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a global illumination renderer
branch: master


This is a global illumination renderer in Python.

Original C version by Harrison Ainsworth

Original Python port by Juraj Sukop

I am taking apart the code and putting it back together mostly to understand
it better and possibly add new features but I have other goals such as:

 - making it more suitable for rendering 3D fractals and the White-Nylander
   8th power "Mandelbulb" in particular
 - removing features and adding them back in incrementally to produce a
 - exploring how to optimize with things like PyPy

James Tauber
November 2009; June 2011; July 2012
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