename[numdialogues][i],64); | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,' '); | |
| ipstream.getline(dialoguetext[numdialogues][i],128); | |
| for(j=0;j<128;j++){ | |
| if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n'; | |
| } | |
| ipstream.ignore(256,':'); | |
| ipstream >> dialogueboxsound[numdialogues][i]; | |
| } | |
| for(i=0;i<numdialogueboxes[numdialogues];i++){ | |
| for(j=0;j<numplayers;j++){ | |
| participantfacing[numdialogues][i][j]=player[j].facing; | |
| } | |
| } | |
| ipstream.close(); | |
| directing=1; | |
| indialogue=0; | |
| whichdialogue=numdialogues; | |
| numdialogues++; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"fixdialogue ",0,11)){ | |
| int startpoint; | |
| int alldone; | |
| int whichdi; | |
| alldone=0; | |
| startpoint=12; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| startpoint=j+1; | |
| whichdi=atoi(mapname); | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='D'; | |
| mapname[7]='i'; | |
| mapname[8]='a'; | |
| mapname[9]='l'; | |
| mapname[10]='o'; | |
| mapname[11]='g'; | |
| mapname[12]='u'; | |
| mapname[13]='e'; | |
| mapname[14]='s'; | |
| mapname[15]=':'; | |
| for(j=startpoint;j<consolechars[0];j++){ | |
| mapname[j-startpoint+16]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-startpoint+16]='.'; | |
| mapname[consolechars[0]-startpoint+17]='t'; | |
| mapname[consolechars[0]-startpoint+18]='x'; | |
| mapname[consolechars[0]-startpoint+19]='t'; | |
| mapname[consolechars[0]-startpoint+20]='\0'; | |
| for(j=0;j<max_dialoguelength;j++){ | |
| for(k=0;k<128;k++){ | |
| dialoguetext[whichdi][j][k]='\0'; | |
| } | |
| for(k=0;k<64;k++){ | |
| dialoguename[whichdi][j][k]='\0'; | |
| } | |
| } | |
| ifstream ipstream(ConvertFileName(mapname)); | |
| ipstream.ignore(256,':'); | |
| ipstream >> numdialogueboxes[whichdi]; | |
| for(i=0;i<numdialogueboxes[whichdi];i++){ | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,' '); | |
| ipstream >> dialogueboxlocation[whichdi][i]; | |
| ipstream.ignore(256,':'); | |
| ipstream >> dialogueboxcolor[whichdi][i][0]; | |
| ipstream >> dialogueboxcolor[whichdi][i][1]; | |
| ipstream >> dialogueboxcolor[whichdi][i][2]; | |
| ipstream.ignore(256,':'); | |
| ipstream.getline(dialoguename[whichdi][i],64); | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,' '); | |
| ipstream.getline(dialoguetext[whichdi][i],128); | |
| for(j=0;j<128;j++){ | |
| if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n'; | |
| } | |
| ipstream.ignore(256,':'); | |
| ipstream >> dialogueboxsound[whichdi][i]; | |
| } | |
| ipstream.close(); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"fixtype ",0,7)){ | |
| int startpoint; | |
| int alldone; | |
| int whichdi; | |
| alldone=0; | |
| startpoint=8; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| dialoguetype[0]=atoi(mapname); | |
| startpoint=j+1; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"fixrotation ",0,11)){ | |
| participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"ddialogue ",0,9)){ | |
| numdialogues--; | |
| if(numdialogues<0)numdialogues=0; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"immobile ",0,8)){ | |
| player[0].immobile=1; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"mobile ",0,6)){ | |
| player[0].immobile=0; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"play ",0,4)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=5; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| startpoint=j+1; | |
| whichdialogue=atoi(mapname); | |
| if(numdialogues>whichdialogue){ | |
| for(i=0;i<numdialogueboxes[whichdialogue];i++){ | |
| player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]]; | |
| player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]]; | |
| player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]]; | |
| player[participantfocus[whichdialogue][i]].velocity=0; | |
| player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle(); | |
| player[participantfocus[whichdialogue][i]].targetframe=0; | |
| } | |
| directing=0; | |
| indialogue=0; | |
| donesomething=1; | |
| //if(dialogueboxsound[whichdialogue][indialogue]!=0){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| XYZ temppos; | |
| temppos=player[participantfocus[whichdialogue][indialogue]].coords; | |
| temppos=temppos-viewer; | |
| Normalise(&temppos); | |
| temppos+=viewer; | |
| gLoc[0]=temppos.x; | |
| gLoc[1]=temppos.y; | |
| gLoc[2]=temppos.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| int whichsoundplay; | |
| whichsoundplay=rabbitchitter; | |
| if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; | |
| if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; | |
| PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); | |
| OPENAL_SetVolume(channels[whichsoundplay], 256); | |
| OPENAL_SetPaused(channels[whichsoundplay], false); | |
| //} | |
| } | |
| } | |
| if(Compare(consoletext[0],"dhs ",0,3)){ | |
| numhotspots--; | |
| if(numhotspots<0)numhotspots=0; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"proportion ",0,10)||Compare(consoletext[0],"Proportion ",0,4)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=11; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| headprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| bodyprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| armprop=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| legprop=atof(mapname); | |
| if(player[0].creature==wolftype){ | |
| player[0].proportionhead=1.1*headprop; | |
| player[0].proportionbody=1.1*bodyprop; | |
| player[0].proportionarms=1.1*armprop; | |
| player[0].proportionlegs=1.1*legprop; | |
| } | |
| if(player[0].creature==rabbittype){ | |
| player[0].proportionhead=1.2*headprop; | |
| player[0].proportionbody=1.05*bodyprop; | |
| player[0].proportionarms=1.00*armprop; | |
| player[0].proportionlegs=1.1*legprop; | |
| player[0].proportionlegs.y=1.05*legprop; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"allimmobile ",0,11)||Compare(consoletext[0],"Allimmobile ",0,11)){ | |
| for(i=0;i<numplayers;i++){ | |
| if(i>0)player[i].immobile=1; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"default ",0,7)||Compare(consoletext[0],"Default ",0,7)){ | |
| player[0].armorhead=1; | |
| player[0].armorhigh=1; | |
| player[0].armorlow=1; | |
| player[0].protectionhead=1; | |
| player[0].protectionhigh=1; | |
| player[0].protectionlow=1; | |
| player[0].metalhead=1; | |
| player[0].metalhigh=1; | |
| player[0].metallow=1; | |
| player[0].power=1; | |
| player[0].speedmult=1; | |
| player[0].scale=1; | |
| if(player[0].creature==wolftype){ | |
| player[0].proportionhead=1.1; | |
| player[0].proportionbody=1.1; | |
| player[0].proportionarms=1.1; | |
| player[0].proportionlegs=1.1; | |
| } | |
| if(player[0].creature==rabbittype){ | |
| player[0].proportionhead=1.2; | |
| player[0].proportionbody=1.05; | |
| player[0].proportionarms=1.00; | |
| player[0].proportionlegs=1.1; | |
| player[0].proportionlegs.y=1.05; | |
| } | |
| player[0].numclothes=0; | |
| LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin], | |
| &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| editoractive=typeactive; | |
| player[0].immobile=0; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"tint ",0,4)||Compare(consoletext[0],"Tint ",0,4)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=5; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| tintr=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| tintg=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| tintb=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"sky tint ",0,8)||Compare(consoletext[0],"Sky Tint ",0,8)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=9; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxr=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxg=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxb=atof(mapname); | |
| skyboxlightr=skyboxr; | |
| skyboxlightg=skyboxg; | |
| skyboxlightb=skyboxb; | |
| SetUpLighting(); | |
| //if(skyboxtexture){ | |
| terrain.DoShadows(); | |
| objects.DoShadows(); | |
| /*} | |
| else terrain.DoLighting(); | |
| */ | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"sky light ",0,9)||Compare(consoletext[0],"Sky Light ",0,9)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=10; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxlightr=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxlightg=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| skyboxlightb=atof(mapname); | |
| SetUpLighting(); | |
| //if(skyboxtexture){ | |
| terrain.DoShadows(); | |
| objects.DoShadows(); | |
| /*} | |
| else terrain.DoLighting(); | |
| */ | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"skybox ",0,6)||Compare(consoletext[0],"Skybox ",0,6)){ | |
| skyboxtexture=1-skyboxtexture; | |
| SetUpLighting(); | |
| //if(skyboxtexture){ | |
| terrain.DoShadows(); | |
| objects.DoShadows(); | |
| /*} | |
| else terrain.DoLighting(); | |
| */ | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"protection ",0,10)||Compare(consoletext[0],"Protection ",0,10)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=11; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].protectionhead=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].protectionhigh=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].protectionlow=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"armor ",0,5)||Compare(consoletext[0],"Armor ",0,5)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=6; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].armorhead=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].armorhigh=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].armorlow=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"protectionreset ",0,15)||Compare(consoletext[0],"Protectionreset ",0,15)){ | |
| for(i=0;i<numplayers;i++){ | |
| player[i].protectionhead=1.0; | |
| player[i].protectionhigh=1.0; | |
| player[i].protectionlow=1.0; | |
| player[i].armorhead=1.0; | |
| player[i].armorhigh=1.0; | |
| player[i].armorlow=1.0; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"protectionnear ",0,14)||Compare(consoletext[0],"Protectionnear ",0,14)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=15; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].protectionhead=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].protectionhigh=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].protectionlow=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"armornear ",0,9)||Compare(consoletext[0],"Armornear ",0,9)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=10; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].armorhead=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].armorhigh=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[closest].armorlow=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"metal ",0,5)||Compare(consoletext[0],"Metal ",0,5)){ | |
| int startpoint; | |
| int alldone; | |
| alldone=0; | |
| startpoint=6; | |
| j=startpoint; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].metalhead=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].metalhigh=atof(mapname); | |
| j++; | |
| startpoint=j; | |
| while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){ | |
| mapname[j-startpoint]=consoletext[0][j]; | |
| j++; | |
| if(consoletext[0][j]=='\0')alldone=1; | |
| } | |
| mapname[j-startpoint]='\0'; | |
| player[0].metallow=atof(mapname); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"noclothesnear ",0,13)||Compare(consoletext[0],"Noclothesnear ",0,13)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| player[closest].numclothes=0; | |
| LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin], | |
| &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"noclothes ",0,9)||Compare(consoletext[0],"Noclothes ",0,9)){ | |
| int closest=0; | |
| player[closest].numclothes=0; | |
| LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin], | |
| &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if((Compare(consoletext[0],"Clothes ",0,7)||Compare(consoletext[0],"clothes ",0,7))){ | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='T'; | |
| mapname[7]='e'; | |
| mapname[8]='x'; | |
| mapname[9]='t'; | |
| mapname[10]='u'; | |
| mapname[11]='r'; | |
| mapname[12]='e'; | |
| mapname[13]='s'; | |
| mapname[14]=':'; | |
| for(j=8;j<consolechars[0];j++){ | |
| mapname[j-8+15]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-8+15]='.'; | |
| mapname[consolechars[0]-8+16]='p'; | |
| mapname[consolechars[0]-8+17]='n'; | |
| mapname[consolechars[0]-8+18]='g'; | |
| mapname[consolechars[0]-8+19]='\0'; | |
| //:Data:Textures:Pants.png | |
| if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){ | |
| player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize); | |
| strcpy(player[0].clothes[player[0].numclothes],mapname); | |
| player[0].clothestintr[player[0].numclothes]=tintr; | |
| player[0].clothestintg[player[0].numclothes]=tintg; | |
| player[0].clothestintb[player[0].numclothes]=tintb; | |
| player[0].numclothes++; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"belt ",0,4)||Compare(consoletext[0],"belt ",0,4)){ | |
| player[0].skeleton.clothes = 1-player[0].skeleton.clothes; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"Cellophane ",0,10)||Compare(consoletext[0],"cellophane ",0,10)){ | |
| cellophane=1-cellophane; | |
| if(cellophane){ | |
| for(i=0;i<numplayers;i++){ | |
| player[i].proportionhead.z=0; | |
| player[i].proportionbody.z=0; | |
| player[i].proportionarms.z=0; | |
| player[i].proportionlegs.z=0; | |
| } | |
| } | |
| if(!cellophane){ | |
| for(i=0;i<numplayers;i++){ | |
| player[i].proportionhead.z=player[i].proportionhead.x; | |
| player[i].proportionbody.z=player[i].proportionbody.x; | |
| player[i].proportionarms.z=player[i].proportionarms.x; | |
| player[i].proportionlegs.z=player[i].proportionlegs.x; | |
| } | |
| } | |
| donesomething=1; | |
| } | |
| if((Compare(consoletext[0],"Clothesnear ",0,11)||Compare(consoletext[0],"clothesnear ",0,11))){ | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='T'; | |
| mapname[7]='e'; | |
| mapname[8]='x'; | |
| mapname[9]='t'; | |
| mapname[10]='u'; | |
| mapname[11]='r'; | |
| mapname[12]='e'; | |
| mapname[13]='s'; | |
| mapname[14]=':'; | |
| for(j=12;j<consolechars[0];j++){ | |
| mapname[j-12+15]=consoletext[0][j]; | |
| } | |
| mapname[consolechars[0]-12+15]='.'; | |
| mapname[consolechars[0]-12+16]='p'; | |
| mapname[consolechars[0]-12+17]='n'; | |
| mapname[consolechars[0]-12+18]='g'; | |
| mapname[consolechars[0]-12+19]='\0'; | |
| //:Data:Textures:Pants.png | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(AddClothes((char *)mapname,0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize)){ | |
| player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize); | |
| strcpy(player[closest].clothes[player[closest].numclothes],mapname); | |
| player[closest].clothestintr[player[closest].numclothes]=tintr; | |
| player[closest].clothestintg[player[closest].numclothes]=tintg; | |
| player[closest].clothestintb[player[closest].numclothes]=tintb; | |
| player[closest].numclothes++; | |
| } | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){ | |
| player[0].skeleton.id=0; | |
| player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); | |
| LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| player[0].creature=rabbittype; | |
| player[0].scale=.2; | |
| player[0].proportionhead=1.2; | |
| player[0].proportionbody=1.05; | |
| player[0].proportionarms=1.00; | |
| player[0].proportionlegs=1.1; | |
| player[0].proportionlegs.y=1.05; | |
| player[0].headless=0; | |
| player[0].damagetolerance=200; | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){ | |
| player[0].skeleton.id=0; | |
| player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); | |
| LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| player[0].creature=wolftype; | |
| player[0].proportionhead=1.1; | |
| player[0].proportionbody=1.1; | |
| player[0].proportionarms=1.1; | |
| player[0].proportionlegs=1.1; | |
| player[0].proportionlegs.y=1.1; | |
| player[0].scale=.23; | |
| player[0].damagetolerance=300; | |
| donesomething=1; | |
| } | |
| /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){ | |
| LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"rambo ",0,5)){ | |
| LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"david ",0,5)){ | |
| LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| }*/ | |
| if(Compare(consoletext[0],"wolf ",0,4)){ | |
| LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"darkwolf ",0,8)){ | |
| LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"snowwolf ",0,8)){ | |
| LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| }/* | |
| if(Compare(consoletext[0],"lizardwolf ",0,10)){ | |
| LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| }*/ | |
| if(Compare(consoletext[0],"white ",0,5)){ | |
| LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"brown ",0,5)){ | |
| LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(Compare(consoletext[0],"black ",0,5)){ | |
| LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize); | |
| donesomething=1; | |
| } | |
| if(consolechars[0]>0){ | |
| for(k=14;k>=1;k--){ | |
| for(j=0;j<255;j++){ | |
| consoletext[k][j]=consoletext[k-1][j]; | |
| } | |
| consolechars[k]=consolechars[k-1]; | |
| } | |
| for(j=0;j<255;j++){ | |
| consoletext[0][j]=' '; | |
| } | |
| consolechars[0]=0; | |
| consoleselected=0; | |
| if(!donesomething){ | |
| PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true); | |
| OPENAL_SetVolume(channels[consolefailsound], 256); | |
| OPENAL_SetPaused(channels[consolefailsound], false); | |
| } | |
| } | |
| } | |
| } | |
| togglekey[i]=1; | |
| } | |
| else { | |
| togglekey[i]=0; | |
| togglekeydelay[i]=0; | |
| } | |
| } | |
| consoleblinkdelay-=multiplier; | |
| if(consoleblinkdelay<=0){ | |
| consoleblinkdelay=.3; | |
| consoleblink=1-consoleblink; | |
| } | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){ | |
| tryquit=1; | |
| if(mainmenu==3){ | |
| if(newdetail>2)newdetail=detail; | |
| if(newdetail<0)newdetail=detail; | |
| if(newscreenwidth<0)newscreenwidth=screenwidth; | |
| if(newscreenheight<0)newscreenheight=screenheight; | |
| ofstream opstream(ConvertFileName(":Data:config.txt", "w")); | |
| opstream << "Screenwidth:\n"; | |
| opstream << newscreenwidth; | |
| opstream << "\nScreenheight:\n"; | |
| opstream << newscreenheight; | |
| opstream << "\nMouse sensitivity:\n"; | |
| opstream << usermousesensitivity; | |
| opstream << "\nBlur(0,1):\n"; | |
| opstream << ismotionblur; | |
| opstream << "\nOverall Detail(0,1,2) higher=better:\n"; | |
| opstream << newdetail; | |
| opstream << "\nFloating jump:\n"; | |
| opstream << floatjump; | |
| opstream << "\nMouse jump:\n"; | |
| opstream << mousejump; | |
| opstream << "\nAmbient sound:\n"; | |
| opstream << ambientsound; | |
| opstream << "\nBlood (0,1,2):\n"; | |
| opstream << bloodtoggle; | |
| opstream << "\nAuto slomo:\n"; | |
| opstream << autoslomo; | |
| opstream << "\nFoliage:\n"; | |
| opstream << foliage; | |
| opstream << "\nMusic:\n"; | |
| opstream << musictoggle; | |
| opstream << "\nTrilinear:\n"; | |
| opstream << trilinear; | |
| opstream << "\nDecals(shadows,blood puddles,etc):\n"; | |
| opstream << decals; | |
| opstream << "\nInvert mouse:\n"; | |
| opstream << invertmouse; | |
| opstream << "\nGamespeed:\n"; | |
| if(oldgamespeed==0)oldgamespeed=1; | |
| opstream << oldgamespeed; | |
| opstream << "\nDifficulty(0,1,2) higher=harder:\n"; | |
| opstream << difficulty; | |
| opstream << "\nDamage effects(blackout, doublevision):\n"; | |
| opstream << damageeffects; | |
| opstream << "\nText:\n"; | |
| opstream << texttoggle; | |
| opstream << "\nDebug:\n"; | |
| opstream << debugmode; | |
| opstream << "\nVBL Sync:\n"; | |
| opstream << vblsync; | |
| opstream << "\nShow Points:\n"; | |
| opstream << showpoints; | |
| opstream << "\nAlways Blur:\n"; | |
| opstream << alwaysblur; | |
| opstream << "\nImmediate mode (turn on on G5):\n"; | |
| opstream << immediate; | |
| opstream << "\nVelocity blur:\n"; | |
| opstream << velocityblur; | |
| opstream << "\nVolume:\n"; | |
| opstream << volume; | |
| opstream << "\nForward key:\n"; | |
| opstream << KeyToChar(forwardkey); | |
| opstream << "\nBack key:\n"; | |
| opstream << KeyToChar(backkey); | |
| opstream << "\nLeft key:\n"; | |
| opstream << KeyToChar(leftkey); | |
| opstream << "\nRight key:\n"; | |
| opstream << KeyToChar(rightkey); | |
| opstream << "\nJump key:\n"; | |
| opstream << KeyToChar(jumpkey); | |
| opstream << "\nCrouch key:\n"; | |
| opstream << KeyToChar(crouchkey); | |
| opstream << "\nDraw key:\n"; | |
| opstream << KeyToChar(drawkey); | |
| opstream << "\nThrow key:\n"; | |
| opstream << KeyToChar(throwkey); | |
| opstream << "\nAttack key:\n"; | |
| opstream << KeyToChar(attackkey); | |
| opstream << "\nChat key:\n"; | |
| opstream << KeyToChar(chatkey); | |
| opstream.close(); | |
| } | |
| } | |
| static int oldwinfreeze; | |
| if(winfreeze&&!oldwinfreeze){ | |
| OPENAL_SetFrequency(OPENAL_ALL, 0.001); | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| } | |
| if(winfreeze==0)oldwinfreeze=winfreeze; | |
| else oldwinfreeze++; | |
| if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){ | |
| if(winfreeze)winfreeze=0; | |
| oldjumpkeydown=1; | |
| } | |
| if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){ | |
| if(winfreeze){ | |
| mainmenu=9; | |
| gameon=0; | |
| } | |
| } | |
| if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){ | |
| oldjumpkeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0; | |
| if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){ | |
| static bool oldbuttondialogue; | |
| if(indialogue!=-1)talkdelay=1; | |
| talkdelay-=multiplier; | |
| if(talkdelay<=0) | |
| if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/) | |
| for(i=0;i<numdialogues;i++){ | |
| int realdialoguetype; | |
| bool special; | |
| if(dialoguetype[i]>49){ | |
| realdialoguetype=dialoguetype[i]-50; | |
| special=1; | |
| } | |
| else if(dialoguetype[i]>39){ | |
| realdialoguetype=dialoguetype[i]-40; | |
| special=1; | |
| } | |
| else if(dialoguetype[i]>29){ | |
| realdialoguetype=dialoguetype[i]-30; | |
| special=1; | |
| } | |
| else if(dialoguetype[i]>19){ | |
| realdialoguetype=dialoguetype[i]-20; | |
| special=1; | |
| } | |
| else if(dialoguetype[i]>9){ | |
| realdialoguetype=dialoguetype[i]-10; | |
| special=1; | |
| } | |
| else { | |
| realdialoguetype=dialoguetype[i]; | |
| special=0; | |
| } | |
| if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){ | |
| if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){ | |
| whichdialogue=i; | |
| for(j=0;j<numdialogueboxes[whichdialogue];j++){ | |
| player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]]; | |
| player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]]; | |
| player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]]; | |
| player[participantfocus[whichdialogue][j]].velocity=0; | |
| player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle(); | |
| player[participantfocus[whichdialogue][j]].targetframe=0; | |
| } | |
| directing=0; | |
| indialogue=0; | |
| dialoguetime=0; | |
| dialoguegonethrough[i]++; | |
| if(dialogueboxsound[whichdialogue][indialogue]!=0){ | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| XYZ temppos; | |
| temppos=player[participantfocus[whichdialogue][indialogue]].coords; | |
| temppos=temppos-viewer; | |
| Normalise(&temppos); | |
| temppos+=viewer; | |
| gLoc[0]=temppos.x; | |
| gLoc[1]=temppos.y; | |
| gLoc[2]=temppos.z;vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| int whichsoundplay; | |
| if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; | |
| if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; | |
| if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; | |
| PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); | |
| OPENAL_SetVolume(channels[whichsoundplay], 256); | |
| OPENAL_SetPaused(channels[whichsoundplay], false); | |
| } | |
| if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1; | |
| } | |
| } | |
| } | |
| windvar+=multiplier; | |
| smoketex+=multiplier; | |
| tutorialstagetime+=multiplier; | |
| static float hotspotvisual[40]; | |
| if(numhotspots){ | |
| XYZ hotspotsprite; | |
| if(editorenabled) | |
| for(i=0;i<numhotspots;i++) | |
| hotspotvisual[i]-=multiplier/320; | |
| for(i=0;i<numhotspots;i++){ | |
| //if(hotspottype[i]<=10) | |
| while(hotspotvisual[i]<0){ | |
| hotspotsprite=0; | |
| hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i]; | |
| hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360); | |
| hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0); | |
| hotspotsprite+=hotspot[i]; | |
| sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4); | |
| hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i]; | |
| } | |
| } | |
| for(i=0;i<numhotspots;i++){ | |
| if(hotspottype[i]<=10&&hotspottype[i]>0){ | |
| hotspot[i]=player[hotspottype[i]].coords; | |
| } | |
| } | |
| } | |
| //Tutorial | |
| if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){ | |
| tutorialstage++; | |
| tutorialsuccess=0; | |
| if(tutorialstage<=1){ | |
| canattack=0; | |
| cananger=0; | |
| reversaltrain=0; | |
| } | |
| if(tutorialstage==1){ | |
| tutorialmaxtime=5; | |
| } | |
| if(tutorialstage==2){ | |
| tutorialmaxtime=2; | |
| } | |
| if(tutorialstage==3){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==4){ | |
| tutorialmaxtime=1000; | |
| } | |
| if(tutorialstage==5){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==6){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==7){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==8){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==9){ | |
| tutorialmaxtime=600; | |
| } | |
| if(tutorialstage==10){ | |
| tutorialmaxtime=2; | |
| } | |
| if(tutorialstage==11){ | |
| tutorialmaxtime=1000; | |
| } | |
| if(tutorialstage==12){ | |
| tutorialmaxtime=1000; | |
| } | |
| if(tutorialstage==13){ | |
| tutorialmaxtime=2; | |
| } | |
| if(tutorialstage==14){ | |
| tutorialmaxtime=3; | |
| XYZ temp,temp2; | |
| temp.x=1011; | |
| temp.y=84; | |
| temp.z=491; | |
| temp2.x=1025; | |
| temp2.y=75; | |
| temp2.z=447; | |
| player[1].coords=(temp+temp2)/2; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[1].coords.x; | |
| gLoc[1]=player[1].coords.y; | |
| gLoc[2]=player[1].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| for(i=0;i<player[1].skeleton.num_joints;i++){ | |
| if(Random()%2==0){ | |
| if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2; | |
| if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2; | |
| if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords; | |
| if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords; | |
| sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1); | |
| } | |
| } | |
| } | |
| if(tutorialstage==15){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==16){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==17){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==18){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==19){ | |
| tutorialstage=20; | |
| //tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==20){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==21){ | |
| tutorialmaxtime=500; | |
| if(bonus==cannon){ | |
| bonus=Slicebonus; | |
| againbonus=1; | |
| } | |
| else againbonus=0; | |
| } | |
| if(tutorialstage==22){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==23){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==24){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==25){ | |
| tutorialmaxtime=500; | |
| } | |
| if(tutorialstage==26){ | |
| tutorialmaxtime=2; | |
| } | |
| if(tutorialstage==27){ | |
| tutorialmaxtime=4; | |
| reversaltrain=1; | |
| cananger=1; | |
| player[1].aitype=attacktypecutoff; | |
| } | |
| if(tutorialstage==28){ | |
| tutorialmaxtime=400; | |
| } | |
| if(tutorialstage==29){ | |
| tutorialmaxtime=400; | |
| player[0].escapednum=0; | |
| } | |
| if(tutorialstage==30){ | |
| tutorialmaxtime=4; | |
| reversaltrain=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| } | |
| if(tutorialstage==31){ | |
| tutorialmaxtime=13; | |
| } | |
| if(tutorialstage==32){ | |
| tutorialmaxtime=8; | |
| } | |
| if(tutorialstage==33){ | |
| tutorialmaxtime=400; | |
| cananger=1; | |
| canattack=1; | |
| player[1].aitype=attacktypecutoff; | |
| } | |
| if(tutorialstage==34){ | |
| tutorialmaxtime=400; | |
| } | |
| if(tutorialstage==35){ | |
| tutorialmaxtime=400; | |
| } | |
| if(tutorialstage==36){ | |
| tutorialmaxtime=2; | |
| reversaltrain=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| } | |
| if(tutorialstage==37){ | |
| damagedealt=0; | |
| damagetaken=0; | |
| tutorialmaxtime=50; | |
| cananger=1; | |
| canattack=1; | |
| player[1].aitype=attacktypecutoff; | |
| } | |
| if(tutorialstage==38){ | |
| tutorialmaxtime=4; | |
| canattack=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| } | |
| if(tutorialstage==39){ | |
| XYZ temp,temp2; | |
| temp.x=1011; | |
| temp.y=84; | |
| temp.z=491; | |
| temp2.x=1025; | |
| temp2.y=75; | |
| temp2.z=447; | |
| weapons.owner[weapons.numweapons]=-1; | |
| weapons.type[weapons.numweapons]=knife; | |
| weapons.damage[weapons.numweapons]=0; | |
| weapons.mass[weapons.numweapons]=1; | |
| weapons.tipmass[weapons.numweapons]=1.2; | |
| weapons.length[weapons.numweapons]=.25; | |
| weapons.position[weapons.numweapons]=(temp+temp2)/2; | |
| weapons.tippoint[weapons.numweapons]=(temp+temp2)/2; | |
| weapons.velocity[weapons.numweapons]=0.1; | |
| weapons.tipvelocity[weapons.numweapons]=0.1; | |
| weapons.missed[weapons.numweapons]=1; | |
| weapons.hitsomething[weapons.numweapons]=0; | |
| weapons.freetime[weapons.numweapons]=0; | |
| weapons.firstfree[weapons.numweapons]=1; | |
| weapons.physics[weapons.numweapons]=1; | |
| weapons.numweapons++; | |
| } | |
| if(tutorialstage==40){ | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==41){ | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==42){ | |
| tutorialmaxtime=8; | |
| } | |
| if(tutorialstage==43){ | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==44){ | |
| weapons.owner[0]=1; | |
| player[0].weaponactive=-1; | |
| player[0].num_weapons=0; | |
| player[1].weaponactive=0; | |
| player[1].num_weapons=1; | |
| player[1].weaponids[0]=0; | |
| cananger=1; | |
| canattack=1; | |
| player[1].aitype=attacktypecutoff; | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==45){ | |
| weapons.owner[0]=1; | |
| player[0].weaponactive=-1; | |
| player[0].num_weapons=0; | |
| player[1].weaponactive=0; | |
| player[1].num_weapons=1; | |
| player[1].weaponids[0]=0; | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==46){ | |
| weapons.owner[0]=1; | |
| player[0].weaponactive=-1; | |
| player[0].num_weapons=0; | |
| player[1].weaponactive=0; | |
| player[1].num_weapons=1; | |
| player[1].weaponids[0]=0; | |
| weapons.type[0]=sword; | |
| tutorialmaxtime=300; | |
| } | |
| if(tutorialstage==47){ | |
| tutorialmaxtime=10; | |
| XYZ temp,temp2; | |
| temp.x=1011; | |
| temp.y=84; | |
| temp.z=491; | |
| temp2.x=1025; | |
| temp2.y=75; | |
| temp2.z=447; | |
| weapons.owner[weapons.numweapons]=-1; | |
| weapons.type[weapons.numweapons]=sword; | |
| weapons.damage[weapons.numweapons]=0; | |
| weapons.mass[weapons.numweapons]=1; | |
| weapons.tipmass[weapons.numweapons]=1.2; | |
| weapons.length[weapons.numweapons]=.25; | |
| weapons.position[weapons.numweapons]=(temp+temp2)/2; | |
| weapons.tippoint[weapons.numweapons]=(temp+temp2)/2; | |
| weapons.velocity[weapons.numweapons]=0.1; | |
| weapons.tipvelocity[weapons.numweapons]=0.1; | |
| weapons.missed[weapons.numweapons]=1; | |
| weapons.hitsomething[weapons.numweapons]=0; | |
| weapons.freetime[weapons.numweapons]=0; | |
| weapons.firstfree[weapons.numweapons]=1; | |
| weapons.physics[weapons.numweapons]=1; | |
| weapons.owner[0]=1; | |
| weapons.owner[1]=0; | |
| player[0].weaponactive=0; | |
| player[0].num_weapons=1; | |
| player[0].weaponids[0]=1; | |
| player[1].weaponactive=0; | |
| player[1].num_weapons=1; | |
| player[1].weaponids[0]=0; | |
| weapons.numweapons++; | |
| } | |
| if(tutorialstage==48){ | |
| canattack=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| tutorialmaxtime=15; | |
| weapons.owner[0]=1; | |
| weapons.owner[1]=0; | |
| player[0].weaponactive=0; | |
| player[0].num_weapons=1; | |
| player[0].weaponids[0]=1; | |
| player[1].weaponactive=0; | |
| player[1].num_weapons=1; | |
| player[1].weaponids[0]=0; | |
| if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff; | |
| else weapons.type[0]=staff; | |
| weapons.numweapons++; | |
| } | |
| if(tutorialstage==49){ | |
| canattack=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| tutorialmaxtime=200; | |
| weapons.position[1]=1000; | |
| weapons.tippoint[1]=1000; | |
| weapons.numweapons=1; | |
| weapons.owner[0]=0; | |
| player[1].weaponactive=-1; | |
| player[1].num_weapons=0; | |
| player[0].weaponactive=0; | |
| player[0].num_weapons=1; | |
| player[0].weaponids[0]=0; | |
| weapons.type[0]=knife; | |
| weapons.numweapons++; | |
| } | |
| if(tutorialstage==50){ | |
| tutorialmaxtime=8; | |
| XYZ temp,temp2; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[1].coords.x; | |
| gLoc[1]=player[1].coords.y; | |
| gLoc[2]=player[1].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| for(i=0;i<player[1].skeleton.num_joints;i++){ | |
| if(Random()%2==0){ | |
| if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2; | |
| if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2; | |
| if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords; | |
| if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords; | |
| sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1); | |
| } | |
| } | |
| player[1].num_weapons=0; | |
| player[1].weaponstuck=-1; | |
| player[1].weaponactive=-1; | |
| weapons.numweapons=0; | |
| weapons.owner[0]=-1; | |
| weapons.velocity[0]=0.1; | |
| weapons.tipvelocity[0]=-0.1; | |
| weapons.missed[0]=1; | |
| weapons.hitsomething[0]=0; | |
| weapons.freetime[0]=0; | |
| weapons.firstfree[0]=1; | |
| weapons.physics[0]=1; | |
| } | |
| if(tutorialstage==51){ | |
| tutorialmaxtime=80000; | |
| } | |
| if(tutorialstage<=51)tutorialstagetime=0; | |
| } | |
| //Tutorial success | |
| if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){ | |
| if(tutorialstage==3){ | |
| if(deltah||deltav)tutorialsuccess+=multiplier; | |
| } | |
| if(tutorialstage==4){ | |
| if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier; | |
| } | |
| if(tutorialstage==5){ | |
| if(player[0].jumpkeydown)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==6){ | |
| if(player[0].isCrouch())tutorialsuccess=1; | |
| } | |
| if(tutorialstage==7){ | |
| if(player[0].targetanimation==rollanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==8){ | |
| if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier; | |
| } | |
| if(tutorialstage==9){ | |
| if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier; | |
| } | |
| if(tutorialstage==11){ | |
| if(player[0].isWallJump())tutorialsuccess=1; | |
| } | |
| if(tutorialstage==12){ | |
| if(player[0].targetanimation==flipanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==15){ | |
| if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==16){ | |
| if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==17){ | |
| if(player[0].targetanimation==spinkickanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==18){ | |
| if(player[0].targetanimation==sweepanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==19){ | |
| if(player[0].targetanimation==dropkickanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==20){ | |
| if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==21){ | |
| if(bonus==cannon)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==22){ | |
| if(bonus==spinecrusher)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==23){ | |
| if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==24){ | |
| if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==25){ | |
| if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==28){ | |
| if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==29){ | |
| if(player[0].escapednum==2){ | |
| tutorialsuccess=1; | |
| reversaltrain=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| } | |
| } | |
| if(tutorialstage==33){ | |
| if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==34){ | |
| if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==35){ | |
| if(animation[player[0].targetanimation].attack==reversal){ | |
| tutorialsuccess=1; | |
| reversaltrain=0; | |
| cananger=0; | |
| player[1].aitype=passivetype; | |
| } | |
| } | |
| if(tutorialstage==40){ | |
| if(player[0].num_weapons>0)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==41){ | |
| if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==43){ | |
| if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==44){ | |
| if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==45){ | |
| if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==46){ | |
| if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1; | |
| } | |
| if(tutorialstage==49){ | |
| if(player[1].weaponstuck!=-1)tutorialsuccess=1; | |
| } | |
| if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3; | |
| if(tutorialstagetime==tutorialmaxtime-3){ | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| } | |
| if(tutorialsuccess>=1){ | |
| if(tutorialstage==34||tutorialstage==35) | |
| tutorialstagetime=tutorialmaxtime-1; | |
| } | |
| } | |
| if(tutoriallevel){ | |
| if(tutorialstage<14||tutorialstage>=50){ | |
| player[1].coords.y=300; | |
| player[1].velocity=0; | |
| } | |
| } | |
| if(tutoriallevel!=1){ | |
| if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){ | |
| PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true); | |
| OPENAL_SetVolume(channels[consolesuccesssound], 256); | |
| OPENAL_SetPaused(channels[consolesuccesssound], false); | |
| } | |
| } | |
| else | |
| if(bonustime==0){ | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| } | |
| if(bonustime==0){ | |
| if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++; | |
| else bonusnum[bonus]+=0.15; | |
| if(tutoriallevel)bonusvalue=0; | |
| bonusvalue/=bonusnum[bonus]; | |
| bonustotal+=bonusvalue; | |
| } | |
| bonustime+=multiplier; | |
| if(environment==snowyenvironment){ | |
| precipdelay-=multiplier; | |
| while(precipdelay<0){ | |
| precipdelay+=.04; | |
| if(!detail)precipdelay+=.04; | |
| XYZ footvel,footpoint; | |
| footvel=0; | |
| footpoint=viewer+viewerfacing*6; | |
| footpoint.y+=((float)abs(Random()%1200))/100-6; | |
| footpoint.x+=((float)abs(Random()%1200))/100-6; | |
| footpoint.z+=((float)abs(Random()%1200))/100-6; | |
| sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1); | |
| } | |
| } | |
| for(k=0;k<numplayers;k++){ | |
| if(player[k].aitype==playercontrolled)player[k].turnspeed=500; | |
| if(player[k].aitype!=playercontrolled)player[k].turnspeed=500; | |
| if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){ | |
| if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation; | |
| else if(player[k].rotation>player[k].targetrotation){ | |
| player[k].rotation-=multiplier*player[k].turnspeed; | |
| } | |
| else if(player[k].rotation<player[k].targetrotation){ | |
| player[k].rotation+=multiplier*player[k].turnspeed; | |
| } | |
| } | |
| if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){ | |
| player[k].turnspeed*=2; | |
| if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation; | |
| else if(player[k].rotation>player[k].targetrotation){ | |
| player[k].rotation-=multiplier*player[k].turnspeed; | |
| } | |
| else if(player[k].rotation<player[k].targetrotation){ | |
| player[k].rotation+=multiplier*player[k].turnspeed; | |
| } | |
| player[k].turnspeed/=2; | |
| } | |
| if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){ | |
| player[k].turnspeed*=4; | |
| if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation; | |
| else if(player[k].rotation>player[k].targetrotation){ | |
| player[k].rotation-=multiplier*player[k].turnspeed; | |
| } | |
| else if(player[k].rotation<player[k].targetrotation){ | |
| player[k].rotation+=multiplier*player[k].turnspeed; | |
| } | |
| player[k].turnspeed/=4; | |
| } | |
| /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff(); | |
| if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords; | |
| if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){ | |
| if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){ | |
| bool tempcollide=0; | |
| if(player[k].collide<-.3)player[k].collide=-.3; | |
| if(player[k].collide>1)player[k].collide=1; | |
| player[k].collide-=multiplier*30; | |
| if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){ | |
| player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z); | |
| } | |
| if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]) | |
| for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){ | |
| i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l]; | |
| if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){ | |
| lowpoint=player[k].coords; | |
| if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25; | |
| else lowpoint.y+=1.3; | |
| if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){ | |
| player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z); | |
| } | |
| /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)) | |
| player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50; | |
| */ | |
| if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){ | |
| flatfacing=lowpoint-player[k].coords; | |
| player[k].coords=lowpoint; | |
| player[k].coords.y-=1.3; | |
| player[k].collide=1; | |
| tempcollide=1; | |
| if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){ | |
| lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5; | |
| tempcoords1=lowpoint; | |
| whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){ | |
| player[k].target=0; | |
| player[k].targetanimation=walljumpleftanim; | |
| player[k].targetframe=0; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[movewhooshsound], 256); | |
| OPENAL_SetPaused(channels[movewhooshsound], false); | |
| if(k==0)OPENAL_SetPaused(channels[whooshsound], true); | |
| lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); | |
| player[k].rotation=-asin(0-lowpointtarget.x); | |
| player[k].rotation*=360/6.28; | |
| if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation; | |
| player[k].targetrotation=player[k].rotation; | |
| player[k].lowrotation=player[k].rotation; | |
| if(k==0)numwallflipped++; | |
| } | |
| else | |
| { | |
| lowpoint=tempcoords1; | |
| lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5; | |
| whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){ | |
| player[k].target=0; | |
| player[k].targetanimation=walljumprightanim; | |
| player[k].targetframe=0; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[movewhooshsound], 256); | |
| OPENAL_SetPaused(channels[movewhooshsound], false); | |
| if(k==0)OPENAL_SetPaused(channels[whooshsound], true); | |
| lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); | |
| player[k].rotation=-asin(0-lowpointtarget.x); | |
| player[k].rotation*=360/6.28; | |
| if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation; | |
| player[k].targetrotation=player[k].rotation; | |
| player[k].lowrotation=player[k].rotation; | |
| if(k==0)numwallflipped++; | |
| } | |
| else | |
| { | |
| lowpoint=tempcoords1; | |
| lowpointtarget=lowpoint+player[k].facing*2; | |
| whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){ | |
| player[k].target=0; | |
| player[k].targetanimation=walljumpbackanim; | |
| player[k].targetframe=0; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[movewhooshsound], 256); | |
| OPENAL_SetPaused(channels[movewhooshsound], false); | |
| if(k==0)OPENAL_SetPaused(channels[whooshsound], true); | |
| lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); | |
| player[k].rotation=-asin(0-lowpointtarget.x); | |
| player[k].rotation*=360/6.28; | |
| if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation; | |
| player[k].targetrotation=player[k].rotation; | |
| player[k].lowrotation=player[k].rotation; | |
| if(k==0)numwallflipped++; | |
| } | |
| else | |
| { | |
| lowpoint=tempcoords1; | |
| lowpointtarget=lowpoint-player[k].facing*2; | |
| whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){ | |
| player[k].target=0; | |
| player[k].targetanimation=walljumpfrontanim; | |
| player[k].targetframe=0; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[movewhooshsound], 256); | |
| OPENAL_SetPaused(channels[movewhooshsound], false); | |
| if(k==0)OPENAL_SetPaused(channels[whooshsound], true); | |
| lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); | |
| player[k].rotation=-asin(0-lowpointtarget.x); | |
| player[k].rotation*=360/6.28; | |
| if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation; | |
| player[k].rotation+=180; | |
| player[k].targetrotation=player[k].rotation; | |
| player[k].lowrotation=player[k].rotation; | |
| if(k==0)numwallflipped++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| else if(objects.type[i]==rocktype){ | |
| lowpoint2=player[k].coords; | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=2; | |
| if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){ | |
| player[k].coords=colpoint; | |
| player[k].collide=1; | |
| tempcollide=1; | |
| if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){ | |
| if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0); | |
| if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();} | |
| player[k].target=0; | |
| player[k].targetframe=0; | |
| player[k].onterrain=1; | |
| if(player[k].id==0){ | |
| OPENAL_SetPaused(channels[whooshsound], true); | |
| OPENAL_SetVolume(channels[whooshsound], 0); | |
| } | |
| if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){ | |
| if(player[k].isFlip())player[k].jumppower=-4; | |
| player[k].targetanimation=player[k].getLanding(); | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=player[k].velocity.x; | |
| vel[1]=player[k].velocity.y; | |
| vel[2]=player[k].velocity.z; | |
| PlaySoundEx( landsound, samp[landsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[landsound], 128); | |
| OPENAL_SetPaused(channels[landsound], false); | |
| if(k==0){ | |
| envsound[numenvsounds]=player[k].coords; | |
| envsoundvol[numenvsounds]=16; | |
| envsoundlife[numenvsounds]=.4; | |
| numenvsounds++; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled)) | |
| for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){ | |
| i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l]; | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=1.35; | |
| if(objects.type[i]!=rocktype) | |
| if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){ | |
| if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1; | |
| player[k].coords=lowpoint; | |
| player[k].coords.y-=1.35; | |
| player[k].collide=1; | |
| if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){ | |
| lowpoint=player[k].coords; | |
| objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]); | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=.05; | |
| facing=0; | |
| facing.z=-1; | |
| facing=DoRotation(facing,0,player[k].targetrotation+180,0); | |
| lowpointtarget=lowpoint+facing*1.4; | |
| whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(whichhit!=-1){ | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=.1; | |
| lowpointtarget=lowpoint+facing*1.4; | |
| lowpoint2=lowpoint; | |
| lowpointtarget2=lowpointtarget; | |
| lowpoint3=lowpoint; | |
| lowpointtarget3=lowpointtarget; | |
| lowpoint4=lowpoint; | |
| lowpointtarget4=lowpointtarget; | |
| lowpoint5=lowpoint; | |
| lowpointtarget5=lowpointtarget; | |
| lowpoint6=lowpoint; | |
| lowpointtarget6=lowpointtarget; | |
| lowpoint7=lowpoint; | |
| lowpointtarget7=lowpoint; | |
| lowpoint2.x+=.1; | |
| lowpointtarget2.x+=.1; | |
| lowpoint3.z+=.1; | |
| lowpointtarget3.z+=.1; | |
| lowpoint4.x-=.1; | |
| lowpointtarget4.x-=.1; | |
| lowpoint5.z-=.1; | |
| lowpointtarget5.z-=.1; | |
| lowpoint6.y+=45/13; | |
| lowpointtarget6.y+=45/13; | |
| lowpointtarget6+=facing*.6; | |
| lowpointtarget7.y+=90/13; | |
| whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]); | |
| if(objects.friction[i]>.5) | |
| if(whichhit!=-1){ | |
| //if(k==0){ | |
| if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1; | |
| if(checkcollide(lowpoint7,lowpointtarget7)==-1) | |
| if(checkcollide(lowpoint6,lowpointtarget6)==-1) | |
| if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1) | |
| for(j=0;j<45;j++){ | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=(float)j/13; | |
| lowpointtarget=lowpoint+facing*1.4; | |
| if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){ | |
| if(j<=6){ | |
| j=100; | |
| } | |
| /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){ | |
| j=100; | |
| }*/ | |
| if(j<=25&&player[k].targetanimation==jumpdownanim){ | |
| j=100; | |
| } | |
| if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){ | |
| lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0); | |
| if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){ | |
| lowpoint=player[k].coords; | |
| lowpoint.y+=(float)j/13; | |
| lowpointtarget=lowpoint+facing*1.3; | |
| flatfacing=player[k].coords; | |
| player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01; | |
| player[k].coords.y=lowpointtarget.y-.07; | |
| player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale; | |
| if(j>10||!player[k].isRun()){ | |
| if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){ | |
| if(k==0)OPENAL_SetPaused(channels[whooshsound], true); | |
| } | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=player[k].velocity.x; | |
| vel[1]=player[k].velocity.y; | |
| vel[2]=player[k].velocity.z; | |
| PlaySoundEx( jumpsound, samp[jumpsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[jumpsound], 128); | |
| OPENAL_SetPaused(channels[jumpsound], false); | |
| lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0); | |
| player[k].rotation=-asin(0-lowpointtarget.x); | |
| player[k].rotation*=360/6.28; | |
| if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation; | |
| player[k].targetrotation=player[k].rotation; | |
| player[k].lowrotation=player[k].rotation; | |
| //player[k].velocity=lowpointtarget*.03; | |
| player[k].velocity=0; | |
| if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){ | |
| //player[k].currentanimation=climbanim; | |
| player[k].targetanimation=climbanim; | |
| player[k].jumppower=0; | |
| player[k].jumpclimb=1; | |
| } | |
| player[k].transspeed=6; | |
| player[k].target=0; | |
| //player[k].currentframe=1; | |
| player[k].targetframe=1; | |
| if(j>25){ | |
| //player[k].currentframe=0; | |
| player[k].targetframe=0; | |
| //player[k].currentanimation=hanganim; | |
| player[k].targetanimation=hanganim; | |
| player[k].jumppower=0; | |
| } | |
| } | |
| j=100; | |
| } | |
| } | |
| } | |
| } | |
| //} | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[k].collide<=0){ | |
| if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){ | |
| if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){ | |
| if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0); | |
| player[k].targetanimation=jumpdownanim; | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[k].coords.x; | |
| gLoc[1]=player[k].coords.y; | |
| gLoc[2]=player[k].coords.z; | |
| vel[0]=player[k].velocity.x; | |
| vel[1]=player[k].velocity.y; | |
| vel[2]=player[k].velocity.z; | |
| if(k==0){ | |
| PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[whooshsound], 128); | |
| OPENAL_SetPaused(channels[whooshsound], false); | |
| } | |
| } | |
| player[k].velocity.y+=gravity; | |
| } | |
| } | |
| } | |
| } | |
| player[k].realoldcoords=player[k].coords; | |
| } | |
| static XYZ oldviewer; | |
| if(indialogue==-1){ | |
| player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey); | |
| player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey); | |
| player[0].backkeydown=IsKeyDown(theKeyMap, backkey); | |
| player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey); | |
| player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey); | |
| player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey); | |
| player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey); | |
| player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey); | |
| } | |
| else | |
| { | |
| player[0].forwardkeydown=0; | |
| player[0].leftkeydown=0; | |
| player[0].backkeydown=0; | |
| player[0].rightkeydown=0; | |
| player[0].jumpkeydown=0; | |
| player[0].crouchkeydown=0; | |
| player[0].drawkeydown=0; | |
| player[0].throwkeydown=0; | |
| } | |
| if(!player[0].jumpkeydown)player[0].jumpclimb=0; | |
| static bool endkeydown; | |
| if(indialogue!=-1){ | |
| cameramode=1; | |
| if(directing){ | |
| facing=0; | |
| facing.z=-1; | |
| facing=DoRotation(facing,-rotation2,0,0); | |
| facing=DoRotation(facing,0,0-rotation,0); | |
| flatfacing=0; | |
| flatfacing.z=-1; | |
| flatfacing=DoRotation(flatfacing,0,-rotation,0); | |
| if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4; | |
| if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4; | |
| if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4; | |
| if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4; | |
| if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4; | |
| if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4; | |
| if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY) | |
| ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY) | |
| ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){ | |
| int whichend; | |
| if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1; | |
| if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2; | |
| if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3; | |
| if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4; | |
| if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5; | |
| if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6; | |
| if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7; | |
| if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8; | |
| if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9; | |
| if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0; | |
| if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1; | |
| if(whichend!=-1){ | |
| participantfocus[whichdialogue][indialogue]=whichend; | |
| participantlocation[whichdialogue][whichend]=player[whichend].coords; | |
| participantrotation[whichdialogue][whichend]=player[whichend].rotation; | |
| } | |
| if(whichend==-1){ | |
| participantfocus[whichdialogue][indialogue]=-1; | |
| } | |
| if(player[participantfocus[whichdialogue][indialogue]].dead){ | |
| indialogue=-1; | |
| directing=0; | |
| cameramode=0; | |
| } | |
| dialoguecamera[whichdialogue][indialogue]=viewer; | |
| dialoguecamerarotation[whichdialogue][indialogue]=rotation; | |
| dialoguecamerarotation2[whichdialogue][indialogue]=rotation2; | |
| indialogue++; | |
| if(indialogue<numdialogueboxes[whichdialogue]){ | |
| if(dialogueboxsound[whichdialogue][indialogue]!=0){ | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| XYZ temppos; | |
| temppos=player[participantfocus[whichdialogue][indialogue]].coords; | |
| temppos=temppos-viewer; | |
| Normalise(&temppos); | |
| temppos+=viewer; | |
| gLoc[0]=temppos.x; | |
| gLoc[1]=temppos.y; | |
| gLoc[2]=temppos.z;vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| int whichsoundplay; | |
| if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; | |
| if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; | |
| if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; | |
| PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); | |
| OPENAL_SetVolume(channels[whichsoundplay], 256); | |
| OPENAL_SetPaused(channels[whichsoundplay], false); | |
| } | |
| } | |
| for(j=0;j<numplayers;j++){ | |
| participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j]; | |
| } | |
| endkeydown=1; | |
| } | |
| if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY) | |
| ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY) | |
| )){ | |
| int whichend; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9; | |
| if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0; | |
| participantfacing[whichdialogue][indialogue][whichend]=facing; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY) | |
| &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY) | |
| &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){ | |
| endkeydown=0; | |
| } | |
| if(indialogue>=numdialogueboxes[whichdialogue]){ | |
| indialogue=-1; | |
| directing=0; | |
| cameramode=0; | |
| } | |
| } | |
| if(!directing){ | |
| OPENAL_SetPaused(channels[whooshsound], true); | |
| viewer=dialoguecamera[whichdialogue][indialogue]; | |
| if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){ | |
| viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1; | |
| } | |
| rotation=dialoguecamerarotation[whichdialogue][indialogue]; | |
| rotation2=dialoguecamerarotation2[whichdialogue][indialogue]; | |
| if(dialoguetime>0.5) | |
| if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY) | |
| ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY) | |
| ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){ | |
| indialogue++; | |
| endkeydown=1; | |
| if(indialogue<numdialogueboxes[whichdialogue]){ | |
| if(dialogueboxsound[whichdialogue][indialogue]!=0){ | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| XYZ temppos; | |
| temppos=player[participantfocus[whichdialogue][indialogue]].coords; | |
| temppos=temppos-viewer; | |
| Normalise(&temppos); | |
| temppos+=viewer; | |
| gLoc[0]=temppos.x; | |
| gLoc[1]=temppos.y; | |
| gLoc[2]=temppos.z;vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| int whichsoundplay; | |
| if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter; | |
| if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2; | |
| if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound; | |
| if(dialogueboxsound[whichdialogue][indialogue]!=-5){ | |
| PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel); | |
| OPENAL_SetVolume(channels[whichsoundplay], 256); | |
| OPENAL_SetPaused(channels[whichsoundplay], false); | |
| } | |
| if(dialogueboxsound[whichdialogue][indialogue]==-5){ | |
| hotspot[numhotspots]=player[0].coords; | |
| hotspotsize[numhotspots]=10; | |
| hotspottype[numhotspots]=-1; | |
| numhotspots++; | |
| } | |
| if(dialogueboxsound[whichdialogue][indialogue]==-6){ | |
| hostile=1; | |
| } | |
| if(player[participantfocus[whichdialogue][indialogue]].dead){ | |
| indialogue=-1; | |
| directing=0; | |
| cameramode=0; | |
| } | |
| } | |
| } | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY) | |
| &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY) | |
| &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){ | |
| endkeydown=0; | |
| } | |
| if(indialogue>=numdialogueboxes[whichdialogue]){ | |
| indialogue=-1; | |
| directing=0; | |
| cameramode=0; | |
| if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){ | |
| hostile=1; | |
| } | |
| if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){ | |
| windialogue=1; | |
| } | |
| if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){ | |
| hostile=1; | |
| for(i=1;i<numplayers;i++){ | |
| player[i].aitype = attacktypecutoff; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0; | |
| else oldbuttondialogue=1; | |
| static float keyrefreshdelay=0,bigrefreshdelay=0; | |
| //Net updates | |
| /*keyrefreshdelay-=multiplier; | |
| bigrefreshdelay-=multiplier; | |
| if(keyrefreshdelay<=0){ | |
| static int concat[4]; | |
| concat[0]=player[0].forwardkeydown; | |
| concat[0]=concat[0]*2+player[0].forwardstogglekeydown; | |
| concat[0]=concat[0]*2+player[0].rightkeydown; | |
| concat[0]=concat[0]*2+player[0].leftkeydown; | |
| concat[0]=concat[0]*2+player[0].backkeydown; | |
| concat[0]=concat[0]*2+player[0].jumpkeydown; | |
| concat[0]=concat[0]*2+player[0].jumptogglekeydown; | |
| concat[0]=concat[0]*2+player[0].crouchkeydown; | |
| concat[1]=player[0].crouchtogglekeydown; | |
| concat[1]=concat[1]*2+player[0].drawkeydown; | |
| concat[1]=concat[1]*2+player[0].drawtogglekeydown; | |
| concat[1]=concat[1]*2+player[0].throwkeydown; | |
| concat[1]=concat[1]*2+player[0].throwtogglekeydown; | |
| concat[1]=concat[1]*2+player[0].attackkeydown; | |
| //concat[2]=(char)((int)(rotation/2)%180); | |
| //concat[3]=(char)((int)(rotation2/2)%180); | |
| chatname[0]=concat[0]-128; | |
| chatname[1]=concat[1]-128; | |
| //chatname[2]=concat[2]-128; | |
| //chatname[3]=concat[3]-128; | |
| int temppoint=2; | |
| memcpy(chatname+temppoint,&rotation,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&rotation2,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| chatname[temppoint]='\0'; | |
| //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys ); | |
| //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys ); | |
| //keyrefreshdelay=.01; | |
| keyrefreshdelay=.03; | |
| } | |
| if(bigrefreshdelay<=0){ | |
| for(i=0;i<1;i++){ | |
| /*int temppoint=0; | |
| memcpy(chatname+temppoint,&i,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].damage,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].target,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].rotation,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float)); | |
| temppoint+=sizeof(float); | |
| memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int)); | |
| temppoint+=sizeof(int); | |
| memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int)); | |
| temppoint+=sizeof(int); | |
| chatname[temppoint]='\0'; | |
| sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation); | |
| //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState ); | |
| //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState ); | |
| sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage); | |
| //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc ); | |
| //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc ); | |
| } | |
| //bigrefreshdelay=.02; | |
| bigrefreshdelay=.1; | |
| } | |
| }*/ | |
| if(!player[0].jumpkeydown){ | |
| player[0].jumptogglekeydown=0; | |
| } | |
| if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1; | |
| dialoguetime+=multiplier; | |
| skybox.cloudmove+=multiplier; | |
| hawkrotation+=multiplier*25; | |
| realhawkcoords=0; | |
| realhawkcoords.x=25; | |
| realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords; | |
| hawkcalldelay-=multiplier/2; | |
| if(hawkcalldelay<=0) | |
| { | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| gLoc[0]=realhawkcoords.x; | |
| gLoc[1]=realhawkcoords.y; | |
| gLoc[2]=realhawkcoords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( hawksound, samp[hawksound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel); | |
| OPENAL_SetVolume(channels[hawksound], 128); | |
| OPENAL_SetPaused(channels[hawksound], false); | |
| hawkcalldelay=16+abs(Random()%8); | |
| } | |
| static float temptexdetail; | |
| if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){ | |
| player[0].damagetolerance=200000; | |
| player[0].damage=0; | |
| player[0].burnt=0; | |
| player[0].permanentdamage=0; | |
| player[0].superpermanentdamage=0; | |
| /* | |
| int whichchar; | |
| whichchar = abs(Random()%7); | |
| registrationname[whichchar]+=1; | |
| */ | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){ | |
| environment++; | |
| if(environment>2)environment=0; | |
| Setenvironment(environment); | |
| envtogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_J_KEY)){ | |
| envtogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){ | |
| cameramode=1-cameramode; | |
| cameratogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_C_KEY)){ | |
| cameratogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){ | |
| if(player[0].num_weapons>0){ | |
| if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff; | |
| else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife; | |
| else weapons.type[player[0].weaponids[0]]=sword; | |
| if(weapons.type[player[0].weaponids[0]]==sword){ | |
| weapons.mass[player[0].weaponids[0]]=1.5; | |
| weapons.tipmass[player[0].weaponids[0]]=1; | |
| weapons.length[player[0].weaponids[0]]=.8; | |
| } | |
| if(weapons.type[player[0].weaponids[0]]==staff){ | |
| weapons.mass[player[0].weaponids[0]]=2; | |
| weapons.tipmass[player[0].weaponids[0]]=1; | |
| weapons.length[player[0].weaponids[0]]=1.5; | |
| } | |
| if(weapons.type[player[0].weaponids[0]]==knife){ | |
| weapons.mass[player[0].weaponids[0]]=1; | |
| weapons.tipmass[player[0].weaponids[0]]=1.2; | |
| weapons.length[player[0].weaponids[0]]=.25; | |
| } | |
| } | |
| /*for(i=0;i<objects.numobjects;i++){ | |
| if(objects.type[i]==treeleavestype){ | |
| for(j=0;j<objects.numobjects;j++){ | |
| if(objects.type[j]==treetrunktype) | |
| if(findDistancefast(&objects.position[i],&objects.position[j])<.5) | |
| objects.scale[i]=objects.scale[j]; | |
| } | |
| } | |
| }*/ | |
| detailtogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(closest!=-1){ | |
| if(player[closest].num_weapons) | |
| { | |
| if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff; | |
| else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife; | |
| else weapons.type[player[closest].weaponids[0]]=sword; | |
| if(weapons.type[player[closest].weaponids[0]]==sword){ | |
| weapons.mass[player[closest].weaponids[0]]=1.5; | |
| weapons.tipmass[player[closest].weaponids[0]]=1; | |
| weapons.length[player[closest].weaponids[0]]=.8; | |
| } | |
| if(weapons.type[player[0].weaponids[0]]==staff){ | |
| weapons.mass[player[0].weaponids[0]]=2; | |
| weapons.tipmass[player[0].weaponids[0]]=1; | |
| weapons.length[player[0].weaponids[0]]=1.5; | |
| } | |
| if(weapons.type[player[closest].weaponids[0]]==knife){ | |
| weapons.mass[player[closest].weaponids[0]]=1; | |
| weapons.tipmass[player[closest].weaponids[0]]=1.2; | |
| weapons.length[player[closest].weaponids[0]]=.25; | |
| } | |
| } | |
| if(!player[closest].num_weapons) | |
| { | |
| player[closest].weaponids[0]=weapons.numweapons; | |
| weapons.owner[weapons.numweapons]=closest; | |
| weapons.type[weapons.numweapons]=knife; | |
| weapons.damage[weapons.numweapons]=0; | |
| weapons.numweapons++; | |
| player[closest].num_weapons=1; | |
| if(weapons.type[player[closest].weaponids[0]]==sword){ | |
| weapons.mass[player[closest].weaponids[0]]=1.5; | |
| weapons.tipmass[player[closest].weaponids[0]]=1; | |
| weapons.length[player[closest].weaponids[0]]=.8; | |
| } | |
| if(weapons.type[player[closest].weaponids[0]]==knife){ | |
| weapons.mass[player[closest].weaponids[0]]=1; | |
| weapons.tipmass[player[closest].weaponids[0]]=1.2; | |
| weapons.length[player[closest].weaponids[0]]=.25; | |
| } | |
| } | |
| } | |
| detailtogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| player[closest].rotation+=multiplier*50; | |
| player[closest].targetrotation=player[closest].rotation; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0; | |
| if(closest!=-1){ | |
| player[closest].whichskin++; | |
| if(player[closest].whichskin>9)player[closest].whichskin=0; | |
| if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0; | |
| LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin], | |
| &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); | |
| } | |
| if(player[closest].numclothes){ | |
| for(i=0;i<player[closest].numclothes;i++){ | |
| tintr=player[closest].clothestintr[i]; | |
| tintg=player[closest].clothestintg[i]; | |
| tintb=player[closest].clothestintb[i]; | |
| AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); | |
| } | |
| player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize); | |
| } | |
| detailtogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(closest!=-1){ | |
| if(player[closest].creature==wolftype){ | |
| headprop=player[closest].proportionhead.x/1.1; | |
| bodyprop=player[closest].proportionbody.x/1.1; | |
| armprop=player[closest].proportionarms.x/1.1; | |
| legprop=player[closest].proportionlegs.x/1.1; | |
| } | |
| if(player[closest].creature==rabbittype){ | |
| headprop=player[closest].proportionhead.x/1.2; | |
| bodyprop=player[closest].proportionbody.x/1.05; | |
| armprop=player[closest].proportionarms.x/1.00; | |
| legprop=player[closest].proportionlegs.x/1.1; | |
| } | |
| if(player[closest].creature==rabbittype){ | |
| player[closest].skeleton.id=closest; | |
| player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0); | |
| LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize); | |
| player[closest].whichskin=0; | |
| player[closest].creature=wolftype; | |
| player[closest].proportionhead=1.1; | |
| player[closest].proportionbody=1.1; | |
| player[closest].proportionarms=1.1; | |
| player[closest].proportionlegs=1.1; | |
| player[closest].proportionlegs.y=1.1; | |
| player[closest].scale=.23*5*player[0].scale; | |
| player[closest].damagetolerance=300; | |
| } | |
| else | |
| { | |
| player[closest].skeleton.id=closest; | |
| player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); | |
| LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize); | |
| player[closest].whichskin=0; | |
| player[closest].creature=rabbittype; | |
| player[closest].proportionhead=1.2; | |
| player[closest].proportionbody=1.05; | |
| player[closest].proportionarms=1.00; | |
| player[closest].proportionlegs=1.1; | |
| player[closest].proportionlegs.y=1.05; | |
| player[closest].scale=.2*5*player[0].scale; | |
| player[closest].damagetolerance=200; | |
| } | |
| if(player[closest].creature==wolftype){ | |
| player[closest].proportionhead=1.1*headprop; | |
| player[closest].proportionbody=1.1*bodyprop; | |
| player[closest].proportionarms=1.1*armprop; | |
| player[closest].proportionlegs=1.1*legprop; | |
| } | |
| if(player[closest].creature==rabbittype){ | |
| player[closest].proportionhead=1.2*headprop; | |
| player[closest].proportionbody=1.05*bodyprop; | |
| player[closest].proportionarms=1.00*armprop; | |
| player[closest].proportionlegs=1.1*legprop; | |
| player[closest].proportionlegs.y=1.05*legprop; | |
| } | |
| } | |
| detailtogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_X_KEY)){ | |
| detailtogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){ | |
| slomo=1-slomo; | |
| slomodelay=1000; | |
| slomotogglekeydown=1; | |
| } | |
| if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| XYZ flatfacing2,flatvelocity2; | |
| XYZ blah; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(distance<144&&!player[i].headless) | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| blah = player[i].coords; | |
| } | |
| } | |
| if(closest!=-1){ | |
| XYZ headspurtdirection; | |
| int i = player[closest].skeleton.jointlabels[head]; | |
| for(k=0;k<player[closest].skeleton.num_joints; k++){ | |
| if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity; | |
| if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity; | |
| if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords; | |
| if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords; | |
| flatvelocity2.x+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.y+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.z+=(float)(abs(Random()%100)-50)/10; | |
| headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position; | |
| Normalise(&headspurtdirection); | |
| sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1); | |
| flatvelocity2+=headspurtdirection*8; | |
| sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1); | |
| } | |
| sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5); | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=blah.x; | |
| gLoc[1]=blah.y; | |
| gLoc[2]=blah.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( splattersound, samp[splattersound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel); | |
| OPENAL_SetVolume(channels[splattersound], 256); | |
| OPENAL_SetPaused(channels[splattersound], false); | |
| PlaySoundEx( breaksound2, samp[breaksound2], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel); | |
| OPENAL_SetVolume(channels[breaksound2], 100); | |
| OPENAL_SetPaused(channels[breaksound2], false); | |
| if(player[closest].skeleton.free==2)player[closest].skeleton.free=0; | |
| player[closest].RagDoll(0); | |
| player[closest].dead=2; | |
| player[closest].headless=1; | |
| player[closest].DoBloodBig(3,165); | |
| camerashake+=.3; | |
| } | |
| explodetogglekeydown=1; | |
| } | |
| if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| XYZ flatfacing2,flatvelocity2; | |
| XYZ blah; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(distance<144) | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| blah=player[i].coords; | |
| } | |
| } | |
| if(closest!=-1){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=blah.x; | |
| gLoc[1]=blah.y; | |
| gLoc[2]=blah.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( splattersound, samp[splattersound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel); | |
| OPENAL_SetVolume(channels[splattersound], 256); | |
| OPENAL_SetPaused(channels[splattersound], false); | |
| PlaySoundEx( breaksound2, samp[breaksound2], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel); | |
| OPENAL_SetVolume(channels[breaksound2], 600); | |
| OPENAL_SetPaused(channels[breaksound2], false); | |
| for(i=0;i<player[closest].skeleton.num_joints; i++){ | |
| if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity; | |
| if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity; | |
| if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords; | |
| if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords; | |
| flatvelocity2.x+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.y+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.z+=(float)(abs(Random()%100)-50)/10; | |
| sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1); | |
| sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1); | |
| sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5); | |
| } | |
| for(i=0;i<player[closest].skeleton.num_joints; i++){ | |
| if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity; | |
| if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity; | |
| if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords; | |
| if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords; | |
| flatvelocity2.x+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.y+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.z+=(float)(abs(Random()%100)-50)/10; | |
| sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1); | |
| sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1); | |
| } | |
| for(i=0;i<player[closest].skeleton.num_joints; i++){ | |
| if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity; | |
| if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity; | |
| if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords; | |
| if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords; | |
| flatvelocity2.x+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.y+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.z+=(float)(abs(Random()%100)-50)/10; | |
| sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1); | |
| sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1); | |
| } | |
| for(i=0;i<player[closest].skeleton.num_joints; i++){ | |
| if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity; | |
| if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity; | |
| if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords; | |
| if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords; | |
| flatvelocity2.x+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.y+=(float)(abs(Random()%100)-50)/10; | |
| flatvelocity2.z+=(float)(abs(Random()%100)-50)/10; | |
| sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1); | |
| sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1); | |
| } | |
| XYZ temppos; | |
| for(j=0;j<numplayers; j++){ | |
| if(j!=closest){ | |
| if(findDistancefast(&player[j].coords,&player[closest].coords)<25){ | |
| player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60); | |
| if(player[j].skeleton.free==2)player[j].skeleton.free=1; | |
| player[j].skeleton.longdead=0; | |
| player[j].RagDoll(0); | |
| for(i=0;i<player[j].skeleton.num_joints; i++){ | |
| temppos=player[j].skeleton.joints[i].position+player[j].coords; | |
| if(findDistancefast(&temppos,&player[closest].coords)<25){ | |
| flatvelocity2=temppos-player[closest].coords; | |
| Normalise(&flatvelocity2); | |
| player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| player[closest].DoDamage(10000); | |
| player[closest].RagDoll(0); | |
| player[closest].dead=2; | |
| player[closest].coords=20; | |
| player[closest].skeleton.free=2; | |
| camerashake+=.6; | |
| } | |
| explodetogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_I_KEY)){ | |
| explodetogglekeydown=0; | |
| } | |
| /* | |
| if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){ | |
| FILE *tfile; | |
| //tfile=fopen( ":Data:Maps:mapsave", "wb" ); | |
| if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" ); | |
| else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" ); | |
| else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" ); | |
| else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" ); | |
| else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" ); | |
| else tfile=fopen( ":Data:Maps:mapsave", "wb" ); | |
| fwrite( &player[0].coords, 1, sizeof(XYZ), tfile ); | |
| fwrite( &player[0].rotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].targetrotation, 1, sizeof(float), tfile ); | |
| fwrite( &player[0].num_weapons, 1, sizeof(int), tfile ); | |
| for(j=0;j<player[0].num_weapons;j++){ | |
| fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile ); | |
| } | |
| fwrite( &environment, 1, sizeof(int), tfile ); | |
| fwrite( &objects.numobjects, 1, sizeof(int), tfile ); | |
| fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile ); | |
| fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile ); | |
| fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile ); | |
| fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile ); | |
| fwrite( &numplayers, 1, sizeof(int), tfile ); | |
| if(numplayers>1&&numplayers<maxplayers) | |
| for(i=1;i<numplayers;i++){ | |
| fwrite( &player[i].coords, 1, sizeof(XYZ), tfile ); | |
| fwrite( &player[i].num_weapons, 1, sizeof(int), tfile ); | |
| for(j=0;j<player[i].num_weapons;j++){ | |
| fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile ); | |
| } | |
| if(player[i].numwaypoints<30){ | |
| fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile ); | |
| fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile ); | |
| fwrite( &player[i].waypoint, 1, sizeof(int), tfile ); | |
| //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile ); | |
| } | |
| else{ | |
| player[i].numwaypoints=0; | |
| player[i].waypoint=0; | |
| fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile ); | |
| fwrite( &player[i].waypoint, 1, sizeof(int), tfile ); | |
| fwrite( &player[i].waypoint, 1, sizeof(int), tfile ); | |
| } | |
| } | |
| fclose(tfile); | |
| slomotogglekeydown=1; | |
| }*/ | |
| if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){ | |
| slomotogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){ | |
| player[0].onfire=1-player[0].onfire; | |
| if(player[0].onfire){ | |
| player[0].CatchFire(); | |
| } | |
| if(!player[0].onfire){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[0].coords.x; | |
| gLoc[1]=player[0].coords.y; | |
| gLoc[2]=player[0].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_SetPaused(channels[stream_firesound], true); | |
| } | |
| slomotogglekeydown=1; | |
| } | |
| /* | |
| if(IsKeyDown(theKeyMap, MAC_L_KEY)){ | |
| if(player[0].bleeding<=0) | |
| player[0].DoBlood(1,255); | |
| }*/ | |
| if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| distance=findDistancefast(&player[i].coords,&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(closestdist>0&&closest>=0){ | |
| //player[closest]=player[numplayers-1]; | |
| //player[closest].skeleton=player[numplayers-1].skeleton; | |
| numplayers--; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| if(max_objects>1) | |
| for(i=1;i<max_objects;i++){ | |
| distance=findDistancefast(&objects.position[i],&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(closestdist>0&&closest>=0){ | |
| objects.position[closest].y-=500; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){ | |
| //drawmode++; | |
| //if(drawmode>2)drawmode=0; | |
| if(objects.numobjects<max_objects-1){ | |
| XYZ boxcoords; | |
| boxcoords.x=player[0].coords.x; | |
| boxcoords.z=player[0].coords.z; | |
| boxcoords.y=player[0].coords.y-3; | |
| if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5; | |
| if(editortype==firetype)boxcoords.y=player[0].coords.y-.5; | |
| //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360); | |
| float temprotat,temprotat2; | |
| temprotat=editorrotation; | |
| temprotat2=editorrotation2; | |
| if(temprotat<0||editortype==bushtype)temprotat=Random()%360; | |
| if(temprotat2<0)temprotat2=Random()%360; | |
| objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize); | |
| if(editortype==treetrunktype) | |
| objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize); | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){ | |
| if(numplayers<maxplayers-1){ | |
| player[numplayers].scale=.2*5*player[0].scale; | |
| player[numplayers].creature=rabbittype; | |
| player[numplayers].howactive=editoractive; | |
| player[numplayers].skeleton.id=numplayers; | |
| player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1); | |
| //texsize=512*512*3/texdetail/texdetail; | |
| //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize]; | |
| //player[numplayers].skeleton.skinText.resize(texsize); | |
| k=abs(Random()%2)+1; | |
| if(k==0){ | |
| LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); | |
| player[numplayers].whichskin=0; | |
| } | |
| else if(k==1){ | |
| LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); | |
| player[numplayers].whichskin=1; | |
| } | |
| else { | |
| LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); | |
| player[numplayers].whichskin=2; | |
| } | |
| LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1); | |
| player[numplayers].power=1; | |
| player[numplayers].speedmult=1; | |
| player[numplayers].currentanimation=bounceidleanim; | |
| player[numplayers].targetanimation=bounceidleanim; | |
| player[numplayers].currentframe=0; | |
| player[numplayers].targetframe=1; | |
| player[numplayers].target=0; | |
| player[numplayers].bled=0; | |
| player[numplayers].speed=1+(float)(Random()%100)/1000; | |
| player[numplayers].targetrotation=player[0].targetrotation; | |
| player[numplayers].rotation=player[0].rotation; | |
| player[numplayers].velocity=0; | |
| player[numplayers].coords=player[0].coords; | |
| player[numplayers].oldcoords=player[numplayers].coords; | |
| player[numplayers].realoldcoords=player[numplayers].coords; | |
| player[numplayers].id=numplayers; | |
| player[numplayers].skeleton.id=numplayers; | |
| player[numplayers].updatedelay=0; | |
| player[numplayers].normalsupdatedelay=0; | |
| player[numplayers].aitype=passivetype; | |
| player[numplayers].aitarget=0; | |
| if(player[0].creature==wolftype){ | |
| headprop=player[0].proportionhead.x/1.1; | |
| bodyprop=player[0].proportionbody.x/1.1; | |
| armprop=player[0].proportionarms.x/1.1; | |
| legprop=player[0].proportionlegs.x/1.1; | |
| } | |
| if(player[0].creature==rabbittype){ | |
| headprop=player[0].proportionhead.x/1.2; | |
| bodyprop=player[0].proportionbody.x/1.05; | |
| armprop=player[0].proportionarms.x/1.00; | |
| legprop=player[0].proportionlegs.x/1.1; | |
| } | |
| if(player[numplayers].creature==wolftype){ | |
| player[numplayers].proportionhead=1.1*headprop; | |
| player[numplayers].proportionbody=1.1*bodyprop; | |
| player[numplayers].proportionarms=1.1*armprop; | |
| player[numplayers].proportionlegs=1.1*legprop; | |
| } | |
| if(player[numplayers].creature==rabbittype){ | |
| player[numplayers].proportionhead=1.2*headprop; | |
| player[numplayers].proportionbody=1.05*bodyprop; | |
| player[numplayers].proportionarms=1.00*armprop; | |
| player[numplayers].proportionlegs=1.1*legprop; | |
| player[numplayers].proportionlegs.y=1.05*legprop; | |
| } | |
| player[numplayers].headless=0; | |
| player[numplayers].onfire=0; | |
| if(cellophane){ | |
| player[numplayers].proportionhead.z=0; | |
| player[numplayers].proportionbody.z=0; | |
| player[numplayers].proportionarms.z=0; | |
| player[numplayers].proportionlegs.z=0; | |
| } | |
| player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0); | |
| player[numplayers].damagetolerance=200; | |
| player[numplayers].protectionhead=player[0].protectionhead; | |
| player[numplayers].protectionhigh=player[0].protectionhigh; | |
| player[numplayers].protectionlow=player[0].protectionlow; | |
| player[numplayers].armorhead=player[0].armorhead; | |
| player[numplayers].armorhigh=player[0].armorhigh; | |
| player[numplayers].armorlow=player[0].armorlow; | |
| player[numplayers].metalhead=player[0].metalhead; | |
| player[numplayers].metalhigh=player[0].metalhigh; | |
| player[numplayers].metallow=player[0].metallow; | |
| player[numplayers].immobile=player[0].immobile; | |
| player[numplayers].numclothes=player[0].numclothes; | |
| if(player[numplayers].numclothes) | |
| for(i=0;i<player[numplayers].numclothes;i++){ | |
| strcpy(player[numplayers].clothes[i], player[0].clothes[i]); | |
| player[numplayers].clothestintr[i]=player[0].clothestintr[i]; | |
| player[numplayers].clothestintg[i]=player[0].clothestintg[i]; | |
| player[numplayers].clothestintb[i]=player[0].clothestintb[i]; | |
| tintr=player[numplayers].clothestintr[i]; | |
| tintg=player[numplayers].clothestintg[i]; | |
| tintb=player[numplayers].clothestintb[i]; | |
| AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize); | |
| } | |
| if(player[numplayers].numclothes){ | |
| player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize); | |
| } | |
| player[numplayers].power=player[0].power; | |
| player[numplayers].speedmult=player[0].speedmult; | |
| player[numplayers].damage=0; | |
| player[numplayers].permanentdamage=0; | |
| player[numplayers].superpermanentdamage=0; | |
| player[numplayers].deathbleeding=0; | |
| player[numplayers].bleeding=0; | |
| player[numplayers].numwaypoints=0; | |
| player[numplayers].waypoint=0; | |
| player[numplayers].jumppath=0; | |
| player[numplayers].weaponstuck=-1; | |
| player[numplayers].weaponactive=-1; | |
| player[numplayers].num_weapons=0; | |
| player[numplayers].bloodloss=0; | |
| player[numplayers].dead=0; | |
| player[numplayers].loaded=1; | |
| numplayers++; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){ | |
| if(player[numplayers-1].numwaypoints<90){ | |
| player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords; | |
| player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype; | |
| player[numplayers-1].numwaypoints++; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){ | |
| if(numpathpoints<30){ | |
| bool connected,alreadyconnected; | |
| connected=0; | |
| if(numpathpoints>1) | |
| for(i=0;i<numpathpoints;i++){ | |
| if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){ | |
| alreadyconnected=0; | |
| for(j=0;j<numpathpointconnect[pathpointselected];j++){ | |
| if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1; | |
| } | |
| if(!alreadyconnected){ | |
| numpathpointconnect[pathpointselected]++; | |
| connected=1; | |
| pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i; | |
| } | |
| } | |
| } | |
| if(!connected){ | |
| numpathpoints++; | |
| pathpoint[numpathpoints-1]=player[0].coords; | |
| numpathpointconnect[numpathpoints-1]=0; | |
| if(numpathpoints>1&&pathpointselected!=-1){ | |
| numpathpointconnect[pathpointselected]++; | |
| pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1; | |
| } | |
| pathpointselected=numpathpoints-1; | |
| } | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){ | |
| pathpointselected++; | |
| if(pathpointselected>=numpathpoints)pathpointselected=-1; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){ | |
| pathpointselected--; | |
| if(pathpointselected<=-2)pathpointselected=numpathpoints-1; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){ | |
| if(pathpointselected!=-1){ | |
| numpathpoints--; | |
| pathpoint[pathpointselected]=pathpoint[numpathpoints]; | |
| numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints]; | |
| for(i=0;i<numpathpointconnect[pathpointselected];i++){ | |
| pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i]; | |
| } | |
| for(i=0;i<numpathpoints;i++){ | |
| for(j=0;j<numpathpointconnect[i];j++){ | |
| if(pathpointconnect[i][j]==pathpointselected){ | |
| pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1]; | |
| numpathpointconnect[i]--; | |
| } | |
| if(pathpointconnect[i][j]==numpathpoints){ | |
| pathpointconnect[i][j]=pathpointselected; | |
| } | |
| } | |
| } | |
| pathpointselected=numpathpoints-1; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){ | |
| editorenabled=1-editorenabled; | |
| if(editorenabled){ | |
| player[0].damagetolerance=100000; | |
| player[0].damage=0; | |
| player[0].superpermanentdamage=0; | |
| player[0].bloodloss=0; | |
| player[0].deathbleeding=0; | |
| } | |
| if(!editorenabled){ | |
| player[0].damagetolerance=200; | |
| player[0].damage=0; | |
| player[0].permanentdamage=0; | |
| player[0].superpermanentdamage=0; | |
| player[0].bloodloss=0; | |
| player[0].deathbleeding=0; | |
| } | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editortype--; | |
| if(editortype==treeleavestype||editortype==10)editortype--; | |
| if(editortype<0)editortype=firetype; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editortype++; | |
| if(editortype==treeleavestype||editortype==10)editortype++; | |
| if(editortype>firetype)editortype=0; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorrotation-=multiplier*100; | |
| if(editorrotation<-.01)editorrotation=-.01; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorrotation+=multiplier*100; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorsize+=multiplier; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorsize-=multiplier; | |
| if(editorsize<.1)editorsize=.1; | |
| drawmodetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapradius-=multiplier*10; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapradius+=multiplier*10; | |
| } | |
| /* | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapcenter.x+=multiplier*20; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapcenter.x-=multiplier*20; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapcenter.z+=multiplier*20; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| mapcenter.z-=multiplier*20; | |
| } | |
| */ | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorrotation2+=multiplier*100; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){ | |
| editorrotation2-=multiplier*100; | |
| if(editorrotation2<-.01)editorrotation2=-.01; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| for(i=0;i<objects.numobjects;i++){ | |
| distance=findDistancefast(&objects.position[i],&player[0].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=i; | |
| } | |
| } | |
| if(closestdist>0&&closest>=0)objects.DeleteObject(closest); | |
| drawmodetogglekeydown=1; | |
| } | |
| if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){ | |
| drawmodetogglekeydown=0; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){ | |
| //if(!player[0].skeleton.free)player[0].damage+=500; | |
| player[0].RagDoll(0); | |
| //player[0].spurt=1; | |
| //player[0].DoDamage(1000); | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[0].coords.x; | |
| gLoc[1]=player[0].coords.y; | |
| gLoc[2]=player[0].coords.z; | |
| vel[0]=player[0].velocity.x; | |
| vel[1]=player[0].velocity.y; | |
| vel[2]=player[0].velocity.z; | |
| PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[whooshsound], 128); | |
| OPENAL_SetPaused(channels[whooshsound], false); | |
| //OPENAL_SetPaused(channels[whooshsound], true); | |
| texturesizetogglekeydown=1; | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){ | |
| int closest=-1; | |
| float closestdist=-1; | |
| float distance; | |
| for(i=0;i<objects.numobjects;i++){ | |
| if(objects.type[i]==treeleavestype){ | |
| objects.scale[i]*=.9; | |
| } | |
| } | |
| texturesizetogglekeydown=1; | |
| } | |
| static XYZ relative; | |
| static int randattack; | |
| //Attack | |
| static bool playerrealattackkeydown=0; | |
| if(!buttons[0])oldbutton=0; | |
| if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0; | |
| if(oldattackkey)player[0].attackkeydown=0; | |
| if(oldattackkey)playerrealattackkeydown=0; | |
| if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey); | |
| if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey); | |
| if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){ | |
| for(k=0;k<numplayers;k++){ | |
| if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free) | |
| player[k].Reverse(); | |
| } | |
| } | |
| if(!hostile||indialogue!=-1)player[0].attackkeydown=0; | |
| for(k=0;k<numplayers;k++){ | |
| if(indialogue!=-1)player[k].attackkeydown=0; | |
| if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){ | |
| if(player[k].aitype!=playercontrolled)player[k].victim=&player[0]; | |
| if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){ | |
| player[k].jumppower-=2; | |
| } | |
| if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){ | |
| for(i=0;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim) | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){ | |
| player[k].targetanimation=dodgebackanim; | |
| player[k].target=0; | |
| player[k].targetframe=0; | |
| rotatetarget=player[i].coords-player[k].coords; | |
| Normalise(&rotatetarget); | |
| player[k].targetrotation=-asin(0-rotatetarget.x); | |
| player[k].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation; | |
| player[k].targettilt2=-asin(rotatetarget.y)*360/6.28; | |
| } | |
| } | |
| if(player[k].targetanimation!=dodgebackanim){ | |
| if(k==0)numflipped++; | |
| player[k].targetanimation=backhandspringanim; | |
| player[k].target=0; | |
| player[k].targetframe=0; | |
| player[k].targetrotation=-rotation+180; | |
| if(player[k].leftkeydown)player[k].targetrotation-=45; | |
| if(player[k].rightkeydown)player[k].targetrotation+=45; | |
| player[k].rotation=player[k].targetrotation; | |
| player[k].jumppower-=2; | |
| } | |
| } | |
| if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){ | |
| player[k].hasvictim=0; | |
| if(numplayers>1) | |
| for(i=0;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if(!player[k].hasvictim) | |
| if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){ | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){ | |
| player[k].victim=&player[i]; | |
| player[k].hasvictim=1; | |
| if(player[k].aitype==playercontrolled){ | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim; | |
| } | |
| else { | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){ | |
| if(player[k].weaponactive==-1)randattack=abs(Random()%5); | |
| else randattack=abs(Random()%5); | |
| if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){ | |
| if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim; | |
| else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim; | |
| else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim; | |
| else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim; | |
| } | |
| if(player[k].weaponactive!=-1){ | |
| if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim; | |
| //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim; | |
| else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim; | |
| else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim; | |
| else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim; | |
| else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim; | |
| else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim; | |
| } | |
| } | |
| } | |
| if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim; | |
| } | |
| if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){ | |
| if(player[k].weaponactive==-1){ | |
| player[i].targetanimation=sneakattackedanim; | |
| player[i].currentanimation=sneakattackedanim; | |
| player[k].currentanimation=sneakattackanim; | |
| player[k].targetanimation=sneakattackanim; | |
| player[k].oldcoords=player[k].coords; | |
| player[k].coords=player[i].coords; | |
| } | |
| if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){ | |
| player[i].targetanimation=knifesneakattackedanim; | |
| player[i].currentanimation=knifesneakattackedanim; | |
| player[k].currentanimation=knifesneakattackanim; | |
| player[k].targetanimation=knifesneakattackanim; | |
| player[i].oldcoords=player[i].coords; | |
| player[i].coords=player[k].coords; | |
| } | |
| if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){ | |
| player[i].targetanimation=swordsneakattackedanim; | |
| player[i].currentanimation=swordsneakattackedanim; | |
| player[k].currentanimation=swordsneakattackanim; | |
| player[k].targetanimation=swordsneakattackanim; | |
| player[i].oldcoords=player[i].coords; | |
| player[i].coords=player[k].coords; | |
| } | |
| if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){ | |
| player[k].victim=&player[i]; | |
| player[k].hasvictim=1; | |
| player[i].targettilt2=0; | |
| player[i].targetframe=1; | |
| player[i].currentframe=0; | |
| player[i].target=0; | |
| player[i].velocity=0; | |
| player[k].targettilt2=player[i].targettilt2; | |
| player[k].currentframe=player[i].currentframe; | |
| player[k].targetframe=player[i].targetframe; | |
| player[k].target=player[i].target; | |
| player[k].velocity=0; | |
| player[k].targetrotation=player[i].rotation; | |
| player[k].rotation=player[i].rotation; | |
| player[i].targetrotation=player[i].rotation; | |
| } | |
| } | |
| if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){ | |
| oldattackkey=1; | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| //player[k].velocity=0; | |
| rotatetarget=player[i].coords-player[k].coords; | |
| Normalise(&rotatetarget); | |
| player[k].targetrotation=-asin(0-rotatetarget.x); | |
| player[k].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation; | |
| player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70; | |
| player[k].lastattack3=player[k].lastattack2; | |
| player[k].lastattack2=player[k].lastattack; | |
| player[k].lastattack=player[k].targetanimation; | |
| //player[k].targettilt2=0; | |
| //slomo=1; | |
| //slomodelay=.2; | |
| } | |
| if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){ | |
| rotatetarget=player[i].coords-player[k].coords; | |
| Normalise(&rotatetarget); | |
| player[k].targetrotation=-asin(0-rotatetarget.x); | |
| player[k].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation; | |
| player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70; | |
| oldattackkey=1; | |
| player[k].victim=&player[i]; | |
| player[k].hasvictim=1; | |
| player[i].targetanimation=knifefollowedanim; | |
| player[i].currentanimation=knifefollowedanim; | |
| player[i].targettilt2=0; | |
| player[i].targettilt2=player[k].targettilt2; | |
| player[i].targetframe=1; | |
| player[i].currentframe=0; | |
| player[i].target=0; | |
| player[i].velocity=0; | |
| player[k].currentanimation=knifefollowanim; | |
| player[k].targetanimation=knifefollowanim; | |
| player[k].targettilt2=player[i].targettilt2; | |
| player[k].currentframe=player[i].currentframe; | |
| player[k].targetframe=player[i].targetframe; | |
| player[k].target=player[i].target; | |
| player[k].velocity=0; | |
| player[k].oldcoords=player[k].coords; | |
| player[i].coords=player[k].coords; | |
| player[i].targetrotation=player[k].targetrotation; | |
| player[i].rotation=player[k].targetrotation; | |
| player[k].rotation=player[k].targetrotation; | |
| player[i].rotation=player[k].targetrotation; | |
| } | |
| } | |
| } | |
| bool hasstaff=0; | |
| if(player[k].weaponactive!=-1){ | |
| if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1; | |
| } | |
| if(numplayers>1) | |
| for(i=0;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){ | |
| if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown)) | |
| if(player[i].skeleton.free) | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){ | |
| player[k].victim=&player[i]; | |
| player[k].hasvictim=1; | |
| if(player[k].weaponactive!=-1&&tutoriallevel!=1){ | |
| if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim; | |
| if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim; | |
| if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim; | |
| } | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){ | |
| player[k].targetanimation=killanim; | |
| for(j=0;j<terrain.numdecals;j++){ | |
| if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){ | |
| terrain.DeleteDecal(j); | |
| } | |
| } | |
| for(l=0;l<objects.numobjects;l++){ | |
| if(objects.model[l].type==decalstype) | |
| for(j=0;j<objects.model[l].numdecals;j++){ | |
| if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){ | |
| objects.model[l].DeleteDecal(j); | |
| } | |
| } | |
| } | |
| } | |
| if(!player[i].dead||musictype!=2) | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){ | |
| player[k].targetanimation=dropkickanim; | |
| for(j=0;j<terrain.numdecals;j++){ | |
| if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){ | |
| terrain.DeleteDecal(j); | |
| } | |
| } | |
| for(l=0;l<objects.numobjects;l++){ | |
| if(objects.model[l].type==decalstype) | |
| for(j=0;j<objects.model[l].numdecals;j++){ | |
| if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){ | |
| objects.model[l].DeleteDecal(j); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){ | |
| oldattackkey=1; | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| //player[k].velocity=0; | |
| rotatetarget=player[i].coords-player[k].coords; | |
| if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){ | |
| rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords; | |
| } | |
| Normalise(&rotatetarget); | |
| player[k].targetrotation=-asin(0-rotatetarget.x); | |
| player[k].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation; | |
| if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){ | |
| player[k].targetrotation+=(float)(abs(Random()%100)-50)/4; | |
| } | |
| player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70; | |
| if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10; | |
| player[k].lastattack3=player[k].lastattack2; | |
| player[k].lastattack2=player[k].lastattack; | |
| player[k].lastattack=player[k].targetanimation; | |
| if(player[k].targetanimation==swordgroundstabanim){ | |
| player[k].targetrotation+=30; | |
| } | |
| //player[k].targettilt2=0; | |
| //slomo=1; | |
| //slomodelay=.2; | |
| } | |
| } | |
| } | |
| if(!player[k].hasvictim){ | |
| for(i=0;i<numplayers;i++){ | |
| if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){ | |
| player[k].victim=&player[i]; | |
| player[k].hasvictim=1; | |
| } | |
| if(player[k].hasvictim&&!player[i].skeleton.free) | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){ | |
| player[k].victim=&player[i]; | |
| } | |
| } | |
| } | |
| if(player[k].aitype==playercontrolled) | |
| if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){ | |
| oldattackkey=1; | |
| player[k].targetanimation=rabbitkickanim; | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| } | |
| if(animation[player[k].targetanimation].attack&&k==0){ | |
| numattacks++; | |
| bool armedstaff=0; | |
| if(player[k].weaponactive!=-1){ | |
| if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1; | |
| } | |
| bool armedsword=0; | |
| if(player[k].weaponactive!=-1){ | |
| if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1; | |
| } | |
| bool armedknife=0; | |
| if(player[k].weaponactive!=-1){ | |
| if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1; | |
| } | |
| if(armedstaff)numstaffattack++; | |
| else if(armedsword)numswordattack++; | |
| else if(armedknife)numknifeattack++; | |
| else numunarmedattack++; | |
| } | |
| } | |
| } | |
| } | |
| //Collisions | |
| static float collisionradius; | |
| if(numplayers>1) | |
| for(k=0;k<numplayers;k++){ | |
| for(i=k;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if(i<numplayers) | |
| if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0)) | |
| if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0)) | |
| if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping) | |
| if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall) | |
| if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim) | |
| if(player[i].coords.y>player[k].coords.y-3) | |
| if(player[i].coords.y<player[k].coords.y+3) | |
| if(player[i].coords.x>player[k].coords.x-3) | |
| if(player[i].coords.x<player[k].coords.x+3) | |
| if(player[i].coords.z>player[k].coords.z-3) | |
| if(player[i].coords.z<player[k].coords.z+3){ | |
| if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| if(player[i].onfire||player[k].onfire){ | |
| if(!player[i].onfire)player[i].CatchFire(); | |
| if(!player[k].onfire)player[k].CatchFire(); | |
| } | |
| } | |
| tempcoords1=player[i].coords; | |
| tempcoords2=player[k].coords; | |
| if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale; | |
| if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale; | |
| collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5); | |
| if(player[0].hasvictim) | |
| if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3; | |
| if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){ | |
| if(k==0) | |
| if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| player[k].coords.y=player[i].coords.y; | |
| player[i].velocity=player[k].velocity; | |
| player[i].skeleton.free=0; | |
| player[i].rotation=0; | |
| player[i].RagDoll(0); | |
| player[i].DoDamage(20); | |
| if(k==0)camerashake+=.3; | |
| player[i].skeleton.longdead=0; | |
| player[k].lastcollide=1; | |
| } | |
| if(i==0) | |
| if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| player[i].coords.y=player[k].coords.y; | |
| player[k].velocity=player[i].velocity; | |
| player[k].skeleton.free=0; | |
| player[k].rotation=0; | |
| player[k].RagDoll(0); | |
| player[k].DoDamage(20); | |
| if(i==0)camerashake+=.3; | |
| player[k].skeleton.longdead=0; | |
| player[i].lastcollide=1; | |
| } | |
| if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){ | |
| rotatetarget=player[k].velocity-player[i].velocity; | |
| if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free)) | |
| if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){ | |
| //If hit by body | |
| if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){ | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| gLoc[0]=player[i].coords.x; | |
| gLoc[1]=player[i].coords.y; | |
| gLoc[2]=player[i].coords.z; | |
| vel[0]=player[i].velocity.x; | |
| vel[1]=player[i].velocity.y; | |
| vel[2]=player[i].velocity.z; | |
| if(tutoriallevel!=1){ | |
| PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[heavyimpactsound], 256); | |
| OPENAL_SetPaused(channels[heavyimpactsound], false); | |
| } | |
| //player[i].velocity=player[k].velocity; | |
| //player[k].velocity=player[i].velocity; | |
| player[i].RagDoll(0); | |
| if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){ | |
| bonus=aimbonus; | |
| bonustime=0; | |
| bonusvalue=150; | |
| } | |
| player[i].DoDamage(findLengthfast(&rotatetarget)/4); | |
| player[k].RagDoll(0); | |
| if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){ | |
| bonus=aimbonus; | |
| bonustime=0; | |
| bonusvalue=150; | |
| } | |
| player[k].DoDamage(findLengthfast(&rotatetarget)/4); | |
| //if(player[i].skeleton.oldfree){ | |
| for(j=0;j<player[i].skeleton.num_joints;j++){ | |
| player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity; | |
| } | |
| //} | |
| //if(player[k].skeleton.oldfree){ | |
| for(j=0;j<player[k].skeleton.num_joints;j++){ | |
| player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity; | |
| } | |
| //} | |
| } | |
| } | |
| if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){ | |
| //If bumped | |
| if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){ | |
| if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| rotatetarget=player[k].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[k].coords=(player[k].coords+player[i].coords)/2; | |
| player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5); | |
| player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5); | |
| if(player[k].howactive==typeactive||hostile) | |
| if(player[k].isIdle()){ | |
| if(player[k].howactive<typesleeping){ | |
| player[k].targetanimation=player[k].getStop(); | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| } | |
| else if(player[k].howactive==typesleeping) | |
| { | |
| player[k].targetanimation=getupfromfrontanim; | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| } | |
| if(!editorenabled)player[k].howactive=typeactive; | |
| } | |
| if(player[i].howactive==typeactive||hostile) | |
| if(player[i].isIdle()){ | |
| if(player[i].howactive<typesleeping){ | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| } | |
| else | |
| { | |
| player[i].targetanimation=getupfromfrontanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| } | |
| if(!editorenabled)player[i].howactive=typeactive; | |
| } | |
| } | |
| if(hostile){ | |
| if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){ | |
| player[i].velocity=player[k].velocity; | |
| player[k].velocity=player[k].velocity*-.5; | |
| //player[i].velocity.y-=10; | |
| player[k].velocity.y=player[i].velocity.y; | |
| player[i].DoDamage(20); | |
| player[i].RagDoll(0); | |
| player[k].lastcollide=1; | |
| if(k==0){ | |
| bonus=AboveBonus; | |
| bonustime=0; | |
| bonusvalue=50; | |
| } | |
| } | |
| if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){ | |
| player[k].velocity=player[i].velocity; | |
| player[i].velocity=player[i].velocity*-.3; | |
| //player[k].velocity.y-=10; | |
| player[i].velocity.y=player[k].velocity.y; | |
| player[k].DoDamage(20); | |
| player[k].RagDoll(0); | |
| player[i].lastcollide=1; | |
| if(i==0){ | |
| bonus=AboveBonus; | |
| bonustime=0; | |
| bonusvalue=50; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| player[i].CheckKick(); | |
| player[k].CheckKick(); | |
| } | |
| } | |
| } | |
| } | |
| for(k=0;k<numplayers;k++){ | |
| for(i=k;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){ | |
| if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){ | |
| player[i].victim=&player[k]; | |
| player[i].targetanimation=jumpreversedanim; | |
| player[i].currentanimation=jumpreversedanim; | |
| player[k].currentanimation=jumpreversalanim; | |
| player[k].targetanimation=jumpreversalanim; | |
| player[i].targettilt2=0; | |
| player[i].currentframe=0; | |
| player[i].targetframe=1; | |
| player[k].currentframe=0; | |
| player[k].targetframe=1; | |
| if(player[i].coords.y<player[k].coords.y+1){ | |
| player[i].targetanimation=rabbitkickreversedanim; | |
| player[i].currentanimation=rabbitkickreversedanim; | |
| player[k].currentanimation=rabbitkickreversalanim; | |
| player[k].targetanimation=rabbitkickreversalanim; | |
| player[k].currentframe=1; | |
| player[k].targetframe=2; | |
| player[i].currentframe=1; | |
| player[i].targetframe=2; | |
| } | |
| player[k].targettilt2=0; | |
| player[i].target=0; | |
| player[i].velocity=0; | |
| player[k].velocity=0; | |
| player[k].oldcoords=player[k].coords; | |
| player[i].coords=player[k].coords; | |
| player[k].targetrotation=player[i].targetrotation; | |
| player[k].rotation=player[i].targetrotation; | |
| player[k].victim=&player[i]; | |
| if(player[k].aitype==attacktypecutoff)player[k].stunned=.5; | |
| } | |
| if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){ | |
| player[k].victim=&player[i]; | |
| player[k].targetanimation=jumpreversedanim; | |
| player[k].currentanimation=jumpreversedanim; | |
| player[i].currentanimation=jumpreversalanim; | |
| player[i].targetanimation=jumpreversalanim; | |
| player[k].targettilt2=0; | |
| player[i].targettilt2=0; | |
| player[k].currentframe=0; | |
| player[k].targetframe=1; | |
| player[i].currentframe=0; | |
| player[i].targetframe=1; | |
| if(player[k].coords.y<player[i].coords.y+1){ | |
| player[k].targetanimation=rabbitkickreversedanim; | |
| player[k].currentanimation=rabbitkickreversedanim; | |
| player[i].currentanimation=rabbitkickreversalanim; | |
| player[i].targetanimation=rabbitkickreversalanim; | |
| player[k].currentframe=1; | |
| player[k].targetframe=2; | |
| player[i].currentframe=1; | |
| player[i].targetframe=2; | |
| } | |
| player[k].target=0; | |
| player[k].velocity=0; | |
| player[i].velocity=0; | |
| player[i].oldcoords=player[i].coords; | |
| player[k].coords=player[i].coords; | |
| player[i].targetrotation=player[k].targetrotation; | |
| player[i].rotation=player[k].targetrotation; | |
| player[i].victim=&player[k]; | |
| if(player[i].aitype==attacktypecutoff)player[i].stunned=.5; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| for(k=0;k<numplayers;k++) | |
| if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords; | |
| //pile | |
| /* | |
| XYZ tempdiff; | |
| XYZ tempoldpos; | |
| XYZ temp1,temp2; | |
| bool isgood; | |
| static float checkdelay; | |
| checkdelay-=multiplier; | |
| int m; | |
| static bool checkedcoll[maxplayers][maxplayers]; | |
| static bool above[maxplayers]; | |
| for(i=0;i<maxplayers;i++){ | |
| for(j=0;j<maxplayers;j++){ | |
| checkedcoll[i][j]=0; | |
| } | |
| } | |
| if(numplayers>1&&checkdelay<=0){ | |
| checkdelay=.015; | |
| for(k=0;k<numplayers;k++){ | |
| if(player[k].skeleton.free!=2)above[k]=-1; | |
| for(i=k;i<numplayers;i++){ | |
| if(i==k)i++; | |
| if(i<numplayers) | |
| if(!checkedcoll[i][k]){ | |
| checkedcoll[i][k]=1; | |
| checkedcoll[k][i]=1; | |
| if(player[i].skeleton.free&&player[k].skeleton.free) | |
| if(player[i].skeleton.free!=2||player[k].skeleton.free!=2) | |
| if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz) | |
| if(player[i].coords.y>player[k].coords.y-3) | |
| if(player[i].coords.y<player[k].coords.y+3) | |
| if(player[i].coords.x>player[k].coords.x-3) | |
| if(player[i].coords.x<player[k].coords.x+3) | |
| if(player[i].coords.z>player[k].coords.z-3) | |
| if(player[i].coords.z<player[k].coords.z+3) | |
| if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){ | |
| int stuck,moving; | |
| if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){ | |
| stuck=i; | |
| moving=k; | |
| } | |
| else | |
| { | |
| moving=i; | |
| stuck=k; | |
| } | |
| isgood=1; | |
| if(isgood){ | |
| above[moving]=stuck; | |
| for(l=0;l<player[moving].skeleton.num_joints;l++){ | |
| for(m=0;m<player[stuck].skeleton.num_joints;m++){ | |
| while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25) | |
| { | |
| player[moving].skeleton.joints[l].position.y+=.003; | |
| if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| */ | |
| if(!IsKeyDown(theKeyMap, MAC_N_KEY)){ | |
| texturesizetogglekeydown=0; | |
| } | |
| for(k=0;k<numplayers;k++){ | |
| if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){ | |
| if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){ | |
| player[k].DoDamage(1000); | |
| } | |
| } | |
| } | |
| static bool respawnkeydown; | |
| if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){ | |
| targetlevel=whichlevel; | |
| loading=1; | |
| leveltime=5; | |
| } | |
| if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0; | |
| if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1; | |
| if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){ | |
| targetlevel++; | |
| if(targetlevel>numchallengelevels-1)targetlevel=0; | |
| loading=1; | |
| leveltime=5; | |
| slomotogglekeydown=1; | |
| } | |
| /* | |
| if(IsKeyDown(theKeyMap, MAC_Z_KEY)){ | |
| //Respawn | |
| OPENAL_SetPaused(channels[whooshsound], true); | |
| changedelay=0; | |
| for(k=0;k<numplayers;k++){ | |
| player[k].dead=0; | |
| player[k].damage=0; | |
| player[k].permanentdamage=0; | |
| if(player[k].skeleton.free==2)player[k].skeleton.free=1; | |
| player[k].aitype=passivetype; | |
| } | |
| player[0].aitype=playercontrolled; | |
| } | |
| */ | |
| static bool movekey; | |
| static bool connected; | |
| /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY); | |
| player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY); | |
| player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY); | |
| player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY); | |
| player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY); | |
| player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/ | |
| //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY); | |
| for(int i=0;i<numplayers;i++){ | |
| if(!player[i].skeleton.free){ | |
| oldtargetrotation=player[i].targetrotation; | |
| if(i==0&&indialogue==-1){ | |
| if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){ | |
| if(!cameramode)player[0].targetrotation=-rotation+180; | |
| if(cameramode)player[0].targetrotation=0; | |
| } | |
| facing=0; | |
| facing.z=-1; | |
| flatfacing=DoRotation(facing,0,player[i].rotation+180,0); | |
| if(cameramode){facing=flatfacing;} | |
| else{ | |
| facing=DoRotation(facing,-rotation2,0,0); | |
| facing=DoRotation(facing,0,0-rotation,0); | |
| } | |
| player[0].lookrotation=-rotation; | |
| player[i].targetheadrotation=rotation; | |
| player[i].targetheadrotation2=rotation2; | |
| } | |
| if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){ | |
| if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){ | |
| player[i].targetrotation=-player[i].lookrotation+180; | |
| } | |
| facing=0; | |
| facing.z=-1; | |
| flatfacing=DoRotation(facing,0,player[i].rotation+180,0); | |
| facing=DoRotation(facing,-player[i].lookrotation2,0,0); | |
| facing=DoRotation(facing,0,0-player[i].lookrotation,0); | |
| player[i].targetheadrotation=player[i].lookrotation; | |
| player[i].targetheadrotation2=player[i].lookrotation2; | |
| } | |
| if(indialogue!=-1){ | |
| rotatetarget=participantfacing[whichdialogue][indialogue][i]; | |
| Normalise(&rotatetarget); | |
| player[i].targetheadrotation=-asin(0-rotatetarget.x); | |
| player[i].targetheadrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation; | |
| player[i].targetheadrotation*=-1; | |
| player[i].targetheadrotation+=180; | |
| player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28; | |
| } | |
| bool pause; | |
| if(leveltime<.5) | |
| numenvsounds=0; | |
| player[i].avoidsomething=0; | |
| for(j=0;j<objects.numobjects;j++){ | |
| if(objects.onfire[j]){ | |
| if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200) | |
| { | |
| if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){ | |
| player[i].collided=0; | |
| player[i].avoidcollided=1; | |
| if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere)) | |
| player[i].avoidwhere=objects.position[j]; | |
| } | |
| } | |
| } | |
| } | |
| //Add avoidwhere to players | |
| for(j=0;j<numplayers;j++){ | |
| if(player[j].onfire){ | |
| if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200) | |
| { | |
| if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){ | |
| player[i].collided=0; | |
| player[i].avoidcollided=1; | |
| if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere)) | |
| player[i].avoidwhere=objects.position[j]; | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].collided>.8)player[i].avoidcollided=0; | |
| if(player[i].aitype!=playercontrolled&&indialogue==-1){ | |
| player[i].jumpclimb=0; | |
| //AI | |
| if(editorenabled)player[i].stunned=1; | |
| player[i].pause=0; | |
| //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1; | |
| if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1; | |
| /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){ | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].throwkeydown=0; | |
| }*/ | |
| if(player[i].aitype==pathfindtype){ | |
| if(player[i].finalpathfindpoint==-1){ | |
| float closestdistance; | |
| float tempdist; | |
| int closest; | |
| XYZ colpoint; | |
| closest=-1; | |
| closestdistance=-1; | |
| for(j=0;j<numpathpoints;j++){ | |
| if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){ | |
| closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]); | |
| closest=j; | |
| player[i].finaltarget=pathpoint[j]; | |
| } | |
| } | |
| player[i].finalpathfindpoint=closest; | |
| for(j=0;j<numpathpoints;j++){ | |
| if(numpathpointconnect[j]) | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint ); | |
| if(tempdist*tempdist<closestdistance){ | |
| if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){ | |
| closestdistance=tempdist*tempdist; | |
| closest=j; | |
| player[i].finaltarget=colpoint; | |
| } | |
| } | |
| } | |
| } | |
| player[i].finalpathfindpoint=closest; | |
| } | |
| if(player[i].targetpathfindpoint==-1){ | |
| float closestdistance; | |
| float tempdist; | |
| int closest; | |
| XYZ colpoint; | |
| closest=-1; | |
| closestdistance=-1; | |
| if(player[i].lastpathfindpoint==-1){ | |
| for(j=0;j<numpathpoints;j++){ | |
| if(j!=player[i].lastpathfindpoint) | |
| if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){ | |
| closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]); | |
| closest=j; | |
| } | |
| } | |
| player[i].targetpathfindpoint=closest; | |
| for(j=0;j<numpathpoints;j++){ | |
| if(j!=player[i].lastpathfindpoint) | |
| if(numpathpointconnect[j]) | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint ); | |
| if(tempdist*tempdist<closestdistance){ | |
| if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){ | |
| //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){ | |
| closestdistance=tempdist*tempdist; | |
| closest=j; | |
| //} | |
| } | |
| } | |
| } | |
| } | |
| player[i].targetpathfindpoint=closest; | |
| } | |
| else | |
| { | |
| for(j=0;j<numpathpoints;j++){ | |
| if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4) | |
| { | |
| connected=0; | |
| if(numpathpointconnect[j]) | |
| for(k=0;k<numpathpointconnect[j];k++){ | |
| if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1; | |
| } | |
| if(!connected) | |
| if(numpathpointconnect[player[i].lastpathfindpoint]) | |
| for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){ | |
| if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1; | |
| } | |
| if(connected){ | |
| tempdist=findPathDist(j,player[i].finalpathfindpoint); | |
| if(closest==-1||tempdist<closestdistance){ | |
| closestdistance=tempdist; | |
| closest=j; | |
| } | |
| } | |
| } | |
| } | |
| player[i].targetpathfindpoint=closest; | |
| } | |
| } | |
| player[i].losupdatedelay-=multiplier; | |
| rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| //player[i].aiupdatedelay=.05; | |
| if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){ | |
| player[i].lastpathfindpoint4=player[i].lastpathfindpoint3; | |
| player[i].lastpathfindpoint3=player[i].lastpathfindpoint2; | |
| player[i].lastpathfindpoint2=player[i].lastpathfindpoint; | |
| player[i].lastpathfindpoint=player[i].targetpathfindpoint; | |
| if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint; | |
| if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2; | |
| if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3; | |
| player[i].targetpathfindpoint=-1; | |
| } | |
| if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){ | |
| player[i].aitype=passivetype; | |
| } | |
| player[i].forwardkeydown=1; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].throwkeydown=0; | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1; | |
| if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){ | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain)) | |
| player[i].aitype=attacktypecutoff; | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled) | |
| player[i].aitype=attacktypecutoff; | |
| if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){ | |
| player[i].losupdatedelay=.2; | |
| for(j=0;j<numplayers;j++){ | |
| if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){ | |
| if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0) | |
| if(findDistancefast(&player[i].coords,&player[j].coords)<400) | |
| if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0) | |
| if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain) | |
| if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){ | |
| player[i].aitype=searchtype; | |
| player[i].lastchecktime=12; | |
| player[i].lastseen=player[j].coords; | |
| player[i].lastseentime=12; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].aitype==attacktypecutoff&&musictype!=2){ | |
| if(player[i].creature!=wolftype){ | |
| player[i].stunned=.6; | |
| player[i].surprised=.6; | |
| } | |
| } | |
| } | |
| if(player[i].aitype!=passivetype&&leveltime>.5){ | |
| player[i].howactive=typeactive; | |
| } | |
| if(player[i].aitype==passivetype){ | |
| player[i].aiupdatedelay-=multiplier; | |
| player[i].losupdatedelay-=multiplier; | |
| player[i].lastseentime+=multiplier; | |
| player[i].pausetime-=multiplier; | |
| if(player[i].lastseentime>1)player[i].lastseentime=1; | |
| if(player[i].aiupdatedelay<0){ | |
| if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){ | |
| rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| player[i].aiupdatedelay=.05; | |
| if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){ | |
| if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4; | |
| player[i].waypoint++; | |
| if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0; | |
| } | |
| } | |
| if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1; | |
| else player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].throwkeydown=0; | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){ | |
| if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| else{ | |
| XYZ leftpos,rightpos; | |
| float leftdist,rightdist; | |
| leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0); | |
| rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0); | |
| leftdist = findDistancefast(&leftpos, &player[i].avoidwhere); | |
| rightdist = findDistancefast(&rightpos, &player[i].avoidwhere); | |
| if(leftdist<rightdist)player[i].targetrotation+=90; | |
| else player[i].targetrotation-=90; | |
| } | |
| } | |
| } | |
| if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1; | |
| if(!editorenabled){ | |
| if(player[i].howactive<typesleeping) | |
| if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile) | |
| for(j=0;j<numenvsounds;j++){ | |
| if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){ | |
| player[i].aitype=attacktypecutoff; | |
| } | |
| } | |
| if(player[i].howactive==typesleeping) | |
| if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile) | |
| for(j=0;j<numenvsounds;j++){ | |
| if(envsoundvol[j]>14) | |
| if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){ | |
| player[i].aitype=attacktypecutoff; | |
| } | |
| } | |
| if(player[i].aitype!=passivetype){ | |
| if(player[i].howactive==typesleeping){ | |
| player[i].targetanimation=getupfromfrontanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| } | |
| player[i].howactive=typeactive; | |
| } | |
| } | |
| if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){ | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled) | |
| player[i].aitype=attacktypecutoff; | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled) | |
| player[i].aitype=attacktypecutoff; | |
| if(player[i].creature==wolftype){ | |
| XYZ windsmell; | |
| float smelldistance; | |
| smelldistance=50; | |
| for(j=0;j<numplayers;j++){ | |
| if(j==0||(player[j].dead&&player[j].bloodloss>0)){ | |
| if(j==0&&player[j].num_weapons>0){ | |
| if(weapons.bloody[player[j].weaponids[0]])smelldistance=100; | |
| if(player[j].num_weapons==2) | |
| if(weapons.bloody[player[j].weaponids[1]])smelldistance=100; | |
| } | |
| if(j!=0){ | |
| smelldistance=100; | |
| } | |
| windsmell=windvector; | |
| Normalise(&windsmell); | |
| windsmell=windsmell*2+player[j].coords; | |
| if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled) | |
| player[i].aitype=attacktypecutoff; | |
| } | |
| } | |
| } | |
| if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){ | |
| player[i].losupdatedelay=.2; | |
| for(j=0;j<numplayers;j++){ | |
| if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){ | |
| if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0) | |
| if(findDistancefast(&player[i].coords,&player[j].coords)<400) | |
| if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0) | |
| if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){ | |
| player[i].lastseentime-=.2; | |
| if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4; | |
| else player[i].lastseentime-=.6; | |
| } | |
| if(player[i].lastseentime<=0){ | |
| player[i].aitype=searchtype; | |
| player[i].lastchecktime=12; | |
| player[i].lastseen=player[j].coords; | |
| player[i].lastseentime=12; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].aitype==attacktypecutoff&&musictype!=2){ | |
| if(player[i].creature!=wolftype){ | |
| player[i].stunned=.6; | |
| player[i].surprised=.6; | |
| } | |
| if(player[i].creature==wolftype){ | |
| player[i].stunned=.47; | |
| player[i].surprised=.47; | |
| } | |
| numseen++; | |
| } | |
| } | |
| if(player[i].aitype==searchtype){ | |
| player[i].aiupdatedelay-=multiplier; | |
| player[i].losupdatedelay-=multiplier; | |
| if(!player[i].pause)player[i].lastseentime-=multiplier; | |
| player[i].lastchecktime-=multiplier; | |
| if(player[i].isRun()&&!player[i].onground){ | |
| if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){ | |
| test2=player[i].coords+player[i].facing; | |
| test2.y+=5; | |
| test=player[i].coords+player[i].facing; | |
| test.y-=10; | |
| j=checkcollide(test2,test,player[i].laststanding); | |
| if(j==-1)j=checkcollide(test2,test); | |
| if(j==-1){ | |
| player[i].velocity=0; | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].targetrotation+=180; | |
| player[i].stunned=.5; | |
| //player[i].aitype=passivetype; | |
| player[i].aitype=pathfindtype; | |
| player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint]; | |
| player[i].finalpathfindpoint=-1; | |
| player[i].targetpathfindpoint=-1; | |
| player[i].lastpathfindpoint=-1; | |
| player[i].lastpathfindpoint2=-1; | |
| player[i].lastpathfindpoint3=-1; | |
| player[i].lastpathfindpoint4=-1; | |
| } | |
| else player[i].laststanding=j; | |
| } | |
| } | |
| if(player[i].aiupdatedelay<0){ | |
| rotatetarget=player[i].lastseen-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| player[i].aiupdatedelay=.05; | |
| player[i].forwardkeydown=1; | |
| if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){ | |
| player[i].forwardkeydown=0; | |
| player[i].aiupdatedelay=1; | |
| player[i].lastseen.x+=(float(Random()%100)-50)/25; | |
| player[i].lastseen.z+=(float(Random()%100)-50)/25; | |
| player[i].lastchecktime=3; | |
| } | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].throwkeydown=0; | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){ | |
| if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| else{ | |
| XYZ leftpos,rightpos; | |
| float leftdist,rightdist; | |
| leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0); | |
| rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0); | |
| leftdist = findDistancefast(&leftpos, &player[i].avoidwhere); | |
| rightdist = findDistancefast(&rightpos, &player[i].avoidwhere); | |
| if(leftdist<rightdist)player[i].targetrotation+=90; | |
| else player[i].targetrotation-=90; | |
| } | |
| } | |
| } | |
| if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1; | |
| if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile)) | |
| for(j=0;j<numenvsounds;j++){ | |
| if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){ | |
| player[i].aitype=attacktypecutoff; | |
| } | |
| } | |
| if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){ | |
| player[i].losupdatedelay=.2; | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight) | |
| {player[i].aitype=attacktypecutoff; | |
| player[i].lastseentime=1;} | |
| if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight) | |
| if(findDistancefast(&player[i].coords,&player[0].coords)<400) | |
| if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0) | |
| if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){ | |
| player[i].aitype=attacktypecutoff; | |
| player[i].lastseentime=1; | |
| } | |
| } | |
| if(player[i].lastseentime<0){ | |
| //player[i].aitype=passivetype; | |
| numescaped++; | |
| player[i].aitype=pathfindtype; | |
| player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint]; | |
| player[i].finalpathfindpoint=-1; | |
| player[i].targetpathfindpoint=-1; | |
| player[i].lastpathfindpoint=-1; | |
| player[i].lastpathfindpoint2=-1; | |
| player[i].lastpathfindpoint3=-1; | |
| player[i].lastpathfindpoint4=-1; | |
| } | |
| } | |
| if(player[i].aitype!=gethelptype){ | |
| player[i].runninghowlong=0; | |
| } | |
| if(player[i].aitype==gethelptype){ | |
| player[i].runninghowlong+=multiplier; | |
| player[i].aiupdatedelay-=multiplier; | |
| if(player[i].aiupdatedelay<0||player[i].ally==0){ | |
| player[i].aiupdatedelay=.2; | |
| int closest; | |
| float closestdist; | |
| closest=-1; | |
| closestdist=-1; | |
| float distance; | |
| if(!player[i].ally){ | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){ | |
| distance=findDistancefast(&player[i].coords,&player[j].coords); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=j; | |
| } | |
| closest=j; | |
| } | |
| } | |
| if(closest!=-1)player[i].ally=closest; | |
| else player[i].ally=0; | |
| player[i].lastseen=player[0].coords; | |
| player[i].lastseentime=12; | |
| } | |
| player[i].lastchecktime=12; | |
| //player[i].lastseentime-=.5; | |
| facing=player[i].coords; | |
| flatfacing=player[player[i].ally].coords; | |
| facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale; | |
| flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale; | |
| if(-1!=checkcollide(facing,flatfacing)) | |
| player[i].lastseentime-=.1; | |
| if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){ | |
| player[i].aitype=searchtype; | |
| player[i].lastseentime=12; | |
| } | |
| if(player[i].ally>0){ | |
| rotatetarget=player[player[i].ally].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| player[i].aiupdatedelay=.05; | |
| player[i].forwardkeydown=1; | |
| if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){ | |
| player[i].aitype=searchtype; | |
| player[i].lastseentime=12; | |
| player[player[i].ally].aitype=searchtype; | |
| if(player[player[i].ally].lastseentime<player[i].lastseentime){ | |
| player[player[i].ally].lastseen=player[i].lastseen; | |
| player[player[i].ally].lastseentime=player[i].lastseentime; | |
| player[player[i].ally].lastchecktime=player[i].lastchecktime; | |
| } | |
| } | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){ | |
| if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| else{ | |
| XYZ leftpos,rightpos; | |
| float leftdist,rightdist; | |
| leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0); | |
| rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0); | |
| leftdist = findDistancefast(&leftpos, &player[i].avoidwhere); | |
| rightdist = findDistancefast(&rightpos, &player[i].avoidwhere); | |
| if(leftdist<rightdist)player[i].targetrotation+=90; | |
| else player[i].targetrotation-=90; | |
| } | |
| } | |
| } | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].attackkeydown=0; | |
| } | |
| if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1; | |
| } | |
| if(player[i].aitype==getweapontype){ | |
| player[i].aiupdatedelay-=multiplier; | |
| player[i].lastchecktime-=multiplier; | |
| if(player[i].aiupdatedelay<0){ | |
| player[i].aiupdatedelay=.2; | |
| int closest; | |
| float closestdist; | |
| closest=-1; | |
| closestdist=-1; | |
| float distance; | |
| if(player[i].ally<0){ | |
| for(j=0;j<weapons.numweapons;j++){ | |
| if(weapons.owner[j]==-1){ | |
| distance=findDistancefast(&player[i].coords,&weapons.position[j]); | |
| if(closestdist==-1||distance<closestdist){ | |
| closestdist=distance; | |
| closest=j; | |
| } | |
| closest=j; | |
| } | |
| } | |
| if(closest!=-1)player[i].ally=closest; | |
| else player[i].ally=-1; | |
| } | |
| player[i].lastseentime=12; | |
| if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile)) | |
| if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){ | |
| player[i].aitype=attacktypecutoff; | |
| player[i].lastseentime=1; | |
| } | |
| if(!player[0].dead) | |
| if(player[i].ally>=0){ | |
| if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){ | |
| player[i].aitype=attacktypecutoff; | |
| player[i].lastseentime=1; | |
| } | |
| rotatetarget=weapons.position[player[i].ally]-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| player[i].aiupdatedelay=.05; | |
| player[i].forwardkeydown=1; | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){ | |
| if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| else{ | |
| XYZ leftpos,rightpos; | |
| float leftdist,rightdist; | |
| leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0); | |
| rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0); | |
| leftdist = findDistancefast(&leftpos, &player[i].avoidwhere); | |
| rightdist = findDistancefast(&rightpos, &player[i].avoidwhere); | |
| if(leftdist<rightdist)player[i].targetrotation+=90; | |
| else player[i].targetrotation-=90; | |
| } | |
| } | |
| /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){ | |
| if(abs(Random()%6)){ | |
| player[i].crouchkeydown=1; | |
| if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){ | |
| if(player[i].isRun()){ | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].targetanimation=sneakanim; | |
| } | |
| } | |
| else player[i].forwardkeydown=0; | |
| } | |
| else player[i].crouchkeydown=0; | |
| } | |
| else player[i].crouchkeydown=0;*/ | |
| } | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].throwkeydown=1; | |
| player[i].crouchkeydown=0; | |
| if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0; | |
| player[i].drawkeydown=0; | |
| } | |
| if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1; | |
| } | |
| if(player[i].aitype==attacktypecutoff){ | |
| player[i].aiupdatedelay-=multiplier; | |
| if(player[i].damage<player[i].damagetolerance*2/3) | |
| if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){ | |
| player[i].attackkeydown=0; | |
| if(player[i].isIdle())player[i].crouchkeydown=1; | |
| if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){ | |
| if(weapons.type[player[0].weaponids[0]]==knife){ | |
| if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){ | |
| if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim; | |
| else player[i].targetanimation=rollanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| player[i].targetrotation+=90*(abs(Random()%2)*2-1); | |
| player[i].wentforweapon=0; | |
| } | |
| if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){ | |
| player[i].targetanimation=flipanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| } | |
| } | |
| player[i].forwardkeydown=0; | |
| player[i].aiupdatedelay=.02; | |
| } | |
| if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){ | |
| if(findDistancefast(&player[0].coords,&player[i].coords)<25) | |
| if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1; | |
| } | |
| if(player[i].wentforweapon<3) | |
| for(j=0;j<weapons.numweapons;j++){ | |
| if(player[i].creature!=wolftype) | |
| if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){ | |
| if(findDistancefast(&player[i].coords,&weapons.position[j])<16){ | |
| player[i].wentforweapon++; | |
| player[i].lastchecktime=6; | |
| player[i].aitype=getweapontype; | |
| player[i].ally=-1; | |
| } | |
| } | |
| } | |
| if(player[i].damage<player[i].damagetolerance/2) | |
| if(animation[player[i].targetanimation].height!=highheight) | |
| if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){ | |
| player[i].crouchkeydown=1; | |
| } | |
| if(player[i].isRun()&&!player[i].onground){ | |
| if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){ | |
| test2=player[i].coords+player[i].facing; | |
| test2.y+=5; | |
| test=player[i].coords+player[i].facing; | |
| test.y-=10; | |
| j=checkcollide(test2,test,player[i].laststanding); | |
| if(j==-1)j=checkcollide(test2,test); | |
| if(j==-1){ | |
| player[i].velocity=0; | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].targetrotation+=180; | |
| player[i].stunned=.5; | |
| //player[i].aitype=passivetype; | |
| player[i].aitype=pathfindtype; | |
| player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint]; | |
| player[i].finalpathfindpoint=-1; | |
| player[i].targetpathfindpoint=-1; | |
| player[i].lastpathfindpoint=-1; | |
| player[i].lastpathfindpoint2=-1; | |
| player[i].lastpathfindpoint3=-1; | |
| player[i].lastpathfindpoint4=-1; | |
| } | |
| else player[i].laststanding=j; | |
| } | |
| } | |
| if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){ | |
| player[i].aitype=pathfindtype; | |
| player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint]; | |
| player[i].finalpathfindpoint=-1; | |
| player[i].targetpathfindpoint=-1; | |
| player[i].lastpathfindpoint=-1; | |
| player[i].lastpathfindpoint2=-1; | |
| player[i].lastpathfindpoint3=-1; | |
| player[i].lastpathfindpoint4=-1; | |
| } | |
| if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){ | |
| if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2; | |
| else player[i].drawkeydown=0; | |
| player[i].rabbitkickenabled=Random()%2; | |
| rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity; | |
| if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords)) | |
| rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords; | |
| else rotatetarget=player[player[i].aitarget].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].lookrotation=player[i].targetrotation; | |
| player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000); | |
| oldkey=player[i].forwardkeydown; | |
| if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1; | |
| else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1; | |
| else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1; | |
| else player[i].forwardkeydown=0; | |
| if(player[0].dead){ | |
| player[i].forwardkeydown=0; | |
| if(Random()%10==0)player[i].forwardkeydown=1; | |
| if(Random()%100==0){ | |
| player[i].aitype=pathfindtype; | |
| player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint]; | |
| player[i].finalpathfindpoint=-1; | |
| player[i].targetpathfindpoint=-1; | |
| player[i].lastpathfindpoint=-1; | |
| player[i].lastpathfindpoint2=-1; | |
| player[i].lastpathfindpoint3=-1; | |
| player[i].lastpathfindpoint4=-1; | |
| } | |
| } | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].throwkeydown=0; | |
| if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1); | |
| /*for(j=0;j<numplayers;j++){ | |
| if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){ | |
| player[i].crouchkeydown=1; | |
| } | |
| }*/ | |
| if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1; | |
| else player[i].attackkeydown=0; | |
| if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0; | |
| //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1; | |
| /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){ | |
| player[i].attackkeydown=0; | |
| if(player[i].isIdle())player[i].crouchkeydown=1; | |
| player[i].forwardkeydown=0; | |
| player[i].aiupdatedelay=.02; | |
| }*/ | |
| if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){ | |
| target=-2; | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){ | |
| if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){ | |
| if(target>=0)target=-1; | |
| else target=j; | |
| } | |
| } | |
| } | |
| if(target>=0)player[target].Reverse(); | |
| } | |
| if(player[i].collided<1)player[i].jumpkeydown=0; | |
| if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1; | |
| if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0) | |
| player[0].jumpkeydown=0; | |
| if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1; | |
| if(player[i].jumpkeydown)player[i].attackkeydown=0; | |
| //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1; | |
| if(tutoriallevel==1){ | |
| if(!canattack)player[i].attackkeydown=0; | |
| } | |
| facing=player[i].coords; | |
| flatfacing=player[0].coords; | |
| facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale; | |
| flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale; | |
| if(player[i].occluded>=2) | |
| if(-1!=checkcollide(facing,flatfacing)){ | |
| if(!player[i].pause)player[i].lastseentime-=.2; | |
| if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){ | |
| player[i].aitype=searchtype; | |
| player[i].lastchecktime=12; | |
| player[i].lastseen=player[0].coords; | |
| player[i].lastseentime=12; | |
| } | |
| } | |
| else player[i].lastseentime=1; | |
| } | |
| } | |
| if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){ | |
| if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){ | |
| test=player[0].coords; | |
| test.y-=40; | |
| if(-1==checkcollide(player[0].coords,test))player[i].stunned=1; | |
| } | |
| } | |
| // NOTE: Ask about logic of this call : NOTE | |
| if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) || | |
| player[i].stunned>0 || | |
| (player[i].pause && (player[i].damage > player[i].superpermanentdamage))) | |
| { | |
| if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1; | |
| player[i].targetrotation=player[i].rotation; | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].attackkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].throwkeydown=0; | |
| } | |
| facing=0; | |
| facing.z=-1; | |
| flatfacing=DoRotation(facing,0,player[i].rotation+180,0); | |
| facing=flatfacing; | |
| if(player[i].aitype==attacktypecutoff){ | |
| rotatetarget=player[0].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetheadrotation=-asin(0-rotatetarget.x); | |
| player[i].targetheadrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation; | |
| player[i].targetheadrotation*=-1; | |
| player[i].targetheadrotation+=180; | |
| //player[i].targetheadrotation2=0; | |
| player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28; | |
| } | |
| else if(player[i].howactive>=typesleeping){ | |
| player[i].targetheadrotation=player[i].targetrotation; | |
| player[i].targetheadrotation2=0; | |
| } | |
| else { | |
| if(player[i].interestdelay<=0){ | |
| player[i].interestdelay=.7+(float)(abs(Random()%100))/100; | |
| player[i].headtarget=player[i].coords; | |
| player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100; | |
| player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100; | |
| player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300; | |
| player[i].headtarget+=player[i].facing*1.5; | |
| } | |
| rotatetarget=player[i].headtarget-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetheadrotation=-asin(0-rotatetarget.x); | |
| player[i].targetheadrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation; | |
| player[i].targetheadrotation*=-1; | |
| player[i].targetheadrotation+=180; | |
| player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28; | |
| } | |
| //if(whichlevel==2)player[i].jumpkeydown=0; | |
| } | |
| if(animation[player[i].targetanimation].attack==reversed){ | |
| //player[i].targetrotation=player[i].rotation; | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].attackkeydown=0; | |
| //player[i].crouchkeydown=0; | |
| player[i].throwkeydown=0; | |
| } | |
| if(indialogue!=-1){ | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].drawkeydown=0; | |
| player[i].throwkeydown=0; | |
| } | |
| if(player[i].collided<-.3)player[i].collided=-.3; | |
| if(player[i].collided>1)player[i].collided=1; | |
| player[i].collided-=multiplier*4; | |
| player[i].whichdirectiondelay-=multiplier; | |
| if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){ | |
| player[i].avoidcollided=-.3; | |
| player[i].whichdirection=abs(Random()%2); | |
| player[i].whichdirectiondelay=.4; | |
| } | |
| if(player[i].avoidcollided>1)player[i].avoidcollided=1; | |
| player[i].avoidcollided-=multiplier/4; | |
| if(!player[i].skeleton.free)player[i].stunned-=multiplier; | |
| if(!player[i].skeleton.free)player[i].surprised-=multiplier; | |
| if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1; | |
| if(!player[i].throwkeydown){ | |
| player[i].throwtogglekeydown=0; | |
| } | |
| if(player[i].throwkeydown&&!player[i].throwtogglekeydown){ | |
| if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){ | |
| for(j=0;j<weapons.numweapons;j++){ | |
| if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1) | |
| if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){ | |
| if(findDistancefast(&player[i].coords,&weapons.position[j])<2){ | |
| if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].targetanimation=crouchremoveknifeanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| rotatetarget=weapons.position[j]-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].hasvictim=0; | |
| } | |
| if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].hasvictim=0; | |
| //for(i=0;i<weapons.numweapons;i++){ | |
| if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id)) | |
| if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){ | |
| if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[i].coords.x; | |
| gLoc[1]=player[i].coords.y; | |
| gLoc[2]=player[i].coords.z; | |
| vel[0]=player[i].velocity.x; | |
| vel[1]=player[i].velocity.y; | |
| vel[2]=player[i].velocity.z; | |
| if(weapons.type[j]!=staff){ | |
| PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[knifedrawsound], 128); | |
| OPENAL_SetPaused(channels[knifedrawsound], false); | |
| } | |
| player[i].weaponactive=0; | |
| weapons.owner[j]=player[i].id; | |
| if(player[i].num_weapons>0){ | |
| player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0]; | |
| } | |
| player[i].num_weapons++; | |
| player[i].weaponids[0]=j; | |
| } | |
| } | |
| //} | |
| } | |
| } | |
| else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){ | |
| if(!player[i].isFlip()){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].targetanimation=removeknifeanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| rotatetarget=weapons.position[j]-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| } | |
| if(player[i].isFlip()){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].hasvictim=0; | |
| for(k=0;k<weapons.numweapons;k++){ | |
| if(player[i].weaponactive==-1) | |
| if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id)) | |
| if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[i].coords.x; | |
| gLoc[1]=player[i].coords.y; | |
| gLoc[2]=player[i].coords.z; | |
| vel[0]=player[i].velocity.x; | |
| vel[1]=player[i].velocity.y; | |
| vel[2]=player[i].velocity.z; | |
| if(weapons.type[k]!=staff){ | |
| PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[knifedrawsound], 128); | |
| OPENAL_SetPaused(channels[knifedrawsound], false); | |
| } | |
| player[i].weaponactive=0; | |
| weapons.owner[k]=player[i].id; | |
| if(player[i].num_weapons>0){ | |
| player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0]; | |
| } | |
| player[i].num_weapons++; | |
| player[i].weaponids[0]=k; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){ | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(player[i].weaponactive==-1) | |
| if(j!=i) | |
| if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){ | |
| if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].victim=&player[j]; | |
| player[i].hasvictim=1; | |
| player[i].targetanimation=crouchremoveknifeanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| rotatetarget=player[j].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| } | |
| if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].victim=&player[j]; | |
| player[i].hasvictim=1; | |
| int k = player[j].weaponids[0]; | |
| if(player[i].hasvictim){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[i].coords.x; | |
| gLoc[1]=player[i].coords.y; | |
| gLoc[2]=player[i].coords.z; | |
| vel[0]=player[i].velocity.x; | |
| vel[1]=player[i].velocity.y; | |
| vel[2]=player[i].velocity.z; | |
| bool fleshstuck; | |
| fleshstuck=0; | |
| if(player[i].victim->weaponstuck!=-1){ | |
| if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){ | |
| fleshstuck=1; | |
| } | |
| } | |
| if(!fleshstuck){ | |
| if(weapons.type[k]!=staff){ | |
| PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[knifedrawsound], 128); | |
| OPENAL_SetPaused(channels[knifedrawsound], false); | |
| } | |
| } | |
| if(fleshstuck){ | |
| PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fleshstabremovesound], 128); | |
| OPENAL_SetPaused(channels[fleshstabremovesound], false); | |
| } | |
| player[i].weaponactive=0; | |
| if(weapons.owner[k]!=-1){ | |
| if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0; | |
| else player[i].victim->num_weapons=1; | |
| player[i].victim->skeleton.longdead=0; | |
| player[i].victim->skeleton.free=1; | |
| player[i].victim->skeleton.broken=0; | |
| for(int l=0;l<player[i].victim->skeleton.num_joints;l++){ | |
| player[i].victim->skeleton.joints[l].velchange=0; | |
| player[i].victim->skeleton.joints[l].locked=0; | |
| } | |
| XYZ relative; | |
| relative=0; | |
| relative.y=10; | |
| Normalise(&relative); | |
| XYZ footvel,footpoint; | |
| footvel=0; | |
| footpoint=weapons.position[k]; | |
| if(player[i].victim->weaponstuck!=-1){ | |
| if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){ | |
| if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3); | |
| weapons.bloody[k]=2; | |
| weapons.blooddrip[k]=5; | |
| player[i].victim->weaponstuck=-1; | |
| player[i].victim->bloodloss+=2000; | |
| player[i].victim->DoDamage(2000); | |
| } | |
| } | |
| if(player[i].victim->num_weapons>0){ | |
| if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0; | |
| if(player[i].victim->weaponids[0]==k) | |
| player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons]; | |
| } | |
| player[i].victim->weaponactive=-1; | |
| player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6; | |
| player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6; | |
| player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6; | |
| player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6; | |
| } | |
| weapons.owner[k]=i; | |
| if(player[i].num_weapons>0){ | |
| player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0]; | |
| } | |
| player[i].num_weapons++; | |
| player[i].weaponids[0]=k; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){ | |
| if(weapons.type[player[i].weaponids[0]]==knife){ | |
| if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip()) | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(i!=j) | |
| if(tutoriallevel!=1||tutorialstage==49) | |
| if(hostile) | |
| if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){ | |
| if(!player[i].isFlip()){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].victim=&player[j]; | |
| player[i].targetanimation=knifethrowanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| rotatetarget=player[j].coords-player[i].coords; | |
| Normalise(&rotatetarget); | |
| player[i].targetrotation=-asin(0-rotatetarget.x); | |
| player[i].targetrotation*=360/6.28; | |
| if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation; | |
| player[i].targettilt2=-asin(rotatetarget.y)*360/6.28; | |
| } | |
| if(player[i].isFlip()){ | |
| if(player[i].weaponactive!=-1){ | |
| player[i].throwtogglekeydown=1; | |
| player[i].victim=&player[j]; | |
| XYZ aim; | |
| weapons.owner[player[i].weaponids[0]]=-1; | |
| aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale); | |
| Normalise(&aim); | |
| aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0); | |
| weapons.velocity[player[i].weaponids[0]]=aim*50; | |
| weapons.tipvelocity[player[i].weaponids[0]]=aim*50; | |
| weapons.missed[player[i].weaponids[0]]=0; | |
| weapons.freetime[player[i].weaponids[0]]=0; | |
| weapons.firstfree[player[i].weaponids[0]]=1; | |
| weapons.physics[player[i].weaponids[0]]=0; | |
| player[i].num_weapons--; | |
| if(player[i].num_weapons){ | |
| player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons]; | |
| } | |
| player[i].weaponactive=-1; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){ | |
| if(player[i].isCrouch()||player[i].targetanimation==sneakanim) | |
| { | |
| player[i].throwtogglekeydown=1; | |
| weapons.owner[player[i].weaponids[0]]=-1; | |
| weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2; | |
| if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1; | |
| weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]]; | |
| weapons.missed[player[i].weaponids[0]]=1; | |
| weapons.freetime[player[i].weaponids[0]]=0; | |
| weapons.firstfree[player[i].weaponids[0]]=1; | |
| weapons.physics[player[i].weaponids[0]]=1; | |
| player[i].num_weapons--; | |
| if(player[i].num_weapons){ | |
| player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons]; | |
| if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0; | |
| } | |
| player[i].weaponactive=-1; | |
| for(j=0;j<numplayers;j++){ | |
| player[j].wentforweapon=0; | |
| } | |
| } | |
| } | |
| } | |
| if(i==0||!player[0].dead||player[i].weaponactive!=-1) | |
| if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){ | |
| //Setenvironment(1-environment); | |
| bool isgood; | |
| isgood=1; | |
| if(player[i].weaponactive!=-1){ | |
| if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0; | |
| } | |
| if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){ | |
| if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){ | |
| player[i].targetanimation=drawrightanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].drawtogglekeydown=1; | |
| } | |
| if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){ | |
| player[i].targetanimation=drawleftanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].drawtogglekeydown=1; | |
| } | |
| if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){ | |
| player[i].targetanimation=crouchdrawrightanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].drawtogglekeydown=1; | |
| } | |
| } | |
| } | |
| if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){ | |
| if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){ | |
| if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim; | |
| if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim; | |
| player[i].targetframe=0; | |
| player[i].target=0; | |
| player[i].hasvictim=0; | |
| //player[i].attacktogglekeydown=1; | |
| } | |
| } | |
| if(!player[i].drawkeydown){ | |
| player[i].drawtogglekeydown=0; | |
| } | |
| if(i==0){ | |
| absflatfacing=0; | |
| absflatfacing.z=-1; | |
| absflatfacing=DoRotation(absflatfacing,0,-rotation,0); | |
| } | |
| else absflatfacing=flatfacing; | |
| if(indialogue!=-1){ | |
| player[i].forwardkeydown=0; | |
| player[i].leftkeydown=0; | |
| player[i].backkeydown=0; | |
| player[i].rightkeydown=0; | |
| player[i].jumpkeydown=0; | |
| player[i].crouchkeydown=0; | |
| player[i].drawkeydown=0; | |
| player[i].throwkeydown=0; | |
| } | |
| movekey=0; | |
| //Do controls | |
| if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){ | |
| if(!player[i].forwardkeydown){ | |
| player[i].forwardstogglekeydown=0; | |
| } | |
| if(player[i].crouchkeydown){ | |
| //Crouch | |
| target=-2; | |
| if(i==0){ | |
| player[i].superruntoggle=1; | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){ | |
| if(findDistancefast(&player[j].coords,&player[i].coords)<16){ | |
| player[i].superruntoggle=0; | |
| } | |
| } | |
| } | |
| } | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){ | |
| if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){ | |
| if(target>=0)target=-1; | |
| else target=j; | |
| } | |
| } | |
| } | |
| if(target>=0)player[target].Reverse(); | |
| player[i].lowreversaldelay=.5; | |
| if(player[i].isIdle()){ | |
| player[i].targetanimation=player[i].getCrouch(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| player[i].transspeed=10; | |
| } | |
| if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){ | |
| player[i].targetanimation=rollanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| player[i].transspeed=20; | |
| } | |
| } | |
| if(!player[i].crouchkeydown){ | |
| //Uncrouch | |
| if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0; | |
| target=-2; | |
| if(player[i].isCrouch()){ | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){ | |
| if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){ | |
| if(target>=0)target=-1; | |
| else target=j; | |
| } | |
| } | |
| } | |
| if(target>=0)player[target].Reverse(); | |
| player[i].highreversaldelay=.5; | |
| if(player[i].isCrouch()){ | |
| if(!player[i].wasCrouch()){ | |
| player[i].currentanimation=player[i].getCrouch(); | |
| player[i].currentframe=0; | |
| } | |
| player[i].target=0; | |
| player[i].targetanimation=player[i].getIdle(); | |
| player[i].targetframe=0; | |
| player[i].transspeed=10; | |
| } | |
| } | |
| if(player[i].targetanimation==sneakanim){ | |
| player[i].targetanimation=player[i].getIdle(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| player[i].transspeed=10; | |
| } | |
| } | |
| if(player[i].forwardkeydown){ | |
| if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){ | |
| if(player[i].aitype==passivetype)player[i].targetanimation=walkanim; | |
| else player[i].targetanimation=player[i].getRun(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].isCrouch()){ | |
| player[i].targetanimation=sneakanim; | |
| if(player[i].wasCrouch())player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){ | |
| player[i].targetanimation=climbanim; | |
| player[i].target=0; | |
| player[i].targetframe=1; | |
| player[i].jumpclimb=1; | |
| } | |
| if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){ | |
| player[i].velocity+=absflatfacing*5*multiplier; | |
| } | |
| player[i].forwardstogglekeydown=1; | |
| movekey=1; | |
| } | |
| if (player[i].rightkeydown){ | |
| if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){ | |
| player[i].targetanimation=player[i].getRun(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].isCrouch()){ | |
| player[i].targetanimation=sneakanim; | |
| if(player[i].wasCrouch()) player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){ | |
| player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0); | |
| } | |
| player[i].targetrotation-=90; | |
| if(player[i].forwardkeydown)player[i].targetrotation+=45; | |
| if(player[i].backkeydown)player[i].targetrotation-=45; | |
| movekey=1; | |
| } | |
| if ( player[i].leftkeydown){ | |
| if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){ | |
| player[i].targetanimation=player[i].getRun(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].isCrouch()){ | |
| player[i].targetanimation=sneakanim; | |
| if(player[i].wasCrouch())player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){ | |
| player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0); | |
| } | |
| player[i].targetrotation+=90; | |
| if(player[i].forwardkeydown)player[i].targetrotation-=45; | |
| if(player[i].backkeydown)player[i].targetrotation+=45; | |
| movekey=1; | |
| } | |
| if(player[i].backkeydown){ | |
| if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){ | |
| player[i].targetanimation=player[i].getRun(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].isCrouch()){ | |
| player[i].targetanimation=sneakanim; | |
| if(player[i].wasCrouch())player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){ | |
| player[i].velocity-=absflatfacing*5*multiplier; | |
| } | |
| if(player[i].targetanimation==hanganim){ | |
| player[i].currentanimation=jumpdownanim; | |
| player[i].targetanimation=jumpdownanim; | |
| player[i].target=0; | |
| player[i].currentframe=0; | |
| player[i].targetframe=1; | |
| player[i].velocity=0; | |
| player[i].velocity.y+=gravity; | |
| player[i].coords.y-=1.4; | |
| player[i].grabdelay=1; | |
| } | |
| if ( !player[i].leftkeydown&&!player[i].rightkeydown) | |
| player[i].targetrotation+=180; | |
| movekey=1; | |
| } | |
| if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){ | |
| if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){ | |
| player[i].jumpstart=0; | |
| player[i].targetanimation=jumpupanim; | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| player[i].rotation=player[i].targetrotation; | |
| player[i].transspeed=20; | |
| player[i].FootLand(0,1); | |
| player[i].FootLand(1,1); | |
| facing=0; | |
| facing.z=-1; | |
| flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0); | |
| if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale; | |
| if(!movekey)player[i].velocity=0; | |
| //Dodge sweep? | |
| target=-2; | |
| if(numplayers>1) | |
| for(j=0;j<numplayers;j++){ | |
| if(j!=i&&!player[j].skeleton.free&&player[j].victim){ | |
| if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){ | |
| if(target>=0)target=-1; | |
| else target=j; | |
| } | |
| } | |
| } | |
| if(target>=0)player[i].velocity.y=1; | |
| else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){ | |
| player[i].velocity.y=7; | |
| player[i].crouchtogglekeydown=1; | |
| } | |
| else player[i].velocity.y=5; | |
| if(mousejump&&i==0&&debugmode){ | |
| if(!player[i].isLanding())player[i].tempdeltav=deltav; | |
| if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000; | |
| } | |
| player[i].coords.y+=.2; | |
| player[i].jumppower-=1; | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| gLoc[0]=player[i].coords.x; | |
| gLoc[1]=player[i].coords.y; | |
| gLoc[2]=player[i].coords.z; | |
| vel[0]=player[i].velocity.x; | |
| vel[1]=player[i].velocity.y; | |
| vel[2]=player[i].velocity.z; | |
| if(i==0){ | |
| PlaySoundEx( whooshsound, samp[whooshsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[whooshsound], 128); | |
| OPENAL_SetPaused(channels[whooshsound], false); | |
| } | |
| PlaySoundEx( jumpsound, samp[jumpsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[jumpsound], 128); | |
| OPENAL_SetPaused(channels[jumpsound], false); | |
| } | |
| if((player[i].isIdle())&&player[i].jumppower>1){ | |
| player[i].targetanimation=player[i].getLanding(); | |
| player[i].landhard=0; | |
| player[i].target=0; | |
| player[i].targetframe=2; | |
| player[i].jumpstart=1; | |
| player[i].tempdeltav=deltav; | |
| } | |
| if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){ | |
| if(player[i].jumppower>multiplier*6){ | |
| player[i].velocity.y+=multiplier*6; | |
| player[i].jumppower-=multiplier*6; | |
| } | |
| if(player[i].jumppower<=multiplier*6){ | |
| player[i].velocity.y+=player[i].jumppower; | |
| player[i].jumppower=0; | |
| } | |
| } | |
| if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30; | |
| } | |
| if(!movekey){ | |
| if(player[i].isRun()||player[i].targetanimation==walkanim){ | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].targetanimation==sneakanim){ | |
| player[i].targetanimation=player[i].getCrouch(); | |
| if(player[i].currentanimation==sneakanim)player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| } | |
| if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){ | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| if(player[i].isRun()&&(player[i].aitype==passivetype)){ | |
| player[i].targetanimation=player[i].getStop(); | |
| player[i].target=0; | |
| player[i].targetframe=0; | |
| } | |
| } | |
| } | |
| if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation; | |
| } | |
| //Rotation | |
| for(k=0;k<numplayers;k++){ | |
| if(abs(player[k].rotation-player[k].targetrotation)>180){ | |
| if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360; | |
| else player[k].rotation+=360; | |
| } | |
| if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){ | |
| player[k].targetanimation=player[k].getStop(); | |
| player[k].targetframe=0; | |
| player[k].target=0; | |
| } | |
| if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){ | |
| player[k].targettilt=0; | |
| } | |
| if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){ | |
| player[k].targettilt=0; | |
| if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0; | |
| player[k].jumppower+=multiplier*7; | |
| if(player[k].isCrouch())player[k].jumppower+=multiplier*7; | |
| //*(1-(player[k].damage/player[k].damagetolerance)) | |
| if(player[k].jumppower>5)player[k].jumppower=5; | |
| } | |
| if(player[k].isRun()){ | |
| player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4; | |
| } | |
| if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt; | |
| else if(player[k].tilt>player[k].targettilt){ | |
| player[k].tilt-=multiplier*150; | |
| } | |
| else if(player[k].tilt<player[k].targettilt){ | |
| player[k].tilt+=multiplier*150; | |
| } | |
| player[k].grabdelay-=multiplier; | |
| } | |
| for(k=0;k<numplayers;k++){ | |
| player[k].DoAnimations(); | |
| player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail); | |
| player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail); | |
| } | |
| objects.DoStuff(); | |
| /* | |
| player[0].righthandmorphstart=0; | |
| player[0].righthandmorphend=1; | |
| player[0].lefthandmorphstart=0; | |
| player[0].lefthandmorphend=1; | |
| player[0].headmorphstart=0; | |
| player[0].headmorphend=2;*/ | |
| /* | |
| if(IsKeyDown( theKeyMap, MAC_P_KEY )){ | |
| if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0; | |
| player[0].righthandmorphend=1; | |
| player[0].targetrighthandmorphness=1; | |
| if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0; | |
| player[0].lefthandmorphend=0; | |
| player[0].targetlefthandmorphness=1; | |
| if(player[0].headmorphend!=2)player[0].headmorphness=0; | |
| player[0].headmorphend=2; | |
| player[0].targetheadmorphness=1; | |
| } | |
| if(IsKeyDown( theKeyMap, MAC_L_KEY )){ | |
| if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0; | |
| player[0].righthandmorphend=0; | |
| player[0].targetrighthandmorphness=1; | |
| if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0; | |
| player[0].lefthandmorphend=1; | |
| player[0].targetlefthandmorphness=1; | |
| if(player[0].headmorphend!=0)player[0].headmorphness=0; | |
| player[0].headmorphend=0; | |
| player[0].targetheadmorphness=1; | |
| } | |
| */ | |
| if(numenvsounds!=0) | |
| for(j=numenvsounds-1;j>=0;j--){ | |
| envsoundlife[j]-=multiplier; | |
| if(envsoundlife[j]<0){ | |
| numenvsounds--; | |
| envsoundlife[j]=envsoundlife[numenvsounds]; | |
| envsound[j]=envsound[numenvsounds]; | |
| } | |
| } | |
| if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050); | |
| if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq); | |
| if(tutoriallevel==1){ | |
| XYZ temp; | |
| XYZ temp2; | |
| XYZ temp3; | |
| XYZ oldtemp; | |
| XYZ oldtemp2; | |
| temp.x=1011; | |
| temp.y=84; | |
| temp.z=491; | |
| temp2.x=1025; | |
| temp2.y=75; | |
| temp2.z=447; | |
| temp3.x=1038; | |
| temp3.y=76; | |
| temp3.z=453; | |
| oldtemp=temp; | |
| oldtemp2=temp2; | |
| if(tutorialstage>=51) | |
| if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ | |
| OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... | |
| OPENAL_SetFrequency(OPENAL_ALL, 0.001); | |
| PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); | |
| OPENAL_SetPaused(channels[stream_music3], false); | |
| OPENAL_SetVolume(channels[stream_music3], 256); | |
| gameon=0; | |
| mainmenu=5; | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| if(tutorialstage<51) | |
| if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[0].coords.x; | |
| gLoc[1]=player[0].coords.y; | |
| gLoc[2]=player[0].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| player[0].coords=(oldtemp+oldtemp2)/2; | |
| flashr=1; | |
| flashg=1; | |
| flashb=1; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| if(tutorialstage>=14&&tutorialstage<50) | |
| if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){ | |
| float gLoc[3]; | |
| float vel[3]; | |
| gLoc[0]=player[1].coords.x; | |
| gLoc[1]=player[1].coords.y; | |
| gLoc[2]=player[1].coords.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| for(int i=0;i<player[1].skeleton.num_joints;i++){ | |
| if(Random()%2==0){ | |
| if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2; | |
| if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2; | |
| if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords; | |
| if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords; | |
| sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1); | |
| } | |
| } | |
| player[1].coords=(oldtemp+oldtemp2)/2; | |
| for(int i=0;i<player[1].skeleton.num_joints;i++){ | |
| player[1].skeleton.joints[i].velocity=0; | |
| if(Random()%2==0){ | |
| if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2; | |
| if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2; | |
| if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords; | |
| if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords; | |
| sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1); | |
| } | |
| } | |
| } | |
| } | |
| //3d sound | |
| static float gLoc[3]; | |
| gLoc[0]=viewer.x; | |
| gLoc[1]=viewer.y; | |
| gLoc[2]=viewer.z; | |
| static float vel[3]; | |
| vel[0]=(viewer.x-oldviewer.x)/multiplier; | |
| vel[1]=(viewer.y-oldviewer.y)/multiplier; | |
| vel[2]=(viewer.z-oldviewer.z)/multiplier; | |
| //Set orientation with forward and up vectors | |
| static XYZ upvector; | |
| upvector=0; | |
| upvector.z=-1; | |
| upvector=DoRotation(upvector,-rotation2+90,0,0); | |
| upvector=DoRotation(upvector,0,0-rotation,0); | |
| facing=0; | |
| facing.z=-1; | |
| facing=DoRotation(facing,-rotation2,0,0); | |
| facing=DoRotation(facing,0,0-rotation,0); | |
| static float ori[6]; | |
| ori[0] = -facing.x; | |
| ori[1] = facing.y; | |
| ori[2] = -facing.z; | |
| ori[3] = -upvector.x; | |
| ori[4] = upvector.y; | |
| ori[5] = -upvector.z; | |
| OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]); | |
| OPENAL_Update(); | |
| oldviewer=viewer; | |
| } | |
| } | |
| if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){ | |
| Screenshot(); | |
| freezetogglekeydown=1; | |
| } | |
| } | |
| void Game::TickOnce(){ | |
| //if(!console){ | |
| if(!mainmenu) | |
| if(directing||indialogue==-1){ | |
| rotation+=deltah*.7; | |
| if(!invertmouse)rotation2+=deltav*.7; | |
| if(invertmouse)rotation2-=deltav*.7; | |
| if(rotation2>90)rotation2=90; | |
| if(rotation2<-70)rotation2=-70; | |
| } | |
| if(mainmenu)rotation+=multiplier*5; | |
| //} | |
| } | |
| void Game::TickOnceAfter(){ | |
| static XYZ colviewer; | |
| static XYZ coltarget; | |
| static XYZ target; | |
| static XYZ col; | |
| static float brotate; | |
| static XYZ facing; | |
| static int i,j; | |
| static float changedelay; | |
| static bool alldead; | |
| static float unseendelay; | |
| static float cameraspeed; | |
| if(!mainmenu){ | |
| if(environment==snowyenvironment)music1=stream_music1snow; | |
| if(environment==grassyenvironment)music1=stream_music1grass; | |
| if(environment==desertenvironment)music1=stream_music1desert; | |
| realthreat=0; | |
| musictype=music1; | |
| for(i=0;i<numplayers;i++){ | |
| if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){ | |
| musictype=stream_music2; | |
| realthreat=1; | |
| } | |
| } | |
| if(player[0].dead)musictype=stream_music3; | |
| if(musictype==stream_music2){ | |
| unseendelay=1; | |
| } | |
| if(oldmusictype==stream_music2&&musictype!=stream_music2){ | |
| unseendelay-=multiplier; | |
| if(unseendelay>0){ | |
| musictype=stream_music2; | |
| } | |
| } | |
| if(loading==2){ | |
| musictype=stream_music3; | |
| musicvolume[2]=512; | |
| musicvolume[0]=0; | |
| musicvolume[1]=0; | |
| musicvolume[3]=0; | |
| } | |
| if(musictoggle){ | |
| if(musictype!=oldmusictype&&musictype==stream_music2){ | |
| static float gLoc[3]; | |
| static float vel[3]; | |
| gLoc[0]=cameraloc.x; | |
| gLoc[1]=cameraloc.y; | |
| gLoc[2]=cameraloc.z; | |
| vel[0]=0; | |
| vel[1]=0; | |
| vel[2]=0; | |
| PlaySoundEx( alarmsound, samp[alarmsound], NULL, true); | |
| OPENAL_SetVolume(channels[alarmsound], 512); | |
| OPENAL_SetPaused(channels[alarmsound], false); | |
| } | |
| } | |
| musicselected=musictype; | |
| if(musicselected==music1)musicvolume[0]+=multiplier*450; | |
| else musicvolume[0]-=multiplier*450; | |
| if(musicselected==stream_music2)musicvolume[1]+=multiplier*450; | |
| else musicvolume[1]-=multiplier*450; | |
| if(musicselected==stream_music3)musicvolume[2]+=multiplier*450; | |
| else musicvolume[2]-=multiplier*450; | |
| /* | |
| if(musicselected==music1)musicvolume[0]+=multiplier*100; | |
| else musicvolume[0]-=multiplier*450; | |
| if(musicselected==music2)musicvolume[1]+=multiplier*150; | |
| else if(player[0].dead)musicvolume[1]-=multiplier*450; | |
| else musicvolume[1]-=multiplier*100; | |
| if(musicselected==music3)musicvolume[2]+=multiplier*450; | |
| else musicvolume[2]-=multiplier*450;*/ | |
| for(i=0;i<3;i++){ | |
| if(musicvolume[i]<0)musicvolume[i]=0; | |
| if(musicvolume[i]>512)musicvolume[i]=512; | |
| } | |
| if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128; | |
| if(musictoggle){ | |
| if(musicvolume[0]>0&&oldmusicvolume[0]<=0){ | |
| PlayStreamEx( music1, strm[music1], NULL, true); | |
| OPENAL_SetPaused(channels[music1], false); | |
| } | |
| if(musicvolume[1]>0&&oldmusicvolume[1]<=0){ | |
| PlayStreamEx( stream_music2, strm[stream_music2], NULL, true); | |
| OPENAL_SetPaused(channels[stream_music2], false); | |
| } | |
| if(musicvolume[2]>0&&oldmusicvolume[2]<=0){ | |
| PlayStreamEx( stream_music3, strm[stream_music3], NULL, true); | |
| OPENAL_SetPaused(channels[stream_music3], false); | |
| } | |
| } | |
| if(!musictoggle){ | |
| OPENAL_SetPaused(channels[music1], true); | |
| OPENAL_SetPaused(channels[stream_music2], true); | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| for(i=0;i<4;i++){ | |
| oldmusicvolume[i]=0; | |
| musicvolume[i]=0; | |
| } | |
| } | |
| if(musictoggle){ | |
| if(musicvolume[0]<=0&&oldmusicvolume[0]>0){ | |
| OPENAL_SetPaused(channels[music1], true); | |
| } | |
| if(musicvolume[1]<=0&&oldmusicvolume[1]>0){ | |
| OPENAL_SetPaused(channels[stream_music2], true); | |
| } | |
| if(musicvolume[2]<=0&&oldmusicvolume[2]>0){ | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| } | |
| if(musicvolume[0]!=oldmusicvolume[0]){ | |
| OPENAL_SetVolume(channels[music1], musicvolume[0]); | |
| } | |
| if(musicvolume[1]!=oldmusicvolume[1]){ | |
| OPENAL_SetVolume(channels[stream_music2], musicvolume[1]); | |
| } | |
| if(musicvolume[2]!=oldmusicvolume[2]){ | |
| OPENAL_SetVolume(channels[stream_music3], musicvolume[2]); | |
| } | |
| for(i=0;i<3;i++){ | |
| oldmusicvolume[i]=musicvolume[i]; | |
| } | |
| } | |
| killhotspot=2; | |
| if(numhotspots) | |
| for(i=0;i<numhotspots;i++){ | |
| if(hotspottype[i]>10&&hotspottype[i]<20){ | |
| if(player[hotspottype[i]-10].dead==0){ | |
| killhotspot=0; | |
| } | |
| else if(killhotspot==2) | |
| killhotspot=1; | |
| } | |
| } | |
| if(killhotspot==2)killhotspot=0; | |
| winhotspot=0; | |
| if(numhotspots) | |
| for(i=0;i<numhotspots;i++){ | |
| if(hotspottype[i]==-1){ | |
| if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i]) | |
| winhotspot=1; | |
| } | |
| } | |
| int numalarmed=0; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++; | |
| } | |
| if(numalarmed>maxalarmed)maxalarmed=numalarmed; | |
| if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){ | |
| if(player[0].dead&&changedelay<=0){ | |
| changedelay=1; | |
| targetlevel=whichlevel; | |
| } | |
| alldead=1; | |
| if(numplayers>1) | |
| for(i=1;i<numplayers;i++){ | |
| if(!player[i].dead&&player[i].howactive<typedead1)alldead=0; | |
| } | |
| if(alldead&&!player[0].dead&&maptype==mapkilleveryone){ | |
| changedelay=1; | |
| targetlevel=whichlevel+1; | |
| if(targetlevel>numchallengelevels-1)targetlevel=0; | |
| } | |
| if(winhotspot||windialogue){ | |
| changedelay=0.1; | |
| targetlevel=whichlevel+1; | |
| if(targetlevel>numchallengelevels-1)targetlevel=0; | |
| } | |
| if(killhotspot){ | |
| changedelay=1; | |
| targetlevel=whichlevel+1; | |
| if(targetlevel>numchallengelevels-1)targetlevel=0; | |
| } | |
| if(changedelay>0&&!player[0].dead&&!won){ | |
| //high scores, awards, win | |
| if(campaign){ | |
| won=1; | |
| accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice; | |
| accountcampaignchoicesmade[accountactive]++; | |
| accountcampaignscore[accountactive]+=bonustotal; | |
| scoreadded=1; | |
| accountcampaigntime[accountactive]+=leveltime; | |
| if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive]; | |
| //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1; | |
| } | |
| else | |
| { | |
| won=1; | |
| if(!debugmode){ | |
| if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal; | |
| if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime; | |
| } | |
| if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1; | |
| } | |
| } | |
| } | |
| if(!winfreeze){ | |
| if(leveltime<1){ | |
| loading=0; | |
| changedelay=.1; | |
| alldead=0; | |
| winhotspot=0; | |
| killhotspot=0; | |
| } | |
| if(!editorenabled&&gameon&&!mainmenu){ | |
| if(changedelay!=-999)changedelay-=multiplier/7; | |
| if(player[0].dead)targetlevel=whichlevel; | |
| if(loading==2&&!campaign){ | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| loadtime=0; | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| if(!player[0].dead&&targetlevel!=whichlevel){ | |
| startbonustotal=bonustotal; | |
| } | |
| if(!player[0].dead)Loadlevel(targetlevel); | |
| if(player[0].dead)Loadlevel(whichlevel); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| loading=3; | |
| } | |
| if(loading==2&&targetlevel==whichlevel){ | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| loadtime=0; | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| for(i=0;i<255;i++){ | |
| mapname[i]='\0'; | |
| } | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]); | |
| Loadlevel(mapname); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( fireendsound, samp[fireendsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[fireendsound], 256); | |
| OPENAL_SetPaused(channels[fireendsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f); | |
| loading=3; | |
| } | |
| if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1; | |
| if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){ | |
| { | |
| if(whichlevel!=-2&&!loading&&!player[0].dead){ | |
| winfreeze=1; | |
| changedelay=-999; | |
| } | |
| if(player[0].dead)loading=1; | |
| } | |
| } | |
| } | |
| if(campaign) | |
| if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){ | |
| if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){ | |
| endgame=1; | |
| } | |
| } | |
| else if(mainmenu==0&&winfreeze){ | |
| if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2) | |
| stealthloading=1; | |
| else stealthloading=0; | |
| if(!stealthloading){ | |
| float gLoc[3]={0,0,0}; | |
| float vel[3]={0,0,0}; | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f); | |
| PlaySoundEx( firestartsound, samp[firestartsound], NULL, true); | |
| OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel); | |
| OPENAL_SetVolume(channels[firestartsound], 256); | |
| OPENAL_SetPaused(channels[firestartsound], false); | |
| OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f); | |
| flashr=1; | |
| flashg=0; | |
| flashb=0; | |
| flashamount=1; | |
| flashdelay=1; | |
| } | |
| startbonustotal=0; | |
| ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt")); | |
| //campaignnumlevels=0; | |
| //accountcampaignchoicesmade[accountactive]=0; | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignnumlevels; | |
| for(i=0;i<campaignnumlevels;i++){ | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,':'); | |
| ipstream.ignore(256,' '); | |
| ipstream >> campaignmapname[i]; | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaigndescription[i]; | |
| for(j=0;j<256;j++){ | |
| if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' '; | |
| } | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignchoosenext[i]; | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignnumnext[i]; | |
| if(campaignnumnext[i]) | |
| for(j=0;j<campaignnumnext[i];j++){ | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignnextlevel[i][j]; | |
| campaignnextlevel[i][j]-=1; | |
| } | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignlocationx[i]; | |
| ipstream.ignore(256,':'); | |
| ipstream >> campaignlocationy[i]; | |
| } | |
| ipstream.close(); | |
| for(i=0;i<campaignnumlevels;i++){ | |
| levelvisible[i]=0; | |
| levelhighlight[i]=0; | |
| } | |
| for(i=0;i<campaignnumlevels;i++){ | |
| levelvisible[i]=0; | |
| levelhighlight[i]=0; | |
| } | |
| levelorder[0]=0; | |
| levelvisible[0]=1; | |
| if(accountcampaignchoicesmade[accountactive]) | |
| for(i=0;i<accountcampaignchoicesmade[accountactive];i++){ | |
| levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]]; | |
| levelvisible[levelorder[i+1]]=1; | |
| } | |
| int whichlevelstart; | |
| whichlevelstart=accountcampaignchoicesmade[accountactive]-1; | |
| if(whichlevelstart<0){ | |
| campaignchoicenum=1; | |
| campaignchoicewhich[0]=0; | |
| } | |
| else | |
| { | |
| campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]]; | |
| if(campaignchoicenum) | |
| for(i=0;i<campaignchoicenum;i++){ | |
| campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i]; | |
| levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1; | |
| levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1; | |
| } | |
| } | |
| loading=2; | |
| loadtime=0; | |
| targetlevel=7; | |
| //if(firstload)TickOnceAfter(); | |
| if(!firstload)LoadStuff(); | |
| //else { | |
| for(i=0;i<255;i++){ | |
| mapname[i]='\0'; | |
| } | |
| mapname[0]=':'; | |
| mapname[1]='D'; | |
| mapname[2]='a'; | |
| mapname[3]='t'; | |
| mapname[4]='a'; | |
| mapname[5]=':'; | |
| mapname[6]='M'; | |
| mapname[7]='a'; | |
| mapname[8]='p'; | |
| mapname[9]='s'; | |
| mapname[10]=':'; | |
| //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice; | |
| //accountcampaignchoicesmade[accountactive]++; | |
| strcat(mapname,campaignmapname[campaignchoicewhich[0]]); | |
| whichchoice=0; | |
| visibleloading=1; | |
| stillloading=1; | |
| Loadlevel(mapname); | |
| campaign=1; | |
| mainmenu=0; | |
| gameon=1; | |
| OPENAL_SetPaused(channels[stream_music3], true); | |
| stealthloading=0; | |
| } | |
| if(loading==3)loading=0; | |
| } | |
| oldmusictype=musictype; | |
| } | |
| facing=0; | |
| facing.z=-1; | |
| facing=DoRotation(facing,-rotation2,0,0); | |
| facing=DoRotation(facing,0,0-rotation,0); | |
| viewerfacing=facing; | |
| brotate=0; | |
| if(!cameramode){ | |
| if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05; | |
| else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05; | |
| target.y+=.1; | |
| if(player[0].skeleton.free){ | |
| for(i=0;i<player[0].skeleton.num_joints;i++){ | |
| if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y) | |
| target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y; | |
| } | |
| target.y+=.1; | |
| } | |
| if(player[0].skeleton.free!=2&&!autocam){ | |
| cameraspeed=20; | |
| if(findLengthfast(&player[0].velocity)>400){ | |
| cameraspeed=20+(findLength(&player[0].velocity)-20)*.96; | |
| } | |
| if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4; | |
| coltarget=target-cameraloc; | |
| if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target; | |
| else { | |
| Normalise(&coltarget); | |
| if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed; | |
| else cameraloc=cameraloc+coltarget*multiplier*8; | |
| } | |
| if(editorenabled)cameraloc=target; | |
| cameradist+=multiplier*5; | |
| if(cameradist>2.3)cameradist=2.3; | |
| viewer=cameraloc-facing*cameradist; | |
| colviewer=viewer; | |
| coltarget=cameraloc; | |
| objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget)); | |
| if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz]) | |
| for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){ | |
| i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j]; | |
| colviewer=viewer; | |
| coltarget=cameraloc; | |
| if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col; | |
| } | |
| if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz]) | |
| for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){ | |
| i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j]; | |
| colviewer=viewer; | |
| if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){ | |
| viewer=colviewer; | |
| } | |
| } | |
| cameradist=findDistance(&viewer,&target); | |
| if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){ | |
| viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6; | |
| } | |
| if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){ | |
| cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z); | |
| } | |
| } | |
| if(player[0].skeleton.free!=2&&autocam){ | |
| cameraspeed=20; | |
| if(findLengthfast(&player[0].velocity)>400){ | |
| cameraspeed=20+(findLength(&player[0].velocity)-20)*.96; | |
| } | |
| if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4; | |
| cameradist+=multiplier*5; | |
| if(cameradist>3.3)cameradist=3.3; | |
| coltarget=target-cameraloc; | |
| if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target; | |
| else if(findLengthfast(&coltarget)>1) | |
| { | |
| Normalise(&coltarget); | |
| if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed; | |
| else cameraloc=cameraloc+coltarget*multiplier*8; | |
| } | |
| if(editorenabled)cameraloc=target; | |
| viewer=cameraloc; | |
| colviewer=viewer; | |
| coltarget=cameraloc; | |
| objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget)); | |
| if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz]) | |
| for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){ | |
| i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j]; | |
| colviewer=viewer; | |
| coltarget=cameraloc; | |
| if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col; | |
| } | |
| if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz]) | |
| for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){ | |
| i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j]; | |
| colviewer=viewer; | |
| if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){ | |
| viewer=colviewer; | |
| } | |
| } | |
| cameradist=findDistance(&viewer,&target); | |
| if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){ | |
| viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6; | |
| } | |
| if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){ | |
| cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z); | |
| } | |
| } | |
| if(camerashake>.8)camerashake=.8; | |
| //if(woozy>10)woozy=10; | |
| //woozy+=multiplier; | |
| woozy+=multiplier; | |
| if(player[0].dead)camerashake=0; | |
| if(player[0].dead)woozy=0; | |
| camerashake-=multiplier*2; | |
| blackout-=multiplier*2; | |
| //if(player[0].isCrouch())woozy-=multiplier*8; | |
| if(camerashake<0)camerashake=0; | |
| if(blackout<0)blackout=0; | |
| //if(woozy<0)woozy=0; | |
| if(camerashake){ | |
| viewer.x+=(float)(Random()%100)*.0005*camerashake; | |
| viewer.y+=(float)(Random()%100)*.0005*camerashake; | |
| viewer.z+=(float)(Random()%100)*.0005*camerashake; | |
| } | |
| } | |
| } |